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| |
| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <title>WebGL Vertex Texture Fetch.</title> |
| <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
| <script src="../../resources/js-test-pre.js"></script> |
| <script src="../resources/webgl-test.js"> </script> |
| <script src="../resources/webgl-test-utils.js"> </script> |
| </head> |
| <body> |
| <canvas id="example" width="1" height="1" style="width: 40px; height: 40px;"></canvas> |
| <div id="description"></div> |
| <div id="console"></div> |
| <script id="vs" type="text/something-not-javascript"> |
| attribute vec4 a_position; |
| attribute vec2 a_texCoord; |
| uniform sampler2D u_texture; |
| varying vec4 color; |
| void main() { |
| gl_Position = a_position; |
| color = texture2D(u_texture, a_texCoord); |
| } |
| </script> |
| <script id="fs" type="text/something-not-javascript"> |
| precision mediump float; |
| varying vec4 color; |
| void main() { |
| gl_FragColor = color; |
| } |
| </script> |
| <script> |
| "use strict"; |
| description("checks that vertex texture fetch, if supported, operates correctly."); |
| var wtu = WebGLTestUtils; |
| var gl = wtu.create3DContext("example"); |
| if (!gl.getParameter(gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS)) { |
| testPassed("No vertex texture image units (vertex texture fetch not supported) -- this is legal"); |
| } else { |
| var texture = gl.createTexture(); |
| gl.bindTexture(gl.TEXTURE_2D, texture); |
| gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 2, 2, 0, gl.RGBA, gl.UNSIGNED_BYTE, |
| new Uint8Array([ |
| 255, 0, 0, 255, |
| 0, 255, 0, 255, |
| 0, 0, 255, 255, |
| 255, 255, 0, 255])); |
| gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); |
| gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); |
| gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); |
| gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after creating texture"); |
| |
| var program = wtu.setupProgram(gl, ["vs", "fs"], ["vPosition", "vTexCoord"]); |
| gl.uniform1i(gl.getUniformLocation(program, "u_texture"), 0); |
| gl.disable(gl.BLEND); |
| gl.disable(gl.DEPTH_TEST); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after initWebGL"); |
| var bufferObjects = wtu.setupUnitQuad(gl, 0); |
| gl.disableVertexAttribArray(1); |
| |
| gl.vertexAttrib2f(1, 0, 0); |
| wtu.drawQuad(gl); |
| wtu.checkCanvas(gl, [255, 0, 0, 255], "Should be red."); |
| |
| gl.vertexAttrib2f(1, 1, 0); |
| wtu.drawQuad(gl); |
| wtu.checkCanvas(gl, [0, 255, 0, 255], "Should be green."); |
| |
| gl.vertexAttrib2f(1, 0, 1); |
| wtu.drawQuad(gl); |
| wtu.checkCanvas(gl, [0, 0, 255, 255], "Should be blue."); |
| |
| gl.vertexAttrib2f(1, 1, 1); |
| wtu.drawQuad(gl); |
| wtu.checkCanvas(gl, [255, 255, 0, 255], "Should be yellow."); |
| |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after drawing"); |
| } |
| |
| var successfullyParsed = true; |
| </script> |
| |
| <script src="../../resources/js-test-post.js"></script> |
| |
| </body> |
| </html> |