| /* |
| * Copyright (C) 2008 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of |
| * its contributors may be used to endorse or promote products derived |
| * from this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "AccessibilityTable.h" |
| |
| #include "AXObjectCache.h" |
| #include "AccessibilityTableCell.h" |
| #include "AccessibilityTableColumn.h" |
| #include "AccessibilityTableHeaderContainer.h" |
| #include "AccessibilityTableRow.h" |
| #include "ElementIterator.h" |
| #include "HTMLNames.h" |
| #include "HTMLTableCaptionElement.h" |
| #include "HTMLTableCellElement.h" |
| #include "HTMLTableElement.h" |
| #include "RenderObject.h" |
| #include "RenderTable.h" |
| #include "RenderTableCell.h" |
| #include "RenderTableSection.h" |
| |
| namespace WebCore { |
| |
| using namespace HTMLNames; |
| |
| AccessibilityTable::AccessibilityTable(RenderObject* renderer) |
| : AccessibilityRenderObject(renderer) |
| , m_headerContainer(0) |
| , m_isAccessibilityTable(true) |
| { |
| } |
| |
| AccessibilityTable::~AccessibilityTable() |
| { |
| } |
| |
| void AccessibilityTable::init() |
| { |
| AccessibilityRenderObject::init(); |
| m_isAccessibilityTable = isTableExposableThroughAccessibility(); |
| } |
| |
| PassRefPtr<AccessibilityTable> AccessibilityTable::create(RenderObject* renderer) |
| { |
| return adoptRef(new AccessibilityTable(renderer)); |
| } |
| |
| bool AccessibilityTable::hasARIARole() const |
| { |
| if (!m_renderer) |
| return false; |
| |
| AccessibilityRole ariaRole = ariaRoleAttribute(); |
| if (ariaRole != UnknownRole) |
| return true; |
| |
| return false; |
| } |
| |
| bool AccessibilityTable::isAccessibilityTable() const |
| { |
| if (!m_renderer) |
| return false; |
| |
| return m_isAccessibilityTable; |
| } |
| |
| bool AccessibilityTable::isDataTable() const |
| { |
| if (!m_renderer) |
| return false; |
| |
| // Do not consider it a data table is it has an ARIA role. |
| if (hasARIARole()) |
| return false; |
| |
| // When a section of the document is contentEditable, all tables should be |
| // treated as data tables, otherwise users may not be able to work with rich |
| // text editors that allow creating and editing tables. |
| if (node() && node()->rendererIsEditable()) |
| return true; |
| |
| // This employs a heuristic to determine if this table should appear. |
| // Only "data" tables should be exposed as tables. |
| // Unfortunately, there is no good way to determine the difference |
| // between a "layout" table and a "data" table. |
| |
| RenderTable* table = toRenderTable(m_renderer); |
| if (!table->element() || !isHTMLTableElement(table->element())) |
| return false; |
| |
| // if there is a caption element, summary, THEAD, or TFOOT section, it's most certainly a data table |
| HTMLTableElement* tableElement = toHTMLTableElement(table->element()); |
| if (!tableElement->summary().isEmpty() || tableElement->tHead() || tableElement->tFoot() || tableElement->caption()) |
| return true; |
| |
| // if someone used "rules" attribute than the table should appear |
| if (!tableElement->rules().isEmpty()) |
| return true; |
| |
| // if there's a colgroup or col element, it's probably a data table. |
| auto tableChildren = elementChildren(*tableElement); |
| for (auto child = tableChildren.begin(), end = tableChildren.end(); child != end; ++child) { |
| if (child->hasTagName(colTag) || child->hasTagName(colgroupTag)) |
| return true; |
| } |
| |
| // go through the cell's and check for tell-tale signs of "data" table status |
| // cells have borders, or use attributes like headers, abbr, scope or axis |
| table->recalcSectionsIfNeeded(); |
| RenderTableSection* firstBody = table->firstBody(); |
| if (!firstBody) |
| return false; |
| |
| int numCols = firstBody->numColumns(); |
| int numRows = firstBody->numRows(); |
| |
| // If there's only one cell, it's not a good AXTable candidate. |
| if (numRows == 1 && numCols == 1) |
| return false; |
| |
| // If there are at least 20 rows, we'll call it a data table. |
| if (numRows >= 20) |
| return true; |
| |
| // Store the background color of the table to check against cell's background colors. |
| const RenderStyle& tableStyle = table->style(); |
| Color tableBGColor = tableStyle.visitedDependentColor(CSSPropertyBackgroundColor); |
| |
| // check enough of the cells to find if the table matches our criteria |
| // Criteria: |
| // 1) must have at least one valid cell (and) |
| // 2) at least half of cells have borders (or) |
| // 3) at least half of cells have different bg colors than the table, and there is cell spacing |
| unsigned validCellCount = 0; |
| unsigned borderedCellCount = 0; |
| unsigned backgroundDifferenceCellCount = 0; |
| unsigned cellsWithTopBorder = 0; |
| unsigned cellsWithBottomBorder = 0; |
| unsigned cellsWithLeftBorder = 0; |
| unsigned cellsWithRightBorder = 0; |
| |
| Color alternatingRowColors[5]; |
| int alternatingRowColorCount = 0; |
| |
| int headersInFirstColumnCount = 0; |
| for (int row = 0; row < numRows; ++row) { |
| |
| int headersInFirstRowCount = 0; |
| for (int col = 0; col < numCols; ++col) { |
| RenderTableCell* cell = firstBody->primaryCellAt(row, col); |
| if (!cell) |
| continue; |
| if (!cell->element()) |
| continue; |
| |
| if (cell->width() < 1 || cell->height() < 1) |
| continue; |
| |
| validCellCount++; |
| |
| HTMLTableCellElement* cellElement = static_cast<HTMLTableCellElement*>(cell->element()); |
| |
| bool isTHCell = cellElement->hasTagName(thTag); |
| // If the first row is comprised of all <th> tags, assume it is a data table. |
| if (!row && isTHCell) |
| headersInFirstRowCount++; |
| |
| // If the first column is comprised of all <th> tags, assume it is a data table. |
| if (!col && isTHCell) |
| headersInFirstColumnCount++; |
| |
| // in this case, the developer explicitly assigned a "data" table attribute |
| if (!cellElement->headers().isEmpty() || !cellElement->abbr().isEmpty() |
| || !cellElement->axis().isEmpty() || !cellElement->scope().isEmpty()) |
| return true; |
| |
| const RenderStyle& renderStyle = cell->style(); |
| |
| // If the empty-cells style is set, we'll call it a data table. |
| if (renderStyle.emptyCells() == HIDE) |
| return true; |
| |
| // If a cell has matching bordered sides, call it a (fully) bordered cell. |
| if ((cell->borderTop() > 0 && cell->borderBottom() > 0) |
| || (cell->borderLeft() > 0 && cell->borderRight() > 0)) |
| borderedCellCount++; |
| |
| // Also keep track of each individual border, so we can catch tables where most |
| // cells have a bottom border, for example. |
| if (cell->borderTop() > 0) |
| cellsWithTopBorder++; |
| if (cell->borderBottom() > 0) |
| cellsWithBottomBorder++; |
| if (cell->borderLeft() > 0) |
| cellsWithLeftBorder++; |
| if (cell->borderRight() > 0) |
| cellsWithRightBorder++; |
| |
| // If the cell has a different color from the table and there is cell spacing, |
| // then it is probably a data table cell (spacing and colors take the place of borders). |
| Color cellColor = renderStyle.visitedDependentColor(CSSPropertyBackgroundColor); |
| if (table->hBorderSpacing() > 0 && table->vBorderSpacing() > 0 |
| && tableBGColor != cellColor && cellColor.alpha() != 1) |
| backgroundDifferenceCellCount++; |
| |
| // If we've found 10 "good" cells, we don't need to keep searching. |
| if (borderedCellCount >= 10 || backgroundDifferenceCellCount >= 10) |
| return true; |
| |
| // For the first 5 rows, cache the background color so we can check if this table has zebra-striped rows. |
| if (row < 5 && row == alternatingRowColorCount) { |
| RenderObject* renderRow = cell->parent(); |
| if (!renderRow || !renderRow->isBoxModelObject() || !toRenderBoxModelObject(renderRow)->isTableRow()) |
| continue; |
| const RenderStyle& rowRenderStyle = renderRow->style(); |
| Color rowColor = rowRenderStyle.visitedDependentColor(CSSPropertyBackgroundColor); |
| alternatingRowColors[alternatingRowColorCount] = rowColor; |
| alternatingRowColorCount++; |
| } |
| } |
| |
| if (!row && headersInFirstRowCount == numCols && numCols > 1) |
| return true; |
| } |
| |
| if (headersInFirstColumnCount == numRows && numRows > 1) |
| return true; |
| |
| // if there is less than two valid cells, it's not a data table |
| if (validCellCount <= 1) |
| return false; |
| |
| // half of the cells had borders, it's a data table |
| unsigned neededCellCount = validCellCount / 2; |
| if (borderedCellCount >= neededCellCount |
| || cellsWithTopBorder >= neededCellCount |
| || cellsWithBottomBorder >= neededCellCount |
| || cellsWithLeftBorder >= neededCellCount |
| || cellsWithRightBorder >= neededCellCount) |
| return true; |
| |
| // half had different background colors, it's a data table |
| if (backgroundDifferenceCellCount >= neededCellCount) |
| return true; |
| |
| // Check if there is an alternating row background color indicating a zebra striped style pattern. |
| if (alternatingRowColorCount > 2) { |
| Color firstColor = alternatingRowColors[0]; |
| for (int k = 1; k < alternatingRowColorCount; k++) { |
| // If an odd row was the same color as the first row, its not alternating. |
| if (k % 2 == 1 && alternatingRowColors[k] == firstColor) |
| return false; |
| // If an even row is not the same as the first row, its not alternating. |
| if (!(k % 2) && alternatingRowColors[k] != firstColor) |
| return false; |
| } |
| return true; |
| } |
| |
| return false; |
| } |
| |
| bool AccessibilityTable::isTableExposableThroughAccessibility() const |
| { |
| // The following is a heuristic used to determine if a |
| // <table> should be exposed as an AXTable. The goal |
| // is to only show "data" tables. |
| |
| if (!m_renderer) |
| return false; |
| |
| // If the developer assigned an aria role to this, then we |
| // shouldn't expose it as a table, unless, of course, the aria |
| // role is a table. |
| if (hasARIARole()) |
| return false; |
| |
| // Gtk+ ATs expect all tables to be exposed as tables. |
| #if PLATFORM(GTK) || PLATFORM(EFL) |
| Element* tableNode = toRenderTable(m_renderer)->element(); |
| return tableNode && isHTMLTableElement(tableNode); |
| #endif |
| |
| return isDataTable(); |
| } |
| |
| void AccessibilityTable::clearChildren() |
| { |
| AccessibilityRenderObject::clearChildren(); |
| m_rows.clear(); |
| m_columns.clear(); |
| |
| if (m_headerContainer) { |
| m_headerContainer->detachFromParent(); |
| m_headerContainer = 0; |
| } |
| } |
| |
| void AccessibilityTable::addChildren() |
| { |
| if (!isAccessibilityTable()) { |
| AccessibilityRenderObject::addChildren(); |
| return; |
| } |
| |
| ASSERT(!m_haveChildren); |
| |
| m_haveChildren = true; |
| if (!m_renderer || !m_renderer->isTable()) |
| return; |
| |
| RenderTable* table = toRenderTable(m_renderer); |
| AXObjectCache* axCache = m_renderer->document().axObjectCache(); |
| |
| // Go through all the available sections to pull out the rows and add them as children. |
| table->recalcSectionsIfNeeded(); |
| RenderTableSection* tableSection = table->topSection(); |
| if (!tableSection) |
| return; |
| |
| unsigned maxColumnCount = 0; |
| while (tableSection) { |
| |
| HashSet<AccessibilityObject*> appendedRows; |
| unsigned numRows = tableSection->numRows(); |
| for (unsigned rowIndex = 0; rowIndex < numRows; ++rowIndex) { |
| |
| RenderTableRow* renderRow = tableSection->rowRendererAt(rowIndex); |
| if (!renderRow) |
| continue; |
| |
| AccessibilityObject* rowObject = axCache->getOrCreate(renderRow); |
| if (!rowObject->isTableRow()) |
| continue; |
| |
| AccessibilityTableRow* row = static_cast<AccessibilityTableRow*>(rowObject); |
| // We need to check every cell for a new row, because cell spans |
| // can cause us to miss rows if we just check the first column. |
| if (appendedRows.contains(row)) |
| continue; |
| |
| row->setRowIndex(static_cast<int>(m_rows.size())); |
| m_rows.append(row); |
| if (!row->accessibilityIsIgnored()) |
| m_children.append(row); |
| #if PLATFORM(GTK) || PLATFORM(EFL) |
| else |
| m_children.appendVector(row->children()); |
| #endif |
| appendedRows.add(row); |
| } |
| |
| maxColumnCount = std::max(tableSection->numColumns(), maxColumnCount); |
| tableSection = table->sectionBelow(tableSection, SkipEmptySections); |
| } |
| |
| // make the columns based on the number of columns in the first body |
| unsigned length = maxColumnCount; |
| for (unsigned i = 0; i < length; ++i) { |
| AccessibilityTableColumn* column = static_cast<AccessibilityTableColumn*>(axCache->getOrCreate(ColumnRole)); |
| column->setColumnIndex((int)i); |
| column->setParent(this); |
| m_columns.append(column); |
| if (!column->accessibilityIsIgnored()) |
| m_children.append(column); |
| } |
| |
| AccessibilityObject* headerContainerObject = headerContainer(); |
| if (headerContainerObject && !headerContainerObject->accessibilityIsIgnored()) |
| m_children.append(headerContainerObject); |
| } |
| |
| AccessibilityObject* AccessibilityTable::headerContainer() |
| { |
| if (m_headerContainer) |
| return m_headerContainer.get(); |
| |
| AccessibilityMockObject* tableHeader = toAccessibilityMockObject(axObjectCache()->getOrCreate(TableHeaderContainerRole)); |
| tableHeader->setParent(this); |
| |
| m_headerContainer = tableHeader; |
| return m_headerContainer.get(); |
| } |
| |
| AccessibilityObject::AccessibilityChildrenVector& AccessibilityTable::columns() |
| { |
| updateChildrenIfNecessary(); |
| |
| return m_columns; |
| } |
| |
| AccessibilityObject::AccessibilityChildrenVector& AccessibilityTable::rows() |
| { |
| updateChildrenIfNecessary(); |
| |
| return m_rows; |
| } |
| |
| void AccessibilityTable::rowHeaders(AccessibilityChildrenVector& headers) |
| { |
| if (!m_renderer) |
| return; |
| |
| updateChildrenIfNecessary(); |
| |
| unsigned rowCount = m_rows.size(); |
| for (unsigned k = 0; k < rowCount; ++k) { |
| AccessibilityObject* header = static_cast<AccessibilityTableRow*>(m_rows[k].get())->headerObject(); |
| if (!header) |
| continue; |
| headers.append(header); |
| } |
| } |
| |
| void AccessibilityTable::columnHeaders(AccessibilityChildrenVector& headers) |
| { |
| if (!m_renderer) |
| return; |
| |
| updateChildrenIfNecessary(); |
| |
| unsigned colCount = m_columns.size(); |
| for (unsigned k = 0; k < colCount; ++k) { |
| AccessibilityObject* header = static_cast<AccessibilityTableColumn*>(m_columns[k].get())->headerObject(); |
| if (!header) |
| continue; |
| headers.append(header); |
| } |
| } |
| |
| void AccessibilityTable::cells(AccessibilityObject::AccessibilityChildrenVector& cells) |
| { |
| if (!m_renderer) |
| return; |
| |
| updateChildrenIfNecessary(); |
| |
| for (size_t row = 0; row < m_rows.size(); ++row) |
| cells.appendVector(m_rows[row]->children()); |
| } |
| |
| unsigned AccessibilityTable::columnCount() |
| { |
| updateChildrenIfNecessary(); |
| |
| return m_columns.size(); |
| } |
| |
| unsigned AccessibilityTable::rowCount() |
| { |
| updateChildrenIfNecessary(); |
| |
| return m_rows.size(); |
| } |
| |
| int AccessibilityTable::tableLevel() const |
| { |
| int level = 0; |
| for (AccessibilityObject* obj = static_cast<AccessibilityObject*>(const_cast<AccessibilityTable*>(this)); obj; obj = obj->parentObject()) { |
| if (obj->isAccessibilityTable()) |
| ++level; |
| } |
| |
| return level; |
| } |
| |
| AccessibilityTableCell* AccessibilityTable::cellForColumnAndRow(unsigned column, unsigned row) |
| { |
| updateChildrenIfNecessary(); |
| if (column >= columnCount() || row >= rowCount()) |
| return 0; |
| |
| // Iterate backwards through the rows in case the desired cell has a rowspan and exists in a previous row. |
| for (unsigned rowIndexCounter = row + 1; rowIndexCounter > 0; --rowIndexCounter) { |
| unsigned rowIndex = rowIndexCounter - 1; |
| AccessibilityChildrenVector children = m_rows[rowIndex]->children(); |
| // Since some cells may have colspans, we have to check the actual range of each |
| // cell to determine which is the right one. |
| for (unsigned colIndexCounter = std::min(static_cast<unsigned>(children.size()), column + 1); colIndexCounter > 0; --colIndexCounter) { |
| unsigned colIndex = colIndexCounter - 1; |
| AccessibilityObject* child = children[colIndex].get(); |
| ASSERT(child->isTableCell()); |
| if (!child->isTableCell()) |
| continue; |
| |
| pair<unsigned, unsigned> columnRange; |
| pair<unsigned, unsigned> rowRange; |
| AccessibilityTableCell* tableCellChild = static_cast<AccessibilityTableCell*>(child); |
| tableCellChild->columnIndexRange(columnRange); |
| tableCellChild->rowIndexRange(rowRange); |
| |
| if ((column >= columnRange.first && column < (columnRange.first + columnRange.second)) |
| && (row >= rowRange.first && row < (rowRange.first + rowRange.second))) |
| return tableCellChild; |
| } |
| } |
| |
| return 0; |
| } |
| |
| AccessibilityRole AccessibilityTable::roleValue() const |
| { |
| if (!isAccessibilityTable()) |
| return AccessibilityRenderObject::roleValue(); |
| |
| return TableRole; |
| } |
| |
| bool AccessibilityTable::computeAccessibilityIsIgnored() const |
| { |
| AccessibilityObjectInclusion decision = defaultObjectInclusion(); |
| if (decision == IncludeObject) |
| return false; |
| if (decision == IgnoreObject) |
| return true; |
| |
| if (!isAccessibilityTable()) |
| return AccessibilityRenderObject::computeAccessibilityIsIgnored(); |
| |
| return false; |
| } |
| |
| void AccessibilityTable::titleElementText(Vector<AccessibilityText>& textOrder) const |
| { |
| String title = this->title(); |
| if (!title.isEmpty()) |
| textOrder.append(AccessibilityText(title, LabelByElementText)); |
| } |
| |
| String AccessibilityTable::title() const |
| { |
| if (!isAccessibilityTable()) |
| return AccessibilityRenderObject::title(); |
| |
| String title; |
| if (!m_renderer) |
| return title; |
| |
| // see if there is a caption |
| Node* tableElement = m_renderer->node(); |
| if (tableElement && isHTMLTableElement(tableElement)) { |
| HTMLTableCaptionElement* caption = toHTMLTableElement(tableElement)->caption(); |
| if (caption) |
| title = caption->innerText(); |
| } |
| |
| // try the standard |
| if (title.isEmpty()) |
| title = AccessibilityRenderObject::title(); |
| |
| return title; |
| } |
| |
| } // namespace WebCore |