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/*
* Copyright (C) 2019 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "ExtensionsGL.h"
#include "GraphicsContextGLOpenGL.h"
#include <wtf/text/StringHash.h>
namespace WebCore {
class ExtensionsGLANGLE : public ExtensionsGL {
WTF_MAKE_FAST_ALLOCATED;
public:
// This class only needs to be instantiated by GraphicsContextGLOpenGL implementations.
ExtensionsGLANGLE(GraphicsContextGLOpenGL*, bool useIndexedGetString = false);
virtual ~ExtensionsGLANGLE();
// ExtensionsGL methods.
bool supports(const String&) override;
void ensureEnabled(const String&) override;
bool isEnabled(const String&) override;
int getGraphicsResetStatusARB() override;
PlatformGLObject createVertexArrayOES() override;
void deleteVertexArrayOES(PlatformGLObject) override;
GCGLboolean isVertexArrayOES(PlatformGLObject) override;
void bindVertexArrayOES(PlatformGLObject) override;
void insertEventMarkerEXT(const String&) override;
void pushGroupMarkerEXT(const String&) override;
void popGroupMarkerEXT(void) override;
void drawBuffersEXT(GCGLsizei, const GCGLenum*) override;
String getTranslatedShaderSourceANGLE(PlatformGLObject) override;
void blitFramebuffer(long srcX0, long srcY0, long srcX1, long srcY1, long dstX0, long dstY0, long dstX1, long dstY1, unsigned long mask, unsigned long filter) override;
void renderbufferStorageMultisample(unsigned long target, unsigned long samples, unsigned long internalformat, unsigned long width, unsigned long height) override;
void drawArraysInstanced(GCGLenum mode, GCGLint first, GCGLsizei count, GCGLsizei primcount) override;
void drawElementsInstanced(GCGLenum mode, GCGLsizei count, GCGLenum type, long long offset, GCGLsizei primcount) override;
void vertexAttribDivisor(GCGLuint index, GCGLuint divisor) override;
// EXT Robustness - uses getGraphicsResetStatusARB()
void readnPixelsEXT(int x, int y, GCGLsizei width, GCGLsizei height, GCGLenum format, GCGLenum type, GCGLsizei bufSize, void *data) override;
void getnUniformfvEXT(GCGLuint program, int location, GCGLsizei bufSize, float *params) override;
void getnUniformivEXT(GCGLuint program, int location, GCGLsizei bufSize, int *params) override;
bool isNVIDIA() override { return m_isNVIDIA; }
bool isAMD() override { return m_isAMD; }
bool isIntel() override { return m_isIntel; }
bool isImagination() override { return m_isImagination; }
String vendor() override { return m_vendor; }
bool requiresBuiltInFunctionEmulation() override { return m_requiresBuiltInFunctionEmulation; }
bool requiresRestrictedMaximumTextureSize() override { return m_requiresRestrictedMaximumTextureSize; }
private:
bool supportsExtension(const WTF::String&);
String getExtensions();
virtual void initializeAvailableExtensions();
bool m_initializedAvailableExtensions;
HashSet<String> m_availableExtensions;
HashSet<String> m_requestableExtensions;
HashSet<String> m_enabledExtensions;
// Weak pointer back to GraphicsContextGLOpenGL.
GraphicsContextGLOpenGL* m_context;
bool m_isNVIDIA;
bool m_isAMD;
bool m_isIntel;
bool m_isImagination;
bool m_requiresBuiltInFunctionEmulation;
bool m_requiresRestrictedMaximumTextureSize;
bool m_useIndexedGetString { false };
String m_vendor;
String m_renderer;
};
} // namespace WebCore