blob: 854c9828ae3b890ec753ff3403fa08b4e684f3ab [file] [log] [blame]
/*
* Copyright (C) 2013, 2015 Apple Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(REMOTE_INSPECTOR)
#include "InspectorFrontendChannel.h"
#include <wtf/Lock.h>
#include <wtf/ThreadSafeRefCounted.h>
#if PLATFORM(COCOA)
#include <wtf/BlockPtr.h>
#include <wtf/RetainPtr.h>
OBJC_CLASS NSString;
#endif
namespace Inspector {
class RemoteControllableTarget;
#if PLATFORM(COCOA)
typedef Vector<BlockPtr<void ()>> RemoteTargetQueue;
#endif
class RemoteConnectionToTarget final : public ThreadSafeRefCounted<RemoteConnectionToTarget>, public FrontendChannel {
public:
#if PLATFORM(COCOA)
RemoteConnectionToTarget(RemoteControllableTarget*, NSString* connectionIdentifier, NSString* destination);
#else
RemoteConnectionToTarget(RemoteControllableTarget&);
#endif
virtual ~RemoteConnectionToTarget();
// Main API.
bool setup(bool isAutomaticInspection = false, bool automaticallyPause = false);
#if PLATFORM(COCOA)
void sendMessageToTarget(NSString *);
#else
void sendMessageToTarget(const String&);
#endif
void close();
void targetClosed();
std::optional<unsigned> targetIdentifier() const;
#if PLATFORM(COCOA)
NSString *connectionIdentifier() const;
NSString *destination() const;
Lock& queueMutex() { return m_queueMutex; }
const RemoteTargetQueue& queue() const { return m_queue; }
void clearQueue() { m_queue.clear(); }
#endif
// FrontendChannel overrides.
ConnectionType connectionType() const override { return ConnectionType::Remote; }
void sendMessageToFrontend(const String&) override;
private:
#if PLATFORM(COCOA)
void dispatchAsyncOnTarget(void (^block)());
void setupRunLoop();
void teardownRunLoop();
void queueTaskOnPrivateRunLoop(void (^block)());
#endif
// This connection from the RemoteInspector singleton to the InspectionTarget
// can be used on multiple threads. So any access to the target
// itself must take this mutex to ensure m_target is valid.
Lock m_targetMutex;
#if PLATFORM(COCOA)
// If a target has a specific run loop it wants to evaluate on
// we setup our run loop sources on that specific run loop.
RetainPtr<CFRunLoopRef> m_runLoop;
RetainPtr<CFRunLoopSourceRef> m_runLoopSource;
RemoteTargetQueue m_queue;
Lock m_queueMutex;
#endif
RemoteControllableTarget* m_target { nullptr };
bool m_connected { false };
#if PLATFORM(COCOA)
RetainPtr<NSString> m_connectionIdentifier;
RetainPtr<NSString> m_destination;
#endif
};
} // namespace Inspector
#endif // ENABLE(REMOTE_INSPECTOR)