| /* |
| * Copyright (C) 2008, 2014 Apple Inc. All Rights Reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| * |
| */ |
| |
| #include "config.h" |
| #include "DOMTimer.h" |
| |
| #include "HTMLPlugInElement.h" |
| #include "InspectorInstrumentation.h" |
| #include "Logging.h" |
| #include "Page.h" |
| #include "PluginViewBase.h" |
| #include "ScheduledAction.h" |
| #include "ScriptExecutionContext.h" |
| #include "Settings.h" |
| #include <wtf/HashMap.h> |
| #include <wtf/MathExtras.h> |
| #include <wtf/NeverDestroyed.h> |
| #include <wtf/RandomNumber.h> |
| #include <wtf/StdLibExtras.h> |
| |
| #if PLATFORM(IOS_FAMILY) |
| #include "ContentChangeObserver.h" |
| #include "DOMTimerHoldingTank.h" |
| #endif |
| |
| namespace WebCore { |
| |
| static const Seconds maxIntervalForUserGestureForwarding { 1_s }; // One second matches Gecko. |
| static const Seconds minIntervalForNonUserObservableChangeTimers { 1_s }; // Empirically determined to maximize battery life. |
| static const int maxTimerNestingLevel = 5; |
| |
| class DOMTimerFireState { |
| public: |
| DOMTimerFireState(ScriptExecutionContext& context, int nestingLevel) |
| : m_context(context) |
| , m_contextIsDocument(is<Document>(m_context)) |
| { |
| // For worker threads, don't update the current DOMTimerFireState. |
| // Setting this from workers would not be thread-safe, and its not relevant to current uses. |
| if (m_contextIsDocument) { |
| m_initialDOMTreeVersion = downcast<Document>(context).domTreeVersion(); |
| m_previous = current; |
| current = this; |
| } |
| |
| m_context.setTimerNestingLevel(nestingLevel); |
| } |
| |
| ~DOMTimerFireState() |
| { |
| if (m_contextIsDocument) |
| current = m_previous; |
| m_context.setTimerNestingLevel(0); |
| } |
| |
| Document* contextDocument() const { return m_contextIsDocument ? &downcast<Document>(m_context) : nullptr; } |
| |
| void setScriptMadeUserObservableChanges() { m_scriptMadeUserObservableChanges = true; } |
| void setScriptMadeNonUserObservableChanges() { m_scriptMadeNonUserObservableChanges = true; } |
| |
| bool scriptMadeNonUserObservableChanges() const { return m_scriptMadeNonUserObservableChanges; } |
| bool scriptMadeUserObservableChanges() const |
| { |
| if (m_scriptMadeUserObservableChanges) |
| return true; |
| |
| Document* document = contextDocument(); |
| // To be conservative, we also consider any DOM Tree change to be user observable. |
| return document && document->domTreeVersion() != m_initialDOMTreeVersion; |
| } |
| |
| static DOMTimerFireState* current; |
| |
| private: |
| ScriptExecutionContext& m_context; |
| uint64_t m_initialDOMTreeVersion; |
| DOMTimerFireState* m_previous; |
| bool m_contextIsDocument; |
| bool m_scriptMadeNonUserObservableChanges { false }; |
| bool m_scriptMadeUserObservableChanges { false }; |
| }; |
| |
| DOMTimerFireState* DOMTimerFireState::current = nullptr; |
| |
| struct NestedTimersMap { |
| typedef HashMap<int, Ref<DOMTimer>>::const_iterator const_iterator; |
| |
| static NestedTimersMap* instanceForContext(ScriptExecutionContext& context) |
| { |
| // For worker threads, we don't use NestedTimersMap as doing so would not |
| // be thread safe. |
| if (is<Document>(context)) |
| return &instance(); |
| return nullptr; |
| } |
| |
| void startTracking() |
| { |
| // Make sure we start with an empty HashMap. In theory, it is possible the HashMap is not |
| // empty if a timer fires during the execution of another timer (may happen with the |
| // in-process Web Inspector). |
| nestedTimers.clear(); |
| isTrackingNestedTimers = true; |
| } |
| |
| void stopTracking() |
| { |
| isTrackingNestedTimers = false; |
| nestedTimers.clear(); |
| } |
| |
| void add(int timeoutId, Ref<DOMTimer>&& timer) |
| { |
| if (isTrackingNestedTimers) |
| nestedTimers.add(timeoutId, WTFMove(timer)); |
| } |
| |
| void remove(int timeoutId) |
| { |
| if (isTrackingNestedTimers) |
| nestedTimers.remove(timeoutId); |
| } |
| |
| const_iterator begin() const { return nestedTimers.begin(); } |
| const_iterator end() const { return nestedTimers.end(); } |
| |
| private: |
| static NestedTimersMap& instance() |
| { |
| static NeverDestroyed<NestedTimersMap> map; |
| return map; |
| } |
| |
| static bool isTrackingNestedTimers; |
| HashMap<int /* timeoutId */, Ref<DOMTimer>> nestedTimers; |
| }; |
| |
| bool NestedTimersMap::isTrackingNestedTimers = false; |
| |
| DOMTimer::DOMTimer(ScriptExecutionContext& context, std::unique_ptr<ScheduledAction> action, Seconds interval, bool singleShot) |
| : SuspendableTimerBase(&context) |
| , m_nestingLevel(context.timerNestingLevel()) |
| , m_action(WTFMove(action)) |
| , m_originalInterval(interval) |
| , m_throttleState(Undetermined) |
| , m_currentTimerInterval(intervalClampedToMinimum()) |
| , m_userGestureTokenToForward(UserGestureIndicator::currentUserGesture()) |
| { |
| if (singleShot) |
| startOneShot(m_currentTimerInterval); |
| else |
| startRepeating(m_currentTimerInterval); |
| } |
| |
| DOMTimer::~DOMTimer() = default; |
| |
| int DOMTimer::install(ScriptExecutionContext& context, std::unique_ptr<ScheduledAction> action, Seconds timeout, bool singleShot) |
| { |
| Ref<DOMTimer> timer = adoptRef(*new DOMTimer(context, WTFMove(action), timeout, singleShot)); |
| timer->suspendIfNeeded(); |
| |
| // Keep asking for the next id until we're given one that we don't already have. |
| do { |
| timer->m_timeoutId = context.circularSequentialID(); |
| } while (!context.addTimeout(timer->m_timeoutId, timer.get())); |
| |
| InspectorInstrumentation::didInstallTimer(context, timer->m_timeoutId, timeout, singleShot); |
| |
| // Keep track of nested timer installs. |
| if (NestedTimersMap* nestedTimers = NestedTimersMap::instanceForContext(context)) |
| nestedTimers->add(timer->m_timeoutId, timer.get()); |
| #if PLATFORM(IOS_FAMILY) |
| if (is<Document>(context)) { |
| auto& document = downcast<Document>(context); |
| document.contentChangeObserver().didInstallDOMTimer(timer.get(), timeout, singleShot); |
| if (DeferDOMTimersForScope::isDeferring()) |
| document.domTimerHoldingTank().add(timer.get()); |
| } |
| #endif |
| return timer->m_timeoutId; |
| } |
| |
| void DOMTimer::removeById(ScriptExecutionContext& context, int timeoutId) |
| { |
| // timeout IDs have to be positive, and 0 and -1 are unsafe to |
| // even look up since they are the empty and deleted value |
| // respectively |
| if (timeoutId <= 0) |
| return; |
| |
| #if PLATFORM(IOS_FAMILY) |
| if (is<Document>(context)) { |
| auto& document = downcast<Document>(context); |
| if (auto* timer = document.findTimeout(timeoutId)) { |
| document.contentChangeObserver().didRemoveDOMTimer(*timer); |
| if (auto* holdingTank = document.domTimerHoldingTankIfExists()) |
| holdingTank->remove(*timer); |
| } |
| } |
| #endif |
| |
| if (NestedTimersMap* nestedTimers = NestedTimersMap::instanceForContext(context)) |
| nestedTimers->remove(timeoutId); |
| |
| InspectorInstrumentation::didRemoveTimer(context, timeoutId); |
| context.removeTimeout(timeoutId); |
| } |
| |
| inline bool DOMTimer::isDOMTimersThrottlingEnabled(Document& document) const |
| { |
| auto* page = document.page(); |
| if (!page) |
| return true; |
| return page->settings().domTimersThrottlingEnabled(); |
| } |
| |
| void DOMTimer::updateThrottlingStateIfNecessary(const DOMTimerFireState& fireState) |
| { |
| Document* contextDocument = fireState.contextDocument(); |
| // We don't throttle timers in worker threads. |
| if (!contextDocument) |
| return; |
| |
| if (UNLIKELY(!isDOMTimersThrottlingEnabled(*contextDocument))) { |
| if (m_throttleState == ShouldThrottle) { |
| // Unthrottle the timer in case it was throttled before the setting was updated. |
| LOG(DOMTimers, "%p - Unthrottling DOM timer because throttling was disabled via settings.", this); |
| m_throttleState = ShouldNotThrottle; |
| updateTimerIntervalIfNecessary(); |
| } |
| return; |
| } |
| |
| if (fireState.scriptMadeUserObservableChanges()) { |
| if (m_throttleState != ShouldNotThrottle) { |
| m_throttleState = ShouldNotThrottle; |
| updateTimerIntervalIfNecessary(); |
| } |
| } else if (fireState.scriptMadeNonUserObservableChanges()) { |
| if (m_throttleState != ShouldThrottle) { |
| m_throttleState = ShouldThrottle; |
| updateTimerIntervalIfNecessary(); |
| } |
| } |
| } |
| |
| void DOMTimer::scriptDidInteractWithPlugin(HTMLPlugInElement& pluginElement) |
| { |
| if (!DOMTimerFireState::current) |
| return; |
| |
| if (pluginElement.isUserObservable()) |
| DOMTimerFireState::current->setScriptMadeUserObservableChanges(); |
| else |
| DOMTimerFireState::current->setScriptMadeNonUserObservableChanges(); |
| } |
| |
| void DOMTimer::fired() |
| { |
| // Retain this - if the timer is cancelled while this function is on the stack (implicitly and always |
| // for one-shot timers, or if removeById is called on itself from within an interval timer fire) then |
| // wait unit the end of this function to delete DOMTimer. |
| Ref<DOMTimer> protectedThis(*this); |
| |
| ASSERT(scriptExecutionContext()); |
| ScriptExecutionContext& context = *scriptExecutionContext(); |
| |
| #if PLATFORM(IOS_FAMILY) |
| if (is<Document>(context)) { |
| auto& document = downcast<Document>(context); |
| if (auto* holdingTank = document.domTimerHoldingTankIfExists(); holdingTank && holdingTank->contains(*this)) { |
| if (!repeatInterval()) |
| startOneShot(0_s); |
| return; |
| } |
| } |
| #endif |
| |
| DOMTimerFireState fireState(context, std::min(m_nestingLevel + 1, maxTimerNestingLevel)); |
| |
| if (m_userGestureTokenToForward && m_userGestureTokenToForward->hasExpired(maxIntervalForUserGestureForwarding)) |
| m_userGestureTokenToForward = nullptr; |
| |
| ASSERT(!isSuspended()); |
| ASSERT(!context.activeDOMObjectsAreSuspended()); |
| UserGestureIndicator gestureIndicator(m_userGestureTokenToForward); |
| // Only the first execution of a multi-shot timer should get an affirmative user gesture indicator. |
| m_userGestureTokenToForward = nullptr; |
| |
| InspectorInstrumentation::willFireTimer(context, m_timeoutId, !repeatInterval()); |
| |
| // Simple case for non-one-shot timers. |
| if (isActive()) { |
| if (m_nestingLevel < maxTimerNestingLevel) { |
| m_nestingLevel++; |
| updateTimerIntervalIfNecessary(); |
| } |
| |
| m_action->execute(context); |
| |
| InspectorInstrumentation::didFireTimer(context); |
| |
| updateThrottlingStateIfNecessary(fireState); |
| return; |
| } |
| |
| context.removeTimeout(m_timeoutId); |
| |
| // Keep track nested timer installs. |
| NestedTimersMap* nestedTimers = NestedTimersMap::instanceForContext(context); |
| if (nestedTimers) |
| nestedTimers->startTracking(); |
| |
| #if PLATFORM(IOS_FAMILY) |
| ContentChangeObserver::DOMTimerScope observingScope(is<Document>(context) ? &downcast<Document>(context) : nullptr, *this); |
| #endif |
| m_action->execute(context); |
| |
| InspectorInstrumentation::didFireTimer(context); |
| |
| // Check if we should throttle nested single-shot timers. |
| if (nestedTimers) { |
| for (auto& idAndTimer : *nestedTimers) { |
| auto& timer = idAndTimer.value; |
| if (timer->isActive() && !timer->repeatInterval()) |
| timer->updateThrottlingStateIfNecessary(fireState); |
| } |
| nestedTimers->stopTracking(); |
| } |
| } |
| |
| void DOMTimer::didStop() |
| { |
| // Need to release JS objects potentially protected by ScheduledAction |
| // because they can form circular references back to the ScriptExecutionContext |
| // which will cause a memory leak. |
| m_action = nullptr; |
| } |
| |
| void DOMTimer::updateTimerIntervalIfNecessary() |
| { |
| ASSERT(m_nestingLevel <= maxTimerNestingLevel); |
| |
| auto previousInterval = m_currentTimerInterval; |
| m_currentTimerInterval = intervalClampedToMinimum(); |
| if (previousInterval == m_currentTimerInterval) |
| return; |
| |
| if (repeatInterval()) { |
| ASSERT(repeatInterval() == previousInterval); |
| LOG(DOMTimers, "%p - Updating DOMTimer's repeat interval from %.2f ms to %.2f ms due to throttling.", this, previousInterval.milliseconds(), m_currentTimerInterval.milliseconds()); |
| augmentRepeatInterval(m_currentTimerInterval - previousInterval); |
| } else { |
| LOG(DOMTimers, "%p - Updating DOMTimer's fire interval from %.2f ms to %.2f ms due to throttling.", this, previousInterval.milliseconds(), m_currentTimerInterval.milliseconds()); |
| augmentFireInterval(m_currentTimerInterval - previousInterval); |
| } |
| } |
| |
| Seconds DOMTimer::intervalClampedToMinimum() const |
| { |
| ASSERT(scriptExecutionContext()); |
| ASSERT(m_nestingLevel <= maxTimerNestingLevel); |
| |
| Seconds interval = std::max(1_ms, m_originalInterval); |
| |
| // Only apply throttling to repeating timers. |
| if (m_nestingLevel < maxTimerNestingLevel) |
| return interval; |
| |
| // Apply two throttles - the global (per Page) minimum, and also a per-timer throttle. |
| interval = std::max(interval, scriptExecutionContext()->minimumDOMTimerInterval()); |
| if (m_throttleState == ShouldThrottle) |
| interval = std::max(interval, minIntervalForNonUserObservableChangeTimers); |
| return interval; |
| } |
| |
| Optional<MonotonicTime> DOMTimer::alignedFireTime(MonotonicTime fireTime) const |
| { |
| Seconds alignmentInterval = scriptExecutionContext()->domTimerAlignmentInterval(m_nestingLevel >= maxTimerNestingLevel); |
| if (!alignmentInterval) |
| return WTF::nullopt; |
| |
| static const double randomizedProportion = randomNumber(); |
| |
| // Force alignment to randomizedAlignment fraction of the way between alignemntIntervals, e.g. |
| // if alignmentInterval is 10_ms and randomizedAlignment is 0.3 this will align to 3, 13, 23, ... |
| Seconds randomizedOffset = alignmentInterval * randomizedProportion; |
| MonotonicTime adjustedFireTime = fireTime - randomizedOffset; |
| return adjustedFireTime - (adjustedFireTime % alignmentInterval) + alignmentInterval + randomizedOffset; |
| } |
| |
| const char* DOMTimer::activeDOMObjectName() const |
| { |
| return "DOMTimer"; |
| } |
| |
| } // namespace WebCore |