blob: ed1d58f76cf642adb461de98a928208d35f5cfee [file] [log] [blame]
/*
Copyright (C) 2016 Igalia S.L.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef VideoTextureCopierGStreamer_h
#define VideoTextureCopierGStreamer_h
#if USE(GSTREAMER_GL)
#include "ImageOrientation.h"
#include "TextureMapperGLHeaders.h"
#include "TransformationMatrix.h"
#include <wtf/RefPtr.h>
namespace WebCore {
class TextureMapperShaderProgram;
class ImageOrientation;
class VideoTextureCopierGStreamer {
public:
enum class ColorConversion {
ConvertBGRAToRGBA,
ConvertARGBToRGBA
};
VideoTextureCopierGStreamer(ColorConversion);
~VideoTextureCopierGStreamer();
bool copyVideoTextureToPlatformTexture(GLuint inputTexture, IntSize& frameSize, GLuint outputTexture, GLenum outputTarget, GLint level, GLenum internalFormat, GLenum format, GLenum type, bool flipY, ImageOrientation& sourceOrientation);
void updateColorConversionMatrix(ColorConversion);
void updateTextureSpaceMatrix();
void updateTransformationMatrix();
GLuint resultTexture() { return m_resultTexture; }
private:
RefPtr<TextureMapperShaderProgram> m_shaderProgram;
GLuint m_framebuffer { 0 };
GLuint m_vbo { 0 };
#if !USE(OPENGL_ES)
GLuint m_vao { 0 };
#endif
bool m_flipY { false };
ImageOrientation m_orientation;
IntSize m_size;
TransformationMatrix m_modelViewMatrix;
TransformationMatrix m_projectionMatrix;
TransformationMatrix m_textureSpaceMatrix;
TransformationMatrix m_colorConversionMatrix;
GLuint m_resultTexture { 0 };
};
} // namespace WebCore
#endif // USE(GSTREAMER_GL)
#endif // VideoTextureCopierGStreamer_h