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/*
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* Copyright (C) 2020, 2021, 2022 Igalia S.L.
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*/
#pragma once
#if ENABLE(LAYER_BASED_SVG_ENGINE)
#include "RenderLayer.h"
#include "RenderLayerModelObject.h"
#include "SVGBoundingBoxComputation.h"
#include "SVGElement.h"
#include "SVGRenderSupport.h"
namespace WebCore {
// Most renderers in the SVG rendering tree will inherit from this class
// but not all. RenderSVGForeignObject, RenderSVGBlock, etc. inherit from
// existing RenderBlock classes, that all inherit from RenderLayerModelObject
// directly, without RenderSVGModelObject inbetween. Therefore code which
// needs to be shared between all SVG renderers goes to RenderLayerModelObject.
class SVGElement;
class RenderSVGModelObject : public RenderLayerModelObject {
WTF_MAKE_ISO_ALLOCATED(RenderSVGModelObject);
public:
bool requiresLayer() const override { return true; }
void styleDidChange(StyleDifference, const RenderStyle* oldStyle) override;
static bool checkIntersection(RenderElement*, const FloatRect&);
static bool checkEnclosure(RenderElement*, const FloatRect&);
SVGElement& element() const { return downcast<SVGElement>(nodeForNonAnonymous()); }
// FIXME: [LBSE] Mark final, add applyTransform to RenderLayerModelObject
void applyTransform(TransformationMatrix&, const RenderStyle&, const FloatRect& boundingBox, OptionSet<RenderStyle::TransformOperationOption>) const;
// Mimic the RenderBox accessors - by sharing the same terminology the painting / hit testing / layout logic is
// similar to read compared to non-SVG renderers such as RenderBox & friends.
LayoutRect borderBoxRectEquivalent() const { return { LayoutPoint(), m_layoutRect.size() }; }
LayoutRect contentBoxRectEquivalent() const { return borderBoxRectEquivalent(); }
LayoutRect frameRectEquivalent() const { return m_layoutRect; }
LayoutRect visualOverflowRectEquivalent() const { return SVGBoundingBoxComputation::computeVisualOverflowRect(*this); }
void applyTopLeftLocationOffsetEquivalent(LayoutPoint& point) const { point.moveBy(layoutLocation()); }
LayoutRect layoutRect() const { return m_layoutRect; }
void setLayoutRect(const LayoutRect& layoutRect) { m_layoutRect = layoutRect; }
void setLayoutLocation(const LayoutPoint& layoutLocation) { m_layoutRect.setLocation(layoutLocation); }
LayoutPoint paintingLocation() const { return toLayoutPoint(layoutLocation() - flooredLayoutPoint(objectBoundingBox().minXMinYCorner())); }
LayoutPoint layoutLocation() const { return m_layoutRect.location(); }
LayoutSize layoutLocationOffset() const { return toLayoutSize(m_layoutRect.location()); }
LayoutSize layoutSize() const { return m_layoutRect.size(); }
// For RenderLayer only
FloatRect borderBoxRectInFragmentEquivalent(RenderFragmentContainer*, RenderBox::RenderBoxFragmentInfoFlags = RenderBox::CacheRenderBoxFragmentInfo) const;
virtual LayoutRect overflowClipRect(const LayoutPoint& location, RenderFragmentContainer* = nullptr, OverlayScrollbarSizeRelevancy = IgnoreOverlayScrollbarSize, PaintPhase = PaintPhase::BlockBackground) const;
LayoutRect overflowClipRectForChildLayers(const LayoutPoint& location, RenderFragmentContainer* fragment, OverlayScrollbarSizeRelevancy relevancy) { return overflowClipRect(location, fragment, relevancy); }
protected:
RenderSVGModelObject(SVGElement&, RenderStyle&&);
void willBeDestroyed() override;
void updateFromStyle() override;
bool shouldPaintSVGRenderer(const PaintInfo&) const;
LayoutRect clippedOverflowRect(const RenderLayerModelObject* repaintContainer, VisibleRectContext) const override;
std::optional<LayoutRect> computeVisibleRectInContainer(const LayoutRect&, const RenderLayerModelObject* container, VisibleRectContext) const final;
void mapAbsoluteToLocalPoint(OptionSet<MapCoordinatesMode>, TransformState&) const override;
void mapLocalToContainer(const RenderLayerModelObject* ancestorContainer, TransformState&, OptionSet<MapCoordinatesMode>, bool* wasFixed) const final;
LayoutRect outlineBoundsForRepaint(const RenderLayerModelObject* repaintContainer, const RenderGeometryMap*) const final;
const RenderObject* pushMappingToContainer(const RenderLayerModelObject*, RenderGeometryMap&) const override;
LayoutSize offsetFromContainer(RenderElement&, const LayoutPoint&, bool* offsetDependsOnPoint = nullptr) const override;
void absoluteRects(Vector<IntRect>&, const LayoutPoint& accumulatedOffset) const override;
void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const override;
void addFocusRingRects(Vector<LayoutRect>&, const LayoutPoint& additionalOffset, const RenderLayerModelObject* paintContainer = 0) override;
// FIXME: [LBSE] Upstream SVG outline painting functionality
// void paintSVGOutline(PaintInfo&, const LayoutPoint& adjustedPaintOffset);
private:
bool isRenderSVGModelObject() const final { return true; }
LayoutRect m_layoutRect;
};
} // namespace WebCore
SPECIALIZE_TYPE_TRAITS_RENDER_OBJECT(RenderSVGModelObject, isRenderSVGModelObject())
#endif // ENABLE(LAYER_BASED_SVG_ENGINE)