| /* |
| * Copyright (C) Research In Motion Limited 2011. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| #include "SVGAnimatedRect.h" |
| |
| #include "SVGAnimateElementBase.h" |
| #include "SVGParserUtilities.h" |
| |
| namespace WebCore { |
| |
| SVGAnimatedRectAnimator::SVGAnimatedRectAnimator(SVGAnimationElement* animationElement, SVGElement* contextElement) |
| : SVGAnimatedTypeAnimator(AnimatedRect, animationElement, contextElement) |
| { |
| } |
| |
| std::unique_ptr<SVGAnimatedType> SVGAnimatedRectAnimator::constructFromString(const String& string) |
| { |
| return SVGAnimatedType::create(SVGPropertyTraits<FloatRect>::fromString(string)); |
| } |
| |
| std::unique_ptr<SVGAnimatedType> SVGAnimatedRectAnimator::startAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes) |
| { |
| return constructFromBaseValue<SVGAnimatedRect>(animatedTypes); |
| } |
| |
| void SVGAnimatedRectAnimator::stopAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes) |
| { |
| stopAnimValAnimationForType<SVGAnimatedRect>(animatedTypes); |
| } |
| |
| void SVGAnimatedRectAnimator::resetAnimValToBaseVal(const SVGElementAnimatedPropertyList& animatedTypes, SVGAnimatedType& type) |
| { |
| resetFromBaseValue<SVGAnimatedRect>(animatedTypes, type); |
| } |
| |
| void SVGAnimatedRectAnimator::animValWillChange(const SVGElementAnimatedPropertyList& animatedTypes) |
| { |
| animValWillChangeForType<SVGAnimatedRect>(animatedTypes); |
| } |
| |
| void SVGAnimatedRectAnimator::animValDidChange(const SVGElementAnimatedPropertyList& animatedTypes) |
| { |
| animValDidChangeForType<SVGAnimatedRect>(animatedTypes); |
| } |
| |
| void SVGAnimatedRectAnimator::addAnimatedTypes(SVGAnimatedType* from, SVGAnimatedType* to) |
| { |
| ASSERT(from->type() == AnimatedRect); |
| ASSERT(from->type() == to->type()); |
| |
| to->as<FloatRect>() += from->as<FloatRect>(); |
| } |
| |
| void SVGAnimatedRectAnimator::calculateAnimatedValue(float percentage, unsigned repeatCount, SVGAnimatedType* from, SVGAnimatedType* to, SVGAnimatedType* toAtEndOfDuration, SVGAnimatedType* animated) |
| { |
| ASSERT(m_animationElement); |
| ASSERT(m_contextElement); |
| |
| const auto& fromRect = (m_animationElement->animationMode() == ToAnimation ? animated : from)->as<FloatRect>(); |
| const auto& toRect = to->as<FloatRect>(); |
| const auto& toAtEndOfDurationRect = toAtEndOfDuration->as<FloatRect>(); |
| auto& animatedRect = animated->as<FloatRect>(); |
| |
| float animatedX = animatedRect.x(); |
| float animatedY = animatedRect.y(); |
| float animatedWidth = animatedRect.width(); |
| float animatedHeight = animatedRect.height(); |
| m_animationElement->animateAdditiveNumber(percentage, repeatCount, fromRect.x(), toRect.x(), toAtEndOfDurationRect.x(), animatedX); |
| m_animationElement->animateAdditiveNumber(percentage, repeatCount, fromRect.y(), toRect.y(), toAtEndOfDurationRect.y(), animatedY); |
| m_animationElement->animateAdditiveNumber(percentage, repeatCount, fromRect.width(), toRect.width(), toAtEndOfDurationRect.width(), animatedWidth); |
| m_animationElement->animateAdditiveNumber(percentage, repeatCount, fromRect.height(), toRect.height(), toAtEndOfDurationRect.height(), animatedHeight); |
| |
| animatedRect = FloatRect(animatedX, animatedY, animatedWidth, animatedHeight); |
| } |
| |
| float SVGAnimatedRectAnimator::calculateDistance(const String&, const String&) |
| { |
| // FIXME: Distance calculation is not possible for SVGRect right now. We need the distance of for every single value. |
| return -1; |
| } |
| |
| } |