blob: 3f0ccc106d1e5d89e99ce69799eb2fd31c2721a1 [file] [log] [blame]
/*
* Copyright (C) 2017 Igalia S.L. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "VRDisplay.h"
#include "VRDisplayCapabilities.h"
#include "VREyeParameters.h"
#include "VRLayerInit.h"
#include "VRPlatformDisplay.h"
#include "VRPose.h"
#include "VRStageParameters.h"
namespace WebCore {
Ref<VRDisplay> VRDisplay::create(ScriptExecutionContext& context, WeakPtr<VRPlatformDisplay>&& platformDisplay)
{
auto display = adoptRef(*new VRDisplay(context, WTFMove(platformDisplay)));
display->suspendIfNeeded();
return display;
}
VRDisplay::VRDisplay(ScriptExecutionContext& context, WeakPtr<VRPlatformDisplay>&& platformDisplay)
: ActiveDOMObject(&context)
, m_display(WTFMove(platformDisplay))
{
auto displayInfo = m_display->getDisplayInfo();
m_capabilities = VRDisplayCapabilities::create(displayInfo.capabilityFlags());
m_leftEyeParameters = VREyeParameters::create(displayInfo.eyeTranslation(VRPlatformDisplayInfo::EyeLeft), displayInfo.eyeFieldOfView(VRPlatformDisplayInfo::EyeLeft), displayInfo.renderSize());
m_rightEyeParameters = VREyeParameters::create(displayInfo.eyeTranslation(VRPlatformDisplayInfo::EyeRight), displayInfo.eyeFieldOfView(VRPlatformDisplayInfo::EyeRight), displayInfo.renderSize());
m_displayId = displayInfo.displayIdentifier();
m_displayName = displayInfo.displayName();
}
VRDisplay::~VRDisplay() = default;
bool VRDisplay::isConnected() const
{
if (!m_display)
return false;
return m_display->getDisplayInfo().isConnected();
}
bool VRDisplay::isPresenting() const
{
return false;
}
const VRDisplayCapabilities& VRDisplay::capabilities() const
{
return *m_capabilities;
}
RefPtr<VRStageParameters> VRDisplay::stageParameters() const
{
auto displayInfo = m_display->getDisplayInfo();
return VRStageParameters::create(displayInfo.sittingToStandingTransform(), displayInfo.playAreaBounds());
}
const VREyeParameters& VRDisplay::getEyeParameters(VREye eye) const
{
return eye == VREye::Left ? *m_leftEyeParameters : *m_rightEyeParameters;
}
bool VRDisplay::getFrameData(VRFrameData&) const
{
return false;
}
Ref<VRPose> VRDisplay::getPose() const
{
return VRPose::create();
}
void VRDisplay::resetPose()
{
}
long VRDisplay::requestAnimationFrame(Ref<RequestAnimationFrameCallback>&&)
{
return 0;
}
void VRDisplay::cancelAnimationFrame(unsigned)
{
}
void VRDisplay::requestPresent(const Vector<VRLayerInit>&, Ref<DeferredPromise>&&)
{
}
void VRDisplay::exitPresent(Ref<DeferredPromise>&&)
{
}
const Vector<VRLayerInit>& VRDisplay::getLayers() const
{
static auto mockLayers = makeNeverDestroyed(Vector<VRLayerInit> { });
return mockLayers;
}
void VRDisplay::submitFrame()
{
}
bool VRDisplay::hasPendingActivity() const
{
return false;
}
const char* VRDisplay::activeDOMObjectName() const
{
return "VRDisplay";
}
bool VRDisplay::canSuspendForDocumentSuspension() const
{
return false;
}
void VRDisplay::stop()
{
}
} // namespace WebCore