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/*
* This file is part of the theme implementation for form controls in WebCore.
*
* Copyright (C) 2005 Apple Computer, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*
*/
#ifndef RENDER_THEME_H
#define RENDER_THEME_H
#include "render_style.h"
#include "RenderObject.h"
namespace WebCore {
class Element;
};
namespace WebCore {
enum ControlState { HoverState, PressedState, FocusState, EnabledState, CheckedState };
class RenderTheme {
public:
RenderTheme() {}
virtual ~RenderTheme() {}
// This method is called whenever style has been computed for an element and the appearance
// property has been set to a value other than "none". The theme should map in all of the appropriate
// metrics and defaults given the contents of the style. This includes sophisticated operations like
// selection of control size based off the font, the disabling of appearance when certain other properties like
// "border" are set, or if the appearance is not supported by the theme.
void adjustStyle(CSSStyleSelector* selector, RenderStyle* style, WebCore::Element* e);
// This method is called to paint the widget as a background of the RenderObject. A widget's foreground, e.g., the
// text of a button, is always rendered by the engine itself. The boolean return value indicates
// whether the CSS border/background should also be painted.
bool paint(RenderObject* o, const RenderObject::PaintInfo& i, const IntRect& r);
bool paintBorder(RenderObject* o, const RenderObject::PaintInfo& i, const IntRect& r);
bool shouldPaintBorder(RenderObject* o);
// The remaining methods should be implemented by the platform-specific portion of the theme, e.g.,
// RenderThemeMac.cpp for Mac OS X.
// A method to obtain the baseline position for a "leaf" control. This will only be used if a baseline
// position cannot be determined by examining child content. Checkboxes and radio buttons are examples of
// controls that need to do this.
virtual short baselinePosition(const RenderObject* o) const;
// A method for asking if a control is a container or not. Leaf controls have to have some special behavior (like
// the baseline position API above).
virtual bool isControlContainer(EAppearance appearance) const;
// A method asking if the control changes its tint when the window has focus or not.
virtual bool controlSupportsTints(const RenderObject* o) const { return false; }
// Whether or not the control has been styled enough by the author to disable the native appearance.
virtual bool isControlStyled(const RenderStyle* style, const BorderData& border,
const BackgroundLayer& background, const Color& backgroundColor) const;
// A general method asking if any control tinting is supported at all.
virtual bool supportsControlTints() const { return false; }
// Some controls may spill out of their containers (e.g., the check on an OS X checkbox). When these controls repaint,
// the theme needs to communicate this inflated rect to the engine so that it can invalidate the whole control.
virtual void adjustRepaintRect(const RenderObject* o, IntRect& r) { }
// This method is called whenever a relevant state changes on a particular themed object, e.g., the mouse becomes pressed
// or a control becomes disabled.
virtual bool stateChanged(RenderObject* o, ControlState state) const;
// This method is called whenever the theme changes on the system in order to flush cached resources from the
// old theme.
void themeChanged();
// A method asking if the theme is able to draw the focus ring.
virtual bool supportsFocusRing(const RenderStyle* style) const;
protected:
// Methods for state querying
bool isChecked(const RenderObject* o) const;
bool isIndeterminate(const RenderObject* o) const;
bool isEnabled(const RenderObject* o) const;
bool isFocused(const RenderObject* o) const;
bool isPressed(const RenderObject* o) const;
// Methods for each appearance value.
virtual void adjustCheckboxStyle(CSSStyleSelector* selector, RenderStyle* style, WebCore::Element* e) const;
virtual bool paintCheckbox(RenderObject* o, const RenderObject::PaintInfo& i, const IntRect& r) = 0;
virtual void setCheckboxSize(RenderStyle* style) const {};
virtual void adjustRadioStyle(CSSStyleSelector* selector, RenderStyle* style, WebCore::Element* e) const;
virtual bool paintRadio(RenderObject* o, const RenderObject::PaintInfo& i, const IntRect& r) = 0;
virtual void setRadioSize(RenderStyle* style) const {};
virtual void adjustButtonStyle(CSSStyleSelector* selector, RenderStyle* style, WebCore::Element* e) const;
virtual bool paintButton(RenderObject* o, const RenderObject::PaintInfo& i, const IntRect& r) = 0;
virtual void setButtonSize(RenderStyle* style) const {};
virtual void adjustTextFieldStyle(CSSStyleSelector* selector, RenderStyle* style, WebCore::Element* e) const;
virtual bool paintTextField(RenderObject* o, const RenderObject::PaintInfo& i, const IntRect& r) = 0;
};
// Function to obtain the theme. This is implemented in your platform-specific theme implementation to hand
// back the appropriate platform theme.
RenderTheme* theme();
}
#endif