| //------------------------------------------------------------------------------------------------------- |
| // Copyright (C) Microsoft. All rights reserved. |
| // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information. |
| //------------------------------------------------------------------------------------------------------- |
| |
| var obj = { |
| a1 : undefined, |
| a2 : null, |
| a3 : false, |
| a4 : new Boolean(true), |
| a5 : 1, |
| a6 : 1.2, |
| a7 : NaN, |
| a8 : Infinity, |
| a9 : -Infinity, |
| a10 : 0, |
| a11 : -0, |
| a12 : "Hello World!", |
| a13 : Symbol('symbol'), |
| a14 : function func() {}, |
| a15 : [], |
| a16 : [1, 2, 3], |
| a17 : [1.1, 2.2, 3.3], |
| a18 : {}, |
| a19 : new RegExp('Hello World!'), |
| a20 : new Error('Hello World!'), |
| a21 : new TypeError('Hello World!'), |
| a22 : new String('Hello World!'), |
| a23 : new Number(100), |
| a24 : new Number(1.1), |
| a25 : new Map(), |
| a26 : new Set(), |
| a27 : new WeakMap(), |
| a28 : new WeakSet(), |
| a29 : new ArrayBuffer(10), |
| a30 : new Int8Array(1), |
| a31 : new Uint8Array(1), |
| a32 : new Uint8ClampedArray(1), |
| a33 : new Int16Array(1), |
| a34 : new Uint16Array(1), |
| a35 : new Int32Array(1), |
| a36 : new Uint32Array(1), |
| a37 : new Float32Array(1), |
| a38 : new Float64Array(1), |
| a39 : new DataView(new ArrayBuffer(10)) |
| } |
| |
| obj; /**bp:evaluate('obj', 2);**/ |
| |
| var target = {}; |
| var handler = {}; |
| var obj2 = { |
| a1 : new Proxy(target, handler) |
| }; |
| |
| obj2; /**bp:evaluate('obj2.a1', 2);**/ |
| obj2; /**bp:evaluate('obj2.a2 = 1');**/ |
| WScript.Echo("pass"); |