| /* |
| * Copyright (c) 2010, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * * Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following disclaimer |
| * in the documentation and/or other materials provided with the |
| * distribution. |
| * * Neither the name of Google Inc. nor the names of its |
| * contributors may be used to endorse or promote products derived from |
| * this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef Texture_h |
| #define Texture_h |
| |
| #include "TilingData.h" |
| #include <wtf/RefCounted.h> |
| #include <wtf/RefPtr.h> |
| #include <wtf/Vector.h> |
| |
| namespace WebCore { |
| class GraphicsContext3D; |
| |
| class IntRect; |
| |
| class Texture : public RefCounted<Texture> { |
| public: |
| ~Texture(); |
| enum Format { RGBA8, BGRA8 }; |
| static PassRefPtr<Texture> create(GraphicsContext3D*, Format, int width, int height); |
| void bindTile(int tile); |
| void load(void* pixels); |
| void updateSubRect(void* pixels, const IntRect&); |
| Format format() const { return m_format; } |
| const TilingData& tiles() const { return m_tiles; } |
| private: |
| Texture(GraphicsContext3D*, std::unique_ptr<Vector<unsigned>> tileTextureIds, Format, int width, int height, int maxTextureSize); |
| GraphicsContext3D* m_context; |
| Format m_format; |
| TilingData m_tiles; |
| std::unique_ptr<Vector<unsigned>> m_tileTextureIds; |
| }; |
| |
| } |
| |
| #endif // Texture_h |