| /* |
| ** Copyright (c) 2016 The Khronos Group Inc. |
| ** |
| ** Permission is hereby granted, free of charge, to any person obtaining a |
| ** copy of this software and/or associated documentation files (the |
| ** "Materials"), to deal in the Materials without restriction, including |
| ** without limitation the rights to use, copy, modify, merge, publish, |
| ** distribute, sublicense, and/or sell copies of the Materials, and to |
| ** permit persons to whom the Materials are furnished to do so, subject to |
| ** the following conditions: |
| ** |
| ** The above copyright notice and this permission notice shall be included |
| ** in all copies or substantial portions of the Materials. |
| ** |
| ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
| ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
| */ |
| |
| function generateTest(internalFormat, pixelFormat, pixelType, prologue, resourcePath, defaultContextVersion) { |
| var wtu = WebGLTestUtils; |
| var tiu = TexImageUtils; |
| var gl = null; |
| var successfullyParsed = false; |
| var realRedColor = [255, 0, 0]; |
| var realGreenColor = [0, 255, 0]; |
| var realBlueColor = [0, 0, 255]; |
| var realCyanColor = [0, 255, 255]; |
| var redColor = realRedColor; |
| var greenColor = realGreenColor; |
| var blueColor = realBlueColor; |
| var cyanColor = realCyanColor; |
| |
| function init() |
| { |
| description('Verify texImage2D and texSubImage2D code paths taking a sub-rectangle of a canvas (' + internalFormat + '/' + pixelFormat + '/' + pixelType + ')'); |
| |
| // Set the default context version while still allowing the webglVersion URL query string to override it. |
| wtu.setDefault3DContextVersion(defaultContextVersion); |
| |
| // The sub-rectangle tests only apply to WebGL 2.0 for the |
| // time being, though the tests for the WebGL 1.0 |
| // format/internal format/type combinations are generated into |
| // conformance/textures/. |
| if (wtu.getDefault3DContextVersion() < 2) { |
| debug('Test only applies to WebGL 2.0'); |
| finishTest(); |
| return; |
| } |
| |
| gl = wtu.create3DContext("example", { preserveDrawingBuffer: true }); |
| |
| if (!prologue(gl)) { |
| finishTest(); |
| return; |
| } |
| |
| switch (gl[pixelFormat]) { |
| case gl.RED: |
| case gl.RED_INTEGER: |
| greenColor = [0, 0, 0]; |
| blueColor = [0, 0, 0]; |
| cyanColor = [0, 0, 0]; |
| break; |
| |
| case gl.RG: |
| case gl.RG_INTEGER: |
| blueColor = [0, 0, 0]; |
| cyanColor = [0, 255, 0]; |
| break; |
| |
| case gl.LUMINANCE: |
| case gl.LUMINANCE_ALPHA: |
| redColor = [255, 255, 255]; |
| greenColor = [0, 0, 0]; |
| blueColor = [0, 0, 0]; |
| cyanColor = [0, 0, 0]; |
| break; |
| |
| case gl.ALPHA: |
| redColor = [0, 0, 0]; |
| greenColor = [0, 0, 0]; |
| blueColor = [0, 0, 0]; |
| cyanColor = [0, 0, 0]; |
| break; |
| |
| default: |
| break; |
| } |
| |
| gl.clearColor(0,0,0,1); |
| gl.clearDepth(1); |
| gl.disable(gl.BLEND); |
| |
| var canvas2d = document.createElement('canvas'); |
| runTest(canvas2d, setupSourceCanvas2D, '2D-rendered canvas'); |
| |
| var canvasWebGL = document.createElement('canvas'); |
| runTest(canvasWebGL, setupSourceCanvasWebGL, 'WebGL-rendered canvas'); |
| |
| finishTest(); |
| } |
| |
| function fillStyle2D(ctx, color) { |
| ctx.fillStyle = 'rgb(' + color[0] + ', ' + color[1] + ', ' + color[2] + ')'; |
| } |
| |
| function setupSourceCanvas2D(canvas) { |
| var width = canvas.width; |
| var height = canvas.height; |
| var halfWidth = Math.floor(width / 2); |
| var halfHeight = Math.floor(height / 2); |
| |
| var ctx = canvas.getContext('2d'); |
| // Always use the same pattern for this test: four quadrants: |
| // red green |
| // blue cyan |
| // Handle odd-sized canvases |
| fillStyle2D(ctx, realRedColor); |
| ctx.fillRect(0, 0, halfWidth, halfHeight); |
| fillStyle2D(ctx, realGreenColor); |
| ctx.fillRect(halfWidth, 0, width - halfWidth, halfHeight); |
| fillStyle2D(ctx, realBlueColor); |
| ctx.fillRect(0, halfHeight, halfWidth, height - halfHeight); |
| fillStyle2D(ctx, realCyanColor); |
| ctx.fillRect(halfWidth, halfHeight, width - halfWidth, height - halfHeight); |
| } |
| |
| function clearColorWebGL(ctx, color) { |
| ctx.clearColor(color[0] / 255.0, color[1] / 255.0, color[2] / 255.0, 1.0); |
| ctx.clear(ctx.COLOR_BUFFER_BIT); |
| } |
| |
| function setupSourceCanvasWebGL(canvas) { |
| var width = canvas.width; |
| var height = canvas.height; |
| var halfWidth = Math.floor(width / 2); |
| var halfHeight = Math.floor(height / 2); |
| |
| var ctx = canvas.getContext('webgl'); |
| // Always use the same pattern for this test: four quadrants: |
| // red green |
| // blue cyan |
| // Handle odd-sized canvases |
| |
| ctx.viewport(0, 0, width, height); |
| ctx.enable(ctx.SCISSOR_TEST); |
| // OpenGL origin is lower-left |
| ctx.scissor(0, 0, halfWidth, halfHeight); |
| clearColorWebGL(ctx, realBlueColor); |
| ctx.scissor(halfWidth, 0, width - halfWidth, halfHeight); |
| clearColorWebGL(ctx, realCyanColor); |
| ctx.scissor(0, halfHeight, halfWidth, height - halfHeight); |
| clearColorWebGL(ctx, realRedColor); |
| ctx.scissor(halfWidth, halfHeight, width - halfWidth, height - halfHeight); |
| clearColorWebGL(ctx, realGreenColor); |
| } |
| |
| function runOneIteration(sourceDescription, useTexSubImage2D, flipY, |
| canvas, canvasSize, canvasSetupFunction, |
| sourceSubRectangle, expected, |
| bindingTarget, program) |
| { |
| sourceSubRectangleString = ''; |
| if (sourceSubRectangle) { |
| sourceSubRectangleString = ', sourceSubRectangle=' + sourceSubRectangle; |
| } |
| debug(''); |
| debug('Testing ' + sourceDescription + ' with ' + |
| (useTexSubImage2D ? 'texSubImage2D' : 'texImage2D') + |
| ', flipY=' + flipY + |
| ', bindingTarget=' + (bindingTarget == gl.TEXTURE_2D ? 'TEXTURE_2D' : 'TEXTURE_CUBE_MAP') + |
| sourceSubRectangleString); |
| |
| var loc; |
| var skipCorner = false; |
| if (bindingTarget == gl.TEXTURE_CUBE_MAP) { |
| loc = gl.getUniformLocation(program, "face"); |
| switch (gl[pixelFormat]) { |
| case gl.RED_INTEGER: |
| case gl.RG_INTEGER: |
| case gl.RGB_INTEGER: |
| case gl.RGBA_INTEGER: |
| // https://github.com/KhronosGroup/WebGL/issues/1819 |
| skipCorner = true; |
| break; |
| } |
| } |
| |
| if (skipCorner && sourceSubRectangle && |
| sourceSubRectangle[2] == 1 && sourceSubRectangle[3] == 1) { |
| debug("Test skipped, see WebGL#1819"); |
| return; |
| } |
| |
| // Initialize the contents of the source canvas. |
| var width = canvasSize[0]; |
| var height = canvasSize[1]; |
| var halfWidth = Math.floor(width / 2); |
| var halfHeight = Math.floor(height / 2); |
| canvas.width = width; |
| canvas.height = height; |
| canvasSetupFunction(canvas); |
| |
| // Upload the source canvas to the texture and draw it to a quad. |
| gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
| // Enable writes to the RGBA channels |
| gl.colorMask(1, 1, 1, 0); |
| var texture = gl.createTexture(); |
| // Bind the texture to texture unit 0 |
| gl.bindTexture(bindingTarget, texture); |
| // Set up texture parameters |
| gl.texParameteri(bindingTarget, gl.TEXTURE_MIN_FILTER, gl.NEAREST); |
| gl.texParameteri(bindingTarget, gl.TEXTURE_MAG_FILTER, gl.NEAREST); |
| // Set up pixel store parameters |
| gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY); |
| gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false); |
| wtu.failIfGLError(gl, 'gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);'); |
| var targets = [gl.TEXTURE_2D]; |
| if (bindingTarget == gl.TEXTURE_CUBE_MAP) { |
| targets = [gl.TEXTURE_CUBE_MAP_POSITIVE_X, |
| gl.TEXTURE_CUBE_MAP_NEGATIVE_X, |
| gl.TEXTURE_CUBE_MAP_POSITIVE_Y, |
| gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, |
| gl.TEXTURE_CUBE_MAP_POSITIVE_Z, |
| gl.TEXTURE_CUBE_MAP_NEGATIVE_Z]; |
| } |
| // In this test, this is always specified. It's currently WebGL 2.0-specific. |
| gl.pixelStorei(gl.UNPACK_SKIP_PIXELS, sourceSubRectangle[0]); |
| gl.pixelStorei(gl.UNPACK_SKIP_ROWS, sourceSubRectangle[1]); |
| // Upload the image into the texture |
| var uploadWidth = sourceSubRectangle[2]; |
| var uploadHeight = sourceSubRectangle[3]; |
| for (var tt = 0; tt < targets.length; ++tt) { |
| if (useTexSubImage2D) { |
| // Initialize the texture to black first |
| gl.texImage2D(targets[tt], 0, gl[internalFormat], |
| uploadWidth, uploadHeight, 0, |
| gl[pixelFormat], gl[pixelType], null); |
| gl.texSubImage2D(targets[tt], 0, 0, 0, |
| uploadWidth, uploadHeight, |
| gl[pixelFormat], gl[pixelType], canvas); |
| } else { |
| gl.texImage2D(targets[tt], 0, gl[internalFormat], |
| uploadWidth, uploadHeight, 0, |
| gl[pixelFormat], gl[pixelType], canvas); |
| } |
| } |
| |
| gl.pixelStorei(gl.UNPACK_SKIP_PIXELS, 0); |
| gl.pixelStorei(gl.UNPACK_SKIP_ROWS, 0); |
| |
| // The tests are constructed to upload a single solid color |
| // out of the canvas. |
| var outputCanvasWidth = gl.drawingBufferWidth; |
| var outputCanvasHeight = gl.drawingBufferHeight; |
| var outputCanvasHalfWidth = Math.floor(outputCanvasWidth / 2); |
| var outputCanvasHalfHeight = Math.floor(outputCanvasHeight / 2); |
| var top = 0; |
| var bottom = outputCanvasHeight - outputCanvasHalfHeight; |
| var left = 0; |
| var right = outputCanvasWidth - outputCanvasHalfWidth; |
| |
| for (var tt = 0; tt < targets.length; ++tt) { |
| if (bindingTarget == gl.TEXTURE_CUBE_MAP) { |
| gl.uniform1i(loc, targets[tt]); |
| } |
| // Draw the triangles |
| wtu.clearAndDrawUnitQuad(gl, [0, 0, 0, 255]); |
| |
| // Check the four quadrants and make sure they have the right color. |
| // This is split up into four tests only because of the driver bug above. |
| var msg = 'should be ' + expected; |
| wtu.checkCanvasRect(gl, left, top, outputCanvasHalfWidth, outputCanvasHalfHeight, expected, msg); |
| if (!skipCorner) { |
| wtu.checkCanvasRect(gl, right, top, outputCanvasHalfWidth, outputCanvasHalfHeight, expected, msg); |
| } |
| wtu.checkCanvasRect(gl, left, bottom, outputCanvasHalfWidth, outputCanvasHalfHeight, expected, msg); |
| if (!skipCorner) { |
| wtu.checkCanvasRect(gl, right, bottom, outputCanvasHalfWidth, outputCanvasHalfHeight, expected, msg); |
| } |
| } |
| } |
| |
| function runTest(canvas, canvasSetupFunction, sourceDescription) |
| { |
| var program = tiu.setupTexturedQuad(gl, internalFormat); |
| runTestOnBindingTarget(gl.TEXTURE_2D, program, canvas, canvasSetupFunction, sourceDescription); |
| program = tiu.setupTexturedQuadWithCubeMap(gl, internalFormat); |
| runTestOnBindingTarget(gl.TEXTURE_CUBE_MAP, program, canvas, canvasSetupFunction, sourceDescription); |
| |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors"); |
| } |
| |
| function runTestOnBindingTarget(bindingTarget, program, canvas, canvasSetupFunction, sourceDescription) { |
| var cases = [ |
| // Small canvas cases. Expected that these won't be |
| // GPU-accelerated in most browsers' implementations. |
| { expected: redColor, flipY: false, size: [2, 2], subRect: [0, 0, 1, 1] }, |
| { expected: greenColor, flipY: false, size: [2, 2], subRect: [1, 0, 1, 1] }, |
| { expected: blueColor, flipY: false, size: [2, 2], subRect: [0, 1, 1, 1] }, |
| { expected: cyanColor, flipY: false, size: [2, 2], subRect: [1, 1, 1, 1] }, |
| { expected: redColor, flipY: true, size: [2, 2], subRect: [0, 1, 1, 1] }, |
| { expected: greenColor, flipY: true, size: [2, 2], subRect: [1, 1, 1, 1] }, |
| { expected: blueColor, flipY: true, size: [2, 2], subRect: [0, 0, 1, 1] }, |
| { expected: cyanColor, flipY: true, size: [2, 2], subRect: [1, 0, 1, 1] }, |
| |
| // Larger canvas cases. Expected that these will be |
| // GPU-accelerated in most browsers' implementations. |
| // Changes will be gladly accepted to trigger more |
| // browsers' heuristics to accelerate these canvases. |
| { expected: redColor, flipY: false, size: [384, 384], subRect: [ 0, 0, 192, 192] }, |
| { expected: greenColor, flipY: false, size: [384, 384], subRect: [192, 0, 192, 192] }, |
| { expected: blueColor, flipY: false, size: [384, 384], subRect: [ 0, 192, 192, 192] }, |
| { expected: cyanColor, flipY: false, size: [384, 384], subRect: [192, 192, 192, 192] }, |
| { expected: blueColor, flipY: true, size: [384, 384], subRect: [ 0, 0, 192, 192] }, |
| { expected: cyanColor, flipY: true, size: [384, 384], subRect: [192, 0, 192, 192] }, |
| { expected: redColor, flipY: true, size: [384, 384], subRect: [ 0, 192, 192, 192] }, |
| { expected: greenColor, flipY: true, size: [384, 384], subRect: [192, 192, 192, 192] }, |
| |
| ]; |
| |
| for (var i in cases) { |
| runOneIteration(sourceDescription, false, cases[i].flipY, |
| canvas, cases[i].size, canvasSetupFunction, |
| cases[i].subRect, |
| cases[i].expected, bindingTarget, program); |
| runOneIteration(sourceDescription, true, cases[i].flipY, |
| canvas, cases[i].size, canvasSetupFunction, |
| cases[i].subRect, |
| cases[i].expected, bindingTarget, program); |
| } |
| } |
| |
| return init; |
| } |