| /* |
| * Copyright (C) 2008-2019 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "SMILTimeContainer.h" |
| |
| #include "Document.h" |
| #include "ElementIterator.h" |
| #include "Page.h" |
| #include "SVGSMILElement.h" |
| #include "SVGSVGElement.h" |
| #include "ScopedEventQueue.h" |
| |
| namespace WebCore { |
| |
| static const Seconds SMILAnimationFrameDelay { 1_s / 60. }; |
| static const Seconds SMILAnimationFrameThrottledDelay { 1_s / 30. }; |
| |
| DEFINE_ALLOCATOR_WITH_HEAP_IDENTIFIER(SMILTimeContainer); |
| |
| SMILTimeContainer::SMILTimeContainer(SVGSVGElement& owner) |
| : m_timer(*this, &SMILTimeContainer::timerFired) |
| , m_ownerSVGElement(owner) |
| { |
| } |
| |
| void SMILTimeContainer::schedule(SVGSMILElement* animation, SVGElement* target, const QualifiedName& attributeName) |
| { |
| ASSERT(animation->timeContainer() == this); |
| ASSERT(target); |
| ASSERT(animation->hasValidAttributeName()); |
| |
| ElementAttributePair key(target, attributeName); |
| std::unique_ptr<AnimationsVector>& scheduled = m_scheduledAnimations.add(key, nullptr).iterator->value; |
| if (!scheduled) |
| scheduled = makeUnique<AnimationsVector>(); |
| ASSERT(!scheduled->contains(animation)); |
| scheduled->append(animation); |
| |
| SMILTime nextFireTime = animation->nextProgressTime(); |
| if (nextFireTime.isFinite()) |
| notifyIntervalsChanged(); |
| } |
| |
| void SMILTimeContainer::unschedule(SVGSMILElement* animation, SVGElement* target, const QualifiedName& attributeName) |
| { |
| ASSERT(animation->timeContainer() == this); |
| |
| ElementAttributePair key(target, attributeName); |
| AnimationsVector* scheduled = m_scheduledAnimations.get(key); |
| ASSERT(scheduled); |
| bool removed = scheduled->removeFirst(animation); |
| ASSERT_UNUSED(removed, removed); |
| } |
| |
| void SMILTimeContainer::notifyIntervalsChanged() |
| { |
| // Schedule updateAnimations() to be called asynchronously so multiple intervals |
| // can change with updateAnimations() only called once at the end. |
| startTimer(elapsed(), 0); |
| } |
| |
| Seconds SMILTimeContainer::animationFrameDelay() const |
| { |
| auto* page = m_ownerSVGElement.document().page(); |
| if (!page) |
| return SMILAnimationFrameDelay; |
| return page->isLowPowerModeEnabled() ? SMILAnimationFrameThrottledDelay : SMILAnimationFrameDelay; |
| } |
| |
| SMILTime SMILTimeContainer::elapsed() const |
| { |
| if (!m_beginTime) |
| return 0_s; |
| if (isPaused()) |
| return m_accumulatedActiveTime; |
| return MonotonicTime::now() + m_accumulatedActiveTime - m_resumeTime; |
| } |
| |
| bool SMILTimeContainer::isActive() const |
| { |
| return !!m_beginTime && !isPaused(); |
| } |
| |
| bool SMILTimeContainer::isPaused() const |
| { |
| return !!m_pauseTime; |
| } |
| |
| bool SMILTimeContainer::isStarted() const |
| { |
| return !!m_beginTime; |
| } |
| |
| void SMILTimeContainer::begin() |
| { |
| ASSERT(!m_beginTime); |
| MonotonicTime now = MonotonicTime::now(); |
| |
| // If 'm_presetStartTime' is set, the timeline was modified via setElapsed() before the document began. |
| // In this case pass on 'seekToTime=true' to updateAnimations(). |
| m_beginTime = m_resumeTime = now - m_presetStartTime; |
| updateAnimations(SMILTime(m_presetStartTime), m_presetStartTime ? true : false); |
| m_presetStartTime = 0_s; |
| |
| if (m_pauseTime) { |
| m_pauseTime = now; |
| m_timer.stop(); |
| } |
| } |
| |
| void SMILTimeContainer::pause() |
| { |
| ASSERT(!isPaused()); |
| |
| m_pauseTime = MonotonicTime::now(); |
| if (m_beginTime) { |
| m_accumulatedActiveTime += m_pauseTime - m_resumeTime; |
| m_timer.stop(); |
| } |
| } |
| |
| void SMILTimeContainer::resume() |
| { |
| ASSERT(isPaused()); |
| |
| m_resumeTime = MonotonicTime::now(); |
| m_pauseTime = MonotonicTime(); |
| startTimer(elapsed(), 0); |
| } |
| |
| void SMILTimeContainer::setElapsed(SMILTime time) |
| { |
| // If the documment didn't begin yet, record a new start time, we'll seek to once its possible. |
| if (!m_beginTime) { |
| m_presetStartTime = Seconds(time.value()); |
| return; |
| } |
| |
| if (m_beginTime) |
| m_timer.stop(); |
| |
| MonotonicTime now = MonotonicTime::now(); |
| m_beginTime = now - Seconds { time.value() }; |
| |
| if (m_pauseTime) { |
| m_resumeTime = m_pauseTime = now; |
| m_accumulatedActiveTime = Seconds(time.value()); |
| } else |
| m_resumeTime = m_beginTime; |
| |
| processScheduledAnimations([](auto* animation) { |
| animation->reset(); |
| }); |
| |
| updateAnimations(time, true); |
| } |
| |
| void SMILTimeContainer::startTimer(SMILTime elapsed, SMILTime fireTime, SMILTime minimumDelay) |
| { |
| if (!m_beginTime || isPaused()) |
| return; |
| |
| if (!fireTime.isFinite()) |
| return; |
| |
| SMILTime delay = std::max(fireTime - elapsed, minimumDelay); |
| m_timer.startOneShot(1_s * delay.value()); |
| } |
| |
| void SMILTimeContainer::timerFired() |
| { |
| ASSERT(!!m_beginTime); |
| ASSERT(!m_pauseTime); |
| updateAnimations(elapsed()); |
| } |
| |
| void SMILTimeContainer::updateDocumentOrderIndexes() |
| { |
| unsigned timingElementCount = 0; |
| |
| for (auto& smilElement : descendantsOfType<SVGSMILElement>(m_ownerSVGElement)) |
| smilElement.setDocumentOrderIndex(timingElementCount++); |
| |
| m_documentOrderIndexesDirty = false; |
| } |
| |
| struct PriorityCompare { |
| PriorityCompare(SMILTime elapsed) : m_elapsed(elapsed) {} |
| bool operator()(SVGSMILElement* a, SVGSMILElement* b) |
| { |
| // FIXME: This should also consider possible timing relations between the elements. |
| SMILTime aBegin = a->intervalBegin(); |
| SMILTime bBegin = b->intervalBegin(); |
| // Frozen elements need to be prioritized based on their previous interval. |
| aBegin = a->isFrozen() && m_elapsed < aBegin ? a->previousIntervalBegin() : aBegin; |
| bBegin = b->isFrozen() && m_elapsed < bBegin ? b->previousIntervalBegin() : bBegin; |
| if (aBegin == bBegin) |
| return a->documentOrderIndex() < b->documentOrderIndex(); |
| return aBegin < bBegin; |
| } |
| SMILTime m_elapsed; |
| }; |
| |
| void SMILTimeContainer::sortByPriority(AnimationsVector& animations, SMILTime elapsed) |
| { |
| if (m_documentOrderIndexesDirty) |
| updateDocumentOrderIndexes(); |
| std::sort(animations.begin(), animations.end(), PriorityCompare(elapsed)); |
| } |
| |
| void SMILTimeContainer::processAnimations(const AnimationsVector& animations, Function<void(SVGSMILElement*)>&& callback) |
| { |
| // 'animations' may change if 'callback' causes an animation to end which will end up calling |
| // unschedule(). Copy 'animations' so none of the items gets deleted out from underneath us. |
| auto animationsCopy = animations; |
| for (auto* animation : animations) |
| callback(animation); |
| } |
| |
| void SMILTimeContainer::processScheduledAnimations(Function<void(SVGSMILElement*)>&& callback) |
| { |
| for (auto& it : m_scheduledAnimations) |
| processAnimations(*it.value, WTFMove(callback)); |
| } |
| |
| void SMILTimeContainer::updateAnimations(SMILTime elapsed, bool seekToTime) |
| { |
| // Don't mutate the DOM while updating the animations. |
| EventQueueScope scope; |
| |
| processScheduledAnimations([](auto* animation) { |
| if (!animation->hasConditionsConnected()) |
| animation->connectConditions(); |
| }); |
| |
| AnimationsVector animationsToApply; |
| SMILTime earliestFireTime = SMILTime::unresolved(); |
| |
| for (auto& it : m_scheduledAnimations) { |
| // Sort according to priority. Elements with later begin time have higher priority. |
| // In case of a tie, document order decides. |
| // FIXME: This should also consider timing relationships between the elements. Dependents |
| // have higher priority. |
| sortByPriority(*it.value, elapsed); |
| |
| RefPtr<SVGSMILElement> firstAnimation; |
| processAnimations(*it.value, [&](auto* animation) { |
| ASSERT(animation->timeContainer() == this); |
| ASSERT(animation->targetElement()); |
| ASSERT(animation->hasValidAttributeName()); |
| |
| // Results are accumulated to the first animation that animates and contributes to a particular element/attribute pair. |
| if (!firstAnimation) { |
| if (!animation->hasValidAttributeType()) |
| return; |
| firstAnimation = animation; |
| } |
| |
| // This will calculate the contribution from the animation and add it to the resultsElement. |
| if (!animation->progress(elapsed, *firstAnimation, seekToTime) && firstAnimation == animation) |
| firstAnimation = nullptr; |
| |
| SMILTime nextFireTime = animation->nextProgressTime(); |
| if (nextFireTime.isFinite()) |
| earliestFireTime = std::min(nextFireTime, earliestFireTime); |
| }); |
| |
| if (firstAnimation) |
| animationsToApply.append(firstAnimation.get()); |
| } |
| |
| // Apply results to target elements. |
| for (auto& animation : animationsToApply) |
| animation->applyResultsToTarget(); |
| |
| startTimer(elapsed, earliestFireTime, animationFrameDelay()); |
| } |
| |
| } |