| /* |
| * Copyright (C) 2011 Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(WEBGL) |
| |
| #include "WebGLDebugShaders.h" |
| |
| #include "Extensions3D.h" |
| #include "WebGLRenderingContextBase.h" |
| #include "WebGLShader.h" |
| |
| namespace WebCore { |
| |
| WebGLDebugShaders::WebGLDebugShaders(WebGLRenderingContextBase& context) |
| : WebGLExtension(context) |
| { |
| context.graphicsContext3D()->getExtensions().ensureEnabled("GL_ANGLE_translated_shader_source"); |
| } |
| |
| WebGLDebugShaders::~WebGLDebugShaders() = default; |
| |
| WebGLExtension::ExtensionName WebGLDebugShaders::getName() const |
| { |
| return WebGLDebugShadersName; |
| } |
| |
| String WebGLDebugShaders::getTranslatedShaderSource(WebGLShader& shader) |
| { |
| if (m_context.isContextLost()) |
| return String(); |
| if (!m_context.validateWebGLObject("getTranslatedShaderSource", &shader)) |
| return emptyString(); |
| return m_context.graphicsContext3D()->getExtensions().getTranslatedShaderSourceANGLE(shader.object()); |
| } |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(WEBGL) |