| /* |
| Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies) |
| Copyright (C) 2012 Igalia S.L. |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Library General Public |
| License as published by the Free Software Foundation; either |
| version 2 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Library General Public License for more details. |
| |
| You should have received a copy of the GNU Library General Public License |
| along with this library; see the file COPYING.LIB. If not, write to |
| the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| Boston, MA 02110-1301, USA. |
| */ |
| |
| #ifndef TextureMapperShaderProgram_h |
| #define TextureMapperShaderProgram_h |
| |
| #if USE(TEXTURE_MAPPER_GL) |
| |
| #include "TextureMapperGLHeaders.h" |
| #include "TransformationMatrix.h" |
| #include <wtf/HashMap.h> |
| #include <wtf/NeverDestroyed.h> |
| #include <wtf/OptionSet.h> |
| #include <wtf/Ref.h> |
| #include <wtf/text/AtomStringHash.h> |
| |
| namespace WebCore { |
| |
| #define TEXMAP_ATTRIBUTE_VARIABLES(macro) \ |
| macro(vertex) \ |
| |
| #define TEXMAP_UNIFORM_VARIABLES(macro) \ |
| macro(modelViewMatrix) \ |
| macro(projectionMatrix) \ |
| macro(textureSpaceMatrix) \ |
| macro(textureColorSpaceMatrix) \ |
| macro(opacity) \ |
| macro(color) \ |
| macro(yuvToRgb) \ |
| macro(filterAmount) \ |
| macro(gaussianKernel) \ |
| macro(blurRadius) \ |
| macro(shadowOffset) \ |
| macro(roundedRectNumber) \ |
| macro(roundedRect) \ |
| macro(roundedRectInverseTransformMatrix) |
| |
| #define TEXMAP_SAMPLER_VARIABLES(macro) \ |
| macro(sampler) \ |
| macro(samplerY) \ |
| macro(samplerU) \ |
| macro(samplerV) \ |
| macro(samplerA) \ |
| macro(mask) \ |
| macro(contentTexture) \ |
| macro(externalOESTexture) |
| |
| #define TEXMAP_VARIABLES(macro) \ |
| TEXMAP_ATTRIBUTE_VARIABLES(macro) \ |
| TEXMAP_UNIFORM_VARIABLES(macro) \ |
| TEXMAP_SAMPLER_VARIABLES(macro) \ |
| |
| #define TEXMAP_DECLARE_VARIABLE(Accessor, Name, Type) \ |
| GLuint Accessor##Location() { \ |
| return getLocation(VariableID::Accessor, Name, Type); \ |
| } |
| |
| #define TEXMAP_DECLARE_UNIFORM(Accessor) TEXMAP_DECLARE_VARIABLE(Accessor, "u_"#Accessor""_s, UniformVariable) |
| #define TEXMAP_DECLARE_ATTRIBUTE(Accessor) TEXMAP_DECLARE_VARIABLE(Accessor, "a_"#Accessor""_s, AttribVariable) |
| #define TEXMAP_DECLARE_SAMPLER(Accessor) TEXMAP_DECLARE_VARIABLE(Accessor, "s_"#Accessor""_s, UniformVariable) |
| |
| #define TEXMAP_DECLARE_VARIABLE_ENUM(name) name, |
| |
| class TextureMapperShaderProgram : public RefCounted<TextureMapperShaderProgram> { |
| public: |
| enum Option { |
| TextureRGB = 1L << 0, |
| SolidColor = 1L << 2, |
| Opacity = 1L << 3, |
| Antialiasing = 1L << 5, |
| GrayscaleFilter = 1L << 6, |
| SepiaFilter = 1L << 7, |
| SaturateFilter = 1L << 8, |
| HueRotateFilter = 1L << 9, |
| BrightnessFilter = 1L << 10, |
| ContrastFilter = 1L << 11, |
| InvertFilter = 1L << 12, |
| OpacityFilter = 1L << 13, |
| BlurFilter = 1L << 14, |
| AlphaBlur = 1L << 15, |
| ContentTexture = 1L << 16, |
| ManualRepeat = 1L << 17, |
| TextureYUV = 1L << 18, |
| TextureNV12 = 1L << 19, |
| TextureNV21 = 1L << 20, |
| TexturePackedYUV = 1L << 21, |
| TextureExternalOES = 1L << 22, |
| RoundedRectClip = 1L << 23, |
| Premultiply = 1L << 24, |
| TextureYUVA = 1L << 25, |
| }; |
| |
| enum class VariableID { |
| TEXMAP_VARIABLES(TEXMAP_DECLARE_VARIABLE_ENUM) |
| }; |
| |
| using Options = OptionSet<Option>; |
| |
| static Ref<TextureMapperShaderProgram> create(Options); |
| virtual ~TextureMapperShaderProgram(); |
| |
| GLuint programID() const { return m_id; } |
| |
| |
| TEXMAP_ATTRIBUTE_VARIABLES(TEXMAP_DECLARE_ATTRIBUTE) |
| TEXMAP_UNIFORM_VARIABLES(TEXMAP_DECLARE_UNIFORM) |
| TEXMAP_SAMPLER_VARIABLES(TEXMAP_DECLARE_SAMPLER) |
| |
| void setMatrix(GLuint, const TransformationMatrix&); |
| |
| private: |
| TextureMapperShaderProgram(const String& vertexShaderSource, const String& fragmentShaderSource); |
| |
| GLuint m_vertexShader; |
| GLuint m_fragmentShader; |
| |
| enum VariableType { UniformVariable, AttribVariable }; |
| GLuint getLocation(VariableID, ASCIILiteral, VariableType); |
| |
| GLuint m_id; |
| HashMap<VariableID, GLuint, IntHash<VariableID>, WTF::StrongEnumHashTraits<VariableID>> m_variables; |
| }; |
| |
| } // namespace WebCore |
| |
| namespace WTF { |
| |
| template<> struct EnumTraits<WebCore::TextureMapperShaderProgram::Option> { |
| using values = EnumValues< |
| WebCore::TextureMapperShaderProgram::Option, |
| WebCore::TextureMapperShaderProgram::TextureRGB, |
| WebCore::TextureMapperShaderProgram::SolidColor, |
| WebCore::TextureMapperShaderProgram::Opacity, |
| WebCore::TextureMapperShaderProgram::Antialiasing, |
| WebCore::TextureMapperShaderProgram::GrayscaleFilter, |
| WebCore::TextureMapperShaderProgram::SepiaFilter, |
| WebCore::TextureMapperShaderProgram::SaturateFilter, |
| WebCore::TextureMapperShaderProgram::HueRotateFilter, |
| WebCore::TextureMapperShaderProgram::BrightnessFilter, |
| WebCore::TextureMapperShaderProgram::ContrastFilter, |
| WebCore::TextureMapperShaderProgram::InvertFilter, |
| WebCore::TextureMapperShaderProgram::OpacityFilter, |
| WebCore::TextureMapperShaderProgram::BlurFilter, |
| WebCore::TextureMapperShaderProgram::AlphaBlur, |
| WebCore::TextureMapperShaderProgram::ContentTexture, |
| WebCore::TextureMapperShaderProgram::ManualRepeat, |
| WebCore::TextureMapperShaderProgram::TextureYUV, |
| WebCore::TextureMapperShaderProgram::TextureNV12, |
| WebCore::TextureMapperShaderProgram::TextureNV21, |
| WebCore::TextureMapperShaderProgram::TexturePackedYUV, |
| WebCore::TextureMapperShaderProgram::TextureExternalOES, |
| WebCore::TextureMapperShaderProgram::RoundedRectClip, |
| WebCore::TextureMapperShaderProgram::Premultiply, |
| WebCore::TextureMapperShaderProgram::TextureYUVA |
| >; |
| }; |
| |
| } // namespace WTF |
| |
| #endif // USE(TEXTURE_MAPPER_GL) |
| |
| #endif // TextureMapperShaderProgram_h |