| /* |
| * Copyright (C) 2003-2022 Apple Inc. All rights reserved. |
| * Copyright (C) 2008-2009 Torch Mobile, Inc. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #include "DashArray.h" |
| #include "DestinationColorSpace.h" |
| #include "FloatRect.h" |
| #include "FontCascade.h" |
| #include "GraphicsContextState.h" |
| #include "Image.h" |
| #include "ImageOrientation.h" |
| #include "ImagePaintingOptions.h" |
| #include "IntRect.h" |
| #include "Pattern.h" |
| #include "PlatformGraphicsContext.h" |
| #include "RenderingMode.h" |
| #include <wtf/Function.h> |
| #include <wtf/Noncopyable.h> |
| #include <wtf/OptionSet.h> |
| |
| namespace WebCore { |
| |
| class AffineTransform; |
| class DecomposedGlyphs; |
| class Filter; |
| class FilterResults; |
| class FloatRoundedRect; |
| class Gradient; |
| class GraphicsContextPlatformPrivate; |
| class ImageBuffer; |
| class MediaPlayer; |
| class GraphicsContextGL; |
| class Path; |
| class SystemImage; |
| class TextRun; |
| |
| class GraphicsContext { |
| WTF_MAKE_NONCOPYABLE(GraphicsContext); WTF_MAKE_FAST_ALLOCATED; |
| public: |
| WEBCORE_EXPORT GraphicsContext(const GraphicsContextState::ChangeFlags& = { }, InterpolationQuality = InterpolationQuality::Default); |
| WEBCORE_EXPORT GraphicsContext(const GraphicsContextState&); |
| WEBCORE_EXPORT virtual ~GraphicsContext(); |
| |
| virtual bool hasPlatformContext() const { return false; } |
| virtual PlatformGraphicsContext* platformContext() const { return nullptr; } |
| |
| virtual bool paintingDisabled() const { return false; } |
| virtual bool performingPaintInvalidation() const { return false; } |
| virtual bool invalidatingControlTints() const { return false; } |
| virtual bool invalidatingImagesWithAsyncDecodes() const { return false; } |
| virtual bool detectingContentfulPaint() const { return false; } |
| |
| // Context State |
| |
| const SourceBrush& fillBrush() const { return m_state.fillBrush(); } |
| const Color& fillColor() const { return fillBrush().color(); } |
| Gradient* fillGradient() const { return fillBrush().gradient(); } |
| const AffineTransform& fillGradientSpaceTransform() const { return fillBrush().gradientSpaceTransform(); } |
| Pattern* fillPattern() const { return fillBrush().pattern(); } |
| void setFillBrush(const SourceBrush& brush) { m_state.setFillBrush(brush); didUpdateState(m_state); } |
| void setFillColor(const Color& color) { m_state.setFillColor(color); didUpdateState(m_state); } |
| void setFillGradient(Ref<Gradient>&& gradient, const AffineTransform& spaceTransform = { }) { m_state.setFillGradient(WTFMove(gradient), spaceTransform); didUpdateState(m_state); } |
| void setFillPattern(Ref<Pattern>&& pattern) { m_state.setFillPattern(WTFMove(pattern)); didUpdateState(m_state); } |
| |
| WindRule fillRule() const { return m_state.fillRule(); } |
| void setFillRule(WindRule fillRule) { m_state.setFillRule(fillRule); didUpdateState(m_state); } |
| |
| const SourceBrush& strokeBrush() const { return m_state.strokeBrush(); } |
| const Color& strokeColor() const { return strokeBrush().color(); } |
| Gradient* strokeGradient() const { return strokeBrush().gradient(); } |
| const AffineTransform& strokeGradientSpaceTransform() const { return strokeBrush().gradientSpaceTransform(); } |
| Pattern* strokePattern() const { return strokeBrush().pattern(); } |
| void setStrokeBrush(const SourceBrush& brush) { m_state.setStrokeBrush(brush); didUpdateState(m_state); } |
| void setStrokeColor(const Color& color) { m_state.setStrokeColor(color); didUpdateState(m_state); } |
| void setStrokeGradient(Ref<Gradient>&& gradient, const AffineTransform& spaceTransform = { }) { m_state.setStrokeGradient(WTFMove(gradient), spaceTransform); didUpdateState(m_state); } |
| void setStrokePattern(Ref<Pattern>&& pattern) { m_state.setStrokePattern(WTFMove(pattern)); didUpdateState(m_state); } |
| |
| float strokeThickness() const { return m_state.strokeThickness(); } |
| void setStrokeThickness(float thickness) { m_state.setStrokeThickness(thickness); didUpdateState(m_state); } |
| |
| StrokeStyle strokeStyle() const { return m_state.strokeStyle(); } |
| void setStrokeStyle(StrokeStyle style) { m_state.setStrokeStyle(style); didUpdateState(m_state); } |
| |
| const DropShadow& dropShadow() const { return m_state.dropShadow(); } |
| FloatSize shadowOffset() const { return dropShadow().offset; } |
| float shadowBlur() const { return dropShadow().blurRadius; } |
| const Color& shadowColor() const { return dropShadow().color; } |
| void setDropShadow(const DropShadow& dropShadow) { m_state.setDropShadow(dropShadow); didUpdateState(m_state); } |
| void clearShadow() { setDropShadow({ }); } |
| |
| // FIXME: Use dropShadow() and setDropShadow() instead of calling these functions. |
| WEBCORE_EXPORT bool getShadow(FloatSize&, float&, Color&) const; |
| void setShadow(const FloatSize& offset, float blurRadius, const Color& color, ShadowRadiusMode shadowRadiusMode = ShadowRadiusMode::Default) { setDropShadow({ offset, blurRadius, color, shadowRadiusMode }); } |
| |
| bool hasVisibleShadow() const { return dropShadow().isVisible(); } |
| bool hasBlurredShadow() const { return dropShadow().isBlurred(); } |
| bool hasShadow() const { return dropShadow().hasOutsets(); } |
| |
| CompositeMode compositeMode() const { return m_state.compositeMode(); } |
| CompositeOperator compositeOperation() const { return compositeMode().operation; } |
| BlendMode blendMode() const { return compositeMode().blendMode; } |
| void setCompositeMode(CompositeMode compositeMode) { m_state.setCompositeMode(compositeMode); didUpdateState(m_state); } |
| void setCompositeOperation(CompositeOperator operation, BlendMode blendMode = BlendMode::Normal) { setCompositeMode({ operation, blendMode }); } |
| |
| float alpha() const { return m_state.alpha(); } |
| void setAlpha(float alpha) { m_state.setAlpha(alpha); didUpdateState(m_state); } |
| |
| TextDrawingModeFlags textDrawingMode() const { return m_state.textDrawingMode(); } |
| void setTextDrawingMode(TextDrawingModeFlags textDrawingMode) { m_state.setTextDrawingMode(textDrawingMode); didUpdateState(m_state); } |
| |
| InterpolationQuality imageInterpolationQuality() const { return m_state.imageInterpolationQuality(); } |
| void setImageInterpolationQuality(InterpolationQuality imageInterpolationQuality) { m_state.setImageInterpolationQuality(imageInterpolationQuality); didUpdateState(m_state); } |
| |
| bool shouldAntialias() const { return m_state.shouldAntialias(); } |
| void setShouldAntialias(bool shouldAntialias) { m_state.setShouldAntialias(shouldAntialias); didUpdateState(m_state); } |
| |
| bool shouldSmoothFonts() const { return m_state.shouldSmoothFonts(); } |
| void setShouldSmoothFonts(bool shouldSmoothFonts) { m_state.setShouldSmoothFonts(shouldSmoothFonts); didUpdateState(m_state); } |
| |
| // Normally CG enables subpixel-quantization because it improves the performance of aligning glyphs. |
| // In some cases we have to disable to to ensure a high-quality output of the glyphs. |
| bool shouldSubpixelQuantizeFonts() const { return m_state.shouldSubpixelQuantizeFonts(); } |
| void setShouldSubpixelQuantizeFonts(bool shouldSubpixelQuantizeFonts) { m_state.setShouldSubpixelQuantizeFonts(shouldSubpixelQuantizeFonts); didUpdateState(m_state); } |
| |
| bool shadowsIgnoreTransforms() const { return m_state.shadowsIgnoreTransforms(); } |
| void setShadowsIgnoreTransforms(bool shadowsIgnoreTransforms) { m_state.setShadowsIgnoreTransforms(shadowsIgnoreTransforms); didUpdateState(m_state); } |
| |
| bool drawLuminanceMask() const { return m_state.drawLuminanceMask(); } |
| void setDrawLuminanceMask(bool drawLuminanceMask) { m_state.setDrawLuminanceMask(drawLuminanceMask); didUpdateState(m_state); } |
| |
| #if HAVE(OS_DARK_MODE_SUPPORT) |
| bool useDarkAppearance() const { return m_state.useDarkAppearance(); } |
| void setUseDarkAppearance(bool useDarkAppearance) { m_state.setUseDarkAppearance(useDarkAppearance); didUpdateState(m_state); } |
| #endif |
| |
| virtual const GraphicsContextState& state() const { return m_state; } |
| void updateState(GraphicsContextState&, const std::optional<GraphicsContextState>& lastDrawingState = std::nullopt); |
| |
| // Called *after* any change to GraphicsContextState; generally used to propagate changes |
| // to the platform context's state. |
| virtual void didUpdateState(GraphicsContextState&) = 0; |
| |
| WEBCORE_EXPORT virtual void save(); |
| WEBCORE_EXPORT virtual void restore(); |
| |
| unsigned stackSize() const { return m_stack.size(); } |
| |
| #if USE(CG) |
| // FIXME: Should these really be public GraphicsContext methods? |
| virtual void applyStrokePattern() = 0; |
| virtual void applyFillPattern() = 0; |
| |
| // FIXME: Can we make this a why instead of a what, and then have it exist cross-platform? |
| virtual void setIsCALayerContext(bool) = 0; |
| virtual bool isCALayerContext() const = 0; |
| |
| // FIXME: Can this be a GraphicsContextCG constructor parameter? Or just be read off the context? |
| virtual void setIsAcceleratedContext(bool) = 0; |
| #endif |
| |
| virtual RenderingMode renderingMode() const { return RenderingMode::Unaccelerated; } |
| |
| // Pixel Snapping |
| |
| enum RoundingMode { |
| RoundAllSides, |
| RoundOriginAndDimensions |
| }; |
| virtual FloatRect roundToDevicePixels(const FloatRect&, RoundingMode = RoundAllSides) = 0; |
| WEBCORE_EXPORT static void adjustLineToPixelBoundaries(FloatPoint& p1, FloatPoint& p2, float strokeWidth, StrokeStyle); |
| |
| // Shapes |
| |
| // These draw methods will do both stroking and filling. |
| // FIXME: ...except drawRect(), which fills properly but always strokes |
| // using a 1-pixel stroke inset from the rect borders (of the correct |
| // stroke color). |
| virtual void drawRect(const FloatRect&, float borderThickness = 1) = 0; |
| virtual void drawLine(const FloatPoint&, const FloatPoint&) = 0; |
| |
| virtual void drawEllipse(const FloatRect&) = 0; |
| WEBCORE_EXPORT virtual void drawRaisedEllipse(const FloatRect&, const Color& ellipseColor, const Color& shadowColor); |
| |
| virtual void fillPath(const Path&) = 0; |
| virtual void strokePath(const Path&) = 0; |
| WEBCORE_EXPORT virtual void drawPath(const Path&); |
| |
| virtual void fillEllipse(const FloatRect& ellipse) { fillEllipseAsPath(ellipse); } |
| virtual void strokeEllipse(const FloatRect& ellipse) { strokeEllipseAsPath(ellipse); } |
| |
| virtual void fillRect(const FloatRect&) = 0; |
| virtual void fillRect(const FloatRect&, const Color&) = 0; |
| WEBCORE_EXPORT virtual void fillRect(const FloatRect&, Gradient&); |
| WEBCORE_EXPORT virtual void fillRect(const FloatRect&, const Color&, CompositeOperator, BlendMode = BlendMode::Normal); |
| virtual void fillRoundedRectImpl(const FloatRoundedRect&, const Color&) = 0; |
| WEBCORE_EXPORT virtual void fillRoundedRect(const FloatRoundedRect&, const Color&, BlendMode = BlendMode::Normal); |
| WEBCORE_EXPORT virtual void fillRectWithRoundedHole(const FloatRect&, const FloatRoundedRect& roundedHoleRect, const Color&); |
| |
| virtual void clearRect(const FloatRect&) = 0; |
| |
| virtual void strokeRect(const FloatRect&, float lineWidth) = 0; |
| |
| virtual void setLineCap(LineCap) = 0; |
| virtual void setLineDash(const DashArray&, float dashOffset) = 0; |
| virtual void setLineJoin(LineJoin) = 0; |
| virtual void setMiterLimit(float) = 0; |
| |
| // Images, Patterns, and Media |
| |
| IntSize compatibleImageBufferSize(const FloatSize&) const; |
| |
| WEBCORE_EXPORT virtual RefPtr<ImageBuffer> createImageBuffer(const FloatSize&, float resolutionScale = 1, const DestinationColorSpace& = DestinationColorSpace::SRGB(), std::optional<RenderingMode> = std::nullopt, std::optional<RenderingMethod> = std::nullopt) const; |
| |
| WEBCORE_EXPORT RefPtr<ImageBuffer> createScaledImageBuffer(const FloatSize&, const FloatSize& scale = { 1, 1 }, const DestinationColorSpace& = DestinationColorSpace::SRGB(), std::optional<RenderingMode> = std::nullopt, std::optional<RenderingMethod> = std::nullopt) const; |
| WEBCORE_EXPORT RefPtr<ImageBuffer> createScaledImageBuffer(const FloatRect&, const FloatSize& scale = { 1, 1 }, const DestinationColorSpace& = DestinationColorSpace::SRGB(), std::optional<RenderingMode> = std::nullopt, std::optional<RenderingMethod> = std::nullopt) const; |
| |
| WEBCORE_EXPORT virtual RefPtr<ImageBuffer> createAlignedImageBuffer(const FloatSize&, const DestinationColorSpace& = DestinationColorSpace::SRGB(), std::optional<RenderingMethod> = std::nullopt) const; |
| WEBCORE_EXPORT virtual RefPtr<ImageBuffer> createAlignedImageBuffer(const FloatRect&, const DestinationColorSpace& = DestinationColorSpace::SRGB(), std::optional<RenderingMethod> = std::nullopt) const; |
| |
| virtual void drawNativeImage(NativeImage&, const FloatSize& selfSize, const FloatRect& destRect, const FloatRect& srcRect, const ImagePaintingOptions& = { }) = 0; |
| |
| WEBCORE_EXPORT virtual void drawSystemImage(SystemImage&, const FloatRect&); |
| |
| WEBCORE_EXPORT ImageDrawResult drawImage(Image&, const FloatPoint& destination, const ImagePaintingOptions& = { ImageOrientation::FromImage }); |
| WEBCORE_EXPORT ImageDrawResult drawImage(Image&, const FloatRect& destination, const ImagePaintingOptions& = { ImageOrientation::FromImage }); |
| WEBCORE_EXPORT virtual ImageDrawResult drawImage(Image&, const FloatRect& destination, const FloatRect& source, const ImagePaintingOptions& = { ImageOrientation::FromImage }); |
| |
| WEBCORE_EXPORT virtual ImageDrawResult drawTiledImage(Image&, const FloatRect& destination, const FloatPoint& source, const FloatSize& tileSize, const FloatSize& spacing, const ImagePaintingOptions& = { }); |
| WEBCORE_EXPORT virtual ImageDrawResult drawTiledImage(Image&, const FloatRect& destination, const FloatRect& source, const FloatSize& tileScaleFactor, Image::TileRule, Image::TileRule, const ImagePaintingOptions& = { }); |
| |
| WEBCORE_EXPORT void drawImageBuffer(ImageBuffer&, const FloatPoint& destination, const ImagePaintingOptions& = { }); |
| WEBCORE_EXPORT void drawImageBuffer(ImageBuffer&, const FloatRect& destination, const ImagePaintingOptions& = { }); |
| WEBCORE_EXPORT virtual void drawImageBuffer(ImageBuffer&, const FloatRect& destination, const FloatRect& source, const ImagePaintingOptions& = { }); |
| |
| WEBCORE_EXPORT void drawConsumingImageBuffer(RefPtr<ImageBuffer>, const FloatPoint& destination, const ImagePaintingOptions& = { }); |
| WEBCORE_EXPORT void drawConsumingImageBuffer(RefPtr<ImageBuffer>, const FloatRect& destination, const ImagePaintingOptions& = { }); |
| WEBCORE_EXPORT virtual void drawConsumingImageBuffer(RefPtr<ImageBuffer>, const FloatRect& destination, const FloatRect& source, const ImagePaintingOptions& = { }); |
| |
| WEBCORE_EXPORT virtual void drawFilteredImageBuffer(ImageBuffer* sourceImage, const FloatRect& sourceImageRect, Filter&, FilterResults&); |
| |
| virtual void drawPattern(NativeImage&, const FloatRect& destRect, const FloatRect& tileRect, const AffineTransform& patternTransform, const FloatPoint& phase, const FloatSize& spacing, const ImagePaintingOptions& = { }) = 0; |
| WEBCORE_EXPORT virtual void drawPattern(ImageBuffer&, const FloatRect& destRect, const FloatRect& tileRect, const AffineTransform& patternTransform, const FloatPoint& phase, const FloatSize& spacing, const ImagePaintingOptions& = { }); |
| |
| #if ENABLE(VIDEO) |
| WEBCORE_EXPORT virtual void paintFrameForMedia(MediaPlayer&, const FloatRect& destination); |
| #endif |
| |
| // Clipping |
| |
| virtual void clip(const FloatRect&) = 0; |
| WEBCORE_EXPORT virtual void clipRoundedRect(const FloatRoundedRect&); |
| |
| virtual void clipOut(const FloatRect&) = 0; |
| virtual void clipOut(const Path&) = 0; |
| WEBCORE_EXPORT virtual void clipOutRoundedRect(const FloatRoundedRect&); |
| virtual void clipPath(const Path&, WindRule = WindRule::EvenOdd) = 0; |
| WEBCORE_EXPORT virtual void clipToImageBuffer(ImageBuffer&, const FloatRect&); |
| WEBCORE_EXPORT virtual IntRect clipBounds() const; |
| |
| // Text |
| |
| WEBCORE_EXPORT virtual FloatSize drawText(const FontCascade&, const TextRun&, const FloatPoint&, unsigned from = 0, std::optional<unsigned> to = std::nullopt); |
| WEBCORE_EXPORT virtual void drawEmphasisMarks(const FontCascade&, const TextRun&, const AtomString& mark, const FloatPoint&, unsigned from = 0, std::optional<unsigned> to = std::nullopt); |
| WEBCORE_EXPORT virtual void drawBidiText(const FontCascade&, const TextRun&, const FloatPoint&, FontCascade::CustomFontNotReadyAction = FontCascade::DoNotPaintIfFontNotReady); |
| |
| virtual void drawGlyphsAndCacheResources(const Font& font, const GlyphBufferGlyph* glyphs, const GlyphBufferAdvance* advances, unsigned numGlyphs, const FloatPoint& point, FontSmoothingMode fontSmoothingMode) |
| { |
| drawGlyphs(font, glyphs, advances, numGlyphs, point, fontSmoothingMode); |
| } |
| |
| WEBCORE_EXPORT virtual void drawGlyphs(const Font&, const GlyphBufferGlyph*, const GlyphBufferAdvance*, unsigned numGlyphs, const FloatPoint&, FontSmoothingMode); |
| WEBCORE_EXPORT virtual void drawDecomposedGlyphs(const Font&, const DecomposedGlyphs&); |
| |
| WEBCORE_EXPORT FloatRect computeUnderlineBoundsForText(const FloatRect&, bool printing); |
| WEBCORE_EXPORT void drawLineForText(const FloatRect&, bool printing, bool doubleLines = false, StrokeStyle = SolidStroke); |
| virtual void drawLinesForText(const FloatPoint&, float thickness, const DashArray& widths, bool printing, bool doubleLines = false, StrokeStyle = SolidStroke) = 0; |
| virtual void drawDotsForDocumentMarker(const FloatRect&, DocumentMarkerLineStyle) = 0; |
| |
| // Transparency Layers |
| |
| WEBCORE_EXPORT virtual void beginTransparencyLayer(float opacity); |
| WEBCORE_EXPORT virtual void endTransparencyLayer(); |
| bool isInTransparencyLayer() const { return (m_transparencyLayerCount > 0) && supportsTransparencyLayers(); } |
| |
| // Focus Rings |
| |
| virtual void drawFocusRing(const Vector<FloatRect>&, float width, float offset, const Color&) = 0; |
| virtual void drawFocusRing(const Path&, float width, float offset, const Color&) = 0; |
| // FIXME: Can we hide these in the CG implementation? Or elsewhere? |
| #if PLATFORM(MAC) |
| virtual void drawFocusRing(const Path&, double timeOffset, bool& needsRedraw, const Color&) = 0; |
| virtual void drawFocusRing(const Vector<FloatRect>&, double timeOffset, bool& needsRedraw, const Color&) = 0; |
| #endif |
| |
| // Transforms |
| |
| void scale(float s) { scale({ s, s }); } |
| virtual void scale(const FloatSize&) = 0; |
| virtual void rotate(float angleInRadians) = 0; |
| void translate(const FloatSize& size) { translate(size.width(), size.height()); } |
| void translate(const FloatPoint& p) { translate(p.x(), p.y()); } |
| virtual void translate(float x, float y) = 0; |
| |
| virtual void concatCTM(const AffineTransform&) = 0; |
| virtual void setCTM(const AffineTransform&) = 0; |
| |
| enum IncludeDeviceScale { DefinitelyIncludeDeviceScale, PossiblyIncludeDeviceScale }; |
| virtual AffineTransform getCTM(IncludeDeviceScale = PossiblyIncludeDeviceScale) const = 0; |
| |
| // This function applies the device scale factor to the context, making the context capable of |
| // acting as a base-level context for a HiDPI environment. |
| virtual void applyDeviceScaleFactor(float factor) { scale(factor); } |
| WEBCORE_EXPORT FloatSize scaleFactor() const; |
| WEBCORE_EXPORT FloatSize scaleFactorForDrawing(const FloatRect& destRect, const FloatRect& srcRect) const; |
| |
| // Links |
| |
| virtual void setURLForRect(const URL&, const FloatRect&) { } |
| |
| virtual void setDestinationForRect(const String&, const FloatRect&) { } |
| virtual void addDestinationAtPoint(const String&, const FloatPoint&) { } |
| |
| virtual bool supportsInternalLinks() const { return false; } |
| |
| // Contentful Paint Detection |
| |
| void setContentfulPaintDetected() { m_contentfulPaintDetected = true; } |
| bool contenfulPaintDetected() const { return m_contentfulPaintDetected; } |
| |
| // FIXME: Nothing in this section belongs here, and should be moved elsewhere. |
| #if OS(WINDOWS) |
| HDC getWindowsContext(const IntRect&, bool supportAlphaBlend); // The passed in rect is used to create a bitmap for compositing inside transparency layers. |
| void releaseWindowsContext(HDC, const IntRect&, bool supportAlphaBlend); // The passed in HDC should be the one handed back by getWindowsContext. |
| #endif |
| |
| #if OS(WINDOWS) && !USE(CAIRO) |
| // FIXME: This should not exist; we need a different place to |
| // put code shared between Windows CG and Windows Cairo backends. |
| virtual GraphicsContextPlatformPrivate* deprecatedPrivateContext() const { return nullptr; } |
| #endif |
| |
| private: |
| virtual bool supportsTransparencyLayers() const { return true; } |
| |
| protected: |
| void fillEllipseAsPath(const FloatRect&); |
| void strokeEllipseAsPath(const FloatRect&); |
| |
| FloatRect computeLineBoundsAndAntialiasingModeForText(const FloatRect&, bool printing, Color&); |
| |
| float dashedLineCornerWidthForStrokeWidth(float) const; |
| float dashedLinePatternWidthForStrokeWidth(float) const; |
| float dashedLinePatternOffsetForPatternAndStrokeWidth(float patternWidth, float strokeWidth) const; |
| Vector<FloatPoint> centerLineAndCutOffCorners(bool isVerticalLine, float cornerWidth, FloatPoint point1, FloatPoint point2) const; |
| |
| GraphicsContextState m_state; |
| |
| private: |
| Vector<GraphicsContextState, 1> m_stack; |
| |
| unsigned m_transparencyLayerCount { 0 }; |
| bool m_contentfulPaintDetected { false }; |
| }; |
| |
| } // namespace WebCore |
| |
| #include "GraphicsContextStateSaver.h" |