| // |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // FramebufferVk.cpp: |
| // Implements the class methods for FramebufferVk. |
| // |
| |
| #include "libANGLE/renderer/vulkan/FramebufferVk.h" |
| |
| #include <array> |
| #include <vulkan/vulkan.h> |
| |
| #include "common/debug.h" |
| #include "image_util/imageformats.h" |
| #include "libANGLE/formatutils.h" |
| #include "libANGLE/renderer/renderer_utils.h" |
| #include "libANGLE/renderer/vulkan/ContextVk.h" |
| #include "libANGLE/renderer/vulkan/DisplayVk.h" |
| #include "libANGLE/renderer/vulkan/RenderTargetVk.h" |
| #include "libANGLE/renderer/vulkan/RendererVk.h" |
| #include "libANGLE/renderer/vulkan/SurfaceVk.h" |
| #include "libANGLE/renderer/vulkan/formatutilsvk.h" |
| |
| namespace rx |
| { |
| |
| namespace |
| { |
| |
| gl::ErrorOrResult<const gl::InternalFormat *> GetReadAttachmentInfo( |
| const gl::FramebufferAttachment *readAttachment) |
| { |
| RenderTargetVk *renderTarget = nullptr; |
| ANGLE_TRY(readAttachment->getRenderTarget(&renderTarget)); |
| |
| GLenum implFormat = renderTarget->format->format().fboImplementationInternalFormat; |
| return &gl::GetInternalFormatInfo(implFormat); |
| } |
| |
| VkSampleCountFlagBits ConvertSamples(GLint sampleCount) |
| { |
| switch (sampleCount) |
| { |
| case 0: |
| case 1: |
| return VK_SAMPLE_COUNT_1_BIT; |
| case 2: |
| return VK_SAMPLE_COUNT_2_BIT; |
| case 4: |
| return VK_SAMPLE_COUNT_4_BIT; |
| case 8: |
| return VK_SAMPLE_COUNT_8_BIT; |
| case 16: |
| return VK_SAMPLE_COUNT_16_BIT; |
| case 32: |
| return VK_SAMPLE_COUNT_32_BIT; |
| default: |
| UNREACHABLE(); |
| return VK_SAMPLE_COUNT_FLAG_BITS_MAX_ENUM; |
| } |
| } |
| |
| } // anonymous namespace |
| |
| // static |
| FramebufferVk *FramebufferVk::CreateUserFBO(const gl::FramebufferState &state) |
| { |
| return new FramebufferVk(state); |
| } |
| |
| // static |
| FramebufferVk *FramebufferVk::CreateDefaultFBO(const gl::FramebufferState &state, |
| WindowSurfaceVk *backbuffer) |
| { |
| return new FramebufferVk(state, backbuffer); |
| } |
| |
| FramebufferVk::FramebufferVk(const gl::FramebufferState &state) |
| : FramebufferImpl(state), mBackbuffer(nullptr), mRenderPass(), mFramebuffer() |
| { |
| } |
| |
| FramebufferVk::FramebufferVk(const gl::FramebufferState &state, WindowSurfaceVk *backbuffer) |
| : FramebufferImpl(state), mBackbuffer(backbuffer), mRenderPass(), mFramebuffer() |
| { |
| } |
| |
| FramebufferVk::~FramebufferVk() |
| { |
| } |
| |
| void FramebufferVk::destroy(ContextImpl *contextImpl) |
| { |
| VkDevice device = GetAs<ContextVk>(contextImpl)->getDevice(); |
| |
| mRenderPass.destroy(device); |
| mFramebuffer.destroy(device); |
| } |
| |
| void FramebufferVk::destroyDefault(DisplayImpl *displayImpl) |
| { |
| VkDevice device = GetAs<DisplayVk>(displayImpl)->getRenderer()->getDevice(); |
| |
| mRenderPass.destroy(device); |
| mFramebuffer.destroy(device); |
| } |
| |
| gl::Error FramebufferVk::discard(size_t count, const GLenum *attachments) |
| { |
| UNIMPLEMENTED(); |
| return gl::Error(GL_INVALID_OPERATION); |
| } |
| |
| gl::Error FramebufferVk::invalidate(size_t count, const GLenum *attachments) |
| { |
| UNIMPLEMENTED(); |
| return gl::Error(GL_INVALID_OPERATION); |
| } |
| |
| gl::Error FramebufferVk::invalidateSub(size_t count, |
| const GLenum *attachments, |
| const gl::Rectangle &area) |
| { |
| UNIMPLEMENTED(); |
| return gl::Error(GL_INVALID_OPERATION); |
| } |
| |
| gl::Error FramebufferVk::clear(ContextImpl *context, GLbitfield mask) |
| { |
| ContextVk *contextVk = GetAs<ContextVk>(context); |
| |
| if (mState.getDepthAttachment() && (mask & GL_DEPTH_BUFFER_BIT) != 0) |
| { |
| // TODO(jmadill): Depth clear |
| UNIMPLEMENTED(); |
| } |
| |
| if (mState.getStencilAttachment() && (mask & GL_STENCIL_BUFFER_BIT) != 0) |
| { |
| // TODO(jmadill): Stencil clear |
| UNIMPLEMENTED(); |
| } |
| |
| if ((mask & GL_COLOR_BUFFER_BIT) == 0) |
| { |
| return gl::NoError(); |
| } |
| |
| const auto &glState = context->getGLState(); |
| const auto &clearColor = glState.getColorClearValue(); |
| VkClearColorValue clearColorValue; |
| clearColorValue.float32[0] = clearColor.red; |
| clearColorValue.float32[1] = clearColor.green; |
| clearColorValue.float32[2] = clearColor.blue; |
| clearColorValue.float32[3] = clearColor.alpha; |
| |
| // TODO(jmadill): Scissored clears. |
| const auto *attachment = mState.getFirstNonNullAttachment(); |
| ASSERT(attachment && attachment->isAttached()); |
| const auto &size = attachment->getSize(); |
| const gl::Rectangle renderArea(0, 0, size.width, size.height); |
| |
| vk::CommandBuffer *commandBuffer = contextVk->getCommandBuffer(); |
| ANGLE_TRY(commandBuffer->begin(contextVk->getDevice())); |
| |
| for (const auto &colorAttachment : mState.getColorAttachments()) |
| { |
| if (colorAttachment.isAttached()) |
| { |
| RenderTargetVk *renderTarget = nullptr; |
| ANGLE_TRY(colorAttachment.getRenderTarget(&renderTarget)); |
| renderTarget->image->changeLayoutTop( |
| VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, commandBuffer); |
| commandBuffer->clearSingleColorImage(*renderTarget->image, clearColorValue); |
| } |
| } |
| |
| commandBuffer->end(); |
| |
| ANGLE_TRY(contextVk->submitCommands(*commandBuffer)); |
| |
| return gl::NoError(); |
| } |
| |
| gl::Error FramebufferVk::clearBufferfv(ContextImpl *context, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLfloat *values) |
| { |
| UNIMPLEMENTED(); |
| return gl::Error(GL_INVALID_OPERATION); |
| } |
| |
| gl::Error FramebufferVk::clearBufferuiv(ContextImpl *context, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLuint *values) |
| { |
| UNIMPLEMENTED(); |
| return gl::Error(GL_INVALID_OPERATION); |
| } |
| |
| gl::Error FramebufferVk::clearBufferiv(ContextImpl *context, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLint *values) |
| { |
| UNIMPLEMENTED(); |
| return gl::Error(GL_INVALID_OPERATION); |
| } |
| |
| gl::Error FramebufferVk::clearBufferfi(ContextImpl *context, |
| GLenum buffer, |
| GLint drawbuffer, |
| GLfloat depth, |
| GLint stencil) |
| { |
| UNIMPLEMENTED(); |
| return gl::Error(GL_INVALID_OPERATION); |
| } |
| |
| GLenum FramebufferVk::getImplementationColorReadFormat() const |
| { |
| auto errOrResult = GetReadAttachmentInfo(mState.getReadAttachment()); |
| |
| // TODO(jmadill): Handle getRenderTarget error. |
| if (errOrResult.isError()) |
| { |
| ERR() << "Internal error in FramebufferVk::getImplementationColorReadFormat."; |
| return GL_NONE; |
| } |
| |
| return errOrResult.getResult()->format; |
| } |
| |
| GLenum FramebufferVk::getImplementationColorReadType() const |
| { |
| auto errOrResult = GetReadAttachmentInfo(mState.getReadAttachment()); |
| |
| // TODO(jmadill): Handle getRenderTarget error. |
| if (errOrResult.isError()) |
| { |
| ERR() << "Internal error in FramebufferVk::getImplementationColorReadFormat."; |
| return GL_NONE; |
| } |
| |
| return errOrResult.getResult()->type; |
| } |
| |
| gl::Error FramebufferVk::readPixels(ContextImpl *context, |
| const gl::Rectangle &area, |
| GLenum format, |
| GLenum type, |
| GLvoid *pixels) const |
| { |
| const auto &glState = context->getGLState(); |
| const auto *readFramebuffer = glState.getReadFramebuffer(); |
| const auto *readAttachment = readFramebuffer->getReadColorbuffer(); |
| |
| RenderTargetVk *renderTarget = nullptr; |
| ANGLE_TRY(readAttachment->getRenderTarget(&renderTarget)); |
| |
| ContextVk *contextVk = GetAs<ContextVk>(context); |
| RendererVk *renderer = contextVk->getRenderer(); |
| VkDevice device = renderer->getDevice(); |
| |
| vk::Image *readImage = renderTarget->image; |
| vk::StagingImage stagingImage; |
| ANGLE_TRY(renderer->createStagingImage(TextureDimension::TEX_2D, *renderTarget->format, |
| renderTarget->extents, &stagingImage)); |
| |
| vk::CommandBuffer *commandBuffer = contextVk->getCommandBuffer(); |
| commandBuffer->begin(device); |
| stagingImage.getImage().changeLayoutTop(VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_GENERAL, |
| commandBuffer); |
| |
| gl::Box copyRegion; |
| copyRegion.x = area.x; |
| copyRegion.y = area.y; |
| copyRegion.z = 0; |
| copyRegion.width = area.width; |
| copyRegion.height = area.height; |
| copyRegion.depth = 1; |
| |
| readImage->changeLayoutTop(VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, |
| commandBuffer); |
| commandBuffer->copySingleImage(*readImage, stagingImage.getImage(), copyRegion, |
| VK_IMAGE_ASPECT_COLOR_BIT); |
| commandBuffer->end(); |
| |
| ANGLE_TRY(renderer->submitAndFinishCommandBuffer(*commandBuffer)); |
| |
| // TODO(jmadill): parameters |
| uint8_t *mapPointer = nullptr; |
| ANGLE_TRY( |
| stagingImage.getDeviceMemory().map(device, 0, stagingImage.getSize(), 0, &mapPointer)); |
| |
| const auto &angleFormat = renderTarget->format->format(); |
| |
| // TODO(jmadill): Use pixel bytes from the ANGLE format directly. |
| const auto &glFormat = gl::GetInternalFormatInfo(angleFormat.glInternalFormat); |
| int inputPitch = glFormat.pixelBytes * area.width; |
| |
| PackPixelsParams params; |
| params.area = area; |
| params.format = format; |
| params.type = type; |
| params.outputPitch = inputPitch; |
| params.pack = glState.getPackState(); |
| |
| PackPixels(params, angleFormat, inputPitch, mapPointer, reinterpret_cast<uint8_t *>(pixels)); |
| |
| stagingImage.getDeviceMemory().unmap(device); |
| renderer->enqueueGarbage(renderer->getCurrentQueueSerial(), std::move(stagingImage)); |
| |
| stagingImage.getImage().destroy(renderer->getDevice()); |
| |
| stagingImage.destroy(device); |
| |
| return vk::NoError(); |
| } |
| |
| gl::Error FramebufferVk::blit(ContextImpl *context, |
| const gl::Rectangle &sourceArea, |
| const gl::Rectangle &destArea, |
| GLbitfield mask, |
| GLenum filter) |
| { |
| UNIMPLEMENTED(); |
| return gl::Error(GL_INVALID_OPERATION); |
| } |
| |
| bool FramebufferVk::checkStatus() const |
| { |
| UNIMPLEMENTED(); |
| return bool(); |
| } |
| |
| void FramebufferVk::syncState(ContextImpl *contextImpl, const gl::Framebuffer::DirtyBits &dirtyBits) |
| { |
| auto contextVk = GetAs<ContextVk>(contextImpl); |
| |
| ASSERT(dirtyBits.any()); |
| |
| // TODO(jmadill): Smarter update. |
| mRenderPass.destroy(contextVk->getDevice()); |
| mFramebuffer.destroy(contextVk->getDevice()); |
| |
| // TODO(jmadill): Use pipeline cache. |
| contextVk->invalidateCurrentPipeline(); |
| } |
| |
| gl::ErrorOrResult<vk::RenderPass *> FramebufferVk::getRenderPass(VkDevice device) |
| { |
| if (mRenderPass.valid()) |
| { |
| return &mRenderPass; |
| } |
| |
| // TODO(jmadill): Can we use stack-only memory? |
| std::vector<VkAttachmentDescription> attachmentDescs; |
| std::vector<VkAttachmentReference> colorAttachmentRefs; |
| |
| const auto &colorAttachments = mState.getColorAttachments(); |
| for (size_t attachmentIndex = 0; attachmentIndex < colorAttachments.size(); ++attachmentIndex) |
| { |
| const auto &colorAttachment = colorAttachments[attachmentIndex]; |
| if (colorAttachment.isAttached()) |
| { |
| VkAttachmentDescription colorDesc; |
| VkAttachmentReference colorRef; |
| |
| RenderTargetVk *renderTarget = nullptr; |
| ANGLE_TRY(colorAttachment.getRenderTarget(&renderTarget)); |
| |
| // TODO(jmadill): We would only need this flag for duplicated attachments. |
| colorDesc.flags = VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT; |
| colorDesc.format = renderTarget->format->native; |
| colorDesc.samples = ConvertSamples(colorAttachment.getSamples()); |
| |
| // The load op controls the prior existing depth/color attachment data. |
| // TODO(jmadill): Proper load ops. Should not be hard coded to clear. |
| colorDesc.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; |
| colorDesc.storeOp = VK_ATTACHMENT_STORE_OP_STORE; |
| colorDesc.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; |
| colorDesc.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; |
| colorDesc.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; |
| |
| // We might want to transition directly to PRESENT_SRC for Surface attachments. |
| colorDesc.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; |
| |
| colorRef.attachment = static_cast<uint32_t>(colorAttachments.size()) - 1u; |
| colorRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; |
| |
| attachmentDescs.push_back(colorDesc); |
| colorAttachmentRefs.push_back(colorRef); |
| } |
| } |
| |
| const auto *depthStencilAttachment = mState.getDepthStencilAttachment(); |
| VkAttachmentReference depthStencilAttachmentRef; |
| bool useDepth = depthStencilAttachment && depthStencilAttachment->isAttached(); |
| |
| if (useDepth) |
| { |
| VkAttachmentDescription depthStencilDesc; |
| |
| RenderTargetVk *renderTarget = nullptr; |
| ANGLE_TRY(depthStencilAttachment->getRenderTarget(&renderTarget)); |
| |
| depthStencilDesc.flags = 0; |
| depthStencilDesc.format = renderTarget->format->native; |
| depthStencilDesc.samples = ConvertSamples(depthStencilAttachment->getSamples()); |
| depthStencilDesc.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; |
| depthStencilDesc.storeOp = VK_ATTACHMENT_STORE_OP_STORE; |
| depthStencilDesc.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; |
| depthStencilDesc.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; |
| depthStencilDesc.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; |
| depthStencilDesc.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; |
| |
| depthStencilAttachmentRef.attachment = static_cast<uint32_t>(attachmentDescs.size()); |
| depthStencilAttachmentRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; |
| |
| attachmentDescs.push_back(depthStencilDesc); |
| } |
| |
| ASSERT(!attachmentDescs.empty()); |
| |
| VkSubpassDescription subpassDesc; |
| |
| subpassDesc.flags = 0; |
| subpassDesc.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; |
| subpassDesc.inputAttachmentCount = 0; |
| subpassDesc.pInputAttachments = nullptr; |
| subpassDesc.colorAttachmentCount = static_cast<uint32_t>(colorAttachmentRefs.size()); |
| subpassDesc.pColorAttachments = colorAttachmentRefs.data(); |
| subpassDesc.pResolveAttachments = nullptr; |
| subpassDesc.pDepthStencilAttachment = (useDepth ? &depthStencilAttachmentRef : nullptr); |
| subpassDesc.preserveAttachmentCount = 0; |
| subpassDesc.pPreserveAttachments = nullptr; |
| |
| VkRenderPassCreateInfo renderPassInfo; |
| |
| renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO; |
| renderPassInfo.pNext = nullptr; |
| renderPassInfo.flags = 0; |
| renderPassInfo.attachmentCount = static_cast<uint32_t>(attachmentDescs.size()); |
| renderPassInfo.pAttachments = attachmentDescs.data(); |
| renderPassInfo.subpassCount = 1; |
| renderPassInfo.pSubpasses = &subpassDesc; |
| renderPassInfo.dependencyCount = 0; |
| renderPassInfo.pDependencies = nullptr; |
| |
| vk::RenderPass renderPass; |
| ANGLE_TRY(renderPass.init(device, renderPassInfo)); |
| |
| mRenderPass.retain(device, std::move(renderPass)); |
| |
| return &mRenderPass; |
| } |
| |
| gl::ErrorOrResult<vk::Framebuffer *> FramebufferVk::getFramebuffer(VkDevice device) |
| { |
| // If we've already created our cached Framebuffer, return it. |
| if (mFramebuffer.valid()) |
| { |
| return &mFramebuffer; |
| } |
| |
| vk::RenderPass *renderPass = nullptr; |
| ANGLE_TRY_RESULT(getRenderPass(device), renderPass); |
| |
| // If we've a Framebuffer provided by a Surface (default FBO/backbuffer), query it. |
| if (mBackbuffer) |
| { |
| return mBackbuffer->getCurrentFramebuffer(device, *renderPass); |
| } |
| |
| // Gather VkImageViews over all FBO attachments, also size of attached region. |
| std::vector<VkImageView> attachments; |
| gl::Extents attachmentsSize; |
| |
| const auto &colorAttachments = mState.getColorAttachments(); |
| for (size_t attachmentIndex = 0; attachmentIndex < colorAttachments.size(); ++attachmentIndex) |
| { |
| const auto &colorAttachment = colorAttachments[attachmentIndex]; |
| if (colorAttachment.isAttached()) |
| { |
| RenderTargetVk *renderTarget = nullptr; |
| ANGLE_TRY(colorAttachment.getRenderTarget<RenderTargetVk>(&renderTarget)); |
| attachments.push_back(renderTarget->imageView->getHandle()); |
| |
| ASSERT(attachmentsSize.empty() || attachmentsSize == colorAttachment.getSize()); |
| attachmentsSize = colorAttachment.getSize(); |
| } |
| } |
| |
| const auto *depthStencilAttachment = mState.getDepthStencilAttachment(); |
| if (depthStencilAttachment && depthStencilAttachment->isAttached()) |
| { |
| RenderTargetVk *renderTarget = nullptr; |
| ANGLE_TRY(depthStencilAttachment->getRenderTarget<RenderTargetVk>(&renderTarget)); |
| attachments.push_back(renderTarget->imageView->getHandle()); |
| |
| ASSERT(attachmentsSize.empty() || attachmentsSize == depthStencilAttachment->getSize()); |
| attachmentsSize = depthStencilAttachment->getSize(); |
| } |
| |
| ASSERT(!attachments.empty()); |
| |
| VkFramebufferCreateInfo framebufferInfo; |
| |
| framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; |
| framebufferInfo.pNext = nullptr; |
| framebufferInfo.flags = 0; |
| framebufferInfo.renderPass = mRenderPass.getHandle(); |
| framebufferInfo.attachmentCount = static_cast<uint32_t>(attachments.size()); |
| framebufferInfo.pAttachments = attachments.data(); |
| framebufferInfo.width = static_cast<uint32_t>(attachmentsSize.width); |
| framebufferInfo.height = static_cast<uint32_t>(attachmentsSize.height); |
| framebufferInfo.layers = 1; |
| |
| vk::Framebuffer framebuffer; |
| ANGLE_TRY(static_cast<gl::Error>(framebuffer.init(device, framebufferInfo))); |
| |
| mFramebuffer.retain(device, std::move(framebuffer)); |
| |
| return &mFramebuffer; |
| } |
| |
| gl::Error FramebufferVk::getSamplePosition(size_t index, GLfloat *xy) const |
| { |
| UNIMPLEMENTED(); |
| return gl::InternalError() << "getSamplePosition is unimplemented."; |
| } |
| |
| gl::Error FramebufferVk::beginRenderPass(VkDevice device, |
| vk::CommandBuffer *commandBuffer, |
| Serial queueSerial, |
| const gl::State &glState) |
| { |
| // TODO(jmadill): Cache render targets. |
| for (const auto &colorAttachment : mState.getColorAttachments()) |
| { |
| if (colorAttachment.isAttached()) |
| { |
| RenderTargetVk *renderTarget = nullptr; |
| ANGLE_TRY(colorAttachment.getRenderTarget<RenderTargetVk>(&renderTarget)); |
| renderTarget->resource->setQueueSerial(queueSerial); |
| } |
| } |
| |
| const auto *depthStencilAttachment = mState.getDepthStencilAttachment(); |
| if (depthStencilAttachment && depthStencilAttachment->isAttached()) |
| { |
| RenderTargetVk *renderTarget = nullptr; |
| ANGLE_TRY(depthStencilAttachment->getRenderTarget<RenderTargetVk>(&renderTarget)); |
| renderTarget->resource->setQueueSerial(queueSerial); |
| } |
| |
| vk::Framebuffer *framebuffer = nullptr; |
| ANGLE_TRY_RESULT(getFramebuffer(device), framebuffer); |
| ASSERT(framebuffer && framebuffer->valid()); |
| |
| vk::RenderPass *renderPass = nullptr; |
| ANGLE_TRY_RESULT(getRenderPass(device), renderPass); |
| ASSERT(renderPass && renderPass->valid()); |
| |
| // TODO(jmadill): Proper clear value implementation. |
| VkClearColorValue colorClear; |
| memset(&colorClear, 0, sizeof(VkClearColorValue)); |
| colorClear.float32[0] = glState.getColorClearValue().red; |
| colorClear.float32[1] = glState.getColorClearValue().green; |
| colorClear.float32[2] = glState.getColorClearValue().blue; |
| colorClear.float32[3] = glState.getColorClearValue().alpha; |
| |
| std::vector<VkClearValue> attachmentClearValues; |
| attachmentClearValues.push_back({colorClear}); |
| |
| // Updated the cached image layout of the attachments in this FBO. |
| // For a default FBO, we need to call through to the WindowSurfaceVk |
| // TODO(jmadill): Iterate over all attachments. |
| ASSERT(mBackbuffer); |
| RenderTargetVk *renderTarget = nullptr; |
| ANGLE_TRY(mState.getFirstColorAttachment()->getRenderTarget(&renderTarget)); |
| renderTarget->image->updateLayout(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL); |
| |
| ANGLE_TRY(commandBuffer->begin(device)); |
| commandBuffer->beginRenderPass(*renderPass, *framebuffer, glState.getViewport(), |
| attachmentClearValues); |
| |
| setQueueSerial(queueSerial); |
| if (mBackbuffer) |
| { |
| mBackbuffer->setQueueSerial(queueSerial); |
| } |
| |
| return gl::NoError(); |
| } |
| |
| } // namespace rx |