| /* |
| * Copyright (C) Research In Motion Limited 2010. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(SVG) |
| #include "SVGPathBlender.h" |
| |
| #include "SVGPathSeg.h" |
| |
| namespace WebCore { |
| |
| SVGPathBlender::SVGPathBlender() |
| : m_fromSource(0) |
| , m_toSource(0) |
| , m_consumer(0) |
| , m_progress(0) |
| { |
| } |
| |
| SVGPathBlender::~SVGPathBlender() |
| { |
| } |
| |
| float SVGPathBlender::blendAnimatedFloat(float from, float to) |
| { |
| return (to - from) * m_progress + from; |
| } |
| |
| FloatPoint SVGPathBlender::blendAnimatedFloatPoint(FloatPoint& from, FloatPoint& to) |
| { |
| return FloatPoint((to.x() - from.x()) * m_progress + from.x(), (to.y() - from.y()) * m_progress + from.y()); |
| } |
| |
| bool SVGPathBlender::blendMoveToSegment() |
| { |
| FloatPoint fromTargetPoint; |
| FloatPoint toTargetPoint; |
| if (!m_fromSource->parseMoveToSegment(fromTargetPoint) |
| || !m_toSource->parseMoveToSegment(toTargetPoint)) |
| return false; |
| |
| m_consumer->moveTo(blendAnimatedFloatPoint(fromTargetPoint, toTargetPoint), false, m_mode); |
| return true; |
| } |
| |
| bool SVGPathBlender::blendLineToSegment() |
| { |
| FloatPoint fromTargetPoint; |
| FloatPoint toTargetPoint; |
| if (!m_fromSource->parseLineToSegment(fromTargetPoint) |
| || !m_toSource->parseLineToSegment(toTargetPoint)) |
| return false; |
| |
| m_consumer->lineTo(blendAnimatedFloatPoint(fromTargetPoint, toTargetPoint), m_mode); |
| return true; |
| } |
| |
| bool SVGPathBlender::blendLineToHorizontalSegment() |
| { |
| float fromX; |
| float toX; |
| if (!m_fromSource->parseLineToHorizontalSegment(fromX) |
| || !m_toSource->parseLineToHorizontalSegment(toX)) |
| return false; |
| |
| m_consumer->lineToHorizontal(blendAnimatedFloat(fromX, toX), m_mode); |
| return true; |
| } |
| |
| bool SVGPathBlender::blendLineToVerticalSegment() |
| { |
| float fromY; |
| float toY; |
| if (!m_fromSource->parseLineToVerticalSegment(fromY) |
| || !m_toSource->parseLineToVerticalSegment(toY)) |
| return false; |
| |
| m_consumer->lineToVertical(blendAnimatedFloat(fromY, toY), m_mode); |
| return true; |
| } |
| |
| bool SVGPathBlender::blendCurveToCubicSegment() |
| { |
| FloatPoint fromTargetPoint; |
| FloatPoint fromPoint1; |
| FloatPoint fromPoint2; |
| FloatPoint toTargetPoint; |
| FloatPoint toPoint1; |
| FloatPoint toPoint2; |
| if (!m_fromSource->parseCurveToCubicSegment(fromPoint1, fromPoint2, fromTargetPoint) |
| || !m_toSource->parseCurveToCubicSegment(toPoint1, toPoint2, toTargetPoint)) |
| return false; |
| |
| m_consumer->curveToCubic(blendAnimatedFloatPoint(fromPoint1, toPoint1), |
| blendAnimatedFloatPoint(fromPoint2, toPoint2), |
| blendAnimatedFloatPoint(fromTargetPoint, toTargetPoint), |
| m_mode); |
| return true; |
| } |
| |
| bool SVGPathBlender::blendCurveToCubicSmoothSegment() |
| { |
| FloatPoint fromTargetPoint; |
| FloatPoint fromPoint2; |
| FloatPoint toTargetPoint; |
| FloatPoint toPoint2; |
| if (!m_fromSource->parseCurveToCubicSmoothSegment(fromPoint2, fromTargetPoint) |
| || !m_toSource->parseCurveToCubicSmoothSegment(toPoint2, toTargetPoint)) |
| return false; |
| |
| m_consumer->curveToCubicSmooth(blendAnimatedFloatPoint(fromPoint2, toPoint2), |
| blendAnimatedFloatPoint(fromTargetPoint, toTargetPoint), |
| m_mode); |
| return true; |
| } |
| |
| bool SVGPathBlender::blendCurveToQuadraticSegment() |
| { |
| FloatPoint fromTargetPoint; |
| FloatPoint fromPoint1; |
| FloatPoint toTargetPoint; |
| FloatPoint toPoint1; |
| if (!m_fromSource->parseCurveToQuadraticSegment(fromPoint1, fromTargetPoint) |
| || !m_toSource->parseCurveToQuadraticSegment(toPoint1, toTargetPoint)) |
| return false; |
| |
| m_consumer->curveToQuadratic(blendAnimatedFloatPoint(fromPoint1, toPoint1), |
| blendAnimatedFloatPoint(fromTargetPoint, toTargetPoint), |
| m_mode); |
| return true; |
| } |
| |
| bool SVGPathBlender::blendCurveToQuadraticSmoothSegment() |
| { |
| FloatPoint fromTargetPoint; |
| FloatPoint toTargetPoint; |
| if (!m_fromSource->parseCurveToQuadraticSmoothSegment(fromTargetPoint) |
| || !m_toSource->parseCurveToQuadraticSmoothSegment(toTargetPoint)) |
| return false; |
| |
| m_consumer->curveToQuadraticSmooth(blendAnimatedFloatPoint(fromTargetPoint, toTargetPoint), m_mode); |
| return true; |
| } |
| |
| bool SVGPathBlender::blendArcToSegment() |
| { |
| float fromRx; |
| float fromRy; |
| float fromAngle; |
| bool fromLargeArc; |
| bool fromSweep; |
| FloatPoint fromTargetPoint; |
| float toRx; |
| float toRy; |
| float toAngle; |
| bool toLargeArc; |
| bool toSweep; |
| FloatPoint toTargetPoint; |
| if (!m_fromSource->parseArcToSegment(fromRx, fromRy, fromAngle, fromLargeArc, fromSweep, fromTargetPoint) |
| || !m_toSource->parseArcToSegment(toRx, toRy, toAngle, toLargeArc, toSweep, toTargetPoint)) |
| return false; |
| |
| m_consumer->arcTo(blendAnimatedFloat(fromRx, toRx), |
| blendAnimatedFloat(fromRy, toRy), |
| blendAnimatedFloat(fromAngle, toAngle), |
| m_progress < 0.5 ? fromLargeArc : toLargeArc, |
| m_progress < 0.5 ? fromSweep : toSweep, |
| blendAnimatedFloatPoint(fromTargetPoint, toTargetPoint), |
| m_mode); |
| return true; |
| } |
| |
| bool SVGPathBlender::blendAnimatedPath(float progress, SVGPathSource* fromSource, SVGPathSource* toSource, SVGPathConsumer* consumer) |
| { |
| ASSERT(fromSource); |
| ASSERT(toSource); |
| ASSERT(consumer); |
| m_fromSource = fromSource; |
| m_toSource = toSource; |
| m_consumer = consumer; |
| |
| m_progress = progress; |
| while (true) { |
| SVGPathSegType fromCommand; |
| SVGPathSegType toCommand; |
| if (!m_fromSource->parseSVGSegmentType(fromCommand) || !m_toSource->parseSVGSegmentType(toCommand)) |
| return false; |
| if (fromCommand != toCommand) |
| return false; |
| |
| m_mode = AbsoluteCoordinates; |
| switch (fromCommand) { |
| case PathSegMoveToRel: |
| m_mode = RelativeCoordinates; |
| case PathSegMoveToAbs: |
| if (!blendMoveToSegment()) |
| return false; |
| break; |
| case PathSegLineToRel: |
| m_mode = RelativeCoordinates; |
| case PathSegLineToAbs: |
| if (!blendLineToSegment()) |
| return false; |
| break; |
| case PathSegLineToHorizontalRel: |
| m_mode = RelativeCoordinates; |
| case PathSegLineToHorizontalAbs: |
| if (!blendLineToHorizontalSegment()) |
| return false; |
| break; |
| case PathSegLineToVerticalRel: |
| m_mode = RelativeCoordinates; |
| case PathSegLineToVerticalAbs: |
| if (!blendLineToVerticalSegment()) |
| return false; |
| break; |
| case PathSegClosePath: |
| m_consumer->closePath(); |
| break; |
| case PathSegCurveToCubicRel: |
| m_mode = RelativeCoordinates; |
| case PathSegCurveToCubicAbs: |
| if (!blendCurveToCubicSegment()) |
| return false; |
| break; |
| case PathSegCurveToCubicSmoothRel: |
| m_mode = RelativeCoordinates; |
| case PathSegCurveToCubicSmoothAbs: |
| if (!blendCurveToCubicSmoothSegment()) |
| return false; |
| break; |
| case PathSegCurveToQuadraticRel: |
| m_mode = RelativeCoordinates; |
| case PathSegCurveToQuadraticAbs: |
| if (!blendCurveToQuadraticSegment()) |
| return false; |
| break; |
| case PathSegCurveToQuadraticSmoothRel: |
| m_mode = RelativeCoordinates; |
| case PathSegCurveToQuadraticSmoothAbs: |
| if (!blendCurveToQuadraticSmoothSegment()) |
| return false; |
| break; |
| case PathSegArcRel: |
| m_mode = RelativeCoordinates; |
| case PathSegArcAbs: |
| if (!blendArcToSegment()) |
| return false; |
| break; |
| default: |
| return false; |
| } |
| if (m_fromSource->hasMoreData() != m_toSource->hasMoreData()) |
| return false; |
| if (!m_fromSource->hasMoreData() || !m_toSource->hasMoreData()) |
| break; |
| } |
| return true; |
| } |
| |
| void SVGPathBlender::cleanup() |
| { |
| ASSERT(m_toSource); |
| ASSERT(m_fromSource); |
| ASSERT(m_consumer); |
| |
| m_consumer->cleanup(); |
| m_toSource = 0; |
| m_fromSource = 0; |
| m_consumer = 0; |
| } |
| |
| } |
| |
| #endif // ENABLE(SVG) |