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| /* |
| ** Copyright (c) 2012 The Khronos Group Inc. |
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| ** Permission is hereby granted, free of charge, to any person obtaining a |
| ** copy of this software and/or associated documentation files (the |
| ** "Materials"), to deal in the Materials without restriction, including |
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| |
| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <title>WebGL GLSL Conformance Tests</title> |
| <link rel="stylesheet" href="../../../resources/js-test-style.css"/> |
| <link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/> |
| <script src="../../../js/js-test-pre.js"></script> |
| <script src="../../../js/webgl-test-utils.js"></script> |
| <script src="../../../js/glsl-conformance-test.js"></script> |
| </head> |
| <body> |
| <div id="description"></div> |
| <div id="console"></div> |
| <script id="fragmentShader" type="text/something-not-javascript"> |
| // fragment shader with precision should succeed |
| void main() |
| { |
| mediump vec4 color = vec4(1.0, 0.0, 0.0, 1.0); |
| gl_FragColor = color; |
| } |
| </script> |
| <script> |
| "use strict"; |
| GLSLConformanceTester.runTest(); |
| var successfullyParsed = true; |
| </script> |
| </body> |
| </html> |
| |
| |