| /* |
| * Copyright (C) 2017 Igalia S.L. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #include "ActiveDOMObject.h" |
| #include "EventTarget.h" |
| #include "JSDOMPromiseDeferred.h" |
| #include "VREye.h" |
| #include <wtf/RefCounted.h> |
| |
| namespace WebCore { |
| |
| class RequestAnimationFrameCallback; |
| class VRDisplayCapabilities; |
| class VREyeParameters; |
| class VRFrameData; |
| class VRPlatformDisplay; |
| class VRPose; |
| class VRStageParameters; |
| struct VRLayerInit; |
| |
| class VRDisplay : public RefCounted<VRDisplay>, public EventTargetWithInlineData, public ActiveDOMObject { |
| public: |
| static Ref<VRDisplay> create(ScriptExecutionContext&, WeakPtr<VRPlatformDisplay>&&); |
| |
| virtual ~VRDisplay(); |
| |
| using RefCounted<VRDisplay>::ref; |
| using RefCounted<VRDisplay>::deref; |
| |
| bool isConnected() const; |
| bool isPresenting() const; |
| |
| const VRDisplayCapabilities& capabilities() const; |
| RefPtr<VRStageParameters> stageParameters() const; |
| |
| const VREyeParameters& getEyeParameters(VREye) const; |
| |
| const String& displayName() const { return m_displayName; } |
| uint32_t displayId() const { return m_displayId; } |
| |
| bool getFrameData(VRFrameData&) const; |
| |
| Ref<VRPose> getPose() const; |
| void resetPose(); |
| |
| double depthNear() const { return m_depthNear; } |
| void setDepthNear(double depthNear) { m_depthNear = depthNear; } |
| double depthFar() const { return m_depthFar; } |
| void setDepthFar(double depthFar) { m_depthFar = depthFar; } |
| |
| long requestAnimationFrame(Ref<RequestAnimationFrameCallback>&&); |
| void cancelAnimationFrame(unsigned); |
| |
| void requestPresent(const Vector<VRLayerInit>&, Ref<DeferredPromise>&&); |
| void exitPresent(Ref<DeferredPromise>&&); |
| |
| const Vector<VRLayerInit>& getLayers() const; |
| |
| void submitFrame(); |
| |
| private: |
| VRDisplay(ScriptExecutionContext&, WeakPtr<VRPlatformDisplay>&&); |
| |
| // EventTarget |
| EventTargetInterface eventTargetInterface() const override { return VRDisplayEventTargetInterfaceType; } |
| ScriptExecutionContext* scriptExecutionContext() const override { return ActiveDOMObject::scriptExecutionContext(); } |
| void refEventTarget() override { ref(); } |
| void derefEventTarget() override { deref(); } |
| |
| // ActiveDOMObject |
| bool hasPendingActivity() const override; |
| const char* activeDOMObjectName() const override; |
| bool canSuspendForDocumentSuspension() const override; |
| void stop() override; |
| |
| WeakPtr<VRPlatformDisplay> m_display; |
| |
| RefPtr<VRDisplayCapabilities> m_capabilities; |
| // We could likely store just one of the two following ones as the values should be identical |
| // (except the sign of the eye to head transform offset). |
| RefPtr<VREyeParameters> m_leftEyeParameters; |
| RefPtr<VREyeParameters> m_rightEyeParameters; |
| RefPtr<VRStageParameters> m_stageParameters; |
| |
| String m_displayName; |
| uint32_t m_displayId; |
| |
| double m_depthNear { 0.01 }; // Default value from the specs. |
| double m_depthFar { 10000 }; // Default value from the specs. |
| }; |
| |
| } // namespace WebCore |