blob: 2797d3bc83ca45f778399f7d28a7466224b12dcb [file] [log] [blame]
/*
* Copyright (C) 2022 Metrological Group B.V.
* Copyright (C) 2022 Igalia S.L.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if USE(LIBGBM)
#include "DMABufFormat.h"
#include "DMABufObject.h"
#include "DMABufReleaseFlag.h"
#include <array>
#include <cstdint>
#include <wtf/Noncopyable.h>
#include <wtf/Nonmovable.h>
#include <wtf/RefPtr.h>
#include <wtf/ThreadSafeRefCounted.h>
struct gbm_bo;
namespace WebCore {
class GBMBufferSwapchain : public ThreadSafeRefCounted<GBMBufferSwapchain> {
WTF_MAKE_FAST_ALLOCATED;
public:
// The size should be adjusted to the use-case.
// For cyclical rendering (e.g. WebGL), Four should be ideal since we'll rely on
// something like vsync to maintain a constant framerate and subsequent buffer churn.
// There are other sporadic producers like software-based media decoders that will
// be requesting and filling in buffers in bursts but still have them displayed on
// a cyclical basis. Eight should be enough to cover that.
// In any case, the swapchain will do whatever it can to reuse released buffers
// and not unnecessarily spawn new ones, meaning the limit shouldn't be reached.
// If it is, getBuffer() will return a null object and the producer has to
// handle that somehow.
enum class BufferSwapchainSize : unsigned {
Four = 4,
Eight = 8
};
GBMBufferSwapchain(BufferSwapchainSize);
~GBMBufferSwapchain();
struct BufferDescription {
enum Flags : uint32_t {
NoFlags = 0,
LinearStorage = 1 << 0,
};
DMABufFormat format { };
uint32_t width { 0 };
uint32_t height { 0 };
uint32_t flags { NoFlags };
};
class Buffer : public ThreadSafeRefCounted<Buffer> {
WTF_MAKE_FAST_ALLOCATED;
public:
Buffer(uint32_t, const BufferDescription&);
~Buffer();
DMABufObject createDMABufObject(uintptr_t) const;
struct PlaneData {
WTF_MAKE_NONCOPYABLE(PlaneData);
WTF_MAKE_NONMOVABLE(PlaneData);
PlaneData() = default;
~PlaneData();
DMABufFormat::FourCC fourcc { DMABufFormat::FourCC::Invalid };
uint32_t width { 0 };
uint32_t height { 0 };
uint32_t stride { 0 };
struct gbm_bo* bo { nullptr };
};
uint32_t handle() const { return m_handle; }
unsigned numPlanes() const { return m_description.format.numPlanes; }
const PlaneData& planeData(unsigned index) const
{
ASSERT(index < DMABufFormat::c_maxPlanes);
return m_planes[index];
}
private:
friend class GBMBufferSwapchain;
uint32_t m_handle { 0 };
struct {
bool locked { false };
DMABufReleaseFlag releaseFlag;
} m_state;
BufferDescription m_description;
std::array<PlaneData, DMABufFormat::c_maxPlanes> m_planes;
};
RefPtr<Buffer> getBuffer(const BufferDescription&);
private:
static constexpr unsigned c_maxBuffers = 8;
uint32_t m_handleGenerator { 0 };
struct {
BufferDescription description;
unsigned size { 0 };
std::array<RefPtr<Buffer>, c_maxBuffers> object { };
} m_array;
};
} // namespace WebCore
#endif // USE(LIBGBM)