| // |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // AndroidWindow.cpp: Implementation of OSWindow for Android |
| |
| #include "util/android/AndroidWindow.h" |
| |
| #include <pthread.h> |
| |
| #include "common/debug.h" |
| #include "util/android/third_party/android_native_app_glue.h" |
| |
| namespace |
| { |
| struct android_app *sApp = nullptr; |
| pthread_mutex_t sInitWindowMutex; |
| pthread_cond_t sInitWindowCond; |
| bool sInitWindowDone = false; |
| } // namespace |
| |
| AndroidWindow::AndroidWindow() {} |
| |
| AndroidWindow::~AndroidWindow() {} |
| |
| bool AndroidWindow::initialize(const std::string &name, int width, int height) |
| { |
| return resize(width, height); |
| } |
| void AndroidWindow::destroy() {} |
| |
| void AndroidWindow::resetNativeWindow() {} |
| |
| EGLNativeWindowType AndroidWindow::getNativeWindow() const |
| { |
| // Return the entire Activity Surface for now |
| // sApp->window is valid only after sInitWindowDone, which is true after initialize() |
| return sApp->window; |
| } |
| |
| EGLNativeDisplayType AndroidWindow::getNativeDisplay() const |
| { |
| return EGL_DEFAULT_DISPLAY; |
| } |
| |
| void AndroidWindow::messageLoop() |
| { |
| // TODO: accumulate events in the real message loop of android_main, |
| // and process them here |
| } |
| |
| void AndroidWindow::setMousePosition(int x, int y) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| bool AndroidWindow::setPosition(int x, int y) |
| { |
| UNIMPLEMENTED(); |
| return false; |
| } |
| |
| bool AndroidWindow::resize(int width, int height) |
| { |
| mWidth = width; |
| mHeight = height; |
| |
| // sApp->window used below is valid only after Activity Surface is created |
| pthread_mutex_lock(&sInitWindowMutex); |
| while (!sInitWindowDone) |
| { |
| pthread_cond_wait(&sInitWindowCond, &sInitWindowMutex); |
| } |
| pthread_mutex_unlock(&sInitWindowMutex); |
| |
| // TODO: figure out a way to set the format as well, |
| // which is available only after EGLWindow initialization |
| int32_t err = ANativeWindow_setBuffersGeometry(sApp->window, mWidth, mHeight, 0); |
| return err == 0; |
| } |
| |
| void AndroidWindow::setVisible(bool isVisible) {} |
| |
| void AndroidWindow::signalTestEvent() |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| static void onAppCmd(struct android_app *app, int32_t cmd) |
| { |
| switch (cmd) |
| { |
| case APP_CMD_INIT_WINDOW: |
| pthread_mutex_lock(&sInitWindowMutex); |
| sInitWindowDone = true; |
| pthread_cond_broadcast(&sInitWindowCond); |
| pthread_mutex_unlock(&sInitWindowMutex); |
| break; |
| // TODO: process other commands and pass them to AndroidWindow for handling |
| // TODO: figure out how to handle APP_CMD_PAUSE, |
| // which should immediately halt all the rendering, |
| // since Activity Surface is no longer available. |
| // Currently tests crash when paused, for example, due to device changing orientation |
| } |
| } |
| |
| static int32_t onInputEvent(struct android_app *app, AInputEvent *event) |
| { |
| // TODO: Handle input events |
| return 0; // 0 == not handled |
| } |
| |
| void android_main(struct android_app *app) |
| { |
| int events; |
| struct android_poll_source *source; |
| |
| sApp = app; |
| pthread_mutex_init(&sInitWindowMutex, nullptr); |
| pthread_cond_init(&sInitWindowCond, nullptr); |
| |
| // Event handlers, invoked from source->process() |
| app->onAppCmd = onAppCmd; |
| app->onInputEvent = onInputEvent; |
| |
| // Message loop, polling for events indefinitely (due to -1 timeout) |
| // Must be here in order to handle APP_CMD_INIT_WINDOW event, |
| // which occurs after AndroidWindow::initialize(), but before AndroidWindow::messageLoop |
| while (ALooper_pollAll(-1, nullptr, &events, reinterpret_cast<void **>(&source)) >= 0) |
| { |
| if (source != nullptr) |
| { |
| source->process(app, source); |
| } |
| } |
| } |
| |
| // static |
| OSWindow *OSWindow::New() |
| { |
| // There should be only one live instance of AndroidWindow at a time, |
| // as there is only one Activity Surface behind it. |
| // Creating a new AndroidWindow each time works for ANGLETest, |
| // as it destroys an old window before creating a new one. |
| // TODO: use GLSurfaceView to support multiple windows |
| return new AndroidWindow(); |
| } |