blob: c93af8d13db09d6b54573fdb1bc4e40b0f6a3fc8 [file] [log] [blame]
/*
* Copyright (C) 2000 Lars Knoll (knoll@kde.org)
* (C) 2000 Antti Koivisto (koivisto@kde.org)
* (C) 2000 Dirk Mueller (mueller@kde.org)
* Copyright (C) 2003, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
* Copyright (C) 2006 Graham Dennis (graham.dennis@gmail.com)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#pragma once
#include "Animation.h"
#include <wtf/Vector.h>
namespace WebCore {
class AnimationList {
WTF_MAKE_FAST_ALLOCATED;
public:
AnimationList() { }
AnimationList(const AnimationList&);
AnimationList(AnimationList&&) = default;
void fillUnsetProperties();
bool operator==(const AnimationList&) const;
bool operator!=(const AnimationList& other) const
{
return !(*this == other);
}
size_t size() const { return m_animations.size(); }
bool isEmpty() const { return m_animations.isEmpty(); }
void resize(size_t n) { m_animations.resize(n); }
void remove(size_t i) { m_animations.remove(i); }
void append(Ref<Animation>&& animation) { m_animations.append(WTFMove(animation)); }
Animation& animation(size_t i) { return m_animations[i].get(); }
const Animation& animation(size_t i) const { return m_animations[i].get(); }
private:
AnimationList& operator=(const AnimationList&);
AnimationList& operator=(AnimationList&&) = default;
Vector<Ref<Animation>, 0, CrashOnOverflow, 0> m_animations;
};
WTF::TextStream& operator<<(WTF::TextStream&, const AnimationList&);
} // namespace WebCore