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/*
* Copyright (C) 2016 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if HAVE(CORE_VIDEO)
#import "GraphicsContextGLOpenGL.h"
#import <wtf/UnsafePointer.h>
typedef struct __CVBuffer* CVImageBufferRef;
typedef struct __CVBuffer* CVPixelBufferRef;
typedef CVImageBufferRef CVOpenGLTextureRef;
typedef CVImageBufferRef CVOpenGLESTextureRef;
namespace WebCore {
class TextureCacheCV;
class VideoTextureCopierCV {
WTF_MAKE_FAST_ALLOCATED;
public:
VideoTextureCopierCV(GraphicsContextGLOpenGL&);
~VideoTextureCopierCV();
#if PLATFORM(IOS_FAMILY)
typedef CVOpenGLESTextureRef TextureType;
#else
typedef CVOpenGLTextureRef TextureType;
#endif
bool copyImageToPlatformTexture(CVPixelBufferRef, size_t width, size_t height, PlatformGLObject outputTexture, GCGLenum outputTarget, GCGLint level, GCGLenum internalFormat, GCGLenum format, GCGLenum type, bool premultiplyAlpha, bool flipY);
bool copyVideoTextureToPlatformTexture(TextureType, size_t width, size_t height, PlatformGLObject outputTexture, GCGLenum outputTarget, GCGLint level, GCGLenum internalFormat, GCGLenum format, GCGLenum type, bool premultiplyAlpha, bool flipY, bool swapColorChannels = false);
GraphicsContextGLOpenGL& context() { return m_context; }
private:
bool copyVideoTextureToPlatformTexture(PlatformGLObject inputTexture, GCGLenum inputTarget, size_t width, size_t height, PlatformGLObject outputTexture, GCGLenum outputTarget, GCGLint level, GCGLenum internalFormat, GCGLenum format, GCGLenum type, bool premultiplyAlpha, bool flipY, bool swapColorChannels);
bool initializeContextObjects();
bool initializeUVContextObjects();
#if HAVE(IOSURFACE)
unsigned lastTextureSeed(GCGLuint texture)
{
auto iterator = m_lastTextureSeed.find(texture);
return iterator == m_lastTextureSeed.end() ? 0 : iterator->value;
}
#endif
#if USE(ANGLE)
#if !HAVE(IOSURFACE)
#error USE(ANGLE) requires HAVE(IOSURFACE)
#endif // !HAVE(IOSURFACE)
// Returns a handle which, if non-null, must be released via the
// detach call below.
void* attachIOSurfaceToTexture(GCGLenum target, GCGLenum internalFormat, GCGLsizei width, GCGLsizei height, GCGLenum type, IOSurfaceRef, GCGLuint plane);
void detachIOSurfaceFromTexture(void* handle);
#endif
Ref<GraphicsContextGLOpenGL> m_sharedContext;
Ref<GraphicsContextGLOpenGL> m_context;
#if !USE(ANGLE)
std::unique_ptr<TextureCacheCV> m_textureCache;
#endif
PlatformGLObject m_framebuffer { 0 };
PlatformGLObject m_program { 0 };
PlatformGLObject m_vertexBuffer { 0 };
GCGLint m_textureUniformLocation { -1 };
GCGLint m_textureDimensionsUniformLocation { -1 };
GCGLint m_flipYUniformLocation { -1 };
GCGLint m_swapColorChannelsUniformLocation { -1 };
GCGLint m_premultiplyUniformLocation { -1 };
GCGLint m_positionAttributeLocation { -1 };
PlatformGLObject m_yuvProgram { 0 };
PlatformGLObject m_yuvVertexBuffer { 0 };
GCGLint m_yTextureUniformLocation { -1 };
GCGLint m_uvTextureUniformLocation { -1 };
GCGLint m_yuvFlipYUniformLocation { -1 };
GCGLint m_colorMatrixUniformLocation { -1 };
GCGLint m_yuvPositionAttributeLocation { -1 };
GCGLint m_yTextureSizeUniformLocation { -1 };
GCGLint m_uvTextureSizeUniformLocation { -1 };
#if HAVE(IOSURFACE)
bool m_lastFlipY { false };
UnsafePointer<IOSurfaceRef> m_lastSurface;
uint32_t m_lastSurfaceSeed { 0 };
using TextureSeedMap = HashMap<GCGLuint, unsigned, WTF::IntHash<GCGLuint>, WTF::UnsignedWithZeroKeyHashTraits<GCGLuint>>;
TextureSeedMap m_lastTextureSeed;
#endif
};
}
#endif // HAVE(CORE_VIDEO)