| /* |
| * Copyright (C) 2011, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
| * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #include "AudioBuffer.h" |
| #include "AudioDestinationNode.h" |
| #include <wtf/RefPtr.h> |
| #include <wtf/Threading.h> |
| |
| namespace WebCore { |
| |
| class AudioBus; |
| class AudioContext; |
| |
| class OfflineAudioDestinationNode : public AudioDestinationNode { |
| public: |
| static Ref<OfflineAudioDestinationNode> create(AudioContext& context, AudioBuffer* renderTarget) |
| { |
| return adoptRef(*new OfflineAudioDestinationNode(context, renderTarget)); |
| } |
| |
| virtual ~OfflineAudioDestinationNode(); |
| |
| // AudioNode |
| void initialize() override; |
| void uninitialize() override; |
| |
| // AudioDestinationNode |
| void enableInput(const String&) override { } |
| void startRendering() override; |
| |
| float sampleRate() const override { return m_renderTarget->sampleRate(); } |
| |
| private: |
| OfflineAudioDestinationNode(AudioContext&, AudioBuffer* renderTarget); |
| |
| // This AudioNode renders into this AudioBuffer. |
| RefPtr<AudioBuffer> m_renderTarget; |
| |
| // Temporary AudioBus for each render quantum. |
| RefPtr<AudioBus> m_renderBus; |
| |
| // Rendering thread. |
| RefPtr<Thread> m_renderThread; |
| bool m_startedRendering; |
| void offlineRender(); |
| |
| // For completion callback on main thread. |
| void notifyComplete(); |
| }; |
| |
| } // namespace WebCore |