| /* |
| * Copyright (C) 2009 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| |
| #if USE(ACCELERATED_COMPOSITING) |
| |
| #ifndef NDEBUG |
| #define D3D_DEBUG_INFO |
| #endif |
| |
| #include "WKCACFLayerRenderer.h" |
| |
| #include "WKCACFContextFlusher.h" |
| #include "WKCACFLayer.h" |
| #include "WebCoreInstanceHandle.h" |
| #include <CoreGraphics/CGSRegion.h> |
| #include <QuartzCore/CACFContext.h> |
| #include <QuartzCore/CARenderOGL.h> |
| #include <wtf/HashMap.h> |
| #include <wtf/OwnArrayPtr.h> |
| #include <wtf/OwnPtr.h> |
| #include <wtf/PassOwnPtr.h> |
| #include <wtf/StdLibExtras.h> |
| #include <d3d9.h> |
| #include <d3dx9.h> |
| |
| #pragma comment(lib, "d3d9") |
| #pragma comment(lib, "d3dx9") |
| #ifdef DEBUG_ALL |
| #pragma comment(lib, "QuartzCore_debug") |
| #else |
| #pragma comment(lib, "QuartzCore") |
| #endif |
| |
| static IDirect3D9* s_d3d = 0; |
| static IDirect3D9* d3d() |
| { |
| if (s_d3d) |
| return s_d3d; |
| |
| if (!LoadLibrary(TEXT("d3d9.dll"))) |
| return 0; |
| |
| s_d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| |
| return s_d3d; |
| } |
| |
| inline static CGRect winRectToCGRect(RECT rc) |
| { |
| return CGRectMake(rc.left, rc.top, (rc.right - rc.left), (rc.bottom - rc.top)); |
| } |
| |
| inline static CGRect winRectToCGRect(RECT rc, RECT relativeToRect) |
| { |
| return CGRectMake(rc.left, (relativeToRect.bottom-rc.bottom), (rc.right - rc.left), (rc.bottom - rc.top)); |
| } |
| |
| namespace WebCore { |
| |
| // Subclass of WKCACFLayer to allow the root layer to have a back pointer to the layer renderer |
| // to fire off a draw |
| class WKCACFRootLayer : public WKCACFLayer { |
| public: |
| WKCACFRootLayer(WKCACFLayerRenderer* renderer) |
| : WKCACFLayer(WKCACFLayer::Layer) |
| { |
| m_renderer = renderer; |
| } |
| |
| static PassRefPtr<WKCACFRootLayer> create(WKCACFLayerRenderer* renderer) |
| { |
| if (!WKCACFLayerRenderer::acceleratedCompositingAvailable()) |
| return 0; |
| return adoptRef(new WKCACFRootLayer(renderer)); |
| } |
| |
| virtual void setNeedsRender() { m_renderer->renderSoon(); } |
| |
| // Overload this to avoid calling setNeedsDisplay on the layer, which would override the contents |
| // we have placed on the root layer. |
| virtual void setNeedsDisplay(const CGRect* dirtyRect) { setNeedsCommit(); } |
| |
| private: |
| WKCACFLayerRenderer* m_renderer; |
| }; |
| |
| typedef HashMap<CACFContextRef, WKCACFLayerRenderer*> ContextToWindowMap; |
| |
| static ContextToWindowMap& windowsForContexts() |
| { |
| DEFINE_STATIC_LOCAL(ContextToWindowMap, map, ()); |
| return map; |
| } |
| |
| static D3DPRESENT_PARAMETERS initialPresentationParameters() |
| { |
| D3DPRESENT_PARAMETERS parameters = {0}; |
| parameters.Windowed = TRUE; |
| parameters.SwapEffect = D3DSWAPEFFECT_COPY; |
| parameters.BackBufferCount = 1; |
| parameters.BackBufferFormat = D3DFMT_A8R8G8B8; |
| parameters.MultiSampleType = D3DMULTISAMPLE_NONE; |
| |
| return parameters; |
| } |
| |
| // FIXME: <rdar://6507851> Share this code with CoreAnimation. |
| static bool hardwareCapabilitiesIndicateCoreAnimationSupport(const D3DCAPS9& caps) |
| { |
| // CoreAnimation needs two or more texture units. |
| if (caps.MaxTextureBlendStages < 2) |
| return false; |
| |
| // CoreAnimation needs non-power-of-two textures. |
| if ((caps.TextureCaps & D3DPTEXTURECAPS_POW2) && !(caps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL)) |
| return false; |
| |
| // CoreAnimation needs vertex shader 2.0 or greater. |
| if (D3DSHADER_VERSION_MAJOR(caps.VertexShaderVersion) < 2) |
| return false; |
| |
| // CoreAnimation needs pixel shader 2.0 or greater. |
| if (D3DSHADER_VERSION_MAJOR(caps.PixelShaderVersion) < 2) |
| return false; |
| |
| return true; |
| } |
| |
| bool WKCACFLayerRenderer::acceleratedCompositingAvailable() |
| { |
| static bool available; |
| static bool tested; |
| |
| if (tested) |
| return available; |
| |
| tested = true; |
| |
| // Initialize available to true since this function will be called from a |
| // propagation within createRenderer(). We want to be able to return true |
| // when that happens so that the test can continue. |
| available = true; |
| |
| HMODULE library = LoadLibrary(TEXT("d3d9.dll")); |
| if (!library) { |
| available = false; |
| return available; |
| } |
| |
| FreeLibrary(library); |
| #ifdef DEBUG_ALL |
| library = LoadLibrary(TEXT("QuartzCore_debug.dll")); |
| #else |
| library = LoadLibrary(TEXT("QuartzCore.dll")); |
| #endif |
| if (!library) { |
| available = false; |
| return available; |
| } |
| |
| FreeLibrary(library); |
| |
| // Make a dummy HWND. |
| WNDCLASSEX wcex = { 0 }; |
| wcex.cbSize = sizeof(WNDCLASSEX); |
| wcex.lpfnWndProc = DefWindowProc; |
| wcex.hInstance = WebCore::instanceHandle(); |
| wcex.lpszClassName = L"CoreAnimationTesterWindowClass"; |
| ::RegisterClassEx(&wcex); |
| HWND testWindow = ::CreateWindow(L"CoreAnimationTesterWindowClass", L"CoreAnimationTesterWindow", WS_POPUP, -500, -500, 0, 0, 0, 0, 0, 0); |
| |
| if (!testWindow) { |
| available = false; |
| return available; |
| } |
| |
| OwnPtr<WKCACFLayerRenderer> testLayerRenderer = WKCACFLayerRenderer::create(); |
| testLayerRenderer->setHostWindow(testWindow); |
| available = testLayerRenderer->createRenderer(); |
| ::DestroyWindow(testWindow); |
| |
| return available; |
| } |
| |
| void WKCACFLayerRenderer::didFlushContext(CACFContextRef context) |
| { |
| WKCACFLayerRenderer* window = windowsForContexts().get(context); |
| if (!window) |
| return; |
| |
| window->renderSoon(); |
| } |
| |
| PassOwnPtr<WKCACFLayerRenderer> WKCACFLayerRenderer::create() |
| { |
| if (!acceleratedCompositingAvailable()) |
| return 0; |
| return new WKCACFLayerRenderer; |
| } |
| |
| WKCACFLayerRenderer::WKCACFLayerRenderer() |
| : m_triedToCreateD3DRenderer(false) |
| , m_rootLayer(WKCACFRootLayer::create(this)) |
| , m_scrollLayer(WKCACFLayer::create(WKCACFLayer::Layer)) |
| , m_clipLayer(WKCACFLayer::create(WKCACFLayer::Layer)) |
| , m_context(AdoptCF, CACFContextCreate(0)) |
| , m_renderContext(static_cast<CARenderContext*>(CACFContextGetRenderContext(m_context.get()))) |
| , m_renderer(0) |
| , m_hostWindow(0) |
| , m_renderTimer(this, &WKCACFLayerRenderer::renderTimerFired) |
| , m_scrollPosition(0, 0) |
| , m_scrollSize(1, 1) |
| , m_backingStoreDirty(false) |
| , m_mustResetLostDeviceBeforeRendering(false) |
| { |
| windowsForContexts().set(m_context.get(), this); |
| |
| // Under the root layer, we have a clipping layer to clip the content, |
| // that contains a scroll layer that we use for scrolling the content. |
| // The root layer is the size of the client area of the window. |
| // The clipping layer is the size of the WebView client area (window less the scrollbars). |
| // The scroll layer is the size of the root child layer. |
| // Resizing the window will change the bounds of the rootLayer and the clip layer and will not |
| // cause any repositioning. |
| // Scrolling will affect only the position of the scroll layer without affecting the bounds. |
| |
| m_rootLayer->setName("WKCACFLayerRenderer rootLayer"); |
| m_clipLayer->setName("WKCACFLayerRenderer clipLayer"); |
| m_scrollLayer->setName("WKCACFLayerRenderer scrollLayer"); |
| |
| m_rootLayer->addSublayer(m_clipLayer); |
| m_clipLayer->addSublayer(m_scrollLayer); |
| m_clipLayer->setMasksToBounds(true); |
| m_scrollLayer->setAnchorPoint(CGPointMake(0, 1)); |
| m_clipLayer->setAnchorPoint(CGPointMake(0, 1)); |
| |
| #ifndef NDEBUG |
| CGColorRef debugColor = createCGColor(Color(255, 0, 0, 204)); |
| m_rootLayer->setBackgroundColor(debugColor); |
| CGColorRelease(debugColor); |
| #endif |
| |
| if (m_context) |
| m_rootLayer->becomeRootLayerForContext(m_context.get()); |
| |
| #ifndef NDEBUG |
| char* printTreeFlag = getenv("CA_PRINT_TREE"); |
| m_printTree = printTreeFlag && atoi(printTreeFlag); |
| #endif |
| } |
| |
| WKCACFLayerRenderer::~WKCACFLayerRenderer() |
| { |
| destroyRenderer(); |
| } |
| |
| WKCACFLayer* WKCACFLayerRenderer::rootLayer() const |
| { |
| return m_rootLayer.get(); |
| } |
| |
| void WKCACFLayerRenderer::setScrollFrame(const IntPoint& position, const IntSize& size) |
| { |
| m_scrollSize = size; |
| m_scrollPosition = position; |
| |
| updateScrollFrame(); |
| } |
| |
| void WKCACFLayerRenderer::updateScrollFrame() |
| { |
| CGRect frameBounds = bounds(); |
| m_clipLayer->setBounds(CGRectMake(0, 0, m_scrollSize.width(), m_scrollSize.height())); |
| m_clipLayer->setPosition(CGPointMake(0, frameBounds.size.height)); |
| if (m_rootChildLayer) { |
| CGRect rootBounds = m_rootChildLayer->bounds(); |
| m_scrollLayer->setBounds(rootBounds); |
| } |
| m_scrollLayer->setPosition(CGPointMake(-m_scrollPosition.x(), m_scrollPosition.y() + m_scrollSize.height())); |
| } |
| |
| void WKCACFLayerRenderer::setRootContents(CGImageRef image) |
| { |
| ASSERT(m_rootLayer); |
| m_rootLayer->setContents(image); |
| renderSoon(); |
| } |
| |
| void WKCACFLayerRenderer::setRootContentsAndDisplay(CGImageRef image) |
| { |
| ASSERT(m_rootLayer); |
| m_rootLayer->setContents(image); |
| paint(); |
| } |
| |
| void WKCACFLayerRenderer::setRootChildLayer(WKCACFLayer* layer) |
| { |
| if (!m_scrollLayer) |
| return; |
| |
| m_scrollLayer->removeAllSublayers(); |
| m_rootChildLayer = layer; |
| if (layer) { |
| m_scrollLayer->addSublayer(layer); |
| // Adjust the scroll frame accordingly |
| updateScrollFrame(); |
| } |
| } |
| |
| void WKCACFLayerRenderer::setNeedsDisplay() |
| { |
| ASSERT(m_rootLayer); |
| m_rootLayer->setNeedsDisplay(0); |
| renderSoon(); |
| } |
| |
| bool WKCACFLayerRenderer::createRenderer() |
| { |
| if (m_triedToCreateD3DRenderer) |
| return m_d3dDevice; |
| |
| m_triedToCreateD3DRenderer = true; |
| D3DPRESENT_PARAMETERS parameters = initialPresentationParameters(); |
| |
| if (!d3d() || !::IsWindow(m_hostWindow)) |
| return false; |
| |
| // D3D doesn't like to make back buffers for 0 size windows. We skirt this problem if we make the |
| // passed backbuffer width and height non-zero. The window will necessarily get set to a non-zero |
| // size eventually, and then the backbuffer size will get reset. |
| RECT rect; |
| GetClientRect(m_hostWindow, &rect); |
| |
| if (rect.left-rect.right == 0 || rect.bottom-rect.top == 0) { |
| parameters.BackBufferWidth = 1; |
| parameters.BackBufferHeight = 1; |
| } |
| |
| COMPtr<IDirect3DDevice9> device; |
| if (FAILED(d3d()->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, m_hostWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE, ¶meters, &device))) |
| return false; |
| |
| // Now that we've created the IDirect3DDevice9 based on the capabilities we |
| // got from the IDirect3D9 global object, we requery the device for its |
| // actual capabilities. The capabilities returned by the device can |
| // sometimes be more complete, for example when using software vertex |
| // processing. |
| D3DCAPS9 deviceCaps; |
| if (FAILED(device->GetDeviceCaps(&deviceCaps))) |
| return false; |
| |
| if (!hardwareCapabilitiesIndicateCoreAnimationSupport(deviceCaps)) |
| return false; |
| |
| m_d3dDevice = device; |
| |
| D3DXMATRIXA16 projection; |
| D3DXMatrixOrthoOffCenterRH(&projection, rect.left, rect.right, rect.top, rect.bottom, -1.0f, 1.0f); |
| |
| m_d3dDevice->SetTransform(D3DTS_PROJECTION, &projection); |
| |
| m_renderer = CARenderOGLNew(&kCARenderDX9Callbacks, m_d3dDevice.get(), 0); |
| |
| if (IsWindow(m_hostWindow)) |
| m_rootLayer->setFrame(bounds()); |
| |
| return true; |
| } |
| |
| void WKCACFLayerRenderer::destroyRenderer() |
| { |
| if (m_context) { |
| windowsForContexts().remove(m_context.get()); |
| WKCACFContextFlusher::shared().removeContext(m_context.get()); |
| } |
| |
| if (m_renderer) |
| CARenderOGLDestroy(m_renderer); |
| m_renderer = 0; |
| m_d3dDevice = 0; |
| if (s_d3d) |
| s_d3d->Release(); |
| |
| s_d3d = 0; |
| m_rootLayer = 0; |
| m_clipLayer = 0; |
| m_scrollLayer = 0; |
| m_rootChildLayer = 0; |
| |
| m_triedToCreateD3DRenderer = false; |
| } |
| |
| void WKCACFLayerRenderer::resize() |
| { |
| if (!m_d3dDevice) |
| return; |
| |
| // Resetting the device might fail here. But that's OK, because if it does it we will attempt to |
| // reset the device the next time we try to render. |
| resetDevice(ChangedWindowSize); |
| |
| if (m_rootLayer) { |
| m_rootLayer->setFrame(bounds()); |
| WKCACFContextFlusher::shared().flushAllContexts(); |
| updateScrollFrame(); |
| } |
| } |
| |
| static void getDirtyRects(HWND window, Vector<CGRect>& outRects) |
| { |
| ASSERT_ARG(outRects, outRects.isEmpty()); |
| |
| RECT clientRect; |
| if (!GetClientRect(window, &clientRect)) |
| return; |
| |
| HRGN region = CreateRectRgn(0, 0, 0, 0); |
| int regionType = GetUpdateRgn(window, region, false); |
| if (regionType != COMPLEXREGION) { |
| RECT dirtyRect; |
| if (GetUpdateRect(window, &dirtyRect, false)) |
| outRects.append(winRectToCGRect(dirtyRect, clientRect)); |
| return; |
| } |
| |
| DWORD dataSize = GetRegionData(region, 0, 0); |
| OwnArrayPtr<unsigned char> regionDataBuffer(new unsigned char[dataSize]); |
| RGNDATA* regionData = reinterpret_cast<RGNDATA*>(regionDataBuffer.get()); |
| if (!GetRegionData(region, dataSize, regionData)) |
| return; |
| |
| outRects.resize(regionData->rdh.nCount); |
| |
| RECT* rect = reinterpret_cast<RECT*>(regionData->Buffer); |
| for (size_t i = 0; i < outRects.size(); ++i, ++rect) |
| outRects[i] = winRectToCGRect(*rect, clientRect); |
| |
| DeleteObject(region); |
| } |
| |
| void WKCACFLayerRenderer::renderTimerFired(Timer<WKCACFLayerRenderer>*) |
| { |
| paint(); |
| } |
| |
| void WKCACFLayerRenderer::paint() |
| { |
| if (!m_d3dDevice) |
| return; |
| |
| if (m_backingStoreDirty) { |
| // If the backing store is still dirty when we are about to draw the |
| // composited content, we need to force the window to paint into the |
| // backing store. The paint will only paint the dirty region that |
| // if being tracked in WebView. |
| UpdateWindow(m_hostWindow); |
| return; |
| } |
| |
| Vector<CGRect> dirtyRects; |
| getDirtyRects(m_hostWindow, dirtyRects); |
| render(dirtyRects); |
| } |
| |
| void WKCACFLayerRenderer::render(const Vector<CGRect>& dirtyRects) |
| { |
| ASSERT(m_d3dDevice); |
| |
| if (m_mustResetLostDeviceBeforeRendering && !resetDevice(LostDevice)) { |
| // We can't reset the device right now. Try again soon. |
| renderSoon(); |
| return; |
| } |
| |
| // Flush the root layer to the render tree. |
| WKCACFContextFlusher::shared().flushAllContexts(); |
| |
| CGRect bounds = this->bounds(); |
| |
| CFTimeInterval t = CACurrentMediaTime(); |
| |
| // Give the renderer some space to use. This needs to be valid until the |
| // CARenderUpdateFinish() call below. |
| char space[4096]; |
| CARenderUpdate* u = CARenderUpdateBegin(space, sizeof(space), t, 0, 0, &bounds); |
| if (!u) |
| return; |
| |
| CARenderContextLock(m_renderContext); |
| CARenderUpdateAddContext(u, m_renderContext); |
| CARenderContextUnlock(m_renderContext); |
| |
| for (size_t i = 0; i < dirtyRects.size(); ++i) |
| CARenderUpdateAddRect(u, &dirtyRects[i]); |
| |
| HRESULT err = S_OK; |
| do { |
| CGSRegionObj rgn = CARenderUpdateCopyRegion(u); |
| |
| if (!rgn) |
| break; |
| |
| // FIXME: don't need to clear dirty region if layer tree is opaque. |
| |
| Vector<D3DRECT, 64> rects; |
| CGSRegionEnumeratorObj e = CGSRegionEnumerator(rgn); |
| for (const CGRect* r = CGSNextRect(e); r; r = CGSNextRect(e)) { |
| D3DRECT rect; |
| rect.x1 = r->origin.x; |
| rect.x2 = rect.x1 + r->size.width; |
| rect.y1 = bounds.origin.y + bounds.size.height - (r->origin.y + r->size.height); |
| rect.y2 = rect.y1 + r->size.height; |
| |
| rects.append(rect); |
| } |
| CGSReleaseRegionEnumerator(e); |
| CGSReleaseRegion(rgn); |
| |
| if (rects.isEmpty()) |
| break; |
| |
| m_d3dDevice->Clear(rects.size(), rects.data(), D3DCLEAR_TARGET, 0, 1.0f, 0); |
| |
| m_d3dDevice->BeginScene(); |
| CARenderOGLRender(m_renderer, u); |
| m_d3dDevice->EndScene(); |
| |
| err = m_d3dDevice->Present(0, 0, 0, 0); |
| |
| if (err == D3DERR_DEVICELOST) { |
| CARenderUpdateAddRect(u, &bounds); |
| if (!resetDevice(LostDevice)) { |
| // We can't reset the device right now. Try again soon. |
| renderSoon(); |
| return; |
| } |
| } |
| } while (err == D3DERR_DEVICELOST); |
| |
| CARenderUpdateFinish(u); |
| |
| #ifndef NDEBUG |
| if (m_printTree) |
| m_rootLayer->printTree(); |
| #endif |
| } |
| |
| void WKCACFLayerRenderer::renderSoon() |
| { |
| if (!m_renderTimer.isActive()) |
| m_renderTimer.startOneShot(0); |
| } |
| |
| CGRect WKCACFLayerRenderer::bounds() const |
| { |
| RECT clientRect; |
| GetClientRect(m_hostWindow, &clientRect); |
| |
| return winRectToCGRect(clientRect); |
| } |
| |
| void WKCACFLayerRenderer::initD3DGeometry() |
| { |
| ASSERT(m_d3dDevice); |
| |
| CGRect bounds = this->bounds(); |
| |
| float x0 = bounds.origin.x; |
| float y0 = bounds.origin.y; |
| float x1 = x0 + bounds.size.width; |
| float y1 = y0 + bounds.size.height; |
| |
| D3DXMATRIXA16 projection; |
| D3DXMatrixOrthoOffCenterRH(&projection, x0, x1, y0, y1, -1.0f, 1.0f); |
| |
| m_d3dDevice->SetTransform(D3DTS_PROJECTION, &projection); |
| } |
| |
| bool WKCACFLayerRenderer::resetDevice(ResetReason reason) |
| { |
| ASSERT(m_d3dDevice); |
| ASSERT(m_renderContext); |
| |
| HRESULT hr = m_d3dDevice->TestCooperativeLevel(); |
| |
| if (hr == D3DERR_DEVICELOST || hr == D3DERR_DRIVERINTERNALERROR) { |
| // The device cannot be reset at this time. Try again soon. |
| m_mustResetLostDeviceBeforeRendering = true; |
| return false; |
| } |
| |
| m_mustResetLostDeviceBeforeRendering = false; |
| |
| if (reason == LostDevice && hr == D3D_OK) { |
| // The device wasn't lost after all. |
| return true; |
| } |
| |
| // We can reset the device. |
| |
| // We have to purge the CARenderOGLContext whenever we reset the IDirect3DDevice9 in order to |
| // destroy any D3DPOOL_DEFAULT resources that Core Animation has allocated (e.g., textures used |
| // for mask layers). See <http://msdn.microsoft.com/en-us/library/bb174425(v=VS.85).aspx>. |
| CARenderOGLPurge(m_renderer); |
| |
| D3DPRESENT_PARAMETERS parameters = initialPresentationParameters(); |
| hr = m_d3dDevice->Reset(¶meters); |
| |
| // TestCooperativeLevel told us the device may be reset now, so we should |
| // not be told here that the device is lost. |
| ASSERT(hr != D3DERR_DEVICELOST); |
| |
| initD3DGeometry(); |
| |
| return true; |
| } |
| |
| } |
| |
| #endif // USE(ACCELERATED_COMPOSITING) |