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/*
* Copyright (C) 1999-2001 Harri Porten (porten@kde.org)
* Copyright (C) 2001 Peter Kelly (pmk@post.com)
* Copyright (C) 2006, 2007, 2008 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "config.h"
#include "ScriptController.h"
#include "BridgeJSC.h"
#include "ContentSecurityPolicy.h"
#include "DocumentLoader.h"
#include "Event.h"
#include "EventNames.h"
#include "Frame.h"
#include "FrameLoaderClient.h"
#include "GCController.h"
#include "HTMLPlugInElement.h"
#include "InspectorInstrumentation.h"
#include "JSDOMWindow.h"
#include "JSDocument.h"
#include "JSMainThreadExecState.h"
#include "MainFrame.h"
#include "MemoryPressureHandler.h"
#include "NP_jsobject.h"
#include "Page.h"
#include "PageConsoleClient.h"
#include "PageGroup.h"
#include "PluginViewBase.h"
#include "ScriptSourceCode.h"
#include "ScriptableDocumentParser.h"
#include "Settings.h"
#include "UserGestureIndicator.h"
#include "WebCoreJSClientData.h"
#include "npruntime_impl.h"
#include "runtime_root.h"
#include <bindings/ScriptValue.h>
#include <debugger/Debugger.h>
#include <heap/StrongInlines.h>
#include <inspector/ScriptCallStack.h>
#include <profiler/Profile.h>
#include <runtime/InitializeThreading.h>
#include <runtime/JSLock.h>
#include <wtf/Threading.h>
#include <wtf/text/TextPosition.h>
using namespace JSC;
namespace WebCore {
static void collectGarbageAfterWindowShellDestruction()
{
// Make sure to GC Extra Soon(tm) during memory pressure conditions
// to soften high peaks of memory usage during navigation.
if (MemoryPressureHandler::singleton().isUnderMemoryPressure()) {
// NOTE: We do the collection on next runloop to ensure that there's no pointer
// to the window object on the stack.
gcController().garbageCollectOnNextRunLoop();
} else
gcController().garbageCollectSoon();
}
void ScriptController::initializeThreading()
{
#if !PLATFORM(IOS)
JSC::initializeThreading();
WTF::initializeMainThread();
#endif
}
ScriptController::ScriptController(Frame& frame)
: m_frame(frame)
, m_sourceURL(0)
, m_paused(false)
#if ENABLE(NETSCAPE_PLUGIN_API)
, m_windowScriptNPObject(0)
#endif
#if PLATFORM(COCOA)
, m_windowScriptObject(0)
#endif
{
}
ScriptController::~ScriptController()
{
disconnectPlatformScriptObjects();
if (m_cacheableBindingRootObject) {
JSLockHolder lock(JSDOMWindowBase::commonVM());
m_cacheableBindingRootObject->invalidate();
m_cacheableBindingRootObject = 0;
}
// It's likely that destroying m_windowShells will create a lot of garbage.
if (!m_windowShells.isEmpty()) {
while (!m_windowShells.isEmpty()) {
ShellMap::iterator iter = m_windowShells.begin();
iter->value->window()->setConsoleClient(nullptr);
destroyWindowShell(*iter->key);
}
collectGarbageAfterWindowShellDestruction();
}
}
void ScriptController::destroyWindowShell(DOMWrapperWorld& world)
{
ASSERT(m_windowShells.contains(&world));
m_windowShells.remove(&world);
world.didDestroyWindowShell(this);
}
JSDOMWindowShell* ScriptController::createWindowShell(DOMWrapperWorld& world)
{
ASSERT(!m_windowShells.contains(&world));
VM& vm = world.vm();
Structure* structure = JSDOMWindowShell::createStructure(vm, jsNull());
Strong<JSDOMWindowShell> windowShell(vm, JSDOMWindowShell::create(vm, m_frame.document()->domWindow(), structure, world));
Strong<JSDOMWindowShell> windowShell2(windowShell);
m_windowShells.add(&world, windowShell);
world.didCreateWindowShell(this);
return windowShell.get();
}
Deprecated::ScriptValue ScriptController::evaluateInWorld(const ScriptSourceCode& sourceCode, DOMWrapperWorld& world)
{
JSLockHolder lock(world.vm());
const SourceCode& jsSourceCode = sourceCode.jsSourceCode();
String sourceURL = jsSourceCode.provider()->url();
// evaluate code. Returns the JS return value or 0
// if there was none, an error occurred or the type couldn't be converted.
// inlineCode is true for <a href="javascript:doSomething()">
// and false for <script>doSomething()</script>. Check if it has the
// expected value in all cases.
// See smart window.open policy for where this is used.
JSDOMWindowShell* shell = windowShell(world);
ExecState* exec = shell->window()->globalExec();
const String* savedSourceURL = m_sourceURL;
m_sourceURL = &sourceURL;
Ref<Frame> protect(m_frame);
InspectorInstrumentationCookie cookie = InspectorInstrumentation::willEvaluateScript(m_frame, sourceURL, sourceCode.startLine());
JSValue evaluationException;
JSValue returnValue = JSMainThreadExecState::evaluate(exec, jsSourceCode, shell, &evaluationException);
InspectorInstrumentation::didEvaluateScript(cookie, m_frame);
if (evaluationException) {
reportException(exec, evaluationException, sourceCode.cachedScript());
m_sourceURL = savedSourceURL;
return Deprecated::ScriptValue();
}
m_sourceURL = savedSourceURL;
return Deprecated::ScriptValue(exec->vm(), returnValue);
}
Deprecated::ScriptValue ScriptController::evaluate(const ScriptSourceCode& sourceCode)
{
return evaluateInWorld(sourceCode, mainThreadNormalWorld());
}
PassRefPtr<DOMWrapperWorld> ScriptController::createWorld()
{
return DOMWrapperWorld::create(JSDOMWindow::commonVM());
}
Vector<JSC::Strong<JSDOMWindowShell>> ScriptController::windowShells()
{
Vector<JSC::Strong<JSDOMWindowShell>> windowShells;
copyValuesToVector(m_windowShells, windowShells);
return windowShells;
}
void ScriptController::getAllWorlds(Vector<Ref<DOMWrapperWorld>>& worlds)
{
static_cast<WebCoreJSClientData*>(JSDOMWindow::commonVM().clientData)->getAllWorlds(worlds);
}
void ScriptController::clearWindowShell(DOMWindow* newDOMWindow, bool goingIntoPageCache)
{
if (m_windowShells.isEmpty())
return;
JSLockHolder lock(JSDOMWindowBase::commonVM());
Vector<JSC::Strong<JSDOMWindowShell>> windowShells = this->windowShells();
for (size_t i = 0; i < windowShells.size(); ++i) {
JSDOMWindowShell* windowShell = windowShells[i].get();
if (&windowShell->window()->impl() == newDOMWindow)
continue;
// Clear the debugger and console from the current window before setting the new window.
attachDebugger(windowShell, nullptr);
windowShell->window()->setConsoleClient(nullptr);
// FIXME: We should clear console profiles for each frame as soon as the frame is destroyed.
// Instead of clearing all of them when the main frame is destroyed.
if (m_frame.isMainFrame()) {
if (Page* page = m_frame.page())
page->console().clearProfiles();
}
windowShell->window()->willRemoveFromWindowShell();
windowShell->setWindow(newDOMWindow);
// An m_cacheableBindingRootObject persists between page navigations
// so needs to know about the new JSDOMWindow.
if (m_cacheableBindingRootObject)
m_cacheableBindingRootObject->updateGlobalObject(windowShell->window());
if (Page* page = m_frame.page()) {
attachDebugger(windowShell, page->debugger());
windowShell->window()->setProfileGroup(page->group().identifier());
windowShell->window()->setConsoleClient(&page->console());
}
}
// It's likely that resetting our windows created a lot of garbage, unless
// it went in a back/forward cache.
if (!goingIntoPageCache)
collectGarbageAfterWindowShellDestruction();
}
JSDOMWindowShell* ScriptController::initScript(DOMWrapperWorld& world)
{
ASSERT(!m_windowShells.contains(&world));
JSLockHolder lock(world.vm());
JSDOMWindowShell* windowShell = createWindowShell(world);
windowShell->window()->updateDocument();
if (m_frame.document()) {
bool shouldBypassMainWorldContentSecurityPolicy = !world.isNormal();
if (shouldBypassMainWorldContentSecurityPolicy)
windowShell->window()->setEvalEnabled(true);
else
windowShell->window()->setEvalEnabled(m_frame.document()->contentSecurityPolicy()->allowEval(0, ContentSecurityPolicy::SuppressReport), m_frame.document()->contentSecurityPolicy()->evalDisabledErrorMessage());
}
if (Page* page = m_frame.page()) {
attachDebugger(windowShell, page->debugger());
windowShell->window()->setProfileGroup(page->group().identifier());
windowShell->window()->setConsoleClient(&page->console());
}
m_frame.loader().dispatchDidClearWindowObjectInWorld(world);
return windowShell;
}
TextPosition ScriptController::eventHandlerPosition() const
{
// FIXME: If we are not currently parsing, we should use our current location
// in JavaScript, to cover cases like "element.setAttribute('click', ...)".
// FIXME: This location maps to the end of the HTML tag, and not to the
// exact column number belonging to the event handler attribute.
ScriptableDocumentParser* parser = m_frame.document()->scriptableDocumentParser();
if (parser)
return parser->textPosition();
return TextPosition::minimumPosition();
}
void ScriptController::enableEval()
{
JSDOMWindowShell* windowShell = existingWindowShell(mainThreadNormalWorld());
if (!windowShell)
return;
windowShell->window()->setEvalEnabled(true);
}
void ScriptController::disableEval(const String& errorMessage)
{
JSDOMWindowShell* windowShell = existingWindowShell(mainThreadNormalWorld());
if (!windowShell)
return;
windowShell->window()->setEvalEnabled(false, errorMessage);
}
bool ScriptController::processingUserGesture()
{
return UserGestureIndicator::processingUserGesture();
}
bool ScriptController::canAccessFromCurrentOrigin(Frame *frame)
{
ExecState* exec = JSMainThreadExecState::currentState();
if (exec)
return shouldAllowAccessToFrame(exec, frame);
// If the current state is 0 we're in a call path where the DOM security
// check doesn't apply (eg. parser).
return true;
}
void ScriptController::attachDebugger(JSC::Debugger* debugger)
{
Vector<JSC::Strong<JSDOMWindowShell>> windowShells = this->windowShells();
for (size_t i = 0; i < windowShells.size(); ++i)
attachDebugger(windowShells[i].get(), debugger);
}
void ScriptController::attachDebugger(JSDOMWindowShell* shell, JSC::Debugger* debugger)
{
if (!shell)
return;
JSDOMWindow* globalObject = shell->window();
JSLockHolder lock(globalObject->vm());
if (debugger)
debugger->attach(globalObject);
else if (JSC::Debugger* currentDebugger = globalObject->debugger())
currentDebugger->detach(globalObject, JSC::Debugger::TerminatingDebuggingSession);
}
void ScriptController::updateDocument()
{
Vector<JSC::Strong<JSDOMWindowShell>> windowShells = this->windowShells();
for (size_t i = 0; i < windowShells.size(); ++i) {
JSDOMWindowShell* windowShell = windowShells[i].get();
JSLockHolder lock(windowShell->world().vm());
windowShell->window()->updateDocument();
}
}
Bindings::RootObject* ScriptController::cacheableBindingRootObject()
{
if (!canExecuteScripts(NotAboutToExecuteScript))
return 0;
if (!m_cacheableBindingRootObject) {
JSLockHolder lock(JSDOMWindowBase::commonVM());
m_cacheableBindingRootObject = Bindings::RootObject::create(0, globalObject(pluginWorld()));
}
return m_cacheableBindingRootObject.get();
}
Bindings::RootObject* ScriptController::bindingRootObject()
{
if (!canExecuteScripts(NotAboutToExecuteScript))
return 0;
if (!m_bindingRootObject) {
JSLockHolder lock(JSDOMWindowBase::commonVM());
m_bindingRootObject = Bindings::RootObject::create(0, globalObject(pluginWorld()));
}
return m_bindingRootObject.get();
}
PassRefPtr<Bindings::RootObject> ScriptController::createRootObject(void* nativeHandle)
{
RootObjectMap::iterator it = m_rootObjects.find(nativeHandle);
if (it != m_rootObjects.end())
return it->value;
RefPtr<Bindings::RootObject> rootObject = Bindings::RootObject::create(nativeHandle, globalObject(pluginWorld()));
m_rootObjects.set(nativeHandle, rootObject);
return rootObject.release();
}
void ScriptController::collectIsolatedContexts(Vector<std::pair<JSC::ExecState*, SecurityOrigin*>>& result)
{
for (ShellMap::iterator iter = m_windowShells.begin(); iter != m_windowShells.end(); ++iter) {
JSC::ExecState* exec = iter->value->window()->globalExec();
SecurityOrigin* origin = iter->value->window()->impl().document()->securityOrigin();
result.append(std::pair<JSC::ExecState*, SecurityOrigin*>(exec, origin));
}
}
#if ENABLE(NETSCAPE_PLUGIN_API)
NPObject* ScriptController::windowScriptNPObject()
{
if (!m_windowScriptNPObject) {
JSLockHolder lock(JSDOMWindowBase::commonVM());
if (canExecuteScripts(NotAboutToExecuteScript)) {
// JavaScript is enabled, so there is a JavaScript window object.
// Return an NPObject bound to the window object.
JSDOMWindow* win = windowShell(pluginWorld())->window();
ASSERT(win);
Bindings::RootObject* root = bindingRootObject();
m_windowScriptNPObject = _NPN_CreateScriptObject(0, win, root);
} else {
// JavaScript is not enabled, so we cannot bind the NPObject to the JavaScript window object.
// Instead, we create an NPObject of a different class, one which is not bound to a JavaScript object.
m_windowScriptNPObject = _NPN_CreateNoScriptObject();
}
}
return m_windowScriptNPObject;
}
NPObject* ScriptController::createScriptObjectForPluginElement(HTMLPlugInElement* plugin)
{
JSObject* object = jsObjectForPluginElement(plugin);
if (!object)
return _NPN_CreateNoScriptObject();
// Wrap the JSObject in an NPObject
return _NPN_CreateScriptObject(0, object, bindingRootObject());
}
#endif
#if !PLATFORM(COCOA)
PassRefPtr<JSC::Bindings::Instance> ScriptController::createScriptInstanceForWidget(Widget* widget)
{
if (!is<PluginViewBase>(*widget))
return nullptr;
return downcast<PluginViewBase>(*widget).bindingInstance();
}
#endif
JSObject* ScriptController::jsObjectForPluginElement(HTMLPlugInElement* plugin)
{
// Can't create JSObjects when JavaScript is disabled
if (!canExecuteScripts(NotAboutToExecuteScript))
return 0;
JSLockHolder lock(JSDOMWindowBase::commonVM());
// Create a JSObject bound to this element
JSDOMWindow* globalObj = globalObject(pluginWorld());
// FIXME: is normal okay? - used for NP plugins?
JSValue jsElementValue = toJS(globalObj->globalExec(), globalObj, plugin);
if (!jsElementValue || !jsElementValue.isObject())
return 0;
return jsElementValue.getObject();
}
#if !PLATFORM(COCOA)
void ScriptController::updatePlatformScriptObjects()
{
}
void ScriptController::disconnectPlatformScriptObjects()
{
}
#endif
void ScriptController::cleanupScriptObjectsForPlugin(void* nativeHandle)
{
RootObjectMap::iterator it = m_rootObjects.find(nativeHandle);
if (it == m_rootObjects.end())
return;
it->value->invalidate();
m_rootObjects.remove(it);
}
void ScriptController::clearScriptObjects()
{
JSLockHolder lock(JSDOMWindowBase::commonVM());
RootObjectMap::const_iterator end = m_rootObjects.end();
for (RootObjectMap::const_iterator it = m_rootObjects.begin(); it != end; ++it)
it->value->invalidate();
m_rootObjects.clear();
if (m_bindingRootObject) {
m_bindingRootObject->invalidate();
m_bindingRootObject = 0;
}
#if ENABLE(NETSCAPE_PLUGIN_API)
if (m_windowScriptNPObject) {
// Call _NPN_DeallocateObject() instead of _NPN_ReleaseObject() so that we don't leak if a plugin fails to release the window
// script object properly.
// This shouldn't cause any problems for plugins since they should have already been stopped and destroyed at this point.
_NPN_DeallocateObject(m_windowScriptNPObject);
m_windowScriptNPObject = 0;
}
#endif
}
Deprecated::ScriptValue ScriptController::executeScriptInWorld(DOMWrapperWorld& world, const String& script, bool forceUserGesture)
{
UserGestureIndicator gestureIndicator(forceUserGesture ? DefinitelyProcessingUserGesture : PossiblyProcessingUserGesture);
ScriptSourceCode sourceCode(script, m_frame.document()->url());
if (!canExecuteScripts(AboutToExecuteScript) || isPaused())
return Deprecated::ScriptValue();
return evaluateInWorld(sourceCode, world);
}
bool ScriptController::shouldBypassMainWorldContentSecurityPolicy()
{
CallFrame* callFrame = JSDOMWindow::commonVM().topCallFrame;
if (callFrame == CallFrame::noCaller())
return false;
DOMWrapperWorld& domWrapperWorld = currentWorld(callFrame);
if (domWrapperWorld.isNormal())
return false;
return true;
}
bool ScriptController::canExecuteScripts(ReasonForCallingCanExecuteScripts reason)
{
if (m_frame.document() && m_frame.document()->isSandboxed(SandboxScripts)) {
// FIXME: This message should be moved off the console once a solution to https://bugs.webkit.org/show_bug.cgi?id=103274 exists.
if (reason == AboutToExecuteScript)
m_frame.document()->addConsoleMessage(MessageSource::Security, MessageLevel::Error, "Blocked script execution in '" + m_frame.document()->url().stringCenterEllipsizedToLength() + "' because the document's frame is sandboxed and the 'allow-scripts' permission is not set.");
return false;
}
if (!m_frame.page())
return false;
return m_frame.loader().client().allowScript(m_frame.settings().isScriptEnabled());
}
Deprecated::ScriptValue ScriptController::executeScript(const String& script, bool forceUserGesture)
{
UserGestureIndicator gestureIndicator(forceUserGesture ? DefinitelyProcessingUserGesture : PossiblyProcessingUserGesture);
return executeScript(ScriptSourceCode(script, m_frame.document()->url()));
}
Deprecated::ScriptValue ScriptController::executeScript(const ScriptSourceCode& sourceCode)
{
if (!canExecuteScripts(AboutToExecuteScript) || isPaused())
return Deprecated::ScriptValue();
Ref<Frame> protect(m_frame); // Script execution can destroy the frame, and thus the ScriptController.
return evaluate(sourceCode);
}
bool ScriptController::executeIfJavaScriptURL(const URL& url, ShouldReplaceDocumentIfJavaScriptURL shouldReplaceDocumentIfJavaScriptURL)
{
if (!protocolIsJavaScript(url))
return false;
if (!m_frame.page() || !m_frame.document()->contentSecurityPolicy()->allowJavaScriptURLs(m_frame.document()->url(), eventHandlerPosition().m_line))
return true;
// We need to hold onto the Frame here because executing script can
// destroy the frame.
Ref<Frame> protector(m_frame);
RefPtr<Document> ownerDocument(m_frame.document());
const int javascriptSchemeLength = sizeof("javascript:") - 1;
String decodedURL = decodeURLEscapeSequences(url.string());
Deprecated::ScriptValue result = executeScript(decodedURL.substring(javascriptSchemeLength));
// If executing script caused this frame to be removed from the page, we
// don't want to try to replace its document!
if (!m_frame.page())
return true;
String scriptResult;
JSDOMWindowShell* shell = windowShell(mainThreadNormalWorld());
JSC::ExecState* exec = shell->window()->globalExec();
if (!result.getString(exec, scriptResult))
return true;
// FIXME: We should always replace the document, but doing so
// synchronously can cause crashes:
// http://bugs.webkit.org/show_bug.cgi?id=16782
if (shouldReplaceDocumentIfJavaScriptURL == ReplaceDocumentIfJavaScriptURL) {
// We're still in a frame, so there should be a DocumentLoader.
ASSERT(m_frame.document()->loader());
// DocumentWriter::replaceDocument can cause the DocumentLoader to get deref'ed and possible destroyed,
// so protect it with a RefPtr.
if (RefPtr<DocumentLoader> loader = m_frame.document()->loader())
loader->writer().replaceDocument(scriptResult, ownerDocument.get());
}
return true;
}
} // namespace WebCore