blob: f76eb47c324b095a12d474ca91d7ee133832934d [file] [log] [blame]
/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* (C) 2001 Peter Kelly (pmk@post.com)
* (C) 2001 Dirk Mueller (mueller@kde.org)
* Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2013 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef Element_h
#define Element_h
#include "CollectionType.h"
#include "Document.h"
#include "ElementData.h"
#include "HTMLNames.h"
#include "RegionOversetState.h"
#include "ScrollTypes.h"
#include "StyleResolveTree.h"
namespace WebCore {
class ClientRect;
class ClientRectList;
class DOMStringMap;
class DOMTokenList;
class ElementRareData;
class HTMLDocument;
class IntSize;
class Locale;
class PlatformKeyboardEvent;
class PlatformMouseEvent;
class PlatformWheelEvent;
class PseudoElement;
class RenderRegion;
class ShadowRoot;
enum AffectedSelectorType {
AffectedSelectorChecked = 1,
AffectedSelectorEnabled = 1 << 1,
AffectedSelectorDisabled = 1 << 2,
AffectedSelectorIndeterminate = 1 << 3,
AffectedSelectorLink = 1 << 4,
AffectedSelectorTarget = 1 << 5,
AffectedSelectorVisited = 1 << 6
};
typedef int AffectedSelectorMask;
enum SpellcheckAttributeState {
SpellcheckAttributeTrue,
SpellcheckAttributeFalse,
SpellcheckAttributeDefault
};
class Element : public ContainerNode {
public:
static PassRefPtr<Element> create(const QualifiedName&, Document&);
virtual ~Element();
DEFINE_ATTRIBUTE_EVENT_LISTENER(abort);
DEFINE_ATTRIBUTE_EVENT_LISTENER(change);
DEFINE_ATTRIBUTE_EVENT_LISTENER(click);
DEFINE_ATTRIBUTE_EVENT_LISTENER(contextmenu);
DEFINE_ATTRIBUTE_EVENT_LISTENER(dblclick);
DEFINE_ATTRIBUTE_EVENT_LISTENER(dragenter);
DEFINE_ATTRIBUTE_EVENT_LISTENER(dragover);
DEFINE_ATTRIBUTE_EVENT_LISTENER(dragleave);
DEFINE_ATTRIBUTE_EVENT_LISTENER(drop);
DEFINE_ATTRIBUTE_EVENT_LISTENER(dragstart);
DEFINE_ATTRIBUTE_EVENT_LISTENER(drag);
DEFINE_ATTRIBUTE_EVENT_LISTENER(dragend);
DEFINE_ATTRIBUTE_EVENT_LISTENER(input);
DEFINE_ATTRIBUTE_EVENT_LISTENER(invalid);
DEFINE_ATTRIBUTE_EVENT_LISTENER(keydown);
DEFINE_ATTRIBUTE_EVENT_LISTENER(keypress);
DEFINE_ATTRIBUTE_EVENT_LISTENER(keyup);
DEFINE_ATTRIBUTE_EVENT_LISTENER(mousedown);
DEFINE_ATTRIBUTE_EVENT_LISTENER(mouseenter);
DEFINE_ATTRIBUTE_EVENT_LISTENER(mouseleave);
DEFINE_ATTRIBUTE_EVENT_LISTENER(mousemove);
DEFINE_ATTRIBUTE_EVENT_LISTENER(mouseout);
DEFINE_ATTRIBUTE_EVENT_LISTENER(mouseover);
DEFINE_ATTRIBUTE_EVENT_LISTENER(mouseup);
DEFINE_ATTRIBUTE_EVENT_LISTENER(mousewheel);
DEFINE_ATTRIBUTE_EVENT_LISTENER(scroll);
DEFINE_ATTRIBUTE_EVENT_LISTENER(select);
DEFINE_ATTRIBUTE_EVENT_LISTENER(submit);
DEFINE_ATTRIBUTE_EVENT_LISTENER(wheel);
// These four attribute event handler attributes are overridden by HTMLBodyElement
// and HTMLFrameSetElement to forward to the DOMWindow.
DECLARE_VIRTUAL_ATTRIBUTE_EVENT_LISTENER(blur);
DECLARE_VIRTUAL_ATTRIBUTE_EVENT_LISTENER(error);
DECLARE_VIRTUAL_ATTRIBUTE_EVENT_LISTENER(focus);
DECLARE_VIRTUAL_ATTRIBUTE_EVENT_LISTENER(load);
// WebKit extensions
DEFINE_ATTRIBUTE_EVENT_LISTENER(beforecut);
DEFINE_ATTRIBUTE_EVENT_LISTENER(cut);
DEFINE_ATTRIBUTE_EVENT_LISTENER(beforecopy);
DEFINE_ATTRIBUTE_EVENT_LISTENER(copy);
DEFINE_ATTRIBUTE_EVENT_LISTENER(beforepaste);
DEFINE_ATTRIBUTE_EVENT_LISTENER(paste);
DEFINE_ATTRIBUTE_EVENT_LISTENER(reset);
DEFINE_ATTRIBUTE_EVENT_LISTENER(search);
DEFINE_ATTRIBUTE_EVENT_LISTENER(selectstart);
#if ENABLE(TOUCH_EVENTS)
DEFINE_ATTRIBUTE_EVENT_LISTENER(touchstart);
DEFINE_ATTRIBUTE_EVENT_LISTENER(touchmove);
DEFINE_ATTRIBUTE_EVENT_LISTENER(touchend);
DEFINE_ATTRIBUTE_EVENT_LISTENER(touchcancel);
#endif
#if ENABLE(FULLSCREEN_API)
DEFINE_ATTRIBUTE_EVENT_LISTENER(webkitfullscreenchange);
DEFINE_ATTRIBUTE_EVENT_LISTENER(webkitfullscreenerror);
#endif
bool hasAttribute(const QualifiedName&) const;
const AtomicString& getAttribute(const QualifiedName&) const;
void setAttribute(const QualifiedName&, const AtomicString& value);
void setSynchronizedLazyAttribute(const QualifiedName&, const AtomicString& value);
void removeAttribute(const QualifiedName&);
// Typed getters and setters for language bindings.
int getIntegralAttribute(const QualifiedName& attributeName) const;
void setIntegralAttribute(const QualifiedName& attributeName, int value);
unsigned getUnsignedIntegralAttribute(const QualifiedName& attributeName) const;
void setUnsignedIntegralAttribute(const QualifiedName& attributeName, unsigned value);
// Call this to get the value of an attribute that is known not to be the style
// attribute or one of the SVG animatable attributes.
bool fastHasAttribute(const QualifiedName&) const;
const AtomicString& fastGetAttribute(const QualifiedName&) const;
#ifndef NDEBUG
bool fastAttributeLookupAllowed(const QualifiedName&) const;
#endif
#ifdef DUMP_NODE_STATISTICS
bool hasNamedNodeMap() const;
#endif
bool hasAttributes() const;
// This variant will not update the potentially invalid attributes. To be used when not interested
// in style attribute or one of the SVG animation attributes.
bool hasAttributesWithoutUpdate() const;
bool hasAttribute(const AtomicString& name) const;
bool hasAttributeNS(const AtomicString& namespaceURI, const AtomicString& localName) const;
const AtomicString& getAttribute(const AtomicString& name) const;
const AtomicString& getAttributeNS(const AtomicString& namespaceURI, const AtomicString& localName) const;
void setAttribute(const AtomicString& name, const AtomicString& value, ExceptionCode&);
static bool parseAttributeName(QualifiedName&, const AtomicString& namespaceURI, const AtomicString& qualifiedName, ExceptionCode&);
void setAttributeNS(const AtomicString& namespaceURI, const AtomicString& qualifiedName, const AtomicString& value, ExceptionCode&);
bool isIdAttributeName(const QualifiedName&) const;
const AtomicString& getIdAttribute() const;
void setIdAttribute(const AtomicString&);
const AtomicString& getNameAttribute() const;
// Call this to get the value of the id attribute for style resolution purposes.
// The value will already be lowercased if the document is in compatibility mode,
// so this function is not suitable for non-style uses.
const AtomicString& idForStyleResolution() const;
// Internal methods that assume the existence of attribute storage, one should use hasAttributes()
// before calling them.
unsigned attributeCount() const;
const Attribute& attributeAt(unsigned index) const;
const Attribute* findAttributeByName(const QualifiedName&) const;
unsigned findAttributeIndexByName(const QualifiedName& name) const { return elementData()->findAttributeIndexByName(name); }
unsigned findAttributeIndexByName(const AtomicString& name, bool shouldIgnoreAttributeCase) const { return elementData()->findAttributeIndexByName(name, shouldIgnoreAttributeCase); }
void scrollIntoView(bool alignToTop = true);
void scrollIntoViewIfNeeded(bool centerIfNeeded = true);
void scrollByLines(int lines);
void scrollByPages(int pages);
int offsetLeft();
int offsetTop();
int offsetWidth();
int offsetHeight();
// FIXME: Replace uses of offsetParent in the platform with calls
// to the render layer and merge bindingsOffsetParent and offsetParent.
Element* bindingsOffsetParent();
Element* offsetParent();
int clientLeft();
int clientTop();
int clientWidth();
int clientHeight();
virtual int scrollLeft();
virtual int scrollTop();
virtual void setScrollLeft(int);
virtual void setScrollTop(int);
virtual int scrollWidth();
virtual int scrollHeight();
IntRect boundsInRootViewSpace();
PassRefPtr<ClientRectList> getClientRects();
PassRefPtr<ClientRect> getBoundingClientRect();
// Returns the absolute bounding box translated into screen coordinates:
IntRect screenRect() const;
void removeAttribute(const AtomicString& name);
void removeAttributeNS(const AtomicString& namespaceURI, const AtomicString& localName);
PassRefPtr<Attr> detachAttribute(unsigned index);
PassRefPtr<Attr> getAttributeNode(const AtomicString& name);
PassRefPtr<Attr> getAttributeNodeNS(const AtomicString& namespaceURI, const AtomicString& localName);
PassRefPtr<Attr> setAttributeNode(Attr*, ExceptionCode&);
PassRefPtr<Attr> setAttributeNodeNS(Attr*, ExceptionCode&);
PassRefPtr<Attr> removeAttributeNode(Attr*, ExceptionCode&);
PassRefPtr<Attr> attrIfExists(const QualifiedName&);
PassRefPtr<Attr> ensureAttr(const QualifiedName&);
const Vector<RefPtr<Attr> >& attrNodeList();
virtual CSSStyleDeclaration* style();
const QualifiedName& tagQName() const { return m_tagName; }
String tagName() const { return nodeName(); }
bool hasTagName(const QualifiedName& tagName) const { return m_tagName.matches(tagName); }
// A fast function for checking the local name against another atomic string.
bool hasLocalName(const AtomicString& other) const { return m_tagName.localName() == other; }
bool hasLocalName(const QualifiedName& other) const { return m_tagName.localName() == other.localName(); }
virtual const AtomicString& localName() const OVERRIDE FINAL { return m_tagName.localName(); }
virtual const AtomicString& prefix() const OVERRIDE FINAL { return m_tagName.prefix(); }
virtual const AtomicString& namespaceURI() const OVERRIDE FINAL { return m_tagName.namespaceURI(); }
virtual URL baseURI() const OVERRIDE FINAL;
virtual String nodeName() const OVERRIDE;
PassRefPtr<Element> cloneElementWithChildren();
PassRefPtr<Element> cloneElementWithoutChildren();
void normalizeAttributes();
String nodeNamePreservingCase() const;
void setBooleanAttribute(const QualifiedName& name, bool);
// For exposing to DOM only.
NamedNodeMap* attributes() const;
enum AttributeModificationReason {
ModifiedDirectly,
ModifiedByCloning
};
// This method is called whenever an attribute is added, changed or removed.
virtual void attributeChanged(const QualifiedName&, const AtomicString&, AttributeModificationReason = ModifiedDirectly);
virtual void parseAttribute(const QualifiedName&, const AtomicString&) { }
// Only called by the parser immediately after element construction.
void parserSetAttributes(const Vector<Attribute>&);
// Remove attributes that might introduce scripting from the vector leaving the element unchanged.
void stripScriptingAttributes(Vector<Attribute>&) const;
const ElementData* elementData() const { return m_elementData.get(); }
UniqueElementData& ensureUniqueElementData();
void synchronizeAllAttributes() const;
// Clones attributes only.
void cloneAttributesFromElement(const Element&);
// Clones all attribute-derived data, including subclass specifics (through copyNonAttributeProperties.)
void cloneDataFromElement(const Element&);
bool hasEquivalentAttributes(const Element* other) const;
virtual void copyNonAttributePropertiesFromElement(const Element&) { }
enum ShouldSetAttached {
SetAttached,
DoNotSetAttached
};
void lazyAttach(ShouldSetAttached = SetAttached);
void lazyReattach(ShouldSetAttached = SetAttached);
virtual RenderElement* createRenderer(RenderArena&, RenderStyle&);
virtual bool rendererIsNeeded(const RenderStyle&);
void didAffectSelector(AffectedSelectorMask);
ShadowRoot* shadowRoot() const;
PassRefPtr<ShadowRoot> createShadowRoot(ExceptionCode&);
ShadowRoot* authorShadowRoot() const;
bool hasAuthorShadowRoot() const { return authorShadowRoot(); }
ShadowRoot* userAgentShadowRoot() const;
ShadowRoot& ensureUserAgentShadowRoot();
virtual const AtomicString& shadowPseudoId() const;
bool inActiveChain() const { return isUserActionElement() && isUserActionElementInActiveChain(); }
bool active() const { return isUserActionElement() && isUserActionElementActive(); }
bool hovered() const { return isUserActionElement() && isUserActionElementHovered(); }
bool focused() const { return isUserActionElement() && isUserActionElementFocused(); }
virtual void setActive(bool flag = true, bool pause = false);
virtual void setHovered(bool flag = true);
virtual void setFocus(bool flag);
virtual bool supportsFocus() const;
virtual bool isFocusable() const;
virtual bool isKeyboardFocusable(KeyboardEvent*) const;
virtual bool isMouseFocusable() const;
virtual bool shouldUseInputMethod();
virtual short tabIndex() const;
virtual Element* focusDelegate();
RenderStyle* computedStyle(PseudoId = NOPSEUDO);
// Methods for indicating the style is affected by dynamic updates (e.g., children changing, our position changing in our sibling list, etc.)
bool styleAffectedByEmpty() const { return hasRareData() && rareDataStyleAffectedByEmpty(); }
bool childrenAffectedByHover() const { return hasRareData() && rareDataChildrenAffectedByHover(); }
bool childrenAffectedByActive() const { return hasRareData() && rareDataChildrenAffectedByActive(); }
bool childrenAffectedByDrag() const { return hasRareData() && rareDataChildrenAffectedByDrag(); }
bool childrenAffectedByPositionalRules() const { return hasRareData() && (rareDataChildrenAffectedByForwardPositionalRules() || rareDataChildrenAffectedByBackwardPositionalRules()); }
bool childrenAffectedByFirstChildRules() const { return hasRareData() && rareDataChildrenAffectedByFirstChildRules(); }
bool childrenAffectedByLastChildRules() const { return hasRareData() && rareDataChildrenAffectedByLastChildRules(); }
bool childrenAffectedByDirectAdjacentRules() const { return hasRareData() && rareDataChildrenAffectedByDirectAdjacentRules(); }
bool childrenAffectedByForwardPositionalRules() const { return hasRareData() && rareDataChildrenAffectedByForwardPositionalRules(); }
bool childrenAffectedByBackwardPositionalRules() const { return hasRareData() && rareDataChildrenAffectedByBackwardPositionalRules(); }
unsigned childIndex() const { return hasRareData() ? rareDataChildIndex() : 0; }
bool hasFlagsSetDuringStylingOfChildren() const;
void setStyleAffectedByEmpty();
void setChildrenAffectedByHover(bool);
void setChildrenAffectedByActive(bool);
void setChildrenAffectedByDrag(bool);
void setChildrenAffectedByFirstChildRules();
void setChildrenAffectedByLastChildRules();
void setChildrenAffectedByDirectAdjacentRules();
void setChildrenAffectedByForwardPositionalRules();
void setChildrenAffectedByBackwardPositionalRules();
void setChildIndex(unsigned);
void setIsInCanvasSubtree(bool);
bool isInCanvasSubtree() const;
void setIsInsideRegion(bool);
bool isInsideRegion() const;
void setRegionOversetState(RegionOversetState);
RegionOversetState regionOversetState() const;
AtomicString computeInheritedLanguage() const;
Locale& locale() const;
virtual void accessKeyAction(bool /*sendToAnyEvent*/) { }
virtual bool isURLAttribute(const Attribute&) const { return false; }
virtual bool isHTMLContentAttribute(const Attribute&) const { return false; }
URL getURLAttribute(const QualifiedName&) const;
URL getNonEmptyURLAttribute(const QualifiedName&) const;
virtual const AtomicString& imageSourceURL() const;
virtual String target() const { return String(); }
void updateFocusAppearanceAfterAttachIfNeeded();
virtual void focus(bool restorePreviousSelection = true, FocusDirection = FocusDirectionNone);
virtual void updateFocusAppearance(bool restorePreviousSelection);
virtual void blur();
String innerText();
String outerText();
virtual String title() const;
const AtomicString& pseudo() const;
void setPseudo(const AtomicString&);
LayoutSize minimumSizeForResizing() const;
void setMinimumSizeForResizing(const LayoutSize&);
// Use Document::registerForDocumentActivationCallbacks() to subscribe to these
virtual void documentWillSuspendForPageCache() { }
virtual void documentDidResumeFromPageCache() { }
// Use Document::registerForMediaVolumeCallbacks() to subscribe to this
virtual void mediaVolumeDidChange() { }
// Use Document::registerForPrivateBrowsingStateChangedCallbacks() to subscribe to this.
virtual void privateBrowsingStateDidChange() { }
virtual void didBecomeFullscreenElement() { }
virtual void willStopBeingFullscreenElement() { }
#if ENABLE(VIDEO_TRACK)
virtual void captionPreferencesChanged() { }
#endif
bool isFinishedParsingChildren() const { return isParsingChildrenFinished(); }
virtual void finishParsingChildren() OVERRIDE;
virtual void beginParsingChildren() OVERRIDE FINAL;
PseudoElement* beforePseudoElement() const;
PseudoElement* afterPseudoElement() const;
bool childNeedsShadowWalker() const;
void didShadowTreeAwareChildrenChange();
// ElementTraversal API
Element* firstElementChild() const;
Element* lastElementChild() const;
Element* previousElementSibling() const;
Element* nextElementSibling() const;
unsigned childElementCount() const;
virtual bool matchesReadOnlyPseudoClass() const;
virtual bool matchesReadWritePseudoClass() const;
bool webkitMatchesSelector(const String& selectors, ExceptionCode&);
virtual bool shouldAppearIndeterminate() const;
DOMTokenList* classList();
DOMStringMap* dataset();
#if ENABLE(MATHML)
virtual bool isMathMLElement() const { return false; }
#else
static bool isMathMLElement() { return false; }
#endif
#if ENABLE(VIDEO)
virtual bool isMediaElement() const { return false; }
#endif
#if ENABLE(INPUT_SPEECH)
virtual bool isInputFieldSpeechButtonElement() const { return false; }
#endif
virtual bool isFormControlElement() const { return false; }
virtual bool isSpinButtonElement() const { return false; }
virtual bool isTextFormControl() const { return false; }
virtual bool isOptionalFormControl() const { return false; }
virtual bool isRequiredFormControl() const { return false; }
virtual bool isDefaultButtonForForm() const { return false; }
virtual bool willValidate() const { return false; }
virtual bool isValidFormControlElement() { return false; }
virtual bool isInRange() const { return false; }
virtual bool isOutOfRange() const { return false; }
virtual bool isFrameElementBase() const { return false; }
virtual bool isSearchFieldCancelButtonElement() const { return false; }
virtual bool canContainRangeEndPoint() const OVERRIDE { return true; }
// Used for disabled form elements; if true, prevents mouse events from being dispatched
// to event listeners, and prevents DOMActivate events from being sent at all.
virtual bool isDisabledFormControl() const { return false; }
#if ENABLE(SVG)
virtual bool childShouldCreateRenderer(const Node*) const OVERRIDE;
bool hasPendingResources() const;
void setHasPendingResources();
void clearHasPendingResources();
virtual void buildPendingResource() { };
#endif
#if ENABLE(FULLSCREEN_API)
enum {
ALLOW_KEYBOARD_INPUT = 1 << 0,
LEGACY_MOZILLA_REQUEST = 1 << 1,
};
void webkitRequestFullScreen(unsigned short flags);
bool containsFullScreenElement() const;
void setContainsFullScreenElement(bool);
void setContainsFullScreenElementOnAncestorsCrossingFrameBoundaries(bool);
// W3C API
void webkitRequestFullscreen();
#endif
#if ENABLE(POINTER_LOCK)
void webkitRequestPointerLock();
#endif
#if ENABLE(INDIE_UI)
void setUIActions(const AtomicString&);
const AtomicString& UIActions() const;
#endif
virtual bool isSpellCheckingEnabled() const;
PassRefPtr<RenderStyle> styleForRenderer();
RenderRegion* renderRegion() const;
#if ENABLE(CSS_REGIONS)
virtual bool shouldMoveToFlowThread(const RenderStyle&) const;
const AtomicString& webkitRegionOverset() const;
Vector<RefPtr<Range> > webkitGetRegionFlowRanges() const;
#endif
bool hasID() const;
bool hasClass() const;
bool hasName() const;
const SpaceSplitString& classNames() const;
IntSize savedLayerScrollOffset() const;
void setSavedLayerScrollOffset(const IntSize&);
bool dispatchMouseEvent(const PlatformMouseEvent&, const AtomicString& eventType, int clickCount = 0, Element* relatedTarget = nullptr);
bool dispatchWheelEvent(const PlatformWheelEvent&);
bool dispatchKeyEvent(const PlatformKeyboardEvent&);
void dispatchSimulatedClick(Event* underlyingEvent, SimulatedClickMouseEventOptions = SendNoEvents, SimulatedClickVisualOptions = ShowPressedLook);
void dispatchFocusInEvent(const AtomicString& eventType, PassRefPtr<Element> oldFocusedElement);
void dispatchFocusOutEvent(const AtomicString& eventType, PassRefPtr<Element> newFocusedElement);
virtual void dispatchFocusEvent(PassRefPtr<Element> oldFocusedElement, FocusDirection);
virtual void dispatchBlurEvent(PassRefPtr<Element> newFocusedElement);
virtual bool willRecalcStyle(Style::Change);
virtual void didRecalcStyle(Style::Change);
virtual void willAttachRenderers();
virtual void didAttachRenderers();
virtual void willDetachRenderers();
virtual void didDetachRenderers();
void updateBeforePseudoElement(Style::Change);
void updateAfterPseudoElement(Style::Change);
void resetComputedStyle();
void clearStyleDerivedDataBeforeDetachingRenderer();
void clearHoverAndActiveStatusBeforeDetachingRenderer();
protected:
Element(const QualifiedName& tagName, Document& document, ConstructionType type)
: ContainerNode(&document, type)
, m_tagName(tagName)
{
}
virtual InsertionNotificationRequest insertedInto(ContainerNode&) OVERRIDE;
virtual void removedFrom(ContainerNode&) OVERRIDE;
virtual void childrenChanged(const ChildChange&) OVERRIDE;
virtual void removeAllEventListeners() OVERRIDE FINAL;
virtual PassRefPtr<RenderStyle> customStyleForRenderer();
void clearTabIndexExplicitlyIfNeeded();
void setTabIndexExplicitly(short);
PassRefPtr<HTMLCollection> ensureCachedHTMLCollection(CollectionType);
HTMLCollection* cachedHTMLCollection(CollectionType);
// classAttributeChanged() exists to share code between
// parseAttribute (called via setAttribute()) and
// svgAttributeChanged (called when element.className.baseValue is set)
void classAttributeChanged(const AtomicString& newClassString);
private:
bool isTextNode() const;
bool isUserActionElementInActiveChain() const;
bool isUserActionElementActive() const;
bool isUserActionElementFocused() const;
bool isUserActionElementHovered() const;
PassRefPtr<PseudoElement> createPseudoElementIfNeeded(PseudoId);
bool updateExistingPseudoElement(PseudoElement* existing, Style::Change);
void setBeforePseudoElement(PassRefPtr<PseudoElement>);
void setAfterPseudoElement(PassRefPtr<PseudoElement>);
void clearBeforePseudoElement();
void clearAfterPseudoElement();
void resetNeedsNodeRenderingTraversalSlowPath();
virtual bool areAuthorShadowsAllowed() const { return true; }
virtual void didAddUserAgentShadowRoot(ShadowRoot*) { }
virtual bool alwaysCreateUserAgentShadowRoot() const { return false; }
// FIXME: Remove the need for Attr to call willModifyAttribute/didModifyAttribute.
friend class Attr;
enum SynchronizationOfLazyAttribute { NotInSynchronizationOfLazyAttribute = 0, InSynchronizationOfLazyAttribute };
void didAddAttribute(const QualifiedName&, const AtomicString&);
void willModifyAttribute(const QualifiedName&, const AtomicString& oldValue, const AtomicString& newValue);
void didModifyAttribute(const QualifiedName&, const AtomicString&);
void didRemoveAttribute(const QualifiedName&);
void synchronizeAttribute(const QualifiedName&) const;
void synchronizeAttribute(const AtomicString& localName) const;
void updateName(const AtomicString& oldName, const AtomicString& newName);
void updateNameForTreeScope(TreeScope&, const AtomicString& oldName, const AtomicString& newName);
void updateNameForDocument(HTMLDocument&, const AtomicString& oldName, const AtomicString& newName);
void updateId(const AtomicString& oldId, const AtomicString& newId);
void updateIdForTreeScope(TreeScope&, const AtomicString& oldId, const AtomicString& newId);
enum HTMLDocumentNamedItemMapsUpdatingCondition { AlwaysUpdateHTMLDocumentNamedItemMaps, UpdateHTMLDocumentNamedItemMapsOnlyIfDiffersFromNameAttribute };
void updateIdForDocument(HTMLDocument&, const AtomicString& oldId, const AtomicString& newId, HTMLDocumentNamedItemMapsUpdatingCondition);
void updateLabel(TreeScope&, const AtomicString& oldForAttributeValue, const AtomicString& newForAttributeValue);
void scrollByUnits(int units, ScrollGranularity);
virtual void setPrefix(const AtomicString&, ExceptionCode&) OVERRIDE FINAL;
virtual NodeType nodeType() const OVERRIDE FINAL;
virtual bool childTypeAllowed(NodeType) const OVERRIDE FINAL;
void setAttributeInternal(unsigned index, const QualifiedName&, const AtomicString& value, SynchronizationOfLazyAttribute);
void addAttributeInternal(const QualifiedName&, const AtomicString& value, SynchronizationOfLazyAttribute);
void removeAttributeInternal(unsigned index, SynchronizationOfLazyAttribute);
#ifndef NDEBUG
virtual void formatForDebugger(char* buffer, unsigned length) const OVERRIDE;
#endif
void cancelFocusAppearanceUpdate();
virtual RenderStyle* virtualComputedStyle(PseudoId pseudoElementSpecifier = NOPSEUDO) OVERRIDE { return computedStyle(pseudoElementSpecifier); }
// cloneNode is private so that non-virtual cloneElementWithChildren and cloneElementWithoutChildren
// are used instead.
virtual PassRefPtr<Node> cloneNode(bool deep) OVERRIDE;
virtual PassRefPtr<Element> cloneElementWithoutAttributesAndChildren();
void addShadowRoot(PassRefPtr<ShadowRoot>);
void removeShadowRoot();
bool rareDataStyleAffectedByEmpty() const;
bool rareDataChildrenAffectedByHover() const;
bool rareDataChildrenAffectedByActive() const;
bool rareDataChildrenAffectedByDrag() const;
bool rareDataChildrenAffectedByFirstChildRules() const;
bool rareDataChildrenAffectedByLastChildRules() const;
bool rareDataChildrenAffectedByDirectAdjacentRules() const;
bool rareDataChildrenAffectedByForwardPositionalRules() const;
bool rareDataChildrenAffectedByBackwardPositionalRules() const;
unsigned rareDataChildIndex() const;
SpellcheckAttributeState spellcheckAttributeState() const;
void unregisterNamedFlowContentElement();
void createUniqueElementData();
ElementRareData* elementRareData() const;
ElementRareData& ensureElementRareData();
void detachAllAttrNodesFromElement();
void detachAttrNodeFromElementWithValue(Attr*, const AtomicString& value);
bool isJavaScriptURLAttribute(const Attribute&) const;
// Anyone thinking of using this should call document instead of ownerDocument.
void ownerDocument() const WTF_DELETED_FUNCTION;
QualifiedName m_tagName;
RefPtr<ElementData> m_elementData;
};
inline bool isElement(const Node& node) { return node.isElementNode(); }
NODE_TYPE_CASTS(Element)
template <typename Type> bool isElementOfType(const Element&);
template <typename Type> inline bool isElementOfType(const Node& node) { return node.isElementNode() && isElementOfType<const Type>(toElement(node)); }
template <> inline bool isElementOfType<const Element>(const Element&) { return true; }
inline bool Node::hasTagName(const QualifiedName& name) const
{
return isElementNode() && toElement(this)->hasTagName(name);
}
inline bool Node::hasLocalName(const AtomicString& name) const
{
return isElementNode() && toElement(this)->hasLocalName(name);
}
inline bool Node::hasAttributes() const
{
return isElementNode() && toElement(this)->hasAttributes();
}
inline NamedNodeMap* Node::attributes() const
{
return isElementNode() ? toElement(this)->attributes() : nullptr;
}
inline Element* Node::parentElement() const
{
ContainerNode* parent = parentNode();
return parent && parent->isElementNode() ? toElement(parent) : nullptr;
}
inline bool Element::fastHasAttribute(const QualifiedName& name) const
{
ASSERT(fastAttributeLookupAllowed(name));
return elementData() && findAttributeByName(name);
}
inline const AtomicString& Element::fastGetAttribute(const QualifiedName& name) const
{
ASSERT(fastAttributeLookupAllowed(name));
if (elementData()) {
if (const Attribute* attribute = findAttributeByName(name))
return attribute->value();
}
return nullAtom;
}
inline bool Element::hasAttributesWithoutUpdate() const
{
return elementData() && !elementData()->isEmpty();
}
inline const AtomicString& Element::idForStyleResolution() const
{
ASSERT(hasID());
return elementData()->idForStyleResolution();
}
inline bool Element::isIdAttributeName(const QualifiedName& attributeName) const
{
// FIXME: This check is probably not correct for the case where the document has an id attribute
// with a non-null namespace, because it will return false, a false negative, if the prefixes
// don't match but the local name and namespace both do. However, since this has been like this
// for a while and the code paths may be hot, we'll have to measure performance if we fix it.
return attributeName == document().idAttributeName();
}
inline const AtomicString& Element::getIdAttribute() const
{
return hasID() ? fastGetAttribute(document().idAttributeName()) : nullAtom;
}
inline const AtomicString& Element::getNameAttribute() const
{
return hasName() ? fastGetAttribute(HTMLNames::nameAttr) : nullAtom;
}
inline void Element::setIdAttribute(const AtomicString& value)
{
setAttribute(document().idAttributeName(), value);
}
inline const SpaceSplitString& Element::classNames() const
{
ASSERT(hasClass());
ASSERT(elementData());
return elementData()->classNames();
}
inline unsigned Element::attributeCount() const
{
ASSERT(elementData());
return elementData()->length();
}
inline const Attribute& Element::attributeAt(unsigned index) const
{
ASSERT(elementData());
return elementData()->attributeAt(index);
}
inline const Attribute* Element::findAttributeByName(const QualifiedName& name) const
{
ASSERT(elementData());
return elementData()->findAttributeByName(name);
}
inline bool Element::hasID() const
{
return elementData() && elementData()->hasID();
}
inline bool Element::hasClass() const
{
return elementData() && elementData()->hasClass();
}
inline bool Element::hasName() const
{
return elementData() && elementData()->hasName();
}
inline UniqueElementData& Element::ensureUniqueElementData()
{
if (!elementData() || !elementData()->isUnique())
createUniqueElementData();
return static_cast<UniqueElementData&>(*m_elementData);
}
} // namespace
#endif