| Test for WK89943: pausing and unpausing an animation before it starts should have no effect. |
| <svg id="svg" width="400" height="400"> |
| <rect x="0" y="0" width="100" height="100" fill="red"/> |
| <rect id="rect" x="100" y="0" width="100" height="100" fill="green"> |
| <set attributeName="x" to="0" begin="0.01s" fill="freeze"/> |
| testRunner.waitUntilDone(); |
| var svg = document.getElementById("svg"); |
| var rect = document.getElementById("rect"); |
| if (rect.x.animVal.value == 0) |
| document.body.innerHTML = "PASS"; |
| document.body.innerHTML = "FAIL : rect.x.animVal.value was " + rect.x.animVal.value + " but we expected 0."; |