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/*
* Copyright (C) 2003, 2004, 2005, 2006, 2009, 2013 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "GraphicsContext.h"
#include "BidiResolver.h"
#include "BitmapImage.h"
#include "FloatRoundedRect.h"
#include "Gradient.h"
#include "ImageBuffer.h"
#include "IntRect.h"
#include "RoundedRect.h"
#include "TextRun.h"
namespace WebCore {
class TextRunIterator {
public:
TextRunIterator()
: m_textRun(0)
, m_offset(0)
{
}
TextRunIterator(const TextRun* textRun, unsigned offset)
: m_textRun(textRun)
, m_offset(offset)
{
}
TextRunIterator(const TextRunIterator& other)
: m_textRun(other.m_textRun)
, m_offset(other.m_offset)
{
}
unsigned offset() const { return m_offset; }
void increment() { m_offset++; }
bool atEnd() const { return !m_textRun || m_offset >= m_textRun->length(); }
UChar current() const { return (*m_textRun)[m_offset]; }
UCharDirection direction() const { return atEnd() ? U_OTHER_NEUTRAL : u_charDirection(current()); }
bool operator==(const TextRunIterator& other)
{
return m_offset == other.m_offset && m_textRun == other.m_textRun;
}
bool operator!=(const TextRunIterator& other) { return !operator==(other); }
private:
const TextRun* m_textRun;
unsigned m_offset;
};
class InterpolationQualityMaintainer {
public:
explicit InterpolationQualityMaintainer(GraphicsContext& graphicsContext, InterpolationQuality interpolationQualityToUse)
: m_graphicsContext(graphicsContext)
, m_currentInterpolationQuality(graphicsContext.imageInterpolationQuality())
, m_interpolationQualityChanged(m_currentInterpolationQuality != interpolationQualityToUse)
{
if (m_interpolationQualityChanged)
m_graphicsContext.setImageInterpolationQuality(interpolationQualityToUse);
}
~InterpolationQualityMaintainer()
{
if (m_interpolationQualityChanged)
m_graphicsContext.setImageInterpolationQuality(m_currentInterpolationQuality);
}
private:
GraphicsContext& m_graphicsContext;
InterpolationQuality m_currentInterpolationQuality;
bool m_interpolationQualityChanged;
};
GraphicsContext::GraphicsContext(PlatformGraphicsContext* platformGraphicsContext)
: m_updatingControlTints(false)
, m_transparencyCount(0)
{
platformInit(platformGraphicsContext);
}
GraphicsContext::~GraphicsContext()
{
ASSERT(m_stack.isEmpty());
ASSERT(!m_transparencyCount);
platformDestroy();
}
void GraphicsContext::save()
{
if (paintingDisabled())
return;
m_stack.append(m_state);
savePlatformState();
}
void GraphicsContext::restore()
{
if (paintingDisabled())
return;
if (m_stack.isEmpty()) {
LOG_ERROR("ERROR void GraphicsContext::restore() stack is empty");
return;
}
m_state = m_stack.last();
m_stack.removeLast();
// Make sure we deallocate the state stack buffer when it goes empty.
// Canvas elements will immediately save() again, but that goes into inline capacity.
if (m_stack.isEmpty())
m_stack.clear();
restorePlatformState();
}
void GraphicsContext::concatCTM(const AffineTransform& other)
{
if (paintingDisabled())
return;
checkCTMInvariants();
m_state.ctm *= other;
concatPlatformCTM(other);
checkCTMInvariants();
}
void GraphicsContext::scale(float x, float y)
{
if (paintingDisabled())
return;
checkCTMInvariants();
m_state.ctm.scale(x, y);
scalePlatformCTM(x, y);
checkCTMInvariants();
}
void GraphicsContext::rotate(float angle)
{
if (paintingDisabled())
return;
checkCTMInvariants();
m_state.ctm.rotate(rad2deg(angle));
rotatePlatformCTM(angle);
checkCTMInvariants();
}
void GraphicsContext::translate(float x, float y)
{
if (paintingDisabled())
return;
checkCTMInvariants();
m_state.ctm.translate(x, y);
translatePlatformCTM(x, y);
checkCTMInvariants();
}
void GraphicsContext::setCTM(const AffineTransform& other)
{
if (paintingDisabled())
return;
checkCTMInvariants();
m_state.ctm = other;
setPlatformCTM(other);
checkCTMInvariants();
}
AffineTransform GraphicsContext::getCTM(IncludeDeviceScale includeScale) const
{
if (paintingDisabled())
return AffineTransform();
AffineTransform result;
if (includeScale == DefinitelyIncludeDeviceScale)
result = m_state.userToDeviceSpaceCTM * m_state.ctm;
else
result = m_state.ctm;
ASSERT(result.isEssentiallyEqualTo(getPlatformCTM(includeScale)));
return result;
}
void GraphicsContext::drawRaisedEllipse(const FloatRect& rect, const Color& ellipseColor, ColorSpace ellipseColorSpace, const Color& shadowColor, ColorSpace shadowColorSpace)
{
if (paintingDisabled())
return;
save();
setStrokeColor(shadowColor, shadowColorSpace);
setFillColor(shadowColor, shadowColorSpace);
drawEllipse(FloatRect(rect.x(), rect.y() + 1, rect.width(), rect.height()));
setStrokeColor(ellipseColor, ellipseColorSpace);
setFillColor(ellipseColor, ellipseColorSpace);
drawEllipse(rect);
restore();
}
void GraphicsContext::setStrokeThickness(float thickness)
{
m_state.strokeThickness = thickness;
setPlatformStrokeThickness(thickness);
}
void GraphicsContext::setStrokeStyle(StrokeStyle style)
{
m_state.strokeStyle = style;
setPlatformStrokeStyle(style);
}
void GraphicsContext::setStrokeColor(const Color& color, ColorSpace colorSpace)
{
m_state.strokeColor = color;
m_state.strokeColorSpace = colorSpace;
m_state.strokeGradient = nullptr;
m_state.strokePattern = nullptr;
setPlatformStrokeColor(color, colorSpace);
}
void GraphicsContext::setShadow(const FloatSize& offset, float blur, const Color& color, ColorSpace colorSpace)
{
m_state.shadowOffset = offset;
m_state.shadowBlur = blur;
m_state.shadowColor = color;
m_state.shadowColorSpace = colorSpace;
setPlatformShadow(offset, blur, color, colorSpace);
}
void GraphicsContext::setLegacyShadow(const FloatSize& offset, float blur, const Color& color, ColorSpace colorSpace)
{
m_state.shadowOffset = offset;
m_state.shadowBlur = blur;
m_state.shadowColor = color;
m_state.shadowColorSpace = colorSpace;
#if USE(CG)
m_state.shadowsUseLegacyRadius = true;
#endif
setPlatformShadow(offset, blur, color, colorSpace);
}
void GraphicsContext::clearShadow()
{
m_state.shadowOffset = FloatSize();
m_state.shadowBlur = 0;
m_state.shadowColor = Color();
m_state.shadowColorSpace = ColorSpaceDeviceRGB;
clearPlatformShadow();
}
bool GraphicsContext::getShadow(FloatSize& offset, float& blur, Color& color, ColorSpace& colorSpace) const
{
offset = m_state.shadowOffset;
blur = m_state.shadowBlur;
color = m_state.shadowColor;
colorSpace = m_state.shadowColorSpace;
return hasShadow();
}
#if USE(CAIRO)
bool GraphicsContext::mustUseShadowBlur() const
{
// We can't avoid ShadowBlur if the shadow has blur.
if (hasBlurredShadow())
return true;
// We can avoid ShadowBlur and optimize, since we're not drawing on a
// canvas and box shadows are affected by the transformation matrix.
if (!m_state.shadowsIgnoreTransforms)
return false;
// We can avoid ShadowBlur, since there are no transformations to apply to the canvas.
if (getCTM().isIdentity())
return false;
// Otherwise, no chance avoiding ShadowBlur.
return true;
}
#endif
void GraphicsContext::setFillColor(const Color& color, ColorSpace colorSpace)
{
m_state.fillColor = color;
m_state.fillColorSpace = colorSpace;
m_state.fillGradient = nullptr;
m_state.fillPattern = nullptr;
setPlatformFillColor(color, colorSpace);
}
void GraphicsContext::setShouldAntialias(bool shouldAntialias)
{
m_state.shouldAntialias = shouldAntialias;
setPlatformShouldAntialias(shouldAntialias);
}
void GraphicsContext::setShouldSmoothFonts(bool shouldSmoothFonts)
{
m_state.shouldSmoothFonts = shouldSmoothFonts;
setPlatformShouldSmoothFonts(shouldSmoothFonts);
}
void GraphicsContext::setAntialiasedFontDilationEnabled(bool antialiasedFontDilationEnabled)
{
m_state.antialiasedFontDilationEnabled = antialiasedFontDilationEnabled;
}
void GraphicsContext::setStrokePattern(Ref<Pattern>&& pattern)
{
m_state.strokeGradient = nullptr;
m_state.strokePattern = WTF::move(pattern);
}
void GraphicsContext::setFillPattern(Ref<Pattern>&& pattern)
{
m_state.fillGradient = nullptr;
m_state.fillPattern = WTF::move(pattern);
}
void GraphicsContext::setStrokeGradient(Ref<Gradient>&& gradient)
{
m_state.strokeGradient = WTF::move(gradient);
m_state.strokePattern = nullptr;
}
void GraphicsContext::setFillGradient(Ref<Gradient>&& gradient)
{
m_state.fillGradient = WTF::move(gradient);
m_state.fillPattern = nullptr;
}
void GraphicsContext::beginTransparencyLayer(float opacity)
{
beginPlatformTransparencyLayer(opacity);
++m_transparencyCount;
resetPlatformCTM();
}
void GraphicsContext::endTransparencyLayer()
{
endPlatformTransparencyLayer();
ASSERT(m_transparencyCount > 0);
--m_transparencyCount;
}
void GraphicsContext::setUpdatingControlTints(bool b)
{
setPaintingDisabled(b);
m_updatingControlTints = b;
}
float GraphicsContext::drawText(const FontCascade& font, const TextRun& run, const FloatPoint& point, int from, int to)
{
if (paintingDisabled())
return 0;
return font.drawText(*this, run, point, from, to);
}
void GraphicsContext::drawGlyphs(const FontCascade& fontCascade, const Font& font, const GlyphBuffer& buffer, int from, int numGlyphs, const FloatPoint& point)
{
if (paintingDisabled())
return;
fontCascade.drawGlyphs(*this, font, buffer, from, numGlyphs, point);
}
void GraphicsContext::drawEmphasisMarks(const FontCascade& font, const TextRun& run, const AtomicString& mark, const FloatPoint& point, int from, int to)
{
if (paintingDisabled())
return;
font.drawEmphasisMarks(*this, run, mark, point, from, to);
}
void GraphicsContext::drawBidiText(const FontCascade& font, const TextRun& run, const FloatPoint& point, FontCascade::CustomFontNotReadyAction customFontNotReadyAction)
{
if (paintingDisabled())
return;
BidiResolver<TextRunIterator, BidiCharacterRun> bidiResolver;
bidiResolver.setStatus(BidiStatus(run.direction(), run.directionalOverride()));
bidiResolver.setPositionIgnoringNestedIsolates(TextRunIterator(&run, 0));
// FIXME: This ownership should be reversed. We should pass BidiRunList
// to BidiResolver in createBidiRunsForLine.
BidiRunList<BidiCharacterRun>& bidiRuns = bidiResolver.runs();
bidiResolver.createBidiRunsForLine(TextRunIterator(&run, run.length()));
if (!bidiRuns.runCount())
return;
FloatPoint currPoint = point;
BidiCharacterRun* bidiRun = bidiRuns.firstRun();
while (bidiRun) {
TextRun subrun = run.subRun(bidiRun->start(), bidiRun->stop() - bidiRun->start());
bool isRTL = bidiRun->level() % 2;
subrun.setDirection(isRTL ? RTL : LTR);
subrun.setDirectionalOverride(bidiRun->dirOverride(false));
float width = font.drawText(*this, subrun, currPoint, 0, -1, customFontNotReadyAction);
currPoint.move(width, 0);
bidiRun = bidiRun->next();
}
bidiRuns.deleteRuns();
}
void GraphicsContext::drawImage(Image& image, ColorSpace colorSpace, const FloatPoint& destination, const ImagePaintingOptions& imagePaintingOptions)
{
drawImage(image, colorSpace, FloatRect(destination, image.size()), FloatRect(FloatPoint(), image.size()), imagePaintingOptions);
}
void GraphicsContext::drawImage(Image& image, ColorSpace colorSpace, const FloatRect& destination, const ImagePaintingOptions& imagePaintingOptions)
{
#if PLATFORM(IOS)
FloatRect srcRect(FloatPoint(), image.originalSize());
#else
FloatRect srcRect(FloatPoint(), image.size());
#endif
drawImage(image, colorSpace, destination, srcRect, imagePaintingOptions);
}
void GraphicsContext::drawImage(Image& image, ColorSpace colorSpace, const FloatRect& destination, const FloatRect& source, const ImagePaintingOptions& imagePaintingOptions)
{
if (paintingDisabled())
return;
// FIXME (49002): Should be InterpolationLow
InterpolationQualityMaintainer interpolationQualityForThisScope(*this, imagePaintingOptions.m_useLowQualityScale ? InterpolationNone : imageInterpolationQuality());
image.draw(*this, destination, source, colorSpace, imagePaintingOptions.m_compositeOperator, imagePaintingOptions.m_blendMode, imagePaintingOptions.m_orientationDescription);
}
void GraphicsContext::drawTiledImage(Image& image, ColorSpace colorSpace, const FloatRect& destination, const FloatPoint& source, const FloatSize& tileSize, const FloatSize& spacing, const ImagePaintingOptions& imagePaintingOptions)
{
if (paintingDisabled())
return;
InterpolationQualityMaintainer interpolationQualityForThisScope(*this, imagePaintingOptions.m_useLowQualityScale ? InterpolationLow : imageInterpolationQuality());
image.drawTiled(*this, destination, source, tileSize, spacing, colorSpace, imagePaintingOptions.m_compositeOperator, imagePaintingOptions.m_blendMode);
}
void GraphicsContext::drawTiledImage(Image& image, ColorSpace colorSpace, const FloatRect& destination, const FloatRect& source, const FloatSize& tileScaleFactor,
Image::TileRule hRule, Image::TileRule vRule, const ImagePaintingOptions& imagePaintingOptions)
{
if (paintingDisabled())
return;
if (hRule == Image::StretchTile && vRule == Image::StretchTile) {
// Just do a scale.
drawImage(image, colorSpace, destination, source, imagePaintingOptions);
return;
}
InterpolationQualityMaintainer interpolationQualityForThisScope(*this, imagePaintingOptions.m_useLowQualityScale ? InterpolationLow : imageInterpolationQuality());
image.drawTiled(*this, destination, source, tileScaleFactor, hRule, vRule, colorSpace, imagePaintingOptions.m_compositeOperator);
}
void GraphicsContext::drawImageBuffer(ImageBuffer& image, ColorSpace colorSpace, const FloatPoint& destination, const ImagePaintingOptions& imagePaintingOptions)
{
drawImageBuffer(image, colorSpace, FloatRect(destination, image.logicalSize()), FloatRect(FloatPoint(), image.logicalSize()), imagePaintingOptions);
}
void GraphicsContext::drawImageBuffer(ImageBuffer& image, ColorSpace colorSpace, const FloatRect& destination, const ImagePaintingOptions& imagePaintingOptions)
{
drawImageBuffer(image, colorSpace, destination, FloatRect(FloatPoint(), FloatSize(image.logicalSize())), imagePaintingOptions);
}
void GraphicsContext::drawImageBuffer(ImageBuffer& image, ColorSpace colorSpace, const FloatRect& destination, const FloatRect& source, const ImagePaintingOptions& imagePaintingOptions)
{
if (paintingDisabled())
return;
// FIXME (49002): Should be InterpolationLow
InterpolationQualityMaintainer interpolationQualityForThisScope(*this, imagePaintingOptions.m_useLowQualityScale ? InterpolationNone : imageInterpolationQuality());
image.draw(*this, colorSpace, destination, source, imagePaintingOptions.m_compositeOperator, imagePaintingOptions.m_blendMode, imagePaintingOptions.m_useLowQualityScale);
}
void GraphicsContext::clip(const IntRect& rect)
{
clip(FloatRect(rect));
}
void GraphicsContext::clipRoundedRect(const FloatRoundedRect& rect)
{
if (paintingDisabled())
return;
Path path;
path.addRoundedRect(rect);
clip(path);
}
void GraphicsContext::clipOutRoundedRect(const FloatRoundedRect& rect)
{
if (paintingDisabled())
return;
if (!rect.isRounded()) {
clipOut(rect.rect());
return;
}
Path path;
path.addRoundedRect(rect);
clipOut(path);
}
void GraphicsContext::clipToImageBuffer(ImageBuffer& buffer, const FloatRect& rect)
{
if (paintingDisabled())
return;
buffer.clip(*this, rect);
}
#if !USE(CG) && !USE(CAIRO)
IntRect GraphicsContext::clipBounds() const
{
ASSERT_NOT_REACHED();
return IntRect();
}
#endif
void GraphicsContext::setTextDrawingMode(TextDrawingModeFlags mode)
{
m_state.textDrawingMode = mode;
if (paintingDisabled())
return;
setPlatformTextDrawingMode(mode);
}
void GraphicsContext::fillRect(const FloatRect& rect, Gradient& gradient)
{
if (paintingDisabled())
return;
gradient.fill(this, rect);
}
void GraphicsContext::fillRect(const FloatRect& rect, const Color& color, ColorSpace styleColorSpace, CompositeOperator op, BlendMode blendMode)
{
if (paintingDisabled())
return;
CompositeOperator previousOperator = compositeOperation();
setCompositeOperation(op, blendMode);
fillRect(rect, color, styleColorSpace);
setCompositeOperation(previousOperator);
}
void GraphicsContext::fillRoundedRect(const FloatRoundedRect& rect, const Color& color, ColorSpace colorSpace, BlendMode blendMode)
{
if (rect.isRounded()) {
setCompositeOperation(compositeOperation(), blendMode);
platformFillRoundedRect(rect, color, colorSpace);
setCompositeOperation(compositeOperation());
} else
fillRect(rect.rect(), color, colorSpace, compositeOperation(), blendMode);
}
#if !USE(CG) && !USE(CAIRO)
void GraphicsContext::fillRectWithRoundedHole(const IntRect& rect, const FloatRoundedRect& roundedHoleRect, const Color& color, ColorSpace colorSpace)
{
if (paintingDisabled())
return;
Path path;
path.addRect(rect);
if (!roundedHoleRect.radii().isZero())
path.addRoundedRect(roundedHoleRect);
else
path.addRect(roundedHoleRect.rect());
WindRule oldFillRule = fillRule();
Color oldFillColor = fillColor();
ColorSpace oldFillColorSpace = fillColorSpace();
setFillRule(RULE_EVENODD);
setFillColor(color, colorSpace);
fillPath(path);
setFillRule(oldFillRule);
setFillColor(oldFillColor, oldFillColorSpace);
}
#endif
void GraphicsContext::setAlpha(float alpha)
{
m_state.alpha = alpha;
setPlatformAlpha(alpha);
}
void GraphicsContext::setCompositeOperation(CompositeOperator compositeOperation, BlendMode blendMode)
{
m_state.compositeOperator = compositeOperation;
m_state.blendMode = blendMode;
setPlatformCompositeOperation(compositeOperation, blendMode);
}
#if !USE(CG)
// Implement this if you want to go push the drawing mode into your native context immediately.
void GraphicsContext::setPlatformTextDrawingMode(TextDrawingModeFlags)
{
}
#endif
#if !USE(CAIRO)
void GraphicsContext::setPlatformStrokeStyle(StrokeStyle)
{
}
#endif
#if !USE(CG)
void GraphicsContext::setPlatformShouldSmoothFonts(bool)
{
}
#endif
#if !USE(CG) && !USE(CAIRO)
bool GraphicsContext::isAcceleratedContext() const
{
return false;
}
#endif
void GraphicsContext::adjustLineToPixelBoundaries(FloatPoint& p1, FloatPoint& p2, float strokeWidth, StrokeStyle penStyle)
{
// For odd widths, we add in 0.5 to the appropriate x/y so that the float arithmetic
// works out. For example, with a border width of 3, WebKit will pass us (y1+y2)/2, e.g.,
// (50+53)/2 = 103/2 = 51 when we want 51.5. It is always true that an even width gave
// us a perfect position, but an odd width gave us a position that is off by exactly 0.5.
if (penStyle == DottedStroke || penStyle == DashedStroke) {
if (p1.x() == p2.x()) {
p1.setY(p1.y() + strokeWidth);
p2.setY(p2.y() - strokeWidth);
} else {
p1.setX(p1.x() + strokeWidth);
p2.setX(p2.x() - strokeWidth);
}
}
if (static_cast<int>(strokeWidth) % 2) { //odd
if (p1.x() == p2.x()) {
// We're a vertical line. Adjust our x.
p1.setX(p1.x() + 0.5f);
p2.setX(p2.x() + 0.5f);
} else {
// We're a horizontal line. Adjust our y.
p1.setY(p1.y() + 0.5f);
p2.setY(p2.y() + 0.5f);
}
}
}
static bool scalesMatch(AffineTransform a, AffineTransform b)
{
return a.xScale() == b.xScale() && a.yScale() == b.yScale();
}
std::unique_ptr<ImageBuffer> GraphicsContext::createCompatibleBuffer(const FloatSize& size, bool hasAlpha) const
{
// Make the buffer larger if the context's transform is scaling it so we need a higher
// resolution than one pixel per unit. Also set up a corresponding scale factor on the
// graphics context.
AffineTransform transform = getCTM(DefinitelyIncludeDeviceScale);
FloatSize scaledSize(static_cast<int>(ceil(size.width() * transform.xScale())), static_cast<int>(ceil(size.height() * transform.yScale())));
std::unique_ptr<ImageBuffer> buffer = ImageBuffer::createCompatibleBuffer(scaledSize, 1, ColorSpaceDeviceRGB, *this, hasAlpha);
if (!buffer)
return nullptr;
buffer->context().scale(FloatSize(scaledSize.width() / size.width(), scaledSize.height() / size.height()));
return buffer;
}
bool GraphicsContext::isCompatibleWithBuffer(ImageBuffer& buffer) const
{
GraphicsContext& bufferContext = buffer.context();
return scalesMatch(getCTM(), bufferContext.getCTM()) && isAcceleratedContext() == bufferContext.isAcceleratedContext();
}
#if !USE(CG)
void GraphicsContext::platformApplyDeviceScaleFactor(float)
{
}
#endif
void GraphicsContext::applyDeviceScaleFactor(float deviceScaleFactor)
{
scale(deviceScaleFactor, deviceScaleFactor);
platformApplyDeviceScaleFactor(deviceScaleFactor);
}
void GraphicsContext::fillEllipse(const FloatRect& ellipse)
{
platformFillEllipse(ellipse);
}
void GraphicsContext::strokeEllipse(const FloatRect& ellipse)
{
platformStrokeEllipse(ellipse);
}
void GraphicsContext::fillEllipseAsPath(const FloatRect& ellipse)
{
Path path;
path.addEllipse(ellipse);
fillPath(path);
}
void GraphicsContext::strokeEllipseAsPath(const FloatRect& ellipse)
{
Path path;
path.addEllipse(ellipse);
strokePath(path);
}
#if !USE(CG)
void GraphicsContext::platformFillEllipse(const FloatRect& ellipse)
{
if (paintingDisabled())
return;
fillEllipseAsPath(ellipse);
}
void GraphicsContext::platformStrokeEllipse(const FloatRect& ellipse)
{
if (paintingDisabled())
return;
strokeEllipseAsPath(ellipse);
}
#endif
FloatRect GraphicsContext::computeLineBoundsAndAntialiasingModeForText(const FloatPoint& point, float width, bool printing, bool& shouldAntialias, Color& color)
{
FloatPoint origin;
float thickness = std::max(strokeThickness(), 0.5f);
shouldAntialias = true;
if (printing)
origin = point;
else {
AffineTransform transform = getCTM(GraphicsContext::DefinitelyIncludeDeviceScale);
if (transform.preservesAxisAlignment())
shouldAntialias = false;
// This code always draws a line that is at least one-pixel line high,
// which tends to visually overwhelm text at small scales. To counter this
// effect, an alpha is applied to the underline color when text is at small scales.
// Just compute scale in x dimension, assuming x and y scales are equal.
float scale = transform.b() ? sqrtf(transform.a() * transform.a() + transform.b() * transform.b()) : transform.a();
if (scale < 1.0) {
static const float minimumUnderlineAlpha = 0.4f;
float shade = scale > minimumUnderlineAlpha ? scale : minimumUnderlineAlpha;
int alpha = color.alpha() * shade;
color = Color(color.red(), color.green(), color.blue(), alpha);
}
FloatPoint devicePoint = transform.mapPoint(point);
FloatPoint deviceOrigin = FloatPoint(roundf(devicePoint.x()), ceilf(devicePoint.y()));
origin = transform.inverse().mapPoint(deviceOrigin);
}
return FloatRect(origin.x(), origin.y(), width, thickness);
}
}