| /* |
| * Copyright (C) 2015 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(WEBGL) |
| #include "WebGLSync.h" |
| |
| #include "HTMLCanvasElement.h" |
| #include "WebGLContextGroup.h" |
| #include "WebGLRenderingContextBase.h" |
| #include <wtf/Lock.h> |
| #include <wtf/Locker.h> |
| |
| namespace WebCore { |
| |
| Ref<WebGLSync> WebGLSync::create(WebGLRenderingContextBase& ctx) |
| { |
| return adoptRef(*new WebGLSync(ctx)); |
| } |
| |
| WebGLSync::~WebGLSync() |
| { |
| if (!hasGroupOrContext()) |
| return; |
| |
| runDestructor(); |
| } |
| |
| WebGLSync::WebGLSync(WebGLRenderingContextBase& ctx) |
| : WebGLSharedObject(ctx) |
| , m_sync(ctx.graphicsContextGL()->fenceSync(GraphicsContextGL::SYNC_GPU_COMMANDS_COMPLETE, 0)) |
| { |
| // This value is unused because the sync object is a pointer type, but it needs to be non-zero |
| // or other parts of the code will assume the object is invalid. |
| setObject(-1); |
| } |
| |
| void WebGLSync::deleteObjectImpl(const AbstractLocker&, GraphicsContextGL* context3d, PlatformGLObject object) |
| { |
| UNUSED_PARAM(object); |
| context3d->deleteSync(m_sync); |
| m_sync = nullptr; |
| } |
| |
| void WebGLSync::updateCache(WebGLRenderingContextBase& context) |
| { |
| if (m_syncStatus == GraphicsContextGL::SIGNALED || !m_allowCacheUpdate) |
| return; |
| |
| m_allowCacheUpdate = false; |
| m_syncStatus = context.graphicsContextGL()->getSynci(m_sync, GraphicsContextGL::SYNC_STATUS); |
| if (m_syncStatus == GraphicsContextGL::UNSIGNALED) |
| scheduleAllowCacheUpdate(context); |
| } |
| |
| GCGLint WebGLSync::getCachedResult(GCGLenum pname) const |
| { |
| switch (pname) { |
| case GraphicsContextGL::OBJECT_TYPE: |
| return GraphicsContextGL::SYNC_FENCE; |
| case GraphicsContextGL::SYNC_STATUS: |
| return m_syncStatus; |
| case GraphicsContextGL::SYNC_CONDITION: |
| return GraphicsContextGL::SYNC_GPU_COMMANDS_COMPLETE; |
| case GraphicsContextGL::SYNC_FLAGS: |
| return 0; |
| } |
| ASSERT_NOT_REACHED(); |
| return 0; |
| } |
| |
| bool WebGLSync::isSignaled() const |
| { |
| return m_syncStatus == GraphicsContextGL::SIGNALED; |
| } |
| |
| void WebGLSync::scheduleAllowCacheUpdate(WebGLRenderingContextBase& context) |
| { |
| auto* canvas = context.htmlCanvas(); |
| if (!canvas) |
| return; |
| |
| context.queueTaskKeepingObjectAlive(*canvas, TaskSource::WebGL, [protectedThis = Ref { *this }]() { |
| protectedThis->m_allowCacheUpdate = true; |
| }); |
| } |
| |
| } |
| |
| #endif // ENABLE(WEBGL) |