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/*
* Copyright (C) 2006 Apple Computer, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef ContextMenu_h
#define ContextMenu_h
#if ENABLE(CONTEXT_MENUS)
#include <wtf/Noncopyable.h>
#include "ContextMenuItem.h"
#include "PlatformMenuDescription.h"
#include <wtf/text/WTFString.h>
#if PLATFORM(MAC)
#include <wtf/RetainPtr.h>
#elif PLATFORM(WIN)
#include <windows.h>
#endif
namespace WebCore {
class ContextMenuController;
class ContextMenu {
WTF_MAKE_NONCOPYABLE(ContextMenu); WTF_MAKE_FAST_ALLOCATED;
public:
ContextMenu();
ContextMenuItem* itemWithAction(unsigned);
#if USE(CROSS_PLATFORM_CONTEXT_MENUS)
explicit ContextMenu(PlatformContextMenu);
PlatformContextMenu platformContextMenu() const;
static PlatformContextMenu createPlatformContextMenuFromItems(const Vector<ContextMenuItem>&);
static void getContextMenuItems(PlatformContextMenu, Vector<ContextMenuItem>&);
// FIXME: When more platforms switch over, this should return const ContextMenuItem*'s.
ContextMenuItem* itemAtIndex(unsigned index) { return &m_items[index]; }
void setItems(const Vector<ContextMenuItem>& items) { m_items = items; }
const Vector<ContextMenuItem>& items() const { return m_items; }
void appendItem(const ContextMenuItem& item) { m_items.append(item); }
#else
explicit ContextMenu(const PlatformMenuDescription);
~ContextMenu();
void insertItem(unsigned position, ContextMenuItem&);
void appendItem(ContextMenuItem&);
ContextMenuItem* itemAtIndex(unsigned, const PlatformMenuDescription);
unsigned itemCount() const;
PlatformMenuDescription platformDescription() const;
void setPlatformDescription(PlatformMenuDescription);
PlatformMenuDescription releasePlatformDescription();
#endif // USE(CROSS_PLATFORM_CONTEXT_MENUS)
private:
#if USE(CROSS_PLATFORM_CONTEXT_MENUS)
Vector<ContextMenuItem> m_items;
#else
#if PLATFORM(MAC)
// Keep this in sync with the PlatformMenuDescription typedef
RetainPtr<NSMutableArray> m_platformDescription;
#else
PlatformMenuDescription m_platformDescription;
#if OS(WINCE)
unsigned m_itemCount;
#endif
#endif
#endif // USE(CROSS_PLATFORM_CONTEXT_MENUS)
};
#if !USE(CROSS_PLATFORM_CONTEXT_MENUS)
Vector<ContextMenuItem> contextMenuItemVector(PlatformMenuDescription);
PlatformMenuDescription platformMenuDescription(Vector<ContextMenuItem>&);
#endif
}
#endif // ENABLE(CONTEXT_MENUS)
#endif // ContextMenu_h