| /* |
| * Copyright (C) 2004, 2005, 2007, 2008 Nikolas Zimmermann <zimmermann@kde.org> |
| * Copyright (C) 2004, 2005, 2006, 2007, 2008 Rob Buis <buis@kde.org> |
| * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved. |
| * Copyright (C) 2011 Dirk Schulze <krit@webkit.org> |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| #include "RenderSVGResourceClipper.h" |
| |
| #include "ElementIterator.h" |
| #include "Frame.h" |
| #include "FrameView.h" |
| #include "HitTestRequest.h" |
| #include "HitTestResult.h" |
| #include "IntRect.h" |
| #include "Logging.h" |
| #include "RenderSVGText.h" |
| #include "RenderStyle.h" |
| #include "RenderView.h" |
| #include "SVGNames.h" |
| #include "SVGRenderingContext.h" |
| #include "SVGResources.h" |
| #include "SVGResourcesCache.h" |
| #include "SVGUseElement.h" |
| #include <wtf/IsoMallocInlines.h> |
| #include <wtf/text/TextStream.h> |
| |
| namespace WebCore { |
| |
| WTF_MAKE_ISO_ALLOCATED_IMPL(RenderSVGResourceClipper); |
| |
| RenderSVGResourceClipper::RenderSVGResourceClipper(SVGClipPathElement& element, RenderStyle&& style) |
| : RenderSVGResourceContainer(element, WTFMove(style)) |
| { |
| } |
| |
| RenderSVGResourceClipper::~RenderSVGResourceClipper() = default; |
| |
| void RenderSVGResourceClipper::removeAllClientsFromCache(bool markForInvalidation) |
| { |
| m_clipBoundaries = { }; |
| m_clipper.clear(); |
| |
| markAllClientsForInvalidation(markForInvalidation ? LayoutAndBoundariesInvalidation : ParentOnlyInvalidation); |
| } |
| |
| void RenderSVGResourceClipper::removeClientFromCache(RenderElement& client, bool markForInvalidation) |
| { |
| m_clipper.remove(&client); |
| |
| markClientForInvalidation(client, markForInvalidation ? BoundariesInvalidation : ParentOnlyInvalidation); |
| } |
| |
| bool RenderSVGResourceClipper::applyResource(RenderElement& renderer, const RenderStyle&, GraphicsContext*& context, OptionSet<RenderSVGResourceMode> resourceMode) |
| { |
| ASSERT(context); |
| ASSERT_UNUSED(resourceMode, !resourceMode); |
| |
| auto repaintRect = renderer.repaintRectInLocalCoordinates(); |
| if (repaintRect.isEmpty()) |
| return true; |
| |
| return applyClippingToContext(renderer, renderer.objectBoundingBox(), *context); |
| } |
| |
| bool RenderSVGResourceClipper::pathOnlyClipping(GraphicsContext& context, const AffineTransform& animatedLocalTransform, const FloatRect& objectBoundingBox) |
| { |
| // If the current clip-path gets clipped itself, we have to fall back to masking. |
| if (style().clipPath()) |
| return false; |
| WindRule clipRule = WindRule::NonZero; |
| Path clipPath; |
| |
| // If clip-path only contains one visible shape or path, we can use path-based clipping. Invisible |
| // shapes don't affect the clipping and can be ignored. If clip-path contains more than one |
| // visible shape, the additive clipping may not work, caused by the clipRule. EvenOdd |
| // as well as NonZero can cause self-clipping of the elements. |
| // See also http://www.w3.org/TR/SVG/painting.html#FillRuleProperty |
| for (Node* childNode = clipPathElement().firstChild(); childNode; childNode = childNode->nextSibling()) { |
| auto* renderer = childNode->renderer(); |
| if (!renderer) |
| continue; |
| // Only shapes or paths are supported for direct clipping. We need to fall back to masking for texts. |
| if (is<RenderSVGText>(renderer)) |
| return false; |
| if (!is<SVGGraphicsElement>(*childNode)) |
| continue; |
| auto& style = renderer->style(); |
| if (style.display() == DisplayType::None || style.visibility() != Visibility::Visible) |
| continue; |
| // Current shape in clip-path gets clipped too. Fall back to masking. |
| if (style.clipPath()) |
| return false; |
| // Fall back to masking if there is more than one clipping path. |
| if (!clipPath.isEmpty()) |
| return false; |
| clipPath = downcast<SVGGraphicsElement>(*childNode).toClipPath(); |
| clipRule = style.svgStyle().clipRule(); |
| } |
| |
| // Only one visible shape/path was found. Directly continue clipping and transform the content to userspace if necessary. |
| if (clipPathElement().clipPathUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) { |
| AffineTransform transform; |
| transform.translate(objectBoundingBox.location()); |
| transform.scale(objectBoundingBox.size()); |
| clipPath.transform(transform); |
| } |
| |
| // Transform path by animatedLocalTransform. |
| clipPath.transform(animatedLocalTransform); |
| |
| // The SVG specification wants us to clip everything, if clip-path doesn't have a child. |
| if (clipPath.isEmpty()) |
| clipPath.addRect(FloatRect()); |
| context.clipPath(clipPath, clipRule); |
| return true; |
| } |
| |
| bool RenderSVGResourceClipper::applyClippingToContext(RenderElement& renderer, const FloatRect& objectBoundingBox, GraphicsContext& context) |
| { |
| ClipperData& clipperData = addRendererToClipper(renderer); |
| |
| LOG_WITH_STREAM(SVG, stream << "RenderSVGResourceClipper " << this << " applyClippingToContext: renderer " << &renderer << " objectBoundingBox " << objectBoundingBox << " (existing image buffer " << clipperData.imageBuffer.get() << ")"); |
| |
| AffineTransform animatedLocalTransform = clipPathElement().animatedLocalTransform(); |
| |
| if (!clipperData.imageBuffer && pathOnlyClipping(context, animatedLocalTransform, objectBoundingBox)) |
| return true; |
| |
| AffineTransform absoluteTransform = SVGRenderingContext::calculateTransformationToOutermostCoordinateSystem(renderer); |
| if (!clipperData.isValidForGeometry(objectBoundingBox, absoluteTransform)) { |
| // FIXME (149469): This image buffer should not be unconditionally unaccelerated. Making it match the context breaks nested clipping, though. |
| auto maskImage = SVGRenderingContext::createImageBuffer(objectBoundingBox, absoluteTransform, ColorSpace::SRGB, RenderingMode::Unaccelerated, &context); |
| if (!maskImage) |
| return false; |
| |
| clipperData = { WTFMove(maskImage), objectBoundingBox, absoluteTransform }; |
| |
| GraphicsContext& maskContext = clipperData.imageBuffer->context(); |
| maskContext.concatCTM(animatedLocalTransform); |
| |
| // clipPath can also be clipped by another clipPath. |
| auto* resources = SVGResourcesCache::cachedResourcesForRenderer(*this); |
| RenderSVGResourceClipper* clipper; |
| bool succeeded; |
| if (resources && (clipper = resources->clipper())) { |
| GraphicsContextStateSaver stateSaver(maskContext); |
| |
| if (!clipper->applyClippingToContext(*this, objectBoundingBox, maskContext)) |
| return false; |
| |
| succeeded = drawContentIntoMaskImage(*clipperData.imageBuffer, objectBoundingBox); |
| // The context restore applies the clipping on non-CG platforms. |
| } else |
| succeeded = drawContentIntoMaskImage(*clipperData.imageBuffer, objectBoundingBox); |
| |
| if (!succeeded) |
| clipperData = { }; |
| } |
| |
| if (!clipperData.imageBuffer) |
| return false; |
| |
| SVGRenderingContext::clipToImageBuffer(context, absoluteTransform, objectBoundingBox, clipperData.imageBuffer, true); |
| return true; |
| } |
| |
| bool RenderSVGResourceClipper::drawContentIntoMaskImage(ImageBuffer& maskImageBuffer, const FloatRect& objectBoundingBox) |
| { |
| GraphicsContext& maskContext = maskImageBuffer.context(); |
| |
| AffineTransform maskContentTransformation; |
| if (clipPathElement().clipPathUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) { |
| maskContentTransformation.translate(objectBoundingBox.location()); |
| maskContentTransformation.scale(objectBoundingBox.size()); |
| maskContext.concatCTM(maskContentTransformation); |
| } |
| |
| // Switch to a paint behavior where all children of this <clipPath> will be rendered using special constraints: |
| // - fill-opacity/stroke-opacity/opacity set to 1 |
| // - masker/filter not applied when rendering the children |
| // - fill is set to the initial fill paint server (solid, black) |
| // - stroke is set to the initial stroke paint server (none) |
| auto oldBehavior = view().frameView().paintBehavior(); |
| view().frameView().setPaintBehavior(oldBehavior | PaintBehavior::RenderingSVGMask); |
| |
| // Draw all clipPath children into a global mask. |
| for (auto& child : childrenOfType<SVGElement>(clipPathElement())) { |
| auto renderer = child.renderer(); |
| if (!renderer) |
| continue; |
| if (renderer->needsLayout()) { |
| view().frameView().setPaintBehavior(oldBehavior); |
| return false; |
| } |
| const RenderStyle& style = renderer->style(); |
| if (style.display() == DisplayType::None || style.visibility() != Visibility::Visible) |
| continue; |
| |
| WindRule newClipRule = style.svgStyle().clipRule(); |
| bool isUseElement = child.hasTagName(SVGNames::useTag); |
| if (isUseElement) { |
| SVGUseElement& useElement = downcast<SVGUseElement>(child); |
| renderer = useElement.rendererClipChild(); |
| if (!renderer) |
| continue; |
| if (!useElement.hasAttributeWithoutSynchronization(SVGNames::clip_ruleAttr)) |
| newClipRule = renderer->style().svgStyle().clipRule(); |
| } |
| |
| // Only shapes, paths and texts are allowed for clipping. |
| if (!renderer->isSVGShape() && !renderer->isSVGText()) |
| continue; |
| |
| maskContext.setFillRule(newClipRule); |
| |
| // In the case of a <use> element, we obtained its renderere above, to retrieve its clipRule. |
| // We have to pass the <use> renderer itself to renderSubtreeToContext() to apply it's x/y/transform/etc. values when rendering. |
| // So if isUseElement is true, refetch the childNode->renderer(), as renderer got overridden above. |
| SVGRenderingContext::renderSubtreeToContext(maskContext, isUseElement ? *child.renderer() : *renderer, maskContentTransformation); |
| } |
| |
| view().frameView().setPaintBehavior(oldBehavior); |
| return true; |
| } |
| |
| void RenderSVGResourceClipper::calculateClipContentRepaintRect() |
| { |
| // This is a rough heuristic to appraise the clip size and doesn't consider clip on clip. |
| for (Node* childNode = clipPathElement().firstChild(); childNode; childNode = childNode->nextSibling()) { |
| RenderObject* renderer = childNode->renderer(); |
| if (!childNode->isSVGElement() || !renderer) |
| continue; |
| if (!renderer->isSVGShape() && !renderer->isSVGText() && !childNode->hasTagName(SVGNames::useTag)) |
| continue; |
| const RenderStyle& style = renderer->style(); |
| if (style.display() == DisplayType::None || style.visibility() != Visibility::Visible) |
| continue; |
| m_clipBoundaries.unite(renderer->localToParentTransform().mapRect(renderer->repaintRectInLocalCoordinates())); |
| } |
| m_clipBoundaries = clipPathElement().animatedLocalTransform().mapRect(m_clipBoundaries); |
| } |
| |
| RenderSVGResourceClipper::ClipperData& RenderSVGResourceClipper::addRendererToClipper(const RenderObject& object) |
| { |
| return m_clipper.add(&object, ClipperData()).iterator->value; |
| } |
| |
| bool RenderSVGResourceClipper::hitTestClipContent(const FloatRect& objectBoundingBox, const FloatPoint& nodeAtPoint) |
| { |
| FloatPoint point = nodeAtPoint; |
| if (!SVGRenderSupport::pointInClippingArea(*this, point)) |
| return false; |
| |
| if (clipPathElement().clipPathUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) { |
| AffineTransform transform; |
| transform.translate(objectBoundingBox.location()); |
| transform.scale(objectBoundingBox.size()); |
| point = transform.inverse().valueOr(AffineTransform()).mapPoint(point); |
| } |
| |
| point = clipPathElement().animatedLocalTransform().inverse().valueOr(AffineTransform()).mapPoint(point); |
| |
| for (Node* childNode = clipPathElement().firstChild(); childNode; childNode = childNode->nextSibling()) { |
| RenderObject* renderer = childNode->renderer(); |
| if (!childNode->isSVGElement() || !renderer) |
| continue; |
| if (!renderer->isSVGShape() && !renderer->isSVGText() && !childNode->hasTagName(SVGNames::useTag)) |
| continue; |
| |
| const RenderStyle& style = renderer->style(); |
| if (is<ReferenceClipPathOperation>(style.clipPath())) { |
| auto& clipPath = downcast<ReferenceClipPathOperation>(*style.clipPath()); |
| AtomString id(clipPath.fragment()); |
| RenderSVGResourceClipper* clipper = getRenderSVGResourceById<RenderSVGResourceClipper>(document(), id); |
| if (clipper == this) |
| continue; |
| } |
| |
| IntPoint hitPoint; |
| HitTestResult result(hitPoint); |
| constexpr OptionSet<HitTestRequest::RequestType> hitType { HitTestRequest::SVGClipContent, HitTestRequest::DisallowUserAgentShadowContent }; |
| if (renderer->nodeAtFloatPoint(hitType, result, point, HitTestForeground)) |
| return true; |
| } |
| |
| return false; |
| } |
| |
| FloatRect RenderSVGResourceClipper::resourceBoundingBox(const RenderObject& object) |
| { |
| // Resource was not layouted yet. Give back the boundingBox of the object. |
| if (selfNeedsLayout()) { |
| addRendererToClipper(object); // For selfNeedsClientInvalidation(). |
| return object.objectBoundingBox(); |
| } |
| |
| if (m_clipBoundaries.isEmpty()) |
| calculateClipContentRepaintRect(); |
| |
| if (clipPathElement().clipPathUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) { |
| FloatRect objectBoundingBox = object.objectBoundingBox(); |
| AffineTransform transform; |
| transform.translate(objectBoundingBox.location()); |
| transform.scale(objectBoundingBox.size()); |
| return transform.mapRect(m_clipBoundaries); |
| } |
| |
| return m_clipBoundaries; |
| } |
| |
| } |