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/*
* Copyright (C) 2017 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(WEBGPU)
#include "WebGPUObject.h"
#include <wtf/Vector.h>
namespace WebCore {
class GPURenderCommandEncoder;
class GPUBuffer;
class GPURenderPipelineState;
class GPUDepthStencilState;
class WebGPUCommandBuffer;
class WebGPUDepthStencilState;
class WebGPURenderPassDescriptor;
class WebGPUFunction;
class WebGPURenderPipelineState;
class WebGPUBuffer;
class WebGPURenderCommandEncoder : public WebGPUObject {
public:
virtual ~WebGPURenderCommandEncoder();
static Ref<WebGPURenderCommandEncoder> create(WebGPURenderingContext*, WebGPUCommandBuffer*, WebGPURenderPassDescriptor*);
void setRenderPipelineState(WebGPURenderPipelineState&);
void setDepthStencilState(WebGPUDepthStencilState&);
void setVertexBuffer(WebGPUBuffer&, unsigned offset, unsigned index);
void setFragmentBuffer(WebGPUBuffer&, unsigned offset, unsigned index);
void drawPrimitives(unsigned type, unsigned start, unsigned count);
void endEncoding();
GPURenderCommandEncoder* renderCommandEncoder() { return m_renderCommandEncoder.get(); }
private:
WebGPURenderCommandEncoder(WebGPURenderingContext*, WebGPUCommandBuffer*, WebGPURenderPassDescriptor*);
RefPtr<GPURenderCommandEncoder> m_renderCommandEncoder;
};
} // namespace WebCore
#endif