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/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* (C) 2000 Dirk Mueller (mueller@kde.org)
* Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef HTMLFormControlElement_h
#define HTMLFormControlElement_h
#include "FormAssociatedElement.h"
#include "HTMLElement.h"
namespace WebCore {
class FormDataList;
class HTMLFormElement;
class ValidationMessage;
class ValidityState;
// HTMLFormControlElement is the default implementation of FormAssociatedElement,
// and form-associated element implementations should use HTMLFormControlElement
// unless there is a special reason.
class HTMLFormControlElement : public HTMLElement, public FormAssociatedElement {
public:
virtual ~HTMLFormControlElement();
HTMLFormElement* form() const { return FormAssociatedElement::form(); }
String formEnctype() const;
void setFormEnctype(const String&);
String formMethod() const;
void setFormMethod(const String&);
bool formNoValidate() const;
virtual void reset() { }
virtual bool formControlValueMatchesRenderer() const { return m_valueMatchesRenderer; }
virtual void setFormControlValueMatchesRenderer(bool b) { m_valueMatchesRenderer = b; }
virtual bool wasChangedSinceLastFormControlChangeEvent() const;
virtual void setChangedSinceLastFormControlChangeEvent(bool);
virtual void dispatchFormControlChangeEvent();
virtual void dispatchFormControlInputEvent();
virtual bool disabled() const { return m_disabled; }
void setDisabled(bool);
virtual bool isFocusable() const;
virtual bool isEnumeratable() const { return false; }
// Determines whether or not a control will be automatically focused.
virtual bool autofocus() const;
bool required() const;
const AtomicString& type() const { return formControlType(); }
void setName(const AtomicString& name);
virtual const AtomicString& formControlName() const OVERRIDE;
virtual const AtomicString& formControlType() const OVERRIDE = 0;
virtual bool isEnabledFormControl() const { return !disabled(); }
virtual bool isReadOnlyFormControl() const { return readOnly(); }
virtual bool isRadioButton() const { return false; }
virtual bool canTriggerImplicitSubmission() const { return false; }
// Override in derived classes to get the encoded name=value pair for submitting.
// Return true for a successful control (see HTML4-17.13.2).
virtual bool appendFormData(FormDataList&, bool) { return false; }
virtual bool isSuccessfulSubmitButton() const { return false; }
virtual bool isActivatedSubmit() const { return false; }
virtual void setActivatedSubmit(bool) { }
virtual bool willValidate() const;
String validationMessage();
void updateVisibleValidationMessage();
void hideVisibleValidationMessage();
bool checkValidity(Vector<RefPtr<FormAssociatedElement> >* unhandledInvalidControls = 0);
// This must be called when a validation constraint or control value is changed.
void setNeedsValidityCheck();
void setCustomValidity(const String&);
bool isLabelable() const;
PassRefPtr<NodeList> labels();
bool readOnly() const { return m_readOnly; }
bool hasAutofocused() { return m_hasAutofocused; }
void setAutofocused() { m_hasAutofocused = true; }
using TreeShared<ContainerNode>::ref;
using TreeShared<ContainerNode>::deref;
protected:
HTMLFormControlElement(const QualifiedName& tagName, Document*, HTMLFormElement*);
virtual void parseMappedAttribute(Attribute*);
virtual void attach();
virtual void insertedIntoTree(bool deep);
virtual void removedFromTree(bool deep);
virtual void insertedIntoDocument();
virtual void removedFromDocument();
virtual void didMoveToNewDocument(Document* oldDocument) OVERRIDE;
virtual bool supportsFocus() const;
virtual bool isKeyboardFocusable(KeyboardEvent*) const;
virtual bool isMouseFocusable() const;
virtual void didRecalcStyle(StyleChange);
virtual void dispatchBlurEvent(PassRefPtr<Node> newFocusedNode);
virtual void detach();
// This must be called any time the result of willValidate() has changed.
void setNeedsWillValidateCheck();
virtual bool recalcWillValidate() const;
private:
virtual void refFormAssociatedElement() { ref(); }
virtual void derefFormAssociatedElement() { deref(); }
virtual bool isFormControlElement() const { return true; }
virtual short tabIndex() const;
virtual HTMLFormElement* virtualForm() const;
virtual bool isDefaultButtonForForm() const;
virtual bool isValidFormControlElement();
String visibleValidationMessage() const;
OwnPtr<ValidationMessage> m_validationMessage;
bool m_disabled : 1;
bool m_readOnly : 1;
bool m_required : 1;
bool m_valueMatchesRenderer : 1;
// The initial value of m_willValidate depends on the derived class. We can't
// initialize it with a virtual function in the constructor. m_willValidate
// is not deterministic as long as m_willValidateInitialized is false.
mutable bool m_willValidateInitialized: 1;
mutable bool m_willValidate : 1;
// Cache of validity()->valid().
// But "candidate for constraint validation" doesn't affect m_isValid.
bool m_isValid : 1;
bool m_wasChangedSinceLastFormControlChangeEvent : 1;
bool m_hasAutofocused : 1;
};
} // namespace
#endif