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<!--
/*
** Copyright (c) 2013 The Khronos Group Inc.
** Copyright (c) 2013 Apple Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
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<html>
<head>
<script src="../../../resources/js-test.js"></script>
<script src="resources/webgl-test.js"></script>
<script src="resources/webgl-test-utils.js"></script>
</head>
<script>
function init()
{
"use strict";
description("Checks size limit of the webgl compressed textures")
window.jsTestIsAsync = true;
if (window.internals)
window.internals.settings.setWebGLErrorsToConsoleEnabled(false);
var canvas;
function numLevelsFromSize(size) {
var levels = 0;
while ((size >> levels) > 0) {
++levels;
}
return levels;
}
// More formats can be added here when more texture compression extensions are enabled in WebGL.
var validFormats = {
COMPRESSED_RGB_S3TC_DXT1_EXT : 0x83F0,
COMPRESSED_RGBA_S3TC_DXT1_EXT : 0x83F1,
COMPRESSED_RGBA_S3TC_DXT3_EXT : 0x83F2,
COMPRESSED_RGBA_S3TC_DXT5_EXT : 0x83F3,
};
// format specific restrictions for COMPRESSED_RGB_S3TC_DXT1_EXT and COMPRESSED_RGBA_S3TC_DXT1_EXT
// on the byteLength of the ArrayBufferView, pixels
function func1 (width, height)
{
return Math.floor((width + 3) / 4) * Math.floor((height + 3) / 4) * 8;
}
// format specific restrictions for COMPRESSED_RGBA_S3TC_DXT3_EXT and COMPRESSED_RGBA_S3TC_DXT5_EXT
// on the byteLength of the ArrayBufferView, pixels
function func2 (width, height)
{
return Math.floor((width + 3) / 4) * Math.floor((height + 3) / 4) * 16;
}
var wtu = WebGLTestUtils;
var gl = wtu.create3DContext("example");
var tests = [
// More tests can be added here when more texture compression extensions are enabled in WebGL.
// Level 0 image width and height must be a multiple of the sizeStep.
{ extension: "WEBGL_compressed_texture_s3tc", format: validFormats.COMPRESSED_RGB_S3TC_DXT1_EXT, dataType: Uint8Array, func: func1, sizeStep: 4},
{ extension: "WEBGL_compressed_texture_s3tc", format: validFormats.COMPRESSED_RGBA_S3TC_DXT1_EXT, dataType: Uint8Array, func: func1, sizeStep: 4},
{ extension: "WEBGL_compressed_texture_s3tc", format: validFormats.COMPRESSED_RGBA_S3TC_DXT3_EXT, dataType: Uint8Array, func: func2, sizeStep: 4},
{ extension: "WEBGL_compressed_texture_s3tc", format: validFormats.COMPRESSED_RGBA_S3TC_DXT5_EXT, dataType: Uint8Array, func: func2, sizeStep: 4},
];
// Note: We expressly only use 2 textures because first a texture will be defined
// using all mip levels of 1 format, then for a moment it will have mixed formats which
// may uncover bugs.
var targets = [
{ target: gl.TEXTURE_2D,
maxSize: gl.getParameter(gl.MAX_TEXTURE_SIZE),
tex: gl.createTexture(),
targets: [gl.TEXTURE_2D]
},
{ target: gl.TEXTURE_CUBE_MAP,
maxSize: gl.getParameter(gl.MAX_CUBE_MAP_TEXTURE_SIZE),
tex: gl.createTexture(),
targets: [
gl.TEXTURE_CUBE_MAP_POSITIVE_X,
gl.TEXTURE_CUBE_MAP_NEGATIVE_X,
gl.TEXTURE_CUBE_MAP_POSITIVE_Y,
gl.TEXTURE_CUBE_MAP_NEGATIVE_Y,
gl.TEXTURE_CUBE_MAP_POSITIVE_Z,
gl.TEXTURE_CUBE_MAP_NEGATIVE_Z
]
}
];
function getSharedArrayBufferSize() {
var sharedArrayBufferSize = 0;
for (var tt = 0; tt < tests.length; ++tt) {
var test = tests[tt];
for (var trg = 0; trg < targets.length; ++trg) {
var t = targets[trg];
var bufferSizeNeeded;
if (t.target === gl.TEXTURE_CUBE_MAP) {
var positiveTestSize = Math.min(2048, t.maxSize);
bufferSizeNeeded = test.func(positiveTestSize, positiveTestSize);
} else {
bufferSizeNeeded = test.func(t.maxSize, test.sizeStep);
}
if (bufferSizeNeeded > sharedArrayBufferSize) {
sharedArrayBufferSize = bufferSizeNeeded;
}
bufferSizeNeeded = test.func(t.maxSize + test.sizeStep, t.maxSize + test.sizeStep);
// ArrayBuffers can be at most 4GB (minus 1 byte)
if (bufferSizeNeeded > sharedArrayBufferSize && bufferSizeNeeded <= 4294967295) {
sharedArrayBufferSize = bufferSizeNeeded;
}
}
}
return sharedArrayBufferSize;
}
// Share an ArrayBuffer among tests to avoid too many large allocations
var sharedArrayBuffer = new ArrayBuffer(getSharedArrayBufferSize());
gl.pixelStorei(gl.UNPACK_ALIGNMENT, 1);
var trg = 0;
var tt = 0;
runNextTest();
function runNextTest() {
var t = targets[trg];
if (tt == 0) {
var tex = t.tex;
gl.bindTexture(t.target, tex);
//debug("");
//debug("max size for " + wtu.glEnumToString(gl, t.target) + ": " + t.maxSize);
}
var test = tests[tt];
testFormatType(t, test);
++tt;
if (tt == tests.length) {
tt = 0;
++trg;
if (trg == targets.length) {
finishTest();
return;
}
}
wtu.waitForComposite(gl, runNextTest)
}
function testFormatType(t, test) {
var positiveTestSize = t.maxSize;
var positiveTestOtherDimension = test.sizeStep;
if (t.target === gl.TEXTURE_CUBE_MAP) {
// Can't always test the maximum size since that can cause OOM:
positiveTestSize = Math.min(2048, t.maxSize);
// Cube map textures need to be square:
positiveTestOtherDimension = positiveTestSize;
}
var positiveTestLevels = Math.min(14, numLevelsFromSize(positiveTestSize));
var numLevels = Math.min(14, numLevelsFromSize(t.maxSize));
debug("");
debug("num levels: " + numLevels + ", levels used in positive test: " + positiveTestLevels);
debug("");
// Query the extension and store globally so shouldBe can access it
var ext = wtu.getExtensionWithKnownPrefixes(gl, test.extension);
if (ext) {
testPassed("Successfully enabled " + test.extension + " extension");
for (var j = 0; j < t.targets.length; ++j) {
var target = t.targets[j];
debug("");
debug(wtu.glEnumToString(gl, target));
// positive test
var size = positiveTestSize;
var otherDimension = positiveTestOtherDimension;
for (var i = 0; i < positiveTestLevels; i++) {
var pixels = new test.dataType(sharedArrayBuffer, 0, test.func(size, otherDimension));
gl.compressedTexImage2D(target, i, test.format, size, otherDimension, 0, pixels);
wtu.glErrorShouldBe(gl, gl.NO_ERROR, "uploading compressed texture should generate NO_ERROR. level is " + i);
//debug("level is " + i + ", size is " + size + "x" + otherDimension);
size /= 2;
otherDimension /= 2;
if (otherDimension < 1) {
otherDimension = 1;
}
}
var numLevels = Math.min(14, numLevelsFromSize(t.maxSize));
// out of bounds tests
// width and height out of bounds
var dataSize = test.func(t.maxSize + test.sizeStep, t.maxSize + test.sizeStep);
// this check assumes that each element is 1 byte
if (dataSize > sharedArrayBuffer.byteLength) {
testPassed("Unable to test texture larger than maximum size due to ArrayBuffer size limitations -- this is legal");
} else {
var pixelsNegativeTest1 = new test.dataType(sharedArrayBuffer, 0, dataSize);
gl.compressedTexImage2D(target, 0, test.format, t.maxSize + test.sizeStep, t.maxSize + test.sizeStep, 0, pixelsNegativeTest1);
wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "width or height out of bounds for level 0: should generate INVALID_VALUE.");
//debug("Level is 0, size is " + (t.maxSize + test.sizeStep) + "x" + (t.maxSize + test.sizeStep));
}
// level out of bounds
var pixelsNegativeTest2 = new test.dataType(sharedArrayBuffer, 0, test.func(256, 256));
var totalLevelCount = numLevelsFromSize(t.maxSize); // I.e., one more than we can actually support.
gl.compressedTexImage2D(target, totalLevelCount, test.format, 256, 256, 0, pixelsNegativeTest2);
wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "level out of bounds: should generate INVALID_VALUE. Size is 256x256");
//debug("Level tried was " + totalLevelCount);
/* This section disabled for now: See https://bugs.webkit.org/show_bug.cgi?id=126926
//width and height out of bounds for specified level
gl.compressedTexImage2D(target, numLevels - 1, test.format, 256, 256, 0, pixelsNegativeTest2);
wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "width or height out of bounds for specified level: should generate INVALID_VALUE."
+ " level is " + (numLevels - 1) + ", size is 256x256");
*/
}
}
else
testPassed("No " + test.extension + " extension support -- this is legal");
}
}
</script>
<body onload="init()">
<canvas id="example" width="32" height="32" style="width: 40px; height: 40px;"></canvas>
<div id="description"></div>
<div id="console"></div>
</body>
</html>