| /* |
| * Copyright (C) 2011 Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * * Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following disclaimer |
| * in the documentation and/or other materials provided with the |
| * distribution. |
| * * Neither the name of Google Inc. nor the names of its |
| * contributors may be used to endorse or promote products derived from |
| * this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| // Size of border around nodes. |
| // We could support arbitrary borders using getComputedStyle(), but I am |
| // skeptical the extra complexity (and performance hit) is worth it. |
| var kBorderWidth = 1; |
| |
| // Padding around contents. |
| // TODO: do this with a nested div to allow it to be CSS-styleable. |
| var kPadding = 4; |
| |
| var focused = null; |
| |
| // Callback for embedding page to update after a focus. |
| function handleFocus(tree) {} |
| |
| function focus(tree) { |
| focused = tree; |
| |
| // Hide all visible siblings of all our ancestors by lowering them. |
| var level = 0; |
| var root = tree; |
| while (root.parent) { |
| root = root.parent; |
| level += 1; |
| for (var i = 0, sibling; sibling = root.children[i]; ++i) { |
| if (sibling.dom) |
| sibling.dom.style.zIndex = 0; |
| } |
| } |
| var width = root.dom.offsetWidth; |
| var height = root.dom.offsetHeight; |
| // Unhide (raise) and maximize us and our ancestors. |
| for (var t = tree; t.parent; t = t.parent) { |
| // Shift off by border so we don't get nested borders. |
| // TODO: actually make nested borders work (need to adjust width/height). |
| position(t.dom, -kBorderWidth, -kBorderWidth, width, height); |
| t.dom.style.zIndex = 1; |
| } |
| // And layout into the topmost box. |
| layout(tree, level, width, height); |
| handleFocus(tree); |
| } |
| |
| function makeDom(tree, level) { |
| var dom = document.createElement('div'); |
| dom.style.zIndex = 1; |
| dom.className = 'webtreemap-node webtreemap-level' + Math.min(level, 4); |
| |
| dom.onmousedown = function(e) { |
| if (e.button == 0) { |
| if (focused && tree == focused && focused.parent) { |
| focus(focused.parent); |
| } else { |
| focus(tree); |
| } |
| } |
| e.stopPropagation(); |
| return true; |
| }; |
| |
| var caption = document.createElement('div'); |
| caption.className = 'webtreemap-caption'; |
| caption.innerHTML = tree.name; |
| dom.appendChild(caption); |
| |
| tree.dom = dom; |
| return dom; |
| } |
| |
| function position(dom, x, y, width, height) { |
| // CSS width/height does not include border. |
| width -= kBorderWidth*2; |
| height -= kBorderWidth*2; |
| |
| dom.style.left = x + 'px'; |
| dom.style.top = y + 'px'; |
| dom.style.width = Math.max(width, 0) + 'px'; |
| dom.style.height = Math.max(height, 0) + 'px'; |
| } |
| |
| // Given a list of rectangles |nodes|, the 1-d space available |
| // |space|, and a starting rectangle index |start|, compute an span of |
| // rectangles that optimizes a pleasant aspect ratio. |
| // |
| // Returns [end, sum], where end is one past the last rectangle and sum is the |
| // 2-d sum of the rectangles' areas. |
| function selectSpan(nodes, space, start) { |
| // Add rectangle one by one, stopping when aspect ratios begin to go |
| // bad. Result is [start,end) covering the best run for this span. |
| // http://scholar.google.com/scholar?cluster=5972512107845615474 |
| var node = nodes[start]; |
| var rmin = node.data['$area']; // Smallest seen child so far. |
| var rmax = rmin; // Largest child. |
| var rsum = 0; // Sum of children in this span. |
| var last_score = 0; // Best score yet found. |
| for (var end = start; node = nodes[end]; ++end) { |
| var size = node.data['$area']; |
| if (size < rmin) |
| rmin = size; |
| if (size > rmax) |
| rmax = size; |
| rsum += size; |
| |
| // This formula is from the paper, but you can easily prove to |
| // yourself it's taking the larger of the x/y aspect ratio or the |
| // y/x aspect ratio. The additional magic fudge constant of 5 |
| // makes us prefer wider rectangles to taller ones. |
| var score = Math.max(5*space*space*rmax / (rsum*rsum), |
| 1*rsum*rsum / (space*space*rmin)); |
| if (last_score && score > last_score) { |
| rsum -= size; // Undo size addition from just above. |
| break; |
| } |
| last_score = score; |
| } |
| return [end, rsum]; |
| } |
| |
| function layout(tree, level, width, height) { |
| if (!('children' in tree)) |
| return; |
| |
| var total = tree.data['$area']; |
| |
| // XXX why do I need an extra -1/-2 here for width/height to look right? |
| var x1 = 0, y1 = 0, x2 = width - 1, y2 = height - 2; |
| x1 += kPadding; y1 += kPadding; |
| x2 -= kPadding; y2 -= kPadding; |
| y1 += 14; // XXX get first child height for caption spacing |
| |
| var pixels_to_units = Math.sqrt(total / ((x2 - x1) * (y2 - y1))); |
| |
| for (var start = 0, child; child = tree.children[start]; ++start) { |
| if (x2 - x1 < 60 || y2 - y1 < 40) { |
| if (child.dom) { |
| child.dom.style.zIndex = 0; |
| position(child.dom, -2, -2, 0, 0); |
| } |
| continue; |
| } |
| |
| // In theory we can dynamically decide whether to split in x or y based |
| // on aspect ratio. In practice, changing split direction with this |
| // layout doesn't look very good. |
| // var ysplit = (y2 - y1) > (x2 - x1); |
| var ysplit = true; |
| |
| var space; // Space available along layout axis. |
| if (ysplit) |
| space = (y2 - y1) * pixels_to_units; |
| else |
| space = (x2 - x1) * pixels_to_units; |
| |
| var span = selectSpan(tree.children, space, start); |
| var end = span[0], rsum = span[1]; |
| |
| // Now that we've selected a span, lay out rectangles [start,end) in our |
| // available space. |
| var x = x1, y = y1; |
| for (var i = start; i < end; ++i) { |
| child = tree.children[i]; |
| if (!child.dom) { |
| child.parent = tree; |
| child.dom = makeDom(child, level + 1); |
| tree.dom.appendChild(child.dom); |
| } else { |
| child.dom.style.zIndex = 1; |
| } |
| var size = child.data['$area']; |
| var frac = size / rsum; |
| if (ysplit) { |
| width = rsum / space; |
| height = size / width; |
| } else { |
| height = rsum / space; |
| width = size / height; |
| } |
| width /= pixels_to_units; |
| height /= pixels_to_units; |
| width = Math.round(width); |
| height = Math.round(height); |
| position(child.dom, x, y, width, height); |
| if ('children' in child) { |
| layout(child, level + 1, width, height); |
| } |
| if (ysplit) |
| y += height; |
| else |
| x += width; |
| } |
| |
| // Shrink our available space based on the amount we used. |
| if (ysplit) |
| x1 += Math.round((rsum / space) / pixels_to_units); |
| else |
| y1 += Math.round((rsum / space) / pixels_to_units); |
| |
| // end points one past where we ended, which is where we want to |
| // begin the next iteration, but subtract one to balance the ++ in |
| // the loop. |
| start = end - 1; |
| } |
| } |
| |
| function appendTreemap(dom, data) { |
| var style = getComputedStyle(dom, null); |
| var width = parseInt(style.width); |
| var height = parseInt(style.height); |
| if (!data.dom) |
| makeDom(data, 0); |
| dom.appendChild(data.dom); |
| position(data.dom, 0, 0, width, height); |
| layout(data, 0, width, height); |
| } |