| /* |
| * Copyright (C) 2003, 2004, 2005, 2006, 2009, 2013 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "GraphicsContext.h" |
| |
| #include "BidiResolver.h" |
| #include "BitmapImage.h" |
| #include "FloatRoundedRect.h" |
| #include "Gradient.h" |
| #include "ImageBuffer.h" |
| #include "IntRect.h" |
| #include "RoundedRect.h" |
| #include "TextRun.h" |
| |
| namespace WebCore { |
| |
| class TextRunIterator { |
| public: |
| TextRunIterator() |
| : m_textRun(0) |
| , m_offset(0) |
| { |
| } |
| |
| TextRunIterator(const TextRun* textRun, unsigned offset) |
| : m_textRun(textRun) |
| , m_offset(offset) |
| { |
| } |
| |
| TextRunIterator(const TextRunIterator& other) |
| : m_textRun(other.m_textRun) |
| , m_offset(other.m_offset) |
| { |
| } |
| |
| unsigned offset() const { return m_offset; } |
| void increment() { m_offset++; } |
| bool atEnd() const { return !m_textRun || m_offset >= m_textRun->length(); } |
| UChar current() const { return (*m_textRun)[m_offset]; } |
| UCharDirection direction() const { return atEnd() ? U_OTHER_NEUTRAL : u_charDirection(current()); } |
| |
| bool operator==(const TextRunIterator& other) |
| { |
| return m_offset == other.m_offset && m_textRun == other.m_textRun; |
| } |
| |
| bool operator!=(const TextRunIterator& other) { return !operator==(other); } |
| |
| private: |
| const TextRun* m_textRun; |
| unsigned m_offset; |
| }; |
| |
| class InterpolationQualityMaintainer { |
| public: |
| explicit InterpolationQualityMaintainer(GraphicsContext& graphicsContext, InterpolationQuality interpolationQualityToUse) |
| : m_graphicsContext(graphicsContext) |
| , m_currentInterpolationQuality(graphicsContext.imageInterpolationQuality()) |
| , m_interpolationQualityChanged(m_currentInterpolationQuality != interpolationQualityToUse) |
| { |
| if (m_interpolationQualityChanged) |
| m_graphicsContext.setImageInterpolationQuality(interpolationQualityToUse); |
| } |
| |
| ~InterpolationQualityMaintainer() |
| { |
| if (m_interpolationQualityChanged) |
| m_graphicsContext.setImageInterpolationQuality(m_currentInterpolationQuality); |
| } |
| |
| private: |
| GraphicsContext& m_graphicsContext; |
| InterpolationQuality m_currentInterpolationQuality; |
| bool m_interpolationQualityChanged; |
| }; |
| |
| GraphicsContext::GraphicsContext(PlatformGraphicsContext* platformGraphicsContext) |
| : m_updatingControlTints(false) |
| , m_transparencyCount(0) |
| { |
| platformInit(platformGraphicsContext); |
| } |
| |
| GraphicsContext::~GraphicsContext() |
| { |
| ASSERT(m_stack.isEmpty()); |
| ASSERT(!m_transparencyCount); |
| platformDestroy(); |
| } |
| |
| void GraphicsContext::save() |
| { |
| if (paintingDisabled()) |
| return; |
| |
| m_stack.append(m_state); |
| |
| savePlatformState(); |
| } |
| |
| void GraphicsContext::restore() |
| { |
| if (paintingDisabled()) |
| return; |
| |
| if (m_stack.isEmpty()) { |
| LOG_ERROR("ERROR void GraphicsContext::restore() stack is empty"); |
| return; |
| } |
| m_state = m_stack.last(); |
| m_stack.removeLast(); |
| |
| // Make sure we deallocate the state stack buffer when it goes empty. |
| // Canvas elements will immediately save() again, but that goes into inline capacity. |
| if (m_stack.isEmpty()) |
| m_stack.clear(); |
| |
| restorePlatformState(); |
| } |
| |
| void GraphicsContext::concatCTM(const AffineTransform& other) |
| { |
| if (paintingDisabled()) |
| return; |
| |
| checkCTMInvariants(); |
| |
| m_state.ctm *= other; |
| concatPlatformCTM(other); |
| |
| checkCTMInvariants(); |
| } |
| |
| void GraphicsContext::scale(float x, float y) |
| { |
| if (paintingDisabled()) |
| return; |
| |
| checkCTMInvariants(); |
| |
| m_state.ctm.scale(x, y); |
| scalePlatformCTM(x, y); |
| |
| checkCTMInvariants(); |
| } |
| |
| void GraphicsContext::rotate(float angle) |
| { |
| if (paintingDisabled()) |
| return; |
| |
| checkCTMInvariants(); |
| |
| m_state.ctm.rotate(rad2deg(angle)); |
| rotatePlatformCTM(angle); |
| |
| checkCTMInvariants(); |
| } |
| |
| void GraphicsContext::translate(float x, float y) |
| { |
| if (paintingDisabled()) |
| return; |
| |
| checkCTMInvariants(); |
| |
| m_state.ctm.translate(x, y); |
| translatePlatformCTM(x, y); |
| |
| checkCTMInvariants(); |
| } |
| |
| void GraphicsContext::setCTM(const AffineTransform& other) |
| { |
| if (paintingDisabled()) |
| return; |
| |
| checkCTMInvariants(); |
| |
| m_state.ctm = other; |
| setPlatformCTM(other); |
| |
| checkCTMInvariants(); |
| } |
| |
| AffineTransform GraphicsContext::getCTM(IncludeDeviceScale includeScale) const |
| { |
| if (paintingDisabled()) |
| return AffineTransform(); |
| |
| AffineTransform result; |
| if (includeScale == DefinitelyIncludeDeviceScale) |
| result = m_state.userToDeviceSpaceCTM * m_state.ctm; |
| else |
| result = m_state.ctm; |
| |
| ASSERT(result.isEssentiallyEqualTo(getPlatformCTM(includeScale))); |
| |
| return result; |
| } |
| |
| void GraphicsContext::drawRaisedEllipse(const FloatRect& rect, const Color& ellipseColor, ColorSpace ellipseColorSpace, const Color& shadowColor, ColorSpace shadowColorSpace) |
| { |
| if (paintingDisabled()) |
| return; |
| |
| save(); |
| |
| setStrokeColor(shadowColor, shadowColorSpace); |
| setFillColor(shadowColor, shadowColorSpace); |
| |
| drawEllipse(FloatRect(rect.x(), rect.y() + 1, rect.width(), rect.height())); |
| |
| setStrokeColor(ellipseColor, ellipseColorSpace); |
| setFillColor(ellipseColor, ellipseColorSpace); |
| |
| drawEllipse(rect); |
| |
| restore(); |
| } |
| |
| void GraphicsContext::setStrokeThickness(float thickness) |
| { |
| m_state.strokeThickness = thickness; |
| setPlatformStrokeThickness(thickness); |
| } |
| |
| void GraphicsContext::setStrokeStyle(StrokeStyle style) |
| { |
| m_state.strokeStyle = style; |
| setPlatformStrokeStyle(style); |
| } |
| |
| void GraphicsContext::setStrokeColor(const Color& color, ColorSpace colorSpace) |
| { |
| m_state.strokeColor = color; |
| m_state.strokeColorSpace = colorSpace; |
| m_state.strokeGradient = nullptr; |
| m_state.strokePattern = nullptr; |
| setPlatformStrokeColor(color, colorSpace); |
| } |
| |
| void GraphicsContext::setShadow(const FloatSize& offset, float blur, const Color& color, ColorSpace colorSpace) |
| { |
| m_state.shadowOffset = offset; |
| m_state.shadowBlur = blur; |
| m_state.shadowColor = color; |
| m_state.shadowColorSpace = colorSpace; |
| setPlatformShadow(offset, blur, color, colorSpace); |
| } |
| |
| void GraphicsContext::setLegacyShadow(const FloatSize& offset, float blur, const Color& color, ColorSpace colorSpace) |
| { |
| m_state.shadowOffset = offset; |
| m_state.shadowBlur = blur; |
| m_state.shadowColor = color; |
| m_state.shadowColorSpace = colorSpace; |
| #if USE(CG) |
| m_state.shadowsUseLegacyRadius = true; |
| #endif |
| setPlatformShadow(offset, blur, color, colorSpace); |
| } |
| |
| void GraphicsContext::clearShadow() |
| { |
| m_state.shadowOffset = FloatSize(); |
| m_state.shadowBlur = 0; |
| m_state.shadowColor = Color(); |
| m_state.shadowColorSpace = ColorSpaceDeviceRGB; |
| clearPlatformShadow(); |
| } |
| |
| bool GraphicsContext::getShadow(FloatSize& offset, float& blur, Color& color, ColorSpace& colorSpace) const |
| { |
| offset = m_state.shadowOffset; |
| blur = m_state.shadowBlur; |
| color = m_state.shadowColor; |
| colorSpace = m_state.shadowColorSpace; |
| |
| return hasShadow(); |
| } |
| |
| #if USE(CAIRO) |
| bool GraphicsContext::mustUseShadowBlur() const |
| { |
| // We can't avoid ShadowBlur if the shadow has blur. |
| if (hasBlurredShadow()) |
| return true; |
| // We can avoid ShadowBlur and optimize, since we're not drawing on a |
| // canvas and box shadows are affected by the transformation matrix. |
| if (!m_state.shadowsIgnoreTransforms) |
| return false; |
| // We can avoid ShadowBlur, since there are no transformations to apply to the canvas. |
| if (getCTM().isIdentity()) |
| return false; |
| // Otherwise, no chance avoiding ShadowBlur. |
| return true; |
| } |
| #endif |
| |
| void GraphicsContext::setFillColor(const Color& color, ColorSpace colorSpace) |
| { |
| m_state.fillColor = color; |
| m_state.fillColorSpace = colorSpace; |
| m_state.fillGradient = nullptr; |
| m_state.fillPattern = nullptr; |
| setPlatformFillColor(color, colorSpace); |
| } |
| |
| void GraphicsContext::setShouldAntialias(bool shouldAntialias) |
| { |
| m_state.shouldAntialias = shouldAntialias; |
| setPlatformShouldAntialias(shouldAntialias); |
| } |
| |
| void GraphicsContext::setShouldSmoothFonts(bool shouldSmoothFonts) |
| { |
| m_state.shouldSmoothFonts = shouldSmoothFonts; |
| setPlatformShouldSmoothFonts(shouldSmoothFonts); |
| } |
| |
| void GraphicsContext::setAntialiasedFontDilationEnabled(bool antialiasedFontDilationEnabled) |
| { |
| m_state.antialiasedFontDilationEnabled = antialiasedFontDilationEnabled; |
| } |
| |
| void GraphicsContext::setStrokePattern(Ref<Pattern>&& pattern) |
| { |
| m_state.strokeGradient = nullptr; |
| m_state.strokePattern = WTF::move(pattern); |
| } |
| |
| void GraphicsContext::setFillPattern(Ref<Pattern>&& pattern) |
| { |
| m_state.fillGradient = nullptr; |
| m_state.fillPattern = WTF::move(pattern); |
| } |
| |
| void GraphicsContext::setStrokeGradient(Ref<Gradient>&& gradient) |
| { |
| m_state.strokeGradient = WTF::move(gradient); |
| m_state.strokePattern = nullptr; |
| } |
| |
| void GraphicsContext::setFillGradient(Ref<Gradient>&& gradient) |
| { |
| m_state.fillGradient = WTF::move(gradient); |
| m_state.fillPattern = nullptr; |
| } |
| |
| void GraphicsContext::beginTransparencyLayer(float opacity) |
| { |
| beginPlatformTransparencyLayer(opacity); |
| ++m_transparencyCount; |
| |
| resetPlatformCTM(); |
| } |
| |
| void GraphicsContext::endTransparencyLayer() |
| { |
| endPlatformTransparencyLayer(); |
| ASSERT(m_transparencyCount > 0); |
| --m_transparencyCount; |
| } |
| |
| void GraphicsContext::setUpdatingControlTints(bool b) |
| { |
| setPaintingDisabled(b); |
| m_updatingControlTints = b; |
| } |
| |
| float GraphicsContext::drawText(const FontCascade& font, const TextRun& run, const FloatPoint& point, int from, int to) |
| { |
| if (paintingDisabled()) |
| return 0; |
| |
| return font.drawText(*this, run, point, from, to); |
| } |
| |
| void GraphicsContext::drawGlyphs(const FontCascade& fontCascade, const Font& font, const GlyphBuffer& buffer, int from, int numGlyphs, const FloatPoint& point) |
| { |
| if (paintingDisabled()) |
| return; |
| |
| fontCascade.drawGlyphs(*this, font, buffer, from, numGlyphs, point); |
| } |
| |
| void GraphicsContext::drawEmphasisMarks(const FontCascade& font, const TextRun& run, const AtomicString& mark, const FloatPoint& point, int from, int to) |
| { |
| if (paintingDisabled()) |
| return; |
| |
| font.drawEmphasisMarks(*this, run, mark, point, from, to); |
| } |
| |
| void GraphicsContext::drawBidiText(const FontCascade& font, const TextRun& run, const FloatPoint& point, FontCascade::CustomFontNotReadyAction customFontNotReadyAction) |
| { |
| if (paintingDisabled()) |
| return; |
| |
| BidiResolver<TextRunIterator, BidiCharacterRun> bidiResolver; |
| bidiResolver.setStatus(BidiStatus(run.direction(), run.directionalOverride())); |
| bidiResolver.setPositionIgnoringNestedIsolates(TextRunIterator(&run, 0)); |
| |
| // FIXME: This ownership should be reversed. We should pass BidiRunList |
| // to BidiResolver in createBidiRunsForLine. |
| BidiRunList<BidiCharacterRun>& bidiRuns = bidiResolver.runs(); |
| bidiResolver.createBidiRunsForLine(TextRunIterator(&run, run.length())); |
| |
| if (!bidiRuns.runCount()) |
| return; |
| |
| FloatPoint currPoint = point; |
| BidiCharacterRun* bidiRun = bidiRuns.firstRun(); |
| while (bidiRun) { |
| TextRun subrun = run.subRun(bidiRun->start(), bidiRun->stop() - bidiRun->start()); |
| bool isRTL = bidiRun->level() % 2; |
| subrun.setDirection(isRTL ? RTL : LTR); |
| subrun.setDirectionalOverride(bidiRun->dirOverride(false)); |
| |
| float width = font.drawText(*this, subrun, currPoint, 0, -1, customFontNotReadyAction); |
| currPoint.move(width, 0); |
| |
| bidiRun = bidiRun->next(); |
| } |
| |
| bidiRuns.deleteRuns(); |
| } |
| |
| void GraphicsContext::drawImage(Image& image, ColorSpace colorSpace, const FloatPoint& destination, const ImagePaintingOptions& imagePaintingOptions) |
| { |
| drawImage(image, colorSpace, FloatRect(destination, image.size()), FloatRect(FloatPoint(), image.size()), imagePaintingOptions); |
| } |
| |
| void GraphicsContext::drawImage(Image& image, ColorSpace colorSpace, const FloatRect& destination, const ImagePaintingOptions& imagePaintingOptions) |
| { |
| #if PLATFORM(IOS) |
| FloatRect srcRect(FloatPoint(), image.originalSize()); |
| #else |
| FloatRect srcRect(FloatPoint(), image.size()); |
| #endif |
| |
| drawImage(image, colorSpace, destination, srcRect, imagePaintingOptions); |
| } |
| |
| void GraphicsContext::drawImage(Image& image, ColorSpace colorSpace, const FloatRect& destination, const FloatRect& source, const ImagePaintingOptions& imagePaintingOptions) |
| { |
| if (paintingDisabled()) |
| return; |
| |
| // FIXME (49002): Should be InterpolationLow |
| InterpolationQualityMaintainer interpolationQualityForThisScope(*this, imagePaintingOptions.m_useLowQualityScale ? InterpolationNone : imageInterpolationQuality()); |
| image.draw(*this, destination, source, colorSpace, imagePaintingOptions.m_compositeOperator, imagePaintingOptions.m_blendMode, imagePaintingOptions.m_orientationDescription); |
| } |
| |
| void GraphicsContext::drawTiledImage(Image& image, ColorSpace colorSpace, const FloatRect& destination, const FloatPoint& source, const FloatSize& tileSize, const FloatSize& spacing, const ImagePaintingOptions& imagePaintingOptions) |
| { |
| if (paintingDisabled()) |
| return; |
| |
| InterpolationQualityMaintainer interpolationQualityForThisScope(*this, imagePaintingOptions.m_useLowQualityScale ? InterpolationLow : imageInterpolationQuality()); |
| image.drawTiled(*this, destination, source, tileSize, spacing, colorSpace, imagePaintingOptions.m_compositeOperator, imagePaintingOptions.m_blendMode); |
| } |
| |
| void GraphicsContext::drawTiledImage(Image& image, ColorSpace colorSpace, const FloatRect& destination, const FloatRect& source, const FloatSize& tileScaleFactor, |
| Image::TileRule hRule, Image::TileRule vRule, const ImagePaintingOptions& imagePaintingOptions) |
| { |
| if (paintingDisabled()) |
| return; |
| |
| if (hRule == Image::StretchTile && vRule == Image::StretchTile) { |
| // Just do a scale. |
| drawImage(image, colorSpace, destination, source, imagePaintingOptions); |
| return; |
| } |
| |
| InterpolationQualityMaintainer interpolationQualityForThisScope(*this, imagePaintingOptions.m_useLowQualityScale ? InterpolationLow : imageInterpolationQuality()); |
| image.drawTiled(*this, destination, source, tileScaleFactor, hRule, vRule, colorSpace, imagePaintingOptions.m_compositeOperator); |
| } |
| |
| void GraphicsContext::drawImageBuffer(ImageBuffer& image, ColorSpace colorSpace, const FloatPoint& destination, const ImagePaintingOptions& imagePaintingOptions) |
| { |
| drawImageBuffer(image, colorSpace, FloatRect(destination, image.logicalSize()), FloatRect(FloatPoint(), image.logicalSize()), imagePaintingOptions); |
| } |
| |
| void GraphicsContext::drawImageBuffer(ImageBuffer& image, ColorSpace colorSpace, const FloatRect& destination, const ImagePaintingOptions& imagePaintingOptions) |
| { |
| drawImageBuffer(image, colorSpace, destination, FloatRect(FloatPoint(), FloatSize(image.logicalSize())), imagePaintingOptions); |
| } |
| |
| void GraphicsContext::drawImageBuffer(ImageBuffer& image, ColorSpace colorSpace, const FloatRect& destination, const FloatRect& source, const ImagePaintingOptions& imagePaintingOptions) |
| { |
| if (paintingDisabled()) |
| return; |
| |
| // FIXME (49002): Should be InterpolationLow |
| InterpolationQualityMaintainer interpolationQualityForThisScope(*this, imagePaintingOptions.m_useLowQualityScale ? InterpolationNone : imageInterpolationQuality()); |
| image.draw(*this, colorSpace, destination, source, imagePaintingOptions.m_compositeOperator, imagePaintingOptions.m_blendMode, imagePaintingOptions.m_useLowQualityScale); |
| } |
| |
| void GraphicsContext::clip(const IntRect& rect) |
| { |
| clip(FloatRect(rect)); |
| } |
| |
| void GraphicsContext::clipRoundedRect(const FloatRoundedRect& rect) |
| { |
| if (paintingDisabled()) |
| return; |
| |
| Path path; |
| path.addRoundedRect(rect); |
| clip(path); |
| } |
| |
| void GraphicsContext::clipOutRoundedRect(const FloatRoundedRect& rect) |
| { |
| if (paintingDisabled()) |
| return; |
| |
| if (!rect.isRounded()) { |
| clipOut(rect.rect()); |
| return; |
| } |
| |
| Path path; |
| path.addRoundedRect(rect); |
| clipOut(path); |
| } |
| |
| void GraphicsContext::clipToImageBuffer(ImageBuffer& buffer, const FloatRect& rect) |
| { |
| if (paintingDisabled()) |
| return; |
| buffer.clip(*this, rect); |
| } |
| |
| #if !USE(CG) && !USE(CAIRO) |
| IntRect GraphicsContext::clipBounds() const |
| { |
| ASSERT_NOT_REACHED(); |
| return IntRect(); |
| } |
| #endif |
| |
| void GraphicsContext::setTextDrawingMode(TextDrawingModeFlags mode) |
| { |
| m_state.textDrawingMode = mode; |
| if (paintingDisabled()) |
| return; |
| setPlatformTextDrawingMode(mode); |
| } |
| |
| void GraphicsContext::fillRect(const FloatRect& rect, Gradient& gradient) |
| { |
| if (paintingDisabled()) |
| return; |
| gradient.fill(this, rect); |
| } |
| |
| void GraphicsContext::fillRect(const FloatRect& rect, const Color& color, ColorSpace styleColorSpace, CompositeOperator op, BlendMode blendMode) |
| { |
| if (paintingDisabled()) |
| return; |
| |
| CompositeOperator previousOperator = compositeOperation(); |
| setCompositeOperation(op, blendMode); |
| fillRect(rect, color, styleColorSpace); |
| setCompositeOperation(previousOperator); |
| } |
| |
| void GraphicsContext::fillRoundedRect(const FloatRoundedRect& rect, const Color& color, ColorSpace colorSpace, BlendMode blendMode) |
| { |
| if (rect.isRounded()) { |
| setCompositeOperation(compositeOperation(), blendMode); |
| platformFillRoundedRect(rect, color, colorSpace); |
| setCompositeOperation(compositeOperation()); |
| } else |
| fillRect(rect.rect(), color, colorSpace, compositeOperation(), blendMode); |
| } |
| |
| #if !USE(CG) && !USE(CAIRO) |
| void GraphicsContext::fillRectWithRoundedHole(const IntRect& rect, const FloatRoundedRect& roundedHoleRect, const Color& color, ColorSpace colorSpace) |
| { |
| if (paintingDisabled()) |
| return; |
| |
| Path path; |
| path.addRect(rect); |
| |
| if (!roundedHoleRect.radii().isZero()) |
| path.addRoundedRect(roundedHoleRect); |
| else |
| path.addRect(roundedHoleRect.rect()); |
| |
| WindRule oldFillRule = fillRule(); |
| Color oldFillColor = fillColor(); |
| ColorSpace oldFillColorSpace = fillColorSpace(); |
| |
| setFillRule(RULE_EVENODD); |
| setFillColor(color, colorSpace); |
| |
| fillPath(path); |
| |
| setFillRule(oldFillRule); |
| setFillColor(oldFillColor, oldFillColorSpace); |
| } |
| #endif |
| |
| void GraphicsContext::setAlpha(float alpha) |
| { |
| m_state.alpha = alpha; |
| setPlatformAlpha(alpha); |
| } |
| |
| void GraphicsContext::setCompositeOperation(CompositeOperator compositeOperation, BlendMode blendMode) |
| { |
| m_state.compositeOperator = compositeOperation; |
| m_state.blendMode = blendMode; |
| setPlatformCompositeOperation(compositeOperation, blendMode); |
| } |
| |
| #if !USE(CG) |
| // Implement this if you want to go push the drawing mode into your native context immediately. |
| void GraphicsContext::setPlatformTextDrawingMode(TextDrawingModeFlags) |
| { |
| } |
| #endif |
| |
| #if !USE(CAIRO) |
| void GraphicsContext::setPlatformStrokeStyle(StrokeStyle) |
| { |
| } |
| #endif |
| |
| #if !USE(CG) |
| void GraphicsContext::setPlatformShouldSmoothFonts(bool) |
| { |
| } |
| #endif |
| |
| #if !USE(CG) && !USE(CAIRO) |
| bool GraphicsContext::isAcceleratedContext() const |
| { |
| return false; |
| } |
| #endif |
| |
| void GraphicsContext::adjustLineToPixelBoundaries(FloatPoint& p1, FloatPoint& p2, float strokeWidth, StrokeStyle penStyle) |
| { |
| // For odd widths, we add in 0.5 to the appropriate x/y so that the float arithmetic |
| // works out. For example, with a border width of 3, WebKit will pass us (y1+y2)/2, e.g., |
| // (50+53)/2 = 103/2 = 51 when we want 51.5. It is always true that an even width gave |
| // us a perfect position, but an odd width gave us a position that is off by exactly 0.5. |
| if (penStyle == DottedStroke || penStyle == DashedStroke) { |
| if (p1.x() == p2.x()) { |
| p1.setY(p1.y() + strokeWidth); |
| p2.setY(p2.y() - strokeWidth); |
| } else { |
| p1.setX(p1.x() + strokeWidth); |
| p2.setX(p2.x() - strokeWidth); |
| } |
| } |
| |
| if (static_cast<int>(strokeWidth) % 2) { //odd |
| if (p1.x() == p2.x()) { |
| // We're a vertical line. Adjust our x. |
| p1.setX(p1.x() + 0.5f); |
| p2.setX(p2.x() + 0.5f); |
| } else { |
| // We're a horizontal line. Adjust our y. |
| p1.setY(p1.y() + 0.5f); |
| p2.setY(p2.y() + 0.5f); |
| } |
| } |
| } |
| |
| static bool scalesMatch(AffineTransform a, AffineTransform b) |
| { |
| return a.xScale() == b.xScale() && a.yScale() == b.yScale(); |
| } |
| |
| std::unique_ptr<ImageBuffer> GraphicsContext::createCompatibleBuffer(const FloatSize& size, bool hasAlpha) const |
| { |
| // Make the buffer larger if the context's transform is scaling it so we need a higher |
| // resolution than one pixel per unit. Also set up a corresponding scale factor on the |
| // graphics context. |
| |
| AffineTransform transform = getCTM(DefinitelyIncludeDeviceScale); |
| FloatSize scaledSize(static_cast<int>(ceil(size.width() * transform.xScale())), static_cast<int>(ceil(size.height() * transform.yScale()))); |
| |
| std::unique_ptr<ImageBuffer> buffer = ImageBuffer::createCompatibleBuffer(scaledSize, 1, ColorSpaceDeviceRGB, *this, hasAlpha); |
| if (!buffer) |
| return nullptr; |
| |
| buffer->context().scale(FloatSize(scaledSize.width() / size.width(), scaledSize.height() / size.height())); |
| |
| return buffer; |
| } |
| |
| bool GraphicsContext::isCompatibleWithBuffer(ImageBuffer& buffer) const |
| { |
| GraphicsContext& bufferContext = buffer.context(); |
| |
| return scalesMatch(getCTM(), bufferContext.getCTM()) && isAcceleratedContext() == bufferContext.isAcceleratedContext(); |
| } |
| |
| #if !USE(CG) |
| void GraphicsContext::platformApplyDeviceScaleFactor(float) |
| { |
| } |
| #endif |
| |
| void GraphicsContext::applyDeviceScaleFactor(float deviceScaleFactor) |
| { |
| scale(deviceScaleFactor, deviceScaleFactor); |
| |
| platformApplyDeviceScaleFactor(deviceScaleFactor); |
| } |
| |
| void GraphicsContext::fillEllipse(const FloatRect& ellipse) |
| { |
| platformFillEllipse(ellipse); |
| } |
| |
| void GraphicsContext::strokeEllipse(const FloatRect& ellipse) |
| { |
| platformStrokeEllipse(ellipse); |
| } |
| |
| void GraphicsContext::fillEllipseAsPath(const FloatRect& ellipse) |
| { |
| Path path; |
| path.addEllipse(ellipse); |
| fillPath(path); |
| } |
| |
| void GraphicsContext::strokeEllipseAsPath(const FloatRect& ellipse) |
| { |
| Path path; |
| path.addEllipse(ellipse); |
| strokePath(path); |
| } |
| |
| #if !USE(CG) |
| void GraphicsContext::platformFillEllipse(const FloatRect& ellipse) |
| { |
| if (paintingDisabled()) |
| return; |
| |
| fillEllipseAsPath(ellipse); |
| } |
| |
| void GraphicsContext::platformStrokeEllipse(const FloatRect& ellipse) |
| { |
| if (paintingDisabled()) |
| return; |
| |
| strokeEllipseAsPath(ellipse); |
| } |
| #endif |
| |
| FloatRect GraphicsContext::computeLineBoundsAndAntialiasingModeForText(const FloatPoint& point, float width, bool printing, bool& shouldAntialias, Color& color) |
| { |
| FloatPoint origin; |
| float thickness = std::max(strokeThickness(), 0.5f); |
| |
| shouldAntialias = true; |
| if (printing) |
| origin = point; |
| else { |
| AffineTransform transform = getCTM(GraphicsContext::DefinitelyIncludeDeviceScale); |
| if (transform.preservesAxisAlignment()) |
| shouldAntialias = false; |
| |
| // This code always draws a line that is at least one-pixel line high, |
| // which tends to visually overwhelm text at small scales. To counter this |
| // effect, an alpha is applied to the underline color when text is at small scales. |
| |
| // Just compute scale in x dimension, assuming x and y scales are equal. |
| float scale = transform.b() ? sqrtf(transform.a() * transform.a() + transform.b() * transform.b()) : transform.a(); |
| if (scale < 1.0) { |
| static const float minimumUnderlineAlpha = 0.4f; |
| float shade = scale > minimumUnderlineAlpha ? scale : minimumUnderlineAlpha; |
| int alpha = color.alpha() * shade; |
| color = Color(color.red(), color.green(), color.blue(), alpha); |
| } |
| |
| FloatPoint devicePoint = transform.mapPoint(point); |
| FloatPoint deviceOrigin = FloatPoint(roundf(devicePoint.x()), ceilf(devicePoint.y())); |
| origin = transform.inverse().mapPoint(deviceOrigin); |
| } |
| return FloatRect(origin.x(), origin.y(), width, thickness); |
| } |
| |
| } |