blob: c2d3f7534dd7a6f44a3e01b19c51901375786b5b [file] [log] [blame]
/*
* Copyright (C) 2017 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
WI.ShaderProgramTreeElement = class ShaderProgramTreeElement extends WI.GeneralTreeElement
{
constructor(shaderProgram)
{
console.assert(shaderProgram instanceof WI.ShaderProgram);
const subtitle = null;
super("shader-program", shaderProgram.displayName, subtitle, shaderProgram);
// FIXME: add support for disabling/highlighting WebGPU shader pipelines.
let contextType = this.representedObject.canvas.contextType;
if (contextType === WI.Canvas.ContextType.WebGL || contextType === WI.Canvas.ContextType.WebGL2) {
this._disabledImageElement = document.createElement("img");
this._disabledImageElement.title = WI.UIString("Disable Program");
this._disabledImageElement.addEventListener("click", this._disabledImageElementClicked.bind(this));
this.status = this._disabledImageElement;
}
}
// Protected
onattach()
{
super.onattach();
// FIXME: add support for disabling/highlighting WebGPU shader pipelines.
let contextType = this.representedObject.canvas.contextType;
if (contextType === WI.Canvas.ContextType.WebGL || contextType === WI.Canvas.ContextType.WebGL2) {
this.representedObject.addEventListener(WI.ShaderProgram.Event.DisabledChanged, this._handleShaderProgramDisabledChanged, this);
this.element.addEventListener("mouseover", this._handleMouseOver.bind(this));
this.element.addEventListener("mouseout", this._handleMouseOut.bind(this));
}
}
ondetach()
{
// FIXME: add support for disabling/highlighting WebGPU shader pipelines.
let contextType = this.representedObject.canvas.contextType;
if (contextType === WI.Canvas.ContextType.WebGL || contextType === WI.Canvas.ContextType.WebGL2)
this.representedObject.removeEventListener(WI.ShaderProgram.Event.DisabledChanged, this._handleShaderProgramDisabledChanged, this);
super.ondetach();
}
canSelectOnMouseDown(event)
{
if (this._disabledImageElement && this._disabledImageElement.contains(event.target))
return false;
return super.canSelectOnMouseDown(event);
}
populateContextMenu(contextMenu, event)
{
// FIXME: add support for disabling/highlighting WebGPU shader pipelines.
let contextType = this.representedObject.canvas.contextType;
if (contextType === WI.Canvas.ContextType.WebGL || contextType === WI.Canvas.ContextType.WebGL2) {
let disabled = this.representedObject.disabled;
contextMenu.appendItem(disabled ? WI.UIString("Enable Program") : WI.UIString("Disable Program"), () => {
this.representedObject.disabled = !disabled;
});
contextMenu.appendSeparator();
}
super.populateContextMenu(contextMenu, event);
}
// Private
_disabledImageElementClicked(event)
{
this.representedObject.disabled = !this.representedObject.disabled;
}
_handleShaderProgramDisabledChanged(event)
{
this._listItemNode.classList.toggle("disabled", !!this.representedObject.disabled);
this._disabledImageElement.title = this.representedObject.disabled ? WI.UIString("Enable Program") : WI.UIString("Disable Program");
}
_handleMouseOver(event)
{
this.representedObject.showHighlight();
}
_handleMouseOut(event)
{
this.representedObject.hideHighlight();
}
};