| // |
| // Copyright 2013 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // angle_loadimage.cpp: Defines image loading functions. |
| |
| #include "image_util/loadimage.h" |
| |
| #include "common/mathutil.h" |
| #include "common/platform.h" |
| #include "image_util/imageformats.h" |
| |
| namespace angle |
| { |
| |
| void LoadA8ToRGBA8(size_t width, |
| size_t height, |
| size_t depth, |
| const uint8_t *input, |
| size_t inputRowPitch, |
| size_t inputDepthPitch, |
| uint8_t *output, |
| size_t outputRowPitch, |
| size_t outputDepthPitch) |
| { |
| #if defined(ANGLE_USE_SSE) |
| if (gl::supportsSSE2()) |
| { |
| __m128i zeroWide = _mm_setzero_si128(); |
| |
| for (size_t z = 0; z < depth; z++) |
| { |
| for (size_t y = 0; y < height; y++) |
| { |
| const uint8_t *source = |
| priv::OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch); |
| uint32_t *dest = priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, |
| outputDepthPitch); |
| |
| size_t x = 0; |
| |
| // Make output writes aligned |
| for (; ((reinterpret_cast<intptr_t>(&dest[x]) & 0xF) != 0 && x < width); x++) |
| { |
| dest[x] = static_cast<uint32_t>(source[x]) << 24; |
| } |
| |
| for (; x + 7 < width; x += 8) |
| { |
| __m128i sourceData = |
| _mm_loadl_epi64(reinterpret_cast<const __m128i *>(&source[x])); |
| // Interleave each byte to 16bit, make the lower byte to zero |
| sourceData = _mm_unpacklo_epi8(zeroWide, sourceData); |
| // Interleave each 16bit to 32bit, make the lower 16bit to zero |
| __m128i lo = _mm_unpacklo_epi16(zeroWide, sourceData); |
| __m128i hi = _mm_unpackhi_epi16(zeroWide, sourceData); |
| |
| _mm_store_si128(reinterpret_cast<__m128i *>(&dest[x]), lo); |
| _mm_store_si128(reinterpret_cast<__m128i *>(&dest[x + 4]), hi); |
| } |
| |
| // Handle the remainder |
| for (; x < width; x++) |
| { |
| dest[x] = static_cast<uint32_t>(source[x]) << 24; |
| } |
| } |
| } |
| |
| return; |
| } |
| #endif |
| |
| for (size_t z = 0; z < depth; z++) |
| { |
| for (size_t y = 0; y < height; y++) |
| { |
| const uint8_t *source = |
| priv::OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch); |
| uint32_t *dest = |
| priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch); |
| for (size_t x = 0; x < width; x++) |
| { |
| dest[x] = static_cast<uint32_t>(source[x]) << 24; |
| } |
| } |
| } |
| } |
| |
| void LoadA8ToBGRA8(size_t width, |
| size_t height, |
| size_t depth, |
| const uint8_t *input, |
| size_t inputRowPitch, |
| size_t inputDepthPitch, |
| uint8_t *output, |
| size_t outputRowPitch, |
| size_t outputDepthPitch) |
| { |
| // Same as loading to RGBA |
| LoadA8ToRGBA8(width, height, depth, input, inputRowPitch, inputDepthPitch, output, |
| outputRowPitch, outputDepthPitch); |
| } |
| |
| void LoadA32FToRGBA32F(size_t width, |
| size_t height, |
| size_t depth, |
| const uint8_t *input, |
| size_t inputRowPitch, |
| size_t inputDepthPitch, |
| uint8_t *output, |
| size_t outputRowPitch, |
| size_t outputDepthPitch) |
| { |
| for (size_t z = 0; z < depth; z++) |
| { |
| for (size_t y = 0; y < height; y++) |
| { |
| const float *source = |
| priv::OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch); |
| float *dest = |
| priv::OffsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch); |
| for (size_t x = 0; x < width; x++) |
| { |
| dest[4 * x + 0] = 0.0f; |
| dest[4 * x + 1] = 0.0f; |
| dest[4 * x + 2] = 0.0f; |
| dest[4 * x + 3] = source[x]; |
| } |
| } |
| } |
| } |
| |
| void LoadA16FToRGBA16F(size_t width, |
| size_t height, |
| size_t depth, |
| const uint8_t *input, |
| size_t inputRowPitch, |
| size_t inputDepthPitch, |
| uint8_t *output, |
| size_t outputRowPitch, |
| size_t outputDepthPitch) |
| { |
| for (size_t z = 0; z < depth; z++) |
| { |
| for (size_t y = 0; y < height; y++) |
| { |
| const uint16_t *source = |
| priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); |
| uint16_t *dest = |
| priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch); |
| for (size_t x = 0; x < width; x++) |
| { |
| dest[4 * x + 0] = 0; |
| dest[4 * x + 1] = 0; |
| dest[4 * x + 2] = 0; |
| dest[4 * x + 3] = source[x]; |
| } |
| } |
| } |
| } |
| |
| void LoadL8ToRGBA8(size_t width, |
| size_t height, |
| size_t depth, |
| const uint8_t *input, |
| size_t inputRowPitch, |
| size_t inputDepthPitch, |
| uint8_t *output, |
| size_t outputRowPitch, |
| size_t outputDepthPitch) |
| { |
| for (size_t z = 0; z < depth; z++) |
| { |
| for (size_t y = 0; y < height; y++) |
| { |
| const uint8_t *source = |
| priv::OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch); |
| uint8_t *dest = |
| priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); |
| for (size_t x = 0; x < width; x++) |
| { |
| uint8_t sourceVal = source[x]; |
| dest[4 * x + 0] = sourceVal; |
| dest[4 * x + 1] = sourceVal; |
| dest[4 * x + 2] = sourceVal; |
| dest[4 * x + 3] = 0xFF; |
| } |
| } |
| } |
| } |
| |
| void LoadL8ToBGRA8(size_t width, |
| size_t height, |
| size_t depth, |
| const uint8_t *input, |
| size_t inputRowPitch, |
| size_t inputDepthPitch, |
| uint8_t *output, |
| size_t outputRowPitch, |
| size_t outputDepthPitch) |
| { |
| // Same as loading to RGBA |
| LoadL8ToRGBA8(width, height, depth, input, inputRowPitch, inputDepthPitch, output, |
| outputRowPitch, outputDepthPitch); |
| } |
| |
| void LoadL32FToRGBA32F(size_t width, |
| size_t height, |
| size_t depth, |
| const uint8_t *input, |
| size_t inputRowPitch, |
| size_t inputDepthPitch, |
| uint8_t *output, |
| size_t outputRowPitch, |
| size_t outputDepthPitch) |
| { |
| for (size_t z = 0; z < depth; z++) |
| { |
| for (size_t y = 0; y < height; y++) |
| { |
| const float *source = |
| priv::OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch); |
| float *dest = |
| priv::OffsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch); |
| for (size_t x = 0; x < width; x++) |
| { |
| dest[4 * x + 0] = source[x]; |
| dest[4 * x + 1] = source[x]; |
| dest[4 * x + 2] = source[x]; |
| dest[4 * x + 3] = 1.0f; |
| } |
| } |
| } |
| } |
| |
| void LoadL16FToRGBA16F(size_t width, |
| size_t height, |
| size_t depth, |
| const uint8_t *input, |
| size_t inputRowPitch, |
| size_t inputDepthPitch, |
| uint8_t *output, |
| size_t outputRowPitch, |
| size_t outputDepthPitch) |
| { |
| for (size_t z = 0; z < depth; z++) |
| { |
| for (size_t y = 0; y < height; y++) |
| { |
| const uint16_t *source = |
| priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); |
| uint16_t *dest = |
| priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch); |
| for (size_t x = 0; x < width; x++) |
| { |
| dest[4 * x + 0] = source[x]; |
| dest[4 * x + 1] = source[x]; |
| dest[4 * x + 2] = source[x]; |
| dest[4 * x + 3] = gl::Float16One; |
| } |
| } |
| } |
| } |
| |
| void LoadLA8ToRGBA8(size_t width, |
| size_t height, |
| size_t depth, |
| const uint8_t *input, |
| size_t inputRowPitch, |
| size_t inputDepthPitch, |
| uint8_t *output, |
| size_t outputRowPitch, |
| size_t outputDepthPitch) |
| { |
| for (size_t z = 0; z < depth; z++) |
| { |
| for (size_t y = 0; y < height; y++) |
| { |
| const uint8_t *source = |
| priv::OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch); |
| uint8_t *dest = |
| priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); |
| for (size_t x = 0; x < width; x++) |
| { |
| dest[4 * x + 0] = source[2 * x + 0]; |
| dest[4 * x + 1] = source[2 * x + 0]; |
| dest[4 * x + 2] = source[2 * x + 0]; |
| dest[4 * x + 3] = source[2 * x + 1]; |
| } |
| } |
| } |
| } |
| |
| void LoadLA8ToBGRA8(size_t width, |
| size_t height, |
| size_t depth, |
| const uint8_t *input, |
| size_t inputRowPitch, |
| size_t inputDepthPitch, |
| uint8_t *output, |
| size_t outputRowPitch, |
| size_t outputDepthPitch) |
| { |
| // Same as loading to RGBA |
| LoadLA8ToRGBA8(width, height, depth, input, inputRowPitch, inputDepthPitch, output, |
| outputRowPitch, outputDepthPitch); |
| } |
| |
| void LoadLA32FToRGBA32F(size_t width, |
| size_t height, |
| size_t depth, |
| const uint8_t *input, |
| size_t inputRowPitch, |
| size_t inputDepthPitch, |
| uint8_t *output, |
| size_t outputRowPitch, |
| size_t outputDepthPitch) |
| { |
| for (size_t z = 0; z < depth; z++) |
| { |
| for (size_t y = 0; y < height; y++) |
| { |
| const float *source = |
| priv::OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch); |
| float *dest = |
| priv::OffsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch); |
| for (size_t x = 0; x < width; x++) |
| { |
| dest[4 * x + 0] = source[2 * x + 0]; |
| dest[4 * x + 1] = source[2 * x + 0]; |
| dest[4 * x + 2] = source[2 * x + 0]; |
| dest[4 * x + 3] = source[2 * x + 1]; |
| } |
| } |
| } |
| } |
| |
| void LoadLA16FToRGBA16F(size_t width, |
| size_t height, |
| size_t depth, |
| const uint8_t *input, |
| size_t inputRowPitch, |
| size_t inputDepthPitch, |
| uint8_t *output, |
| size_t outputRowPitch, |
| size_t outputDepthPitch) |
| { |
| for (size_t z = 0; z < depth; z++) |
| { |
| for (size_t y = 0; y < height; y++) |
| { |
| const uint16_t *source = |
| priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); |
| uint16_t *dest = |
| priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch); |
| for (size_t x = 0; x < width; x++) |
| { |
| dest[4 * x + 0] = source[2 * x + 0]; |
| dest[4 * x + 1] = source[2 * x + 0]; |
| dest[4 * x + 2] = source[2 * x + 0]; |
| dest[4 * x + 3] = source[2 * x + 1]; |
| } |
| } |
| } |
| } |
| |
| void LoadRGB8ToBGR565(size_t width, |
| size_t height, |
| size_t depth, |
| const uint8_t *input, |
| size_t inputRowPitch, |
| size_t inputDepthPitch, |
| uint8_t *output, |
| size_t outputRowPitch, |
| size_t outputDepthPitch) |
| { |
| for (size_t z = 0; z < depth; z++) |
| { |
| for (size_t y = 0; y < height; y++) |
| { |
| const uint8_t *source = |
| priv::OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch); |
| uint16_t *dest = |
| priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch); |
| for (size_t x = 0; x < width; x++) |
| { |
| uint8_t r8 = source[x * 3 + 0]; |
| uint8_t g8 = source[x * 3 + 1]; |
| uint8_t b8 = source[x * 3 + 2]; |
| auto r5 = static_cast<uint16_t>(r8 >> 3); |
| auto g6 = static_cast<uint16_t>(g8 >> 2); |
| auto b5 = static_cast<uint16_t>(b8 >> 3); |
| dest[x] = (r5 << 11) | (g6 << 5) | b5; |
| } |
| } |
| } |
| } |
| |
| void LoadRGB565ToBGR565(size_t width, |
| size_t height, |
| size_t depth, |
| const uint8_t *input, |
| size_t inputRowPitch, |
| size_t inputDepthPitch, |
| uint8_t *output, |
| size_t outputRowPitch, |
| size_t outputDepthPitch) |
| { |
| for (size_t z = 0; z < depth; z++) |
| { |
| for (size_t y = 0; y < height; y++) |
| { |
| const uint16_t *source = |
| priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); |
| uint16_t *dest = |
| priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch); |
| for (size_t x = 0; x < width; x++) |
| { |
| // The GL type RGB is packed with with red in the MSB, while the D3D11 type BGR |
| // is packed with red in the LSB |
| auto rgb = source[x]; |
| uint16_t r5 = gl::getShiftedData<5, 11>(rgb); |
| uint16_t g6 = gl::getShiftedData<6, 5>(rgb); |
| uint16_t b5 = gl::getShiftedData<5, 0>(rgb); |
| dest[x] = (r5 << 11) | (g6 << 5) | b5; |
| } |
| } |
| } |
| } |
| |
| void LoadRGB8ToBGRX8(size_t width, |
| size_t height, |
| size_t depth, |
| const uint8_t *input, |
| size_t inputRowPitch, |
| size_t inputDepthPitch, |
| uint8_t *output, |
| size_t outputRowPitch, |
| size_t outputDepthPitch) |
| { |
| for (size_t z = 0; z < depth; z++) |
| { |
| for (size_t y = 0; y < height; y++) |
| { |
| const uint8_t *source = |
| priv::OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch); |
| uint8_t *dest = |
| priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); |
| for (size_t x = 0; x < width; x++) |
| { |
| dest[4 * x + 0] = source[x * 3 + 2]; |
| dest[4 * x + 1] = source[x * 3 + 1]; |
| dest[4 * x + 2] = source[x * 3 + 0]; |
| dest[4 * x + 3] = 0xFF; |
| } |
| } |
| } |
| } |
| |
| void LoadRG8ToBGRX8(size_t width, |
| size_t height, |
| size_t depth, |
| const uint8_t *input, |
| size_t inputRowPitch, |
| size_t inputDepthPitch, |
| uint8_t *output, |
| size_t outputRowPitch, |
| size_t outputDepthPitch) |
| { |
| for (size_t z = 0; z < depth; z++) |
| { |
| for (size_t y = 0; y < height; y++) |
| { |
| const uint8_t *source = |
| priv::OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch); |
| uint8_t *dest = |
| priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); |
| for (size_t x = 0; x < width; x++) |
| { |
| dest[4 * x + 0] = 0x00; |
| dest[4 * x + 1] = source[x * 2 + 1]; |
| dest[4 * x + 2] = source[x * 2 + 0]; |
| dest[4 * x + 3] = 0xFF; |
| } |
| } |
| } |
| } |
| |
| void LoadR8ToBGRX8(size_t width, |
| size_t height, |
| size_t depth, |
| const uint8_t *input, |
| size_t inputRowPitch, |
| size_t inputDepthPitch, |
| uint8_t *output, |
| size_t outputRowPitch, |
| size_t outputDepthPitch) |
| { |
| for (size_t z = 0; z < depth; z++) |
| { |
| for (size_t y = 0; y < height; y++) |
| { |
| const uint8_t *source = |
| priv::OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch); |
| uint8_t *dest = |
| priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); |
| for (size_t x = 0; x < width; x++) |
| { |
| dest[4 * x + 0] = 0x00; |
| dest[4 * x + 1] = 0x00; |
| dest[4 * x + 2] = source[x]; |
| dest[4 * x + 3] = 0xFF; |
| } |
| } |
| } |
| } |
| |
| void LoadR5G6B5ToBGRA8(size_t width, |
| size_t height, |
| size_t depth, |
| const uint8_t *input, |
| size_t inputRowPitch, |
| size_t inputDepthPitch, |
| uint8_t *output, |
| size_t outputRowPitch, |
| size_t outputDepthPitch) |
| { |
| for (size_t z = 0; z < depth; z++) |
| { |
| for (size_t y = 0; y < height; y++) |
| { |
| const uint16_t *source = |
| priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); |
| uint8_t *dest = |
| priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); |
| for (size_t x = 0; x < width; x++) |
| { |
| uint16_t rgb = source[x]; |
| dest[4 * x + 0] = |
| static_cast<uint8_t>(((rgb & 0x001F) << 3) | ((rgb & 0x001F) >> 2)); |
| dest[4 * x + 1] = |
| static_cast<uint8_t>(((rgb & 0x07E0) >> 3) | ((rgb & 0x07E0) >> 9)); |
| dest[4 * x + 2] = |
| static_cast<uint8_t>(((rgb & 0xF800) >> 8) | ((rgb & 0xF800) >> 13)); |
| dest[4 * x + 3] = 0xFF; |
| } |
| } |
| } |
| } |
| |
| void LoadR5G6B5ToRGBA8(size_t width, |
| size_t height, |
| size_t depth, |
| const uint8_t *input, |
| size_t inputRowPitch, |
| size_t inputDepthPitch, |
| uint8_t *output, |
| size_t outputRowPitch, |
| size_t outputDepthPitch) |
| { |
| for (size_t z = 0; z < depth; z++) |
| { |
| for (size_t y = 0; y < height; y++) |
| { |
| const uint16_t *source = |
| priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); |
| uint8_t *dest = |
| priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); |
| for (size_t x = 0; x < width; x++) |
| { |
| uint16_t rgb = source[x]; |
| dest[4 * x + 0] = |
| static_cast<uint8_t>(((rgb & 0xF800) >> 8) | ((rgb & 0xF800) >> 13)); |
| dest[4 * x + 1] = |
| static_cast<uint8_t>(((rgb & 0x07E0) >> 3) | ((rgb & 0x07E0) >> 9)); |
| dest[4 * x + 2] = |
| static_cast<uint8_t>(((rgb & 0x001F) << 3) | ((rgb & 0x001F) >> 2)); |
| dest[4 * x + 3] = 0xFF; |
| } |
| } |
| } |
| } |
| |
| void LoadRGBA8ToBGRA8(size_t width, |
| size_t height, |
| size_t depth, |
| const uint8_t *input, |
| size_t inputRowPitch, |
| size_t inputDepthPitch, |
| uint8_t *output, |
| size_t outputRowPitch, |
| size_t outputDepthPitch) |
| { |
| #if defined(ANGLE_USE_SSE) |
| if (gl::supportsSSE2()) |
| { |
| __m128i brMask = _mm_set1_epi32(0x00ff00ff); |
| |
| for (size_t z = 0; z < depth; z++) |
| { |
| for (size_t y = 0; y < height; y++) |
| { |
| const uint32_t *source = |
| priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch); |
| uint32_t *dest = priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, |
| outputDepthPitch); |
| |
| size_t x = 0; |
| |
| // Make output writes aligned |
| for (; ((reinterpret_cast<intptr_t>(&dest[x]) & 15) != 0) && x < width; x++) |
| { |
| uint32_t rgba = source[x]; |
| dest[x] = (ANGLE_ROTL(rgba, 16) & 0x00ff00ff) | (rgba & 0xff00ff00); |
| } |
| |
| for (; x + 3 < width; x += 4) |
| { |
| __m128i sourceData = |
| _mm_loadu_si128(reinterpret_cast<const __m128i *>(&source[x])); |
| // Mask out g and a, which don't change |
| __m128i gaComponents = _mm_andnot_si128(brMask, sourceData); |
| // Mask out b and r |
| __m128i brComponents = _mm_and_si128(sourceData, brMask); |
| // Swap b and r |
| __m128i brSwapped = _mm_shufflehi_epi16( |
| _mm_shufflelo_epi16(brComponents, _MM_SHUFFLE(2, 3, 0, 1)), |
| _MM_SHUFFLE(2, 3, 0, 1)); |
| __m128i result = _mm_or_si128(gaComponents, brSwapped); |
| _mm_store_si128(reinterpret_cast<__m128i *>(&dest[x]), result); |
| } |
| |
| // Perform leftover writes |
| for (; x < width; x++) |
| { |
| uint32_t rgba = source[x]; |
| dest[x] = (ANGLE_ROTL(rgba, 16) & 0x00ff00ff) | (rgba & 0xff00ff00); |
| } |
| } |
| } |
| |
| return; |
| } |
| #endif |
| |
| for (size_t z = 0; z < depth; z++) |
| { |
| for (size_t y = 0; y < height; y++) |
| { |
| const uint32_t *source = |
| priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch); |
| uint32_t *dest = |
| priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch); |
| for (size_t x = 0; x < width; x++) |
| { |
| uint32_t rgba = source[x]; |
| dest[x] = (ANGLE_ROTL(rgba, 16) & 0x00ff00ff) | (rgba & 0xff00ff00); |
| } |
| } |
| } |
| } |
| |
| void LoadRGBA8ToBGRA4(size_t width, |
| size_t height, |
| size_t depth, |
| const uint8_t *input, |
| size_t inputRowPitch, |
| size_t inputDepthPitch, |
| uint8_t *output, |
| size_t outputRowPitch, |
| size_t outputDepthPitch) |
| { |
| for (size_t z = 0; z < depth; z++) |
| { |
| for (size_t y = 0; y < height; y++) |
| { |
| const uint32_t *source = |
| priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch); |
| uint16_t *dest = |
| priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch); |
| for (size_t x = 0; x < width; x++) |
| { |
| uint32_t rgba8 = source[x]; |
| auto r4 = static_cast<uint16_t>((rgba8 & 0x000000FF) >> 4); |
| auto g4 = static_cast<uint16_t>((rgba8 & 0x0000FF00) >> 12); |
| auto b4 = static_cast<uint16_t>((rgba8 & 0x00FF0000) >> 20); |
| auto a4 = static_cast<uint16_t>((rgba8 & 0xFF000000) >> 28); |
| dest[x] = (a4 << 12) | (r4 << 8) | (g4 << 4) | b4; |
| } |
| } |
| } |
| } |
| |
| void LoadRGBA4ToARGB4(size_t width, |
| size_t height, |
| size_t depth, |
| const uint8_t *input, |
| size_t inputRowPitch, |
| size_t inputDepthPitch, |
| uint8_t *output, |
| size_t outputRowPitch, |
| size_t outputDepthPitch) |
| { |
| for (size_t z = 0; z < depth; z++) |
| { |
| for (size_t y = 0; y < height; y++) |
| { |
| const uint16_t *source = |
| priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); |
| uint16_t *dest = |
| priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch); |
| for (size_t x = 0; x < width; x++) |
| { |
| dest[x] = ANGLE_ROTR16(source[x], 4); |
| } |
| } |
| } |
| } |
| |
| void LoadRGBA4ToBGRA8(size_t width, |
| size_t height, |
| size_t depth, |
| const uint8_t *input, |
| size_t inputRowPitch, |
| size_t inputDepthPitch, |
| uint8_t *output, |
| size_t outputRowPitch, |
| size_t outputDepthPitch) |
| { |
| for (size_t z = 0; z < depth; z++) |
| { |
| for (size_t y = 0; y < height; y++) |
| { |
| const uint16_t *source = |
| priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); |
| uint8_t *dest = |
| priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); |
| for (size_t x = 0; x < width; x++) |
| { |
| uint16_t rgba = source[x]; |
| dest[4 * x + 0] = |
| static_cast<uint8_t>(((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4)); |
| dest[4 * x + 1] = |
| static_cast<uint8_t>(((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8)); |
| dest[4 * x + 2] = |
| static_cast<uint8_t>(((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12)); |
| dest[4 * x + 3] = |
| static_cast<uint8_t>(((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0)); |
| } |
| } |
| } |
| } |
| |
| void LoadRGBA4ToRGBA8(size_t width, |
| size_t height, |
| size_t depth, |
| const uint8_t *input, |
| size_t inputRowPitch, |
| size_t inputDepthPitch, |
| uint8_t *output, |
| size_t outputRowPitch, |
| size_t outputDepthPitch) |
| { |
| for (size_t z = 0; z < depth; z++) |
| { |
| for (size_t y = 0; y < height; y++) |
| { |
| const uint16_t *source = |
| priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); |
| uint8_t *dest = |
| priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); |
| for (size_t x = 0; x < width; x++) |
| { |
| uint16_t rgba = source[x]; |
| dest[4 * x + 0] = |
| static_cast<uint8_t>(((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12)); |
| dest[4 * x + 1] = |
| static_cast<uint8_t>(((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8)); |
| dest[4 * x + 2] = |
| static_cast<uint8_t>(((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4)); |
| dest[4 * x + 3] = |
| static_cast<uint8_t>(((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0)); |
| } |
| } |
| } |
| } |
| |
| void LoadBGRA4ToBGRA8(size_t width, |
| size_t height, |
| size_t depth, |
| const uint8_t *input, |
| size_t inputRowPitch, |
| size_t inputDepthPitch, |
| uint8_t *output, |
| size_t outputRowPitch, |
| size_t outputDepthPitch) |
| { |
| for (size_t z = 0; z < depth; z++) |
| { |
| for (size_t y = 0; y < height; y++) |
| { |
| const uint16_t *source = |
| priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); |
| uint8_t *dest = |
| priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); |
| for (size_t x = 0; x < width; x++) |
| { |
| uint16_t bgra = source[x]; |
| dest[4 * x + 0] = |
| static_cast<uint8_t>(((bgra & 0xF000) >> 8) | ((bgra & 0xF000) >> 12)); |
| dest[4 * x + 1] = |
| static_cast<uint8_t>(((bgra & 0x0F00) >> 4) | ((bgra & 0x0F00) >> 8)); |
| dest[4 * x + 2] = |
| static_cast<uint8_t>(((bgra & 0x00F0) << 0) | ((bgra & 0x00F0) >> 4)); |
| dest[4 * x + 3] = |
| static_cast<uint8_t>(((bgra & 0x000F) << 4) | ((bgra & 0x000F) >> 0)); |
| } |
| } |
| } |
| } |
| |
| void LoadRGBA8ToBGR5A1(size_t width, |
| size_t height, |
| size_t depth, |
| const uint8_t *input, |
| size_t inputRowPitch, |
| size_t inputDepthPitch, |
| uint8_t *output, |
| size_t outputRowPitch, |
| size_t outputDepthPitch) |
| { |
| for (size_t z = 0; z < depth; z++) |
| { |
| for (size_t y = 0; y < height; y++) |
| { |
| const uint32_t *source = |
| priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch); |
| uint16_t *dest = |
| priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch); |
| for (size_t x = 0; x < width; x++) |
| { |
| uint32_t rgba8 = source[x]; |
| auto r5 = static_cast<uint16_t>((rgba8 & 0x000000FF) >> 3); |
| auto g5 = static_cast<uint16_t>((rgba8 & 0x0000FF00) >> 11); |
| auto b5 = static_cast<uint16_t>((rgba8 & 0x00FF0000) >> 19); |
| auto a1 = static_cast<uint16_t>((rgba8 & 0xFF000000) >> 31); |
| dest[x] = (a1 << 15) | (r5 << 10) | (g5 << 5) | b5; |
| } |
| } |
| } |
| } |
| |
| void LoadRGB10A2ToBGR5A1(size_t width, |
| size_t height, |
| size_t depth, |
| const uint8_t *input, |
| size_t inputRowPitch, |
| size_t inputDepthPitch, |
| uint8_t *output, |
| size_t outputRowPitch, |
| size_t outputDepthPitch) |
| { |
| for (size_t z = 0; z < depth; z++) |
| { |
| for (size_t y = 0; y < height; y++) |
| { |
| const R10G10B10A2 *source = |
| priv::OffsetDataPointer<R10G10B10A2>(input, y, z, inputRowPitch, inputDepthPitch); |
| uint16_t *dest = |
| priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch); |
| for (size_t x = 0; x < width; x++) |
| { |
| R10G10B10A2 rgb10a2 = source[x]; |
| |
| uint16_t r5 = static_cast<uint16_t>(rgb10a2.R >> 5u); |
| uint16_t g5 = static_cast<uint16_t>(rgb10a2.G >> 5u); |
| uint16_t b5 = static_cast<uint16_t>(rgb10a2.B >> 5u); |
| uint16_t a1 = static_cast<uint16_t>(rgb10a2.A >> 1u); |
| |
| dest[x] = (a1 << 15) | (r5 << 10) | (g5 << 5) | b5; |
| } |
| } |
| } |
| } |
| |
| void LoadRGB5A1ToA1RGB5(size_t width, |
| size_t height, |
| size_t depth, |
| const uint8_t *input, |
| size_t inputRowPitch, |
| size_t inputDepthPitch, |
| uint8_t *output, |
| size_t outputRowPitch, |
| size_t outputDepthPitch) |
| { |
| for (size_t z = 0; z < depth; z++) |
| { |
| for (size_t y = 0; y < height; y++) |
| { |
| const uint16_t *source = |
| priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); |
| uint16_t *dest = |
| priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch); |
| for (size_t x = 0; x < width; x++) |
| { |
| dest[x] = ANGLE_ROTR16(source[x], 1); |
| } |
| } |
| } |
| } |
| |
| void LoadRGB5A1ToBGRA8(size_t width, |
| size_t height, |
| size_t depth, |
| const uint8_t *input, |
| size_t inputRowPitch, |
| size_t inputDepthPitch, |
| uint8_t *output, |
| size_t outputRowPitch, |
| size_t outputDepthPitch) |
| { |
| for (size_t z = 0; z < depth; z++) |
| { |
| for (size_t y = 0; y < height; y++) |
| { |
| const uint16_t *source = |
| priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); |
| uint8_t *dest = |
| priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); |
| for (size_t x = 0; x < width; x++) |
| { |
| uint16_t rgba = source[x]; |
| dest[4 * x + 0] = |
| static_cast<uint8_t>(((rgba & 0x003E) << 2) | ((rgba & 0x003E) >> 3)); |
| dest[4 * x + 1] = |
| static_cast<uint8_t>(((rgba & 0x07C0) >> 3) | ((rgba & 0x07C0) >> 8)); |
| dest[4 * x + 2] = |
| static_cast<uint8_t>(((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13)); |
| dest[4 * x + 3] = static_cast<uint8_t>((rgba & 0x0001) ? 0xFF : 0); |
| } |
| } |
| } |
| } |
| |
| void LoadRGB5A1ToRGBA8(size_t width, |
| size_t height, |
| size_t depth, |
| const uint8_t *input, |
| size_t inputRowPitch, |
| size_t inputDepthPitch, |
| uint8_t *output, |
| size_t outputRowPitch, |
| size_t outputDepthPitch) |
| { |
| for (size_t z = 0; z < depth; z++) |
| { |
| for (size_t y = 0; y < height; y++) |
| { |
| const uint16_t *source = |
| priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); |
| uint8_t *dest = |
| priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); |
| for (size_t x = 0; x < width; x++) |
| { |
| uint16_t rgba = source[x]; |
| dest[4 * x + 0] = |
| static_cast<uint8_t>(((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13)); |
| dest[4 * x + 1] = |
| static_cast<uint8_t>(((rgba & 0x07C0) >> 3) | ((rgba & 0x07C0) >> 8)); |
| dest[4 * x + 2] = |
| static_cast<uint8_t>(((rgba & 0x003E) << 2) | ((rgba & 0x003E) >> 3)); |
| dest[4 * x + 3] = static_cast<uint8_t>((rgba & 0x0001) ? 0xFF : 0); |
| } |
| } |
| } |
| } |
| |
| void LoadBGR5A1ToBGRA8(size_t width, |
| size_t height, |
| size_t depth, |
| const uint8_t *input, |
| size_t inputRowPitch, |
| size_t inputDepthPitch, |
| uint8_t *output, |
| size_t outputRowPitch, |
| size_t outputDepthPitch) |
| { |
| for (size_t z = 0; z < depth; z++) |
| { |
| for (size_t y = 0; y < height; y++) |
| { |
| const uint16_t *source = |
| priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); |
| uint8_t *dest = |
| priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); |
| for (size_t x = 0; x < width; x++) |
| { |
| uint16_t bgra = source[x]; |
| dest[4 * x + 0] = |
| static_cast<uint8_t>(((bgra & 0xF800) >> 8) | ((bgra & 0xF800) >> 13)); |
| dest[4 * x + 1] = |
| static_cast<uint8_t>(((bgra & 0x07C0) >> 3) | ((bgra & 0x07C0) >> 8)); |
| dest[4 * x + 2] = |
| static_cast<uint8_t>(((bgra & 0x003E) << 2) | ((bgra & 0x003E) >> 3)); |
| dest[4 * x + 3] = static_cast<uint8_t>((bgra & 0x0001) ? 0xFF : 0); |
| } |
| } |
| } |
| } |
| |
| void LoadRGB10A2ToRGBA8(size_t width, |
| size_t height, |
| size_t depth, |
| const uint8_t *input, |
| size_t inputRowPitch, |
| size_t inputDepthPitch, |
| uint8_t *output, |
| size_t outputRowPitch, |
| size_t outputDepthPitch) |
| { |
| for (size_t z = 0; z < depth; z++) |
| { |
| for (size_t y = 0; y < height; y++) |
| { |
| const uint32_t *source = |
| priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch); |
| uint8_t *dest = |
| priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); |
| for (size_t x = 0; x < width; x++) |
| { |
| uint32_t rgba = source[x]; |
| dest[4 * x + 0] = static_cast<uint8_t>((rgba & 0x000003FF) >> 2); |
| dest[4 * x + 1] = static_cast<uint8_t>((rgba & 0x000FFC00) >> 12); |
| dest[4 * x + 2] = static_cast<uint8_t>((rgba & 0x3FF00000) >> 22); |
| dest[4 * x + 3] = static_cast<uint8_t>(((rgba & 0xC0000000) >> 30) * 0x55); |
| } |
| } |
| } |
| } |
| |
| void LoadRGB10A2ToRGB10X2(size_t width, |
| size_t height, |
| size_t depth, |
| const uint8_t *input, |
| size_t inputRowPitch, |
| size_t inputDepthPitch, |
| uint8_t *output, |
| size_t outputRowPitch, |
| size_t outputDepthPitch) |
| { |
| for (size_t z = 0; z < depth; z++) |
| { |
| for (size_t y = 0; y < height; y++) |
| { |
| const uint32_t *source = |
| priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch); |
| uint32_t *dest = |
| priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch); |
| for (size_t x = 0; x < width; x++) |
| { |
| dest[x] = source[x] | 0xC0000000; |
| } |
| } |
| } |
| } |
| |
| void LoadRGB16FToRGB9E5(size_t width, |
| size_t height, |
| size_t depth, |
| const uint8_t *input, |
| size_t inputRowPitch, |
| size_t inputDepthPitch, |
| uint8_t *output, |
| size_t outputRowPitch, |
| size_t outputDepthPitch) |
| { |
| for (size_t z = 0; z < depth; z++) |
| { |
| for (size_t y = 0; y < height; y++) |
| { |
| const uint16_t *source = |
| priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); |
| uint32_t *dest = |
| priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch); |
| for (size_t x = 0; x < width; x++) |
| { |
| dest[x] = gl::convertRGBFloatsTo999E5(gl::float16ToFloat32(source[x * 3 + 0]), |
| gl::float16ToFloat32(source[x * 3 + 1]), |
| gl::float16ToFloat32(source[x * 3 + 2])); |
| } |
| } |
| } |
| } |
| |
| void LoadRGB32FToRGB9E5(size_t width, |
| size_t height, |
| size_t depth, |
| const uint8_t *input, |
| size_t inputRowPitch, |
| size_t inputDepthPitch, |
| uint8_t *output, |
| size_t outputRowPitch, |
| size_t outputDepthPitch) |
| { |
| for (size_t z = 0; z < depth; z++) |
| { |
| for (size_t y = 0; y < height; y++) |
| { |
| const float *source = |
| priv::OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch); |
| uint32_t *dest = |
| priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch); |
| for (size_t x = 0; x < width; x++) |
| { |
| dest[x] = gl::convertRGBFloatsTo999E5(source[x * 3 + 0], source[x * 3 + 1], |
| source[x * 3 + 2]); |
| } |
| } |
| } |
| } |
| |
| void LoadRGB16FToRG11B10F(size_t width, |
| size_t height, |
| size_t depth, |
| const uint8_t *input, |
| size_t inputRowPitch, |
| size_t inputDepthPitch, |
| uint8_t *output, |
| size_t outputRowPitch, |
| size_t outputDepthPitch) |
| { |
| for (size_t z = 0; z < depth; z++) |
| { |
| for (size_t y = 0; y < height; y++) |
| { |
| const uint16_t *source = |
| priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); |
| uint32_t *dest = |
| priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch); |
| for (size_t x = 0; x < width; x++) |
| { |
| dest[x] = (gl::float32ToFloat11(gl::float16ToFloat32(source[x * 3 + 0])) << 0) | |
| (gl::float32ToFloat11(gl::float16ToFloat32(source[x * 3 + 1])) << 11) | |
| (gl::float32ToFloat10(gl::float16ToFloat32(source[x * 3 + 2])) << 22); |
| } |
| } |
| } |
| } |
| |
| void LoadRGB32FToRG11B10F(size_t width, |
| size_t height, |
| size_t depth, |
| const uint8_t *input, |
| size_t inputRowPitch, |
| size_t inputDepthPitch, |
| uint8_t *output, |
| size_t outputRowPitch, |
| size_t outputDepthPitch) |
| { |
| for (size_t z = 0; z < depth; z++) |
| { |
| for (size_t y = 0; y < height; y++) |
| { |
| const float *source = |
| priv::OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch); |
| uint32_t *dest = |
| priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch); |
| for (size_t x = 0; x < width; x++) |
| { |
| dest[x] = (gl::float32ToFloat11(source[x * 3 + 0]) << 0) | |
| (gl::float32ToFloat11(source[x * 3 + 1]) << 11) | |
| (gl::float32ToFloat10(source[x * 3 + 2]) << 22); |
| } |
| } |
| } |
| } |
| |
| void LoadG8R24ToR24G8(size_t width, |
| size_t height, |
| size_t depth, |
| const uint8_t *input, |
| size_t inputRowPitch, |
| size_t inputDepthPitch, |
| uint8_t *output, |
| size_t outputRowPitch, |
| size_t outputDepthPitch) |
| { |
| for (size_t z = 0; z < depth; z++) |
| { |
| for (size_t y = 0; y < height; y++) |
| { |
| const uint32_t *source = |
| priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch); |
| uint32_t *dest = |
| priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch); |
| for (size_t x = 0; x < width; x++) |
| { |
| uint32_t d = source[x] >> 8; |
| uint8_t s = source[x] & 0xFF; |
| dest[x] = d | (s << 24); |
| } |
| } |
| } |
| } |
| |
| void LoadD24S8ToD32FS8X24(size_t width, |
| size_t height, |
| size_t depth, |
| const uint8_t *input, |
| size_t inputRowPitch, |
| size_t inputDepthPitch, |
| uint8_t *output, |
| size_t outputRowPitch, |
| size_t outputDepthPitch) |
| { |
| for (size_t z = 0; z < depth; z++) |
| { |
| for (size_t y = 0; y < height; y++) |
| { |
| const uint32_t *source = |
| priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch); |
| float *destDepth = |
| priv::OffsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch); |
| uint32_t *destStencil = |
| priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch) + |
| 1; |
| for (size_t x = 0; x < width; x++) |
| { |
| destDepth[x * 2] = (source[x] & 0xFFFFFF) / static_cast<float>(0xFFFFFF); |
| destStencil[x * 2] = source[x] & 0xFF000000; |
| } |
| } |
| } |
| } |
| |
| void LoadD32FToD32F(size_t width, |
| size_t height, |
| size_t depth, |
| const uint8_t *input, |
| size_t inputRowPitch, |
| size_t inputDepthPitch, |
| uint8_t *output, |
| size_t outputRowPitch, |
| size_t outputDepthPitch) |
| { |
| for (size_t z = 0; z < depth; z++) |
| { |
| for (size_t y = 0; y < height; y++) |
| { |
| const float *source = |
| priv::OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch); |
| float *dest = |
| priv::OffsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch); |
| for (size_t x = 0; x < width; x++) |
| { |
| dest[x] = gl::clamp01(source[x]); |
| } |
| } |
| } |
| } |
| |
| void LoadD32FS8X24ToD24S8(size_t width, |
| size_t height, |
| size_t depth, |
| const uint8_t *input, |
| size_t inputRowPitch, |
| size_t inputDepthPitch, |
| uint8_t *output, |
| size_t outputRowPitch, |
| size_t outputDepthPitch) |
| { |
| for (size_t z = 0; z < depth; z++) |
| { |
| for (size_t y = 0; y < height; y++) |
| { |
| const float *sourceDepth = |
| priv::OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch); |
| const uint32_t *sourceStencil = |
| priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch) + 1; |
| uint32_t *dest = |
| priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch); |
| for (size_t x = 0; x < width; x++) |
| { |
| uint32_t d = static_cast<uint32_t>(gl::clamp01(sourceDepth[x * 2]) * 0xFFFFFF); |
| uint32_t s = sourceStencil[x * 2] & 0xFF000000; |
| dest[x] = d | s; |
| } |
| } |
| } |
| } |
| |
| void LoadX24S8ToS8(size_t width, |
| size_t height, |
| size_t depth, |
| const uint8_t *input, |
| size_t inputRowPitch, |
| size_t inputDepthPitch, |
| uint8_t *output, |
| size_t outputRowPitch, |
| size_t outputDepthPitch) |
| { |
| for (size_t z = 0; z < depth; z++) |
| { |
| for (size_t y = 0; y < height; y++) |
| { |
| const uint32_t *source = reinterpret_cast<const uint32_t *>( |
| input + (y * inputRowPitch) + (z * inputDepthPitch)); |
| uint8_t *destStencil = |
| reinterpret_cast<uint8_t *>(output + (y * outputRowPitch) + (z * outputDepthPitch)); |
| for (size_t x = 0; x < width; x++) |
| { |
| destStencil[x] = (source[x] & 0xFF); |
| } |
| } |
| } |
| } |
| |
| void LoadX32S8ToS8(size_t width, |
| size_t height, |
| size_t depth, |
| const uint8_t *input, |
| size_t inputRowPitch, |
| size_t inputDepthPitch, |
| uint8_t *output, |
| size_t outputRowPitch, |
| size_t outputDepthPitch) |
| { |
| for (size_t z = 0; z < depth; z++) |
| { |
| for (size_t y = 0; y < height; y++) |
| { |
| const uint32_t *source = reinterpret_cast<const uint32_t *>( |
| input + (y * inputRowPitch) + (z * inputDepthPitch)); |
| uint8_t *destStencil = |
| reinterpret_cast<uint8_t *>(output + (y * outputRowPitch) + (z * outputDepthPitch)); |
| for (size_t x = 0; x < width; x++) |
| { |
| destStencil[x] = (source[(x * 2) + 1] & 0xFF); |
| } |
| } |
| } |
| } |
| |
| void LoadD32FS8X24ToD32F(size_t width, |
| size_t height, |
| size_t depth, |
| const uint8_t *input, |
| size_t inputRowPitch, |
| size_t inputDepthPitch, |
| uint8_t *output, |
| size_t outputRowPitch, |
| size_t outputDepthPitch) |
| { |
| for (size_t z = 0; z < depth; z++) |
| { |
| for (size_t y = 0; y < height; y++) |
| { |
| const float *sourceDepth = |
| priv::OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch); |
| float *destDepth = |
| priv::OffsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch); |
| for (size_t x = 0; x < width; x++) |
| { |
| destDepth[x] = gl::clamp01(sourceDepth[x * 2]); |
| } |
| } |
| } |
| } |
| |
| void LoadD32FS8X24ToD32FS8X24(size_t width, |
| size_t height, |
| size_t depth, |
| const uint8_t *input, |
| size_t inputRowPitch, |
| size_t inputDepthPitch, |
| uint8_t *output, |
| size_t outputRowPitch, |
| size_t outputDepthPitch) |
| { |
| for (size_t z = 0; z < depth; z++) |
| { |
| for (size_t y = 0; y < height; y++) |
| { |
| const float *sourceDepth = |
| priv::OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch); |
| const uint32_t *sourceStencil = |
| priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch) + 1; |
| float *destDepth = |
| priv::OffsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch); |
| uint32_t *destStencil = |
| priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch) + |
| 1; |
| for (size_t x = 0; x < width; x++) |
| { |
| destDepth[x * 2] = gl::clamp01(sourceDepth[x * 2]); |
| destStencil[x * 2] = sourceStencil[x * 2] & 0xFF000000; |
| } |
| } |
| } |
| } |
| |
| void LoadRGB32FToRGBA16F(size_t width, |
| size_t height, |
| size_t depth, |
| const uint8_t *input, |
| size_t inputRowPitch, |
| size_t inputDepthPitch, |
| uint8_t *output, |
| size_t outputRowPitch, |
| size_t outputDepthPitch) |
| { |
| for (size_t z = 0; z < depth; z++) |
| { |
| for (size_t y = 0; y < height; y++) |
| { |
| const float *source = |
| priv::OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch); |
| uint16_t *dest = |
| priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch); |
| for (size_t x = 0; x < width; x++) |
| { |
| dest[x * 4 + 0] = gl::float32ToFloat16(source[x * 3 + 0]); |
| dest[x * 4 + 1] = gl::float32ToFloat16(source[x * 3 + 1]); |
| dest[x * 4 + 2] = gl::float32ToFloat16(source[x * 3 + 2]); |
| dest[x * 4 + 3] = gl::Float16One; |
| } |
| } |
| } |
| } |
| |
| void LoadRGB32FToRGB16F(size_t width, |
| size_t height, |
| size_t depth, |
| const uint8_t *input, |
| size_t inputRowPitch, |
| size_t inputDepthPitch, |
| uint8_t *output, |
| size_t outputRowPitch, |
| size_t outputDepthPitch) |
| { |
| for (size_t z = 0; z < depth; z++) |
| { |
| for (size_t y = 0; y < height; y++) |
| { |
| const float *source = |
| priv::OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch); |
| uint16_t *dest = |
| priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch); |
| for (size_t x = 0; x < width; x++) |
| { |
| dest[x * 3 + 0] = gl::float32ToFloat16(source[x * 3 + 0]); |
| dest[x * 3 + 1] = gl::float32ToFloat16(source[x * 3 + 1]); |
| dest[x * 3 + 2] = gl::float32ToFloat16(source[x * 3 + 2]); |
| } |
| } |
| } |
| } |
| |
| void LoadR32ToR16(size_t width, |
| size_t height, |
| size_t depth, |
| const uint8_t *input, |
| size_t inputRowPitch, |
| size_t inputDepthPitch, |
| uint8_t *output, |
| size_t outputRowPitch, |
| size_t outputDepthPitch) |
| { |
| for (size_t z = 0; z < depth; z++) |
| { |
| for (size_t y = 0; y < height; y++) |
| { |
| const uint32_t *source = |
| priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch); |
| uint16_t *dest = |
| priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch); |
| for (size_t x = 0; x < width; x++) |
| { |
| dest[x] = source[x] >> 16; |
| } |
| } |
| } |
| } |
| |
| void LoadR32ToR24G8(size_t width, |
| size_t height, |
| size_t depth, |
| const uint8_t *input, |
| size_t inputRowPitch, |
| size_t inputDepthPitch, |
| uint8_t *output, |
| size_t outputRowPitch, |
| size_t outputDepthPitch) |
| { |
| for (size_t z = 0; z < depth; z++) |
| { |
| for (size_t y = 0; y < height; y++) |
| { |
| const uint32_t *source = |
| priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch); |
| uint32_t *dest = |
| priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch); |
| |
| for (size_t x = 0; x < width; x++) |
| { |
| dest[x] = source[x] >> 8; |
| } |
| } |
| } |
| } |
| |
| } // namespace angle |