| /* |
| * Copyright (C) 2021 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "ANGLEUtilitiesCocoa.h" |
| |
| #if ENABLE(WEBGL) |
| #include "ANGLEHeaders.h" |
| #include "ANGLEUtilities.h" |
| #include "Logging.h" |
| #include <wtf/darwin/WeakLinking.h> |
| |
| WTF_WEAK_LINK_FORCE_IMPORT(EGL_Initialize); |
| |
| namespace WebCore { |
| |
| bool platformIsANGLEAvailable() |
| { |
| // The ANGLE is weak linked in full, and the EGL_Initialize is explicitly weak linked above |
| // so that we can detect the case where ANGLE is not present. |
| return EGL_Initialize != NULL; // NOLINT |
| } |
| |
| void* createPbufferAndAttachIOSurface(GCGLDisplay display, GCGLConfig config, GCGLenum target, GCGLint usageHint, GCGLenum internalFormat, GCGLsizei width, GCGLsizei height, GCGLenum type, IOSurfaceRef surface, GCGLuint plane) |
| { |
| auto eglTextureTarget = target == GL_TEXTURE_RECTANGLE_ANGLE ? EGL_TEXTURE_RECTANGLE_ANGLE : EGL_TEXTURE_2D; |
| |
| const EGLint surfaceAttributes[] = { |
| EGL_WIDTH, width, |
| EGL_HEIGHT, height, |
| EGL_IOSURFACE_PLANE_ANGLE, static_cast<EGLint>(plane), |
| EGL_TEXTURE_TARGET, static_cast<EGLint>(eglTextureTarget), |
| EGL_TEXTURE_INTERNAL_FORMAT_ANGLE, static_cast<EGLint>(internalFormat), |
| EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA, |
| EGL_TEXTURE_TYPE_ANGLE, static_cast<EGLint>(type), |
| // Only has an effect on the iOS Simulator. |
| EGL_IOSURFACE_USAGE_HINT_ANGLE, usageHint, |
| EGL_NONE, EGL_NONE |
| }; |
| |
| EGLSurface pbuffer = EGL_CreatePbufferFromClientBuffer(display, EGL_IOSURFACE_ANGLE, surface, config, surfaceAttributes); |
| if (!pbuffer) |
| return nullptr; |
| |
| if (!EGL_BindTexImage(display, pbuffer, EGL_BACK_BUFFER)) { |
| EGL_DestroySurface(display, pbuffer); |
| return nullptr; |
| } |
| |
| return pbuffer; |
| } |
| |
| void destroyPbufferAndDetachIOSurface(EGLDisplay display, void* handle) |
| { |
| EGL_ReleaseTexImage(display, handle, EGL_BACK_BUFFER); |
| EGL_DestroySurface(display, handle); |
| } |
| |
| } |
| |
| #endif |