| /* |
| * Copyright (C) 2018 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "RenderTreeBuilderInline.h" |
| |
| #include "FullscreenManager.h" |
| #include "RenderBlockFlow.h" |
| #include "RenderChildIterator.h" |
| #include "RenderFullScreen.h" |
| #include "RenderInline.h" |
| #include "RenderTable.h" |
| #include "RenderTreeBuilderMultiColumn.h" |
| #include "RenderTreeBuilderTable.h" |
| |
| namespace WebCore { |
| |
| static bool canUseAsParentForContinuation(const RenderObject* renderer) |
| { |
| if (!renderer) |
| return false; |
| if (!is<RenderBlock>(renderer) && renderer->isAnonymous()) |
| return false; |
| if (is<RenderTable>(renderer)) |
| return false; |
| return true; |
| } |
| |
| static RenderBoxModelObject* nextContinuation(RenderObject* renderer) |
| { |
| if (is<RenderInline>(*renderer) && !renderer->isReplaced()) |
| return downcast<RenderInline>(*renderer).continuation(); |
| return downcast<RenderBlock>(*renderer).inlineContinuation(); |
| } |
| |
| static RenderBoxModelObject* continuationBefore(RenderInline& parent, RenderObject* beforeChild) |
| { |
| if (beforeChild && beforeChild->parent() == &parent) |
| return &parent; |
| |
| RenderBoxModelObject* curr = nextContinuation(&parent); |
| RenderBoxModelObject* nextToLast = &parent; |
| RenderBoxModelObject* last = &parent; |
| while (curr) { |
| if (beforeChild && beforeChild->parent() == curr) { |
| if (curr->firstChild() == beforeChild) |
| return last; |
| return curr; |
| } |
| |
| nextToLast = last; |
| last = curr; |
| curr = nextContinuation(curr); |
| } |
| |
| if (!beforeChild && !last->firstChild()) |
| return nextToLast; |
| return last; |
| } |
| |
| static RenderPtr<RenderInline> cloneAsContinuation(RenderInline& renderer) |
| { |
| RenderPtr<RenderInline> cloneInline = createRenderer<RenderInline>(*renderer.element(), RenderStyle::clone(renderer.style())); |
| cloneInline->initializeStyle(); |
| cloneInline->setFragmentedFlowState(renderer.fragmentedFlowState()); |
| cloneInline->setHasOutlineAutoAncestor(renderer.hasOutlineAutoAncestor()); |
| cloneInline->setIsContinuation(); |
| return cloneInline; |
| } |
| |
| static RenderElement* inFlowPositionedInlineAncestor(RenderElement& renderer) |
| { |
| auto* ancestor = &renderer; |
| while (ancestor && ancestor->isRenderInline()) { |
| if (ancestor->isInFlowPositioned()) |
| return ancestor; |
| ancestor = ancestor->parent(); |
| } |
| return nullptr; |
| } |
| |
| RenderTreeBuilder::Inline::Inline(RenderTreeBuilder& builder) |
| : m_builder(builder) |
| { |
| } |
| |
| void RenderTreeBuilder::Inline::attach(RenderInline& parent, RenderPtr<RenderObject> child, RenderObject* beforeChild) |
| { |
| auto* beforeChildOrPlaceholder = beforeChild; |
| if (auto* fragmentedFlow = parent.enclosingFragmentedFlow()) |
| beforeChildOrPlaceholder = m_builder.multiColumnBuilder().resolveMovedChild(*fragmentedFlow, beforeChild); |
| if (parent.continuation()) { |
| insertChildToContinuation(parent, WTFMove(child), beforeChildOrPlaceholder); |
| return; |
| } |
| attachIgnoringContinuation(parent, WTFMove(child), beforeChildOrPlaceholder); |
| } |
| |
| void RenderTreeBuilder::Inline::insertChildToContinuation(RenderInline& parent, RenderPtr<RenderObject> child, RenderObject* beforeChild) |
| { |
| auto* flow = continuationBefore(parent, beforeChild); |
| // It may or may not be the direct parent of the beforeChild. |
| RenderBoxModelObject* beforeChildAncestor = nullptr; |
| if (!beforeChild) { |
| auto* continuation = nextContinuation(flow); |
| beforeChildAncestor = continuation ? continuation : flow; |
| } else if (canUseAsParentForContinuation(beforeChild->parent())) |
| beforeChildAncestor = downcast<RenderBoxModelObject>(beforeChild->parent()); |
| else if (beforeChild->parent()) { |
| // In case of anonymous wrappers, the parent of the beforeChild is mostly irrelevant. What we need is the topmost wrapper. |
| auto* parent = beforeChild->parent(); |
| while (parent && parent->parent() && parent->parent()->isAnonymous()) { |
| // The ancestor candidate needs to be inside the continuation. |
| if (parent->isContinuation()) |
| break; |
| parent = parent->parent(); |
| } |
| ASSERT(parent && parent->parent()); |
| beforeChildAncestor = downcast<RenderBoxModelObject>(parent->parent()); |
| } else |
| ASSERT_NOT_REACHED(); |
| |
| if (child->isFloatingOrOutOfFlowPositioned()) |
| return m_builder.attachIgnoringContinuation(*beforeChildAncestor, WTFMove(child), beforeChild); |
| |
| if (flow == beforeChildAncestor) |
| return m_builder.attachIgnoringContinuation(*flow, WTFMove(child), beforeChild); |
| // A continuation always consists of two potential candidates: an inline or an anonymous |
| // block box holding block children. |
| bool childInline = newChildIsInline(parent, *child); |
| // The goal here is to match up if we can, so that we can coalesce and create the |
| // minimal # of continuations needed for the inline. |
| if (childInline == beforeChildAncestor->isInline()) |
| return m_builder.attachIgnoringContinuation(*beforeChildAncestor, WTFMove(child), beforeChild); |
| if (flow->isInline() == childInline) |
| return m_builder.attachIgnoringContinuation(*flow, WTFMove(child)); // Just treat like an append. |
| return m_builder.attachIgnoringContinuation(*beforeChildAncestor, WTFMove(child), beforeChild); |
| } |
| |
| void RenderTreeBuilder::Inline::attachIgnoringContinuation(RenderInline& parent, RenderPtr<RenderObject> child, RenderObject* beforeChild) |
| { |
| // Make sure we don't append things after :after-generated content if we have it. |
| if (!beforeChild && parent.isAfterContent(parent.lastChild())) |
| beforeChild = parent.lastChild(); |
| |
| bool childInline = newChildIsInline(parent, *child); |
| // This code is for the old block-inside-inline model that uses continuations. |
| if (!childInline && !child->isFloatingOrOutOfFlowPositioned()) { |
| // We are placing a block inside an inline. We have to perform a split of this |
| // inline into continuations. This involves creating an anonymous block box to hold |
| // |newChild|. We then make that block box a continuation of this inline. We take all of |
| // the children after |beforeChild| and put them in a clone of this object. |
| auto newStyle = RenderStyle::createAnonymousStyleWithDisplay(parent.style(), DisplayType::Block); |
| |
| // If inside an inline affected by in-flow positioning the block needs to be affected by it too. |
| // Giving the block a layer like this allows it to collect the x/y offsets from inline parents later. |
| if (auto positionedAncestor = inFlowPositionedInlineAncestor(parent)) |
| newStyle.setPosition(positionedAncestor->style().position()); |
| |
| auto newBox = createRenderer<RenderBlockFlow>(parent.document(), WTFMove(newStyle)); |
| newBox->initializeStyle(); |
| newBox->setIsContinuation(); |
| RenderBoxModelObject* oldContinuation = parent.continuation(); |
| if (oldContinuation) |
| oldContinuation->removeFromContinuationChain(); |
| newBox->insertIntoContinuationChainAfter(parent); |
| |
| splitFlow(parent, beforeChild, WTFMove(newBox), WTFMove(child), oldContinuation); |
| return; |
| } |
| |
| auto& childToAdd = *child; |
| m_builder.attachToRenderElement(parent, WTFMove(child), beforeChild); |
| childToAdd.setNeedsLayoutAndPrefWidthsRecalc(); |
| } |
| |
| void RenderTreeBuilder::Inline::splitFlow(RenderInline& parent, RenderObject* beforeChild, RenderPtr<RenderBlock> newBlockBox, RenderPtr<RenderObject> child, RenderBoxModelObject* oldCont) |
| { |
| auto& addedBlockBox = *newBlockBox; |
| RenderBlock* pre = nullptr; |
| RenderBlock* block = parent.containingBlock(); |
| |
| // Delete our line boxes before we do the inline split into continuations. |
| block->deleteLines(); |
| |
| RenderPtr<RenderBlock> createdPre; |
| bool madeNewBeforeBlock = false; |
| if (block->isAnonymousBlock() && (!block->parent() || !block->parent()->createsAnonymousWrapper())) { |
| // We can reuse this block and make it the preBlock of the next continuation. |
| pre = block; |
| pre->removePositionedObjects(nullptr); |
| // FIXME-BLOCKFLOW: The enclosing method should likely be switched over |
| // to only work on RenderBlockFlow, in which case this conversion can be |
| // removed. |
| if (is<RenderBlockFlow>(*pre)) |
| downcast<RenderBlockFlow>(*pre).removeFloatingObjects(); |
| block = block->containingBlock(); |
| } else { |
| // No anonymous block available for use. Make one. |
| createdPre = block->createAnonymousBlock(); |
| pre = createdPre.get(); |
| madeNewBeforeBlock = true; |
| } |
| |
| auto createdPost = pre->createAnonymousBoxWithSameTypeAs(*block); |
| auto& post = downcast<RenderBlock>(*createdPost); |
| |
| RenderObject* boxFirst = madeNewBeforeBlock ? block->firstChild() : pre->nextSibling(); |
| if (createdPre) |
| m_builder.attachToRenderElementInternal(*block, WTFMove(createdPre), boxFirst); |
| m_builder.attachToRenderElementInternal(*block, WTFMove(newBlockBox), boxFirst); |
| m_builder.attachToRenderElementInternal(*block, WTFMove(createdPost), boxFirst); |
| block->setChildrenInline(false); |
| |
| if (madeNewBeforeBlock) { |
| RenderObject* o = boxFirst; |
| while (o) { |
| RenderObject* no = o; |
| o = no->nextSibling(); |
| auto childToMove = m_builder.detachFromRenderElement(*block, *no); |
| m_builder.attachToRenderElementInternal(*pre, WTFMove(childToMove)); |
| no->setNeedsLayoutAndPrefWidthsRecalc(); |
| } |
| } |
| |
| splitInlines(parent, pre, &post, &addedBlockBox, beforeChild, oldCont); |
| |
| // We already know the newBlockBox isn't going to contain inline kids, so avoid wasting |
| // time in makeChildrenNonInline by just setting this explicitly up front. |
| addedBlockBox.setChildrenInline(false); |
| |
| // We delayed adding the newChild until now so that the |newBlockBox| would be fully |
| // connected, thus allowing newChild access to a renderArena should it need |
| // to wrap itself in additional boxes (e.g., table construction). |
| m_builder.attach(addedBlockBox, WTFMove(child)); |
| |
| // Always just do a full layout in order to ensure that line boxes (especially wrappers for images) |
| // get deleted properly. Because objects moves from the pre block into the post block, we want to |
| // make new line boxes instead of leaving the old line boxes around. |
| pre->setNeedsLayoutAndPrefWidthsRecalc(); |
| block->setNeedsLayoutAndPrefWidthsRecalc(); |
| post.setNeedsLayoutAndPrefWidthsRecalc(); |
| } |
| |
| void RenderTreeBuilder::Inline::splitInlines(RenderInline& parent, RenderBlock* fromBlock, RenderBlock* toBlock, RenderBlock* middleBlock, RenderObject* beforeChild, RenderBoxModelObject* oldCont) |
| { |
| // Create a clone of this inline. |
| RenderPtr<RenderInline> cloneInline = cloneAsContinuation(parent); |
| #if ENABLE(FULLSCREEN_API) |
| // If we're splitting the inline containing the fullscreened element, |
| // |beforeChild| may be the renderer for the fullscreened element. However, |
| // that renderer is wrapped in a RenderFullScreen, so |this| is not its |
| // parent. Since the splitting logic expects |this| to be the parent, set |
| // |beforeChild| to be the RenderFullScreen. |
| const Element* fullScreenElement = parent.document().fullscreenManager().currentFullscreenElement(); |
| if (fullScreenElement && beforeChild && beforeChild->node() == fullScreenElement) |
| beforeChild = parent.document().fullscreenManager().fullscreenRenderer(); |
| #endif |
| // Now take all of the children from beforeChild to the end and remove |
| // them from |this| and place them in the clone. |
| for (RenderObject* rendererToMove = beforeChild; rendererToMove;) { |
| RenderObject* nextSibling = rendererToMove->nextSibling(); |
| // When anonymous wrapper is present, we might need to move the whole subtree instead. |
| if (rendererToMove->parent() != &parent) { |
| auto* anonymousParent = rendererToMove->parent(); |
| while (anonymousParent && anonymousParent->parent() != &parent) { |
| ASSERT(anonymousParent->isAnonymous()); |
| anonymousParent = anonymousParent->parent(); |
| } |
| if (!anonymousParent) { |
| ASSERT_NOT_REACHED(); |
| break; |
| } |
| // If beforeChild is the first child in the subtree, we could just move the whole subtree. |
| if (!rendererToMove->previousSibling()) { |
| // Reparent the whole anonymous wrapper tree. |
| rendererToMove = anonymousParent; |
| // Skip to the next sibling that is not in this subtree. |
| nextSibling = anonymousParent->nextSibling(); |
| } else if (!rendererToMove->nextSibling()) { |
| // This is the last renderer in the subtree. We need to jump out of the wrapper subtree, so that |
| // the siblings are getting reparented too. |
| nextSibling = anonymousParent->nextSibling(); |
| } |
| // Otherwise just move the renderer to the inline clone. Should the renderer need an anon |
| // wrapper, the addChild() will generate one for it. |
| // FIXME: When the anonymous wrapper has multiple children, we end up traversing up to the topmost wrapper |
| // every time, which is a bit wasteful. |
| } |
| auto childToMove = m_builder.detachFromRenderElement(*rendererToMove->parent(), *rendererToMove); |
| m_builder.attachIgnoringContinuation(*cloneInline, WTFMove(childToMove)); |
| rendererToMove->setNeedsLayoutAndPrefWidthsRecalc(); |
| rendererToMove = nextSibling; |
| } |
| // Hook |clone| up as the continuation of the middle block. |
| cloneInline->insertIntoContinuationChainAfter(*middleBlock); |
| if (oldCont) |
| oldCont->insertIntoContinuationChainAfter(*cloneInline); |
| |
| // We have been reparented and are now under the fromBlock. We need |
| // to walk up our inline parent chain until we hit the containing block. |
| // Once we hit the containing block we're done. |
| RenderBoxModelObject* current = downcast<RenderBoxModelObject>(parent.parent()); |
| RenderBoxModelObject* currentChild = &parent; |
| |
| // FIXME: Because splitting is O(n^2) as tags nest pathologically, we cap the depth at which we're willing to clone. |
| // There will eventually be a better approach to this problem that will let us nest to a much |
| // greater depth (see bugzilla bug 13430) but for now we have a limit. This *will* result in |
| // incorrect rendering, but the alternative is to hang forever. |
| unsigned splitDepth = 1; |
| const unsigned cMaxSplitDepth = 200; |
| while (current && current != fromBlock) { |
| if (splitDepth < cMaxSplitDepth) { |
| // Create a new clone. |
| RenderPtr<RenderInline> cloneChild = WTFMove(cloneInline); |
| cloneInline = cloneAsContinuation(downcast<RenderInline>(*current)); |
| |
| // Insert our child clone as the first child. |
| m_builder.attachIgnoringContinuation(*cloneInline, WTFMove(cloneChild)); |
| |
| // Hook the clone up as a continuation of |curr|. |
| cloneInline->insertIntoContinuationChainAfter(*current); |
| |
| // Now we need to take all of the children starting from the first child |
| // *after* currentChild and append them all to the clone. |
| for (auto* sibling = currentChild->nextSibling(); sibling;) { |
| auto* next = sibling->nextSibling(); |
| auto childToMove = m_builder.detachFromRenderElement(*current, *sibling); |
| m_builder.attachIgnoringContinuation(*cloneInline, WTFMove(childToMove)); |
| sibling->setNeedsLayoutAndPrefWidthsRecalc(); |
| sibling = next; |
| } |
| } |
| |
| // Keep walking up the chain. |
| currentChild = current; |
| current = downcast<RenderBoxModelObject>(current->parent()); |
| ++splitDepth; |
| } |
| |
| // Clear the flow thread containing blocks cached during the detached state insertions. |
| for (auto& cloneBlockChild : childrenOfType<RenderBlock>(*cloneInline)) |
| cloneBlockChild.resetEnclosingFragmentedFlowAndChildInfoIncludingDescendants(); |
| |
| // Now we are at the block level. We need to put the clone into the toBlock. |
| m_builder.attachToRenderElementInternal(*toBlock, WTFMove(cloneInline)); |
| |
| // Now take all the children after currentChild and remove them from the fromBlock |
| // and put them in the toBlock. |
| for (auto* current = currentChild->nextSibling(); current;) { |
| auto* next = current->nextSibling(); |
| auto childToMove = m_builder.detachFromRenderElement(*fromBlock, *current); |
| m_builder.attachToRenderElementInternal(*toBlock, WTFMove(childToMove)); |
| current = next; |
| } |
| } |
| |
| bool RenderTreeBuilder::Inline::newChildIsInline(const RenderInline& parent, const RenderObject& child) |
| { |
| // inline parent generates inline-table. |
| return child.isInline() || (m_builder.tableBuilder().childRequiresTable(parent, child) && parent.style().display() == DisplayType::Inline); |
| } |
| |
| void RenderTreeBuilder::Inline::childBecameNonInline(RenderInline& parent, RenderElement& child) |
| { |
| // We have to split the parent flow. |
| auto newBox = parent.containingBlock()->createAnonymousBlock(); |
| newBox->setIsContinuation(); |
| auto* oldContinuation = parent.continuation(); |
| if (oldContinuation) |
| oldContinuation->removeFromContinuationChain(); |
| newBox->insertIntoContinuationChainAfter(parent); |
| auto* beforeChild = child.nextSibling(); |
| auto removedChild = m_builder.detachFromRenderElement(parent, child); |
| splitFlow(parent, beforeChild, WTFMove(newBox), WTFMove(removedChild), oldContinuation); |
| } |
| |
| } |