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/*
* Copyright (C) 2009 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if USE(ACCELERATED_COMPOSITING)
#ifndef NDEBUG
#define D3D_DEBUG_INFO
#endif
#include "WKCACFLayerRenderer.h"
#include "WKCACFContextFlusher.h"
#include "WKCACFLayer.h"
#include "WebCoreInstanceHandle.h"
#include <CoreGraphics/CGSRegion.h>
#include <QuartzCore/CACFContext.h>
#include <QuartzCore/CARenderOGL.h>
#include <wtf/HashMap.h>
#include <wtf/OwnArrayPtr.h>
#include <wtf/OwnPtr.h>
#include <wtf/PassOwnPtr.h>
#include <wtf/StdLibExtras.h>
#include <d3d9.h>
#include <d3dx9.h>
#pragma comment(lib, "d3d9")
#pragma comment(lib, "d3dx9")
#ifdef DEBUG_ALL
#pragma comment(lib, "QuartzCore_debug")
#else
#pragma comment(lib, "QuartzCore")
#endif
static IDirect3D9* s_d3d = 0;
static IDirect3D9* d3d()
{
if (s_d3d)
return s_d3d;
if (!LoadLibrary(TEXT("d3d9.dll")))
return 0;
s_d3d = Direct3DCreate9(D3D_SDK_VERSION);
return s_d3d;
}
inline static CGRect winRectToCGRect(RECT rc)
{
return CGRectMake(rc.left, rc.top, (rc.right - rc.left), (rc.bottom - rc.top));
}
inline static CGRect winRectToCGRect(RECT rc, RECT relativeToRect)
{
return CGRectMake(rc.left, (relativeToRect.bottom-rc.bottom), (rc.right - rc.left), (rc.bottom - rc.top));
}
namespace WebCore {
// Subclass of WKCACFLayer to allow the root layer to have a back pointer to the layer renderer
// to fire off a draw
class WKCACFRootLayer : public WKCACFLayer {
public:
WKCACFRootLayer(WKCACFLayerRenderer* renderer)
: WKCACFLayer(WKCACFLayer::Layer)
{
m_renderer = renderer;
}
static PassRefPtr<WKCACFRootLayer> create(WKCACFLayerRenderer* renderer)
{
if (!WKCACFLayerRenderer::acceleratedCompositingAvailable())
return 0;
return adoptRef(new WKCACFRootLayer(renderer));
}
virtual void setNeedsRender() { m_renderer->renderSoon(); }
// Overload this to avoid calling setNeedsDisplay on the layer, which would override the contents
// we have placed on the root layer.
virtual void setNeedsDisplay(const CGRect* dirtyRect) { setNeedsCommit(); }
private:
WKCACFLayerRenderer* m_renderer;
};
typedef HashMap<CACFContextRef, WKCACFLayerRenderer*> ContextToWindowMap;
static ContextToWindowMap& windowsForContexts()
{
DEFINE_STATIC_LOCAL(ContextToWindowMap, map, ());
return map;
}
static D3DPRESENT_PARAMETERS initialPresentationParameters()
{
D3DPRESENT_PARAMETERS parameters = {0};
parameters.Windowed = TRUE;
parameters.SwapEffect = D3DSWAPEFFECT_COPY;
parameters.BackBufferCount = 1;
parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
parameters.MultiSampleType = D3DMULTISAMPLE_NONE;
return parameters;
}
// FIXME: <rdar://6507851> Share this code with CoreAnimation.
static bool hardwareCapabilitiesIndicateCoreAnimationSupport(const D3DCAPS9& caps)
{
// CoreAnimation needs two or more texture units.
if (caps.MaxTextureBlendStages < 2)
return false;
// CoreAnimation needs non-power-of-two textures.
if ((caps.TextureCaps & D3DPTEXTURECAPS_POW2) && !(caps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL))
return false;
// CoreAnimation needs vertex shader 2.0 or greater.
if (D3DSHADER_VERSION_MAJOR(caps.VertexShaderVersion) < 2)
return false;
// CoreAnimation needs pixel shader 2.0 or greater.
if (D3DSHADER_VERSION_MAJOR(caps.PixelShaderVersion) < 2)
return false;
return true;
}
bool WKCACFLayerRenderer::acceleratedCompositingAvailable()
{
static bool available;
static bool tested;
if (tested)
return available;
tested = true;
// Initialize available to true since this function will be called from a
// propagation within createRenderer(). We want to be able to return true
// when that happens so that the test can continue.
available = true;
HMODULE library = LoadLibrary(TEXT("d3d9.dll"));
if (!library) {
available = false;
return available;
}
FreeLibrary(library);
#ifdef DEBUG_ALL
library = LoadLibrary(TEXT("QuartzCore_debug.dll"));
#else
library = LoadLibrary(TEXT("QuartzCore.dll"));
#endif
if (!library) {
available = false;
return available;
}
FreeLibrary(library);
// Make a dummy HWND.
WNDCLASSEX wcex = { 0 };
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.lpfnWndProc = DefWindowProc;
wcex.hInstance = WebCore::instanceHandle();
wcex.lpszClassName = L"CoreAnimationTesterWindowClass";
::RegisterClassEx(&wcex);
HWND testWindow = ::CreateWindow(L"CoreAnimationTesterWindowClass", L"CoreAnimationTesterWindow", WS_POPUP, -500, -500, 0, 0, 0, 0, 0, 0);
if (!testWindow) {
available = false;
return available;
}
OwnPtr<WKCACFLayerRenderer> testLayerRenderer = WKCACFLayerRenderer::create();
testLayerRenderer->setHostWindow(testWindow);
available = testLayerRenderer->createRenderer();
::DestroyWindow(testWindow);
return available;
}
void WKCACFLayerRenderer::didFlushContext(CACFContextRef context)
{
WKCACFLayerRenderer* window = windowsForContexts().get(context);
if (!window)
return;
window->renderSoon();
}
PassOwnPtr<WKCACFLayerRenderer> WKCACFLayerRenderer::create()
{
if (!acceleratedCompositingAvailable())
return 0;
return new WKCACFLayerRenderer;
}
WKCACFLayerRenderer::WKCACFLayerRenderer()
: m_triedToCreateD3DRenderer(false)
, m_rootLayer(WKCACFRootLayer::create(this))
, m_scrollLayer(WKCACFLayer::create(WKCACFLayer::Layer))
, m_clipLayer(WKCACFLayer::create(WKCACFLayer::Layer))
, m_context(AdoptCF, CACFContextCreate(0))
, m_renderContext(static_cast<CARenderContext*>(CACFContextGetRenderContext(m_context.get())))
, m_renderer(0)
, m_hostWindow(0)
, m_renderTimer(this, &WKCACFLayerRenderer::renderTimerFired)
, m_scrollPosition(0, 0)
, m_scrollSize(1, 1)
, m_backingStoreDirty(false)
, m_mustResetLostDeviceBeforeRendering(false)
{
windowsForContexts().set(m_context.get(), this);
// Under the root layer, we have a clipping layer to clip the content,
// that contains a scroll layer that we use for scrolling the content.
// The root layer is the size of the client area of the window.
// The clipping layer is the size of the WebView client area (window less the scrollbars).
// The scroll layer is the size of the root child layer.
// Resizing the window will change the bounds of the rootLayer and the clip layer and will not
// cause any repositioning.
// Scrolling will affect only the position of the scroll layer without affecting the bounds.
m_rootLayer->setName("WKCACFLayerRenderer rootLayer");
m_clipLayer->setName("WKCACFLayerRenderer clipLayer");
m_scrollLayer->setName("WKCACFLayerRenderer scrollLayer");
m_rootLayer->addSublayer(m_clipLayer);
m_clipLayer->addSublayer(m_scrollLayer);
m_clipLayer->setMasksToBounds(true);
m_scrollLayer->setAnchorPoint(CGPointMake(0, 1));
m_clipLayer->setAnchorPoint(CGPointMake(0, 1));
#ifndef NDEBUG
CGColorRef debugColor = createCGColor(Color(255, 0, 0, 204));
m_rootLayer->setBackgroundColor(debugColor);
CGColorRelease(debugColor);
#endif
if (m_context)
m_rootLayer->becomeRootLayerForContext(m_context.get());
#ifndef NDEBUG
char* printTreeFlag = getenv("CA_PRINT_TREE");
m_printTree = printTreeFlag && atoi(printTreeFlag);
#endif
}
WKCACFLayerRenderer::~WKCACFLayerRenderer()
{
destroyRenderer();
}
WKCACFLayer* WKCACFLayerRenderer::rootLayer() const
{
return m_rootLayer.get();
}
void WKCACFLayerRenderer::setScrollFrame(const IntPoint& position, const IntSize& size)
{
m_scrollSize = size;
m_scrollPosition = position;
updateScrollFrame();
}
void WKCACFLayerRenderer::updateScrollFrame()
{
CGRect frameBounds = bounds();
m_clipLayer->setBounds(CGRectMake(0, 0, m_scrollSize.width(), m_scrollSize.height()));
m_clipLayer->setPosition(CGPointMake(0, frameBounds.size.height));
if (m_rootChildLayer) {
CGRect rootBounds = m_rootChildLayer->bounds();
m_scrollLayer->setBounds(rootBounds);
}
m_scrollLayer->setPosition(CGPointMake(-m_scrollPosition.x(), m_scrollPosition.y() + m_scrollSize.height()));
}
void WKCACFLayerRenderer::setRootContents(CGImageRef image)
{
ASSERT(m_rootLayer);
m_rootLayer->setContents(image);
renderSoon();
}
void WKCACFLayerRenderer::setRootContentsAndDisplay(CGImageRef image)
{
ASSERT(m_rootLayer);
m_rootLayer->setContents(image);
paint();
}
void WKCACFLayerRenderer::setRootChildLayer(WKCACFLayer* layer)
{
if (!m_scrollLayer)
return;
m_scrollLayer->removeAllSublayers();
m_rootChildLayer = layer;
if (layer) {
m_scrollLayer->addSublayer(layer);
// Adjust the scroll frame accordingly
updateScrollFrame();
}
}
void WKCACFLayerRenderer::setNeedsDisplay()
{
ASSERT(m_rootLayer);
m_rootLayer->setNeedsDisplay(0);
renderSoon();
}
bool WKCACFLayerRenderer::createRenderer()
{
if (m_triedToCreateD3DRenderer)
return m_d3dDevice;
m_triedToCreateD3DRenderer = true;
D3DPRESENT_PARAMETERS parameters = initialPresentationParameters();
if (!d3d() || !::IsWindow(m_hostWindow))
return false;
// D3D doesn't like to make back buffers for 0 size windows. We skirt this problem if we make the
// passed backbuffer width and height non-zero. The window will necessarily get set to a non-zero
// size eventually, and then the backbuffer size will get reset.
RECT rect;
GetClientRect(m_hostWindow, &rect);
if (rect.left-rect.right == 0 || rect.bottom-rect.top == 0) {
parameters.BackBufferWidth = 1;
parameters.BackBufferHeight = 1;
}
COMPtr<IDirect3DDevice9> device;
if (FAILED(d3d()->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, m_hostWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE, &parameters, &device)))
return false;
// Now that we've created the IDirect3DDevice9 based on the capabilities we
// got from the IDirect3D9 global object, we requery the device for its
// actual capabilities. The capabilities returned by the device can
// sometimes be more complete, for example when using software vertex
// processing.
D3DCAPS9 deviceCaps;
if (FAILED(device->GetDeviceCaps(&deviceCaps)))
return false;
if (!hardwareCapabilitiesIndicateCoreAnimationSupport(deviceCaps))
return false;
m_d3dDevice = device;
D3DXMATRIXA16 projection;
D3DXMatrixOrthoOffCenterRH(&projection, rect.left, rect.right, rect.top, rect.bottom, -1.0f, 1.0f);
m_d3dDevice->SetTransform(D3DTS_PROJECTION, &projection);
m_renderer = CARenderOGLNew(&kCARenderDX9Callbacks, m_d3dDevice.get(), 0);
if (IsWindow(m_hostWindow))
m_rootLayer->setFrame(bounds());
return true;
}
void WKCACFLayerRenderer::destroyRenderer()
{
if (m_context) {
windowsForContexts().remove(m_context.get());
WKCACFContextFlusher::shared().removeContext(m_context.get());
}
if (m_renderer)
CARenderOGLDestroy(m_renderer);
m_renderer = 0;
m_d3dDevice = 0;
if (s_d3d)
s_d3d->Release();
s_d3d = 0;
m_rootLayer = 0;
m_clipLayer = 0;
m_scrollLayer = 0;
m_rootChildLayer = 0;
m_triedToCreateD3DRenderer = false;
}
void WKCACFLayerRenderer::resize()
{
if (!m_d3dDevice)
return;
// Resetting the device might fail here. But that's OK, because if it does it we will attempt to
// reset the device the next time we try to render.
resetDevice(ChangedWindowSize);
if (m_rootLayer) {
m_rootLayer->setFrame(bounds());
WKCACFContextFlusher::shared().flushAllContexts();
updateScrollFrame();
}
}
static void getDirtyRects(HWND window, Vector<CGRect>& outRects)
{
ASSERT_ARG(outRects, outRects.isEmpty());
RECT clientRect;
if (!GetClientRect(window, &clientRect))
return;
HRGN region = CreateRectRgn(0, 0, 0, 0);
int regionType = GetUpdateRgn(window, region, false);
if (regionType != COMPLEXREGION) {
RECT dirtyRect;
if (GetUpdateRect(window, &dirtyRect, false))
outRects.append(winRectToCGRect(dirtyRect, clientRect));
return;
}
DWORD dataSize = GetRegionData(region, 0, 0);
OwnArrayPtr<unsigned char> regionDataBuffer(new unsigned char[dataSize]);
RGNDATA* regionData = reinterpret_cast<RGNDATA*>(regionDataBuffer.get());
if (!GetRegionData(region, dataSize, regionData))
return;
outRects.resize(regionData->rdh.nCount);
RECT* rect = reinterpret_cast<RECT*>(regionData->Buffer);
for (size_t i = 0; i < outRects.size(); ++i, ++rect)
outRects[i] = winRectToCGRect(*rect, clientRect);
DeleteObject(region);
}
void WKCACFLayerRenderer::renderTimerFired(Timer<WKCACFLayerRenderer>*)
{
paint();
}
void WKCACFLayerRenderer::paint()
{
if (!m_d3dDevice)
return;
if (m_backingStoreDirty) {
// If the backing store is still dirty when we are about to draw the
// composited content, we need to force the window to paint into the
// backing store. The paint will only paint the dirty region that
// if being tracked in WebView.
UpdateWindow(m_hostWindow);
return;
}
Vector<CGRect> dirtyRects;
getDirtyRects(m_hostWindow, dirtyRects);
render(dirtyRects);
}
void WKCACFLayerRenderer::render(const Vector<CGRect>& dirtyRects)
{
ASSERT(m_d3dDevice);
if (m_mustResetLostDeviceBeforeRendering && !resetDevice(LostDevice)) {
// We can't reset the device right now. Try again soon.
renderSoon();
return;
}
// Flush the root layer to the render tree.
WKCACFContextFlusher::shared().flushAllContexts();
CGRect bounds = this->bounds();
CFTimeInterval t = CACurrentMediaTime();
// Give the renderer some space to use. This needs to be valid until the
// CARenderUpdateFinish() call below.
char space[4096];
CARenderUpdate* u = CARenderUpdateBegin(space, sizeof(space), t, 0, 0, &bounds);
if (!u)
return;
CARenderContextLock(m_renderContext);
CARenderUpdateAddContext(u, m_renderContext);
CARenderContextUnlock(m_renderContext);
for (size_t i = 0; i < dirtyRects.size(); ++i)
CARenderUpdateAddRect(u, &dirtyRects[i]);
HRESULT err = S_OK;
do {
CGSRegionObj rgn = CARenderUpdateCopyRegion(u);
if (!rgn)
break;
// FIXME: don't need to clear dirty region if layer tree is opaque.
Vector<D3DRECT, 64> rects;
CGSRegionEnumeratorObj e = CGSRegionEnumerator(rgn);
for (const CGRect* r = CGSNextRect(e); r; r = CGSNextRect(e)) {
D3DRECT rect;
rect.x1 = r->origin.x;
rect.x2 = rect.x1 + r->size.width;
rect.y1 = bounds.origin.y + bounds.size.height - (r->origin.y + r->size.height);
rect.y2 = rect.y1 + r->size.height;
rects.append(rect);
}
CGSReleaseRegionEnumerator(e);
CGSReleaseRegion(rgn);
if (rects.isEmpty())
break;
m_d3dDevice->Clear(rects.size(), rects.data(), D3DCLEAR_TARGET, 0, 1.0f, 0);
m_d3dDevice->BeginScene();
CARenderOGLRender(m_renderer, u);
m_d3dDevice->EndScene();
err = m_d3dDevice->Present(0, 0, 0, 0);
if (err == D3DERR_DEVICELOST) {
CARenderUpdateAddRect(u, &bounds);
if (!resetDevice(LostDevice)) {
// We can't reset the device right now. Try again soon.
renderSoon();
return;
}
}
} while (err == D3DERR_DEVICELOST);
CARenderUpdateFinish(u);
#ifndef NDEBUG
if (m_printTree)
m_rootLayer->printTree();
#endif
}
void WKCACFLayerRenderer::renderSoon()
{
if (!m_renderTimer.isActive())
m_renderTimer.startOneShot(0);
}
CGRect WKCACFLayerRenderer::bounds() const
{
RECT clientRect;
GetClientRect(m_hostWindow, &clientRect);
return winRectToCGRect(clientRect);
}
void WKCACFLayerRenderer::initD3DGeometry()
{
ASSERT(m_d3dDevice);
CGRect bounds = this->bounds();
float x0 = bounds.origin.x;
float y0 = bounds.origin.y;
float x1 = x0 + bounds.size.width;
float y1 = y0 + bounds.size.height;
D3DXMATRIXA16 projection;
D3DXMatrixOrthoOffCenterRH(&projection, x0, x1, y0, y1, -1.0f, 1.0f);
m_d3dDevice->SetTransform(D3DTS_PROJECTION, &projection);
}
bool WKCACFLayerRenderer::resetDevice(ResetReason reason)
{
ASSERT(m_d3dDevice);
ASSERT(m_renderContext);
HRESULT hr = m_d3dDevice->TestCooperativeLevel();
if (hr == D3DERR_DEVICELOST || hr == D3DERR_DRIVERINTERNALERROR) {
// The device cannot be reset at this time. Try again soon.
m_mustResetLostDeviceBeforeRendering = true;
return false;
}
m_mustResetLostDeviceBeforeRendering = false;
if (reason == LostDevice && hr == D3D_OK) {
// The device wasn't lost after all.
return true;
}
// We can reset the device.
// We have to purge the CARenderOGLContext whenever we reset the IDirect3DDevice9 in order to
// destroy any D3DPOOL_DEFAULT resources that Core Animation has allocated (e.g., textures used
// for mask layers). See <http://msdn.microsoft.com/en-us/library/bb174425(v=VS.85).aspx>.
CARenderOGLPurge(m_renderer);
D3DPRESENT_PARAMETERS parameters = initialPresentationParameters();
hr = m_d3dDevice->Reset(&parameters);
// TestCooperativeLevel told us the device may be reset now, so we should
// not be told here that the device is lost.
ASSERT(hr != D3DERR_DEVICELOST);
initD3DGeometry();
return true;
}
}
#endif // USE(ACCELERATED_COMPOSITING)