| /* |
| * Copyright (C) 2012 Zan Dobersek <zandobersek@gmail.com> |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND |
| * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE |
| * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT |
| * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY |
| * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH |
| * DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "GamepadDeviceLinux.h" |
| |
| #if ENABLE(GAMEPAD) |
| |
| #include <fcntl.h> |
| #include <sys/ioctl.h> |
| #include <unistd.h> |
| #include <wtf/text/CString.h> |
| |
| namespace WebCore { |
| |
| GamepadDeviceLinux::GamepadDeviceLinux(String deviceFile) |
| : m_fileDescriptor(-1) |
| , m_connected(false) |
| , m_lastTimestamp(0) |
| { |
| // FIXME: Log errors when returning early. |
| m_fileDescriptor = open(deviceFile.utf8().data(), O_RDONLY | O_NONBLOCK); |
| if (m_fileDescriptor == -1) |
| return; |
| |
| char deviceName[1024]; |
| if (ioctl(m_fileDescriptor, JSIOCGNAME(sizeof(deviceName)), deviceName) < 0) |
| return; |
| m_deviceName = String(deviceName).simplifyWhiteSpace(); |
| |
| uint8_t numberOfAxes; |
| uint8_t numberOfButtons; |
| if (ioctl(m_fileDescriptor, JSIOCGAXES, &numberOfAxes) < 0 || ioctl(m_fileDescriptor, JSIOCGBUTTONS, &numberOfButtons) < 0) |
| return; |
| m_axes.fill(0.0, numberOfAxes); |
| m_buttons.fill(0.0, numberOfButtons); |
| } |
| |
| GamepadDeviceLinux::~GamepadDeviceLinux() |
| { |
| if (m_fileDescriptor != -1) |
| close(m_fileDescriptor); |
| } |
| |
| void GamepadDeviceLinux::updateForEvent(struct js_event event) |
| { |
| if (!(event.type & JS_EVENT_AXIS || event.type & JS_EVENT_BUTTON)) |
| return; |
| |
| // Mark the device as connected only if it is not yet connected, the event is not an initialization |
| // and the value is not 0 (indicating a genuine interaction with the device). |
| if (!m_connected && !(event.type & JS_EVENT_INIT) && event.value) |
| m_connected = true; |
| |
| if (event.type & JS_EVENT_AXIS) |
| m_axes[event.number] = normalizeAxisValue(event.value); |
| else if (event.type & JS_EVENT_BUTTON) |
| m_buttons[event.number] = normalizeButtonValue(event.value); |
| |
| m_lastTimestamp = event.time; |
| } |
| |
| float GamepadDeviceLinux::normalizeAxisValue(short value) |
| { |
| // Normalize from range [-32767, 32767] into range [-1.0, 1.0] |
| return value / 32767.0f; |
| } |
| |
| float GamepadDeviceLinux::normalizeButtonValue(short value) |
| { |
| // Normalize from range [0, 1] into range [0.0, 1.0] |
| return value / 1.0f; |
| } |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(GAMEPAD) |