blob: bcc98ac95865dee7334e6df4291382cc19bfeefc [file] [log] [blame]
/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* (C) 2007 David Smith (catfish.man@gmail.com)
* Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef RenderBlock_h
#define RenderBlock_h
#include "GapRects.h"
#include "PODIntervalTree.h"
#include "RenderBox.h"
#include "RenderLineBoxList.h"
#include "RootInlineBox.h"
#include "TextRun.h"
#include <wtf/OwnPtr.h>
#include <wtf/ListHashSet.h>
namespace WebCore {
class BidiContext;
class ColumnInfo;
class InlineIterator;
class LayoutStateMaintainer;
class LazyLineBreakIterator;
class LineLayoutState;
class LineWidth;
class RenderInline;
class RenderText;
struct BidiRun;
struct PaintInfo;
class LineInfo;
class RenderRubyRun;
template <class Iterator, class Run> class BidiResolver;
template <class Run> class BidiRunList;
template <class Iterator> struct MidpointState;
typedef BidiResolver<InlineIterator, BidiRun> InlineBidiResolver;
typedef MidpointState<InlineIterator> LineMidpointState;
enum CaretType { CursorCaret, DragCaret };
enum TextRunFlag {
DefaultTextRunFlags = 0,
RespectDirection = 1 << 0,
RespectDirectionOverride = 1 << 1
};
typedef unsigned TextRunFlags;
class RenderBlock : public RenderBox {
public:
friend class LineLayoutState;
#ifndef NDEBUG
// Used by the PODIntervalTree for debugging the FloatingObject.
template <class> friend struct ValueToString;
#endif
RenderBlock(Node*);
virtual ~RenderBlock();
const RenderObjectChildList* children() const { return &m_children; }
RenderObjectChildList* children() { return &m_children; }
bool beingDestroyed() const { return m_beingDestroyed; }
// These two functions are overridden for inline-block.
virtual LayoutUnit lineHeight(bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const;
virtual LayoutUnit baselinePosition(FontBaseline, bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const;
RenderLineBoxList* lineBoxes() { return &m_lineBoxes; }
const RenderLineBoxList* lineBoxes() const { return &m_lineBoxes; }
InlineFlowBox* firstLineBox() const { return m_lineBoxes.firstLineBox(); }
InlineFlowBox* lastLineBox() const { return m_lineBoxes.lastLineBox(); }
void deleteLineBoxTree();
virtual void addChild(RenderObject* newChild, RenderObject* beforeChild = 0);
virtual void removeChild(RenderObject*);
enum BlockLayoutPass { NormalLayoutPass, PositionedFloatLayoutPass };
virtual void layoutBlock(bool relayoutChildren, LayoutUnit pageLogicalHeight = 0, BlockLayoutPass = NormalLayoutPass);
void insertPositionedObject(RenderBox*);
void removePositionedObject(RenderBox*);
void removePositionedObjects(RenderBlock*);
typedef ListHashSet<RenderBox*, 4> PositionedObjectsListHashSet;
PositionedObjectsListHashSet* positionedObjects() const { return m_positionedObjects.get(); }
void addPercentHeightDescendant(RenderBox*);
static void removePercentHeightDescendant(RenderBox*);
HashSet<RenderBox*>* percentHeightDescendants() const;
#if !ASSERT_DISABLED
static bool hasPercentHeightDescendant(RenderBox*);
#endif
RootInlineBox* createAndAppendRootInlineBox();
bool generatesLineBoxesForInlineChild(RenderObject*);
void markAllDescendantsWithFloatsForLayout(RenderBox* floatToRemove = 0, bool inLayout = true);
void markSiblingsWithFloatsForLayout();
void markPositionedObjectsForLayout();
virtual void markForPaginationRelayoutIfNeeded();
bool containsFloats() { return m_floatingObjects && !m_floatingObjects->set().isEmpty(); }
bool containsFloat(RenderBox*);
// Versions that can compute line offsets with the region and page offset passed in. Used for speed to avoid having to
// compute the region all over again when you already know it.
LayoutUnit availableLogicalWidthForLine(LayoutUnit position, bool firstLine, RenderRegion* region, LayoutUnit offsetFromLogicalTopOfFirstPage) const
{
return max<LayoutUnit>(0, logicalRightOffsetForLine(position, firstLine, region, offsetFromLogicalTopOfFirstPage)
- logicalLeftOffsetForLine(position, firstLine, region, offsetFromLogicalTopOfFirstPage));
}
LayoutUnit logicalRightOffsetForLine(LayoutUnit position, bool firstLine, RenderRegion* region, LayoutUnit offsetFromLogicalTopOfFirstPage) const
{
return logicalRightOffsetForLine(position, logicalRightOffsetForContent(region, offsetFromLogicalTopOfFirstPage), firstLine);
}
LayoutUnit logicalLeftOffsetForLine(LayoutUnit position, bool firstLine, RenderRegion* region, LayoutUnit offsetFromLogicalTopOfFirstPage) const
{
return logicalLeftOffsetForLine(position, logicalLeftOffsetForContent(region, offsetFromLogicalTopOfFirstPage), firstLine);
}
LayoutUnit startOffsetForLine(LayoutUnit position, bool firstLine, RenderRegion* region, LayoutUnit offsetFromLogicalTopOfFirstPage) const
{
return style()->isLeftToRightDirection() ? logicalLeftOffsetForLine(position, firstLine, region, offsetFromLogicalTopOfFirstPage)
: logicalWidth() - logicalRightOffsetForLine(position, firstLine, region, offsetFromLogicalTopOfFirstPage);
}
LayoutUnit availableLogicalWidthForLine(LayoutUnit position, bool firstLine) const
{
return availableLogicalWidthForLine(position, firstLine, regionAtBlockOffset(position), offsetFromLogicalTopOfFirstPage());
}
LayoutUnit logicalRightOffsetForLine(LayoutUnit position, bool firstLine) const
{
return logicalRightOffsetForLine(position, logicalRightOffsetForContent(position), firstLine, 0);
}
LayoutUnit logicalLeftOffsetForLine(LayoutUnit position, bool firstLine) const
{
return logicalLeftOffsetForLine(position, logicalLeftOffsetForContent(position), firstLine, 0);
}
LayoutUnit startOffsetForLine(LayoutUnit position, bool firstLine) const
{
return style()->isLeftToRightDirection() ? logicalLeftOffsetForLine(position, firstLine)
: logicalWidth() - logicalRightOffsetForLine(position, firstLine);
}
LayoutUnit startAlignedOffsetForLine(RenderBox* child, LayoutUnit position, bool firstLine);
LayoutUnit textIndentOffset() const;
virtual VisiblePosition positionForPoint(const LayoutPoint&);
// Block flows subclass availableWidth to handle multi column layout (shrinking the width available to children when laying out.)
virtual LayoutUnit availableLogicalWidth() const;
LayoutPoint flipForWritingModeIncludingColumns(const LayoutPoint&) const;
void adjustStartEdgeForWritingModeIncludingColumns(LayoutRect&) const;
RootInlineBox* firstRootBox() const { return static_cast<RootInlineBox*>(firstLineBox()); }
RootInlineBox* lastRootBox() const { return static_cast<RootInlineBox*>(lastLineBox()); }
bool containsNonZeroBidiLevel() const;
GapRects selectionGapRectsForRepaint(RenderBoxModelObject* repaintContainer);
LayoutRect logicalLeftSelectionGap(RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock,
RenderObject* selObj, LayoutUnit logicalLeft, LayoutUnit logicalTop, LayoutUnit logicalHeight, const PaintInfo*);
LayoutRect logicalRightSelectionGap(RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock,
RenderObject* selObj, LayoutUnit logicalRight, LayoutUnit logicalTop, LayoutUnit logicalHeight, const PaintInfo*);
void getSelectionGapInfo(SelectionState, bool& leftGap, bool& rightGap);
LayoutRect logicalRectToPhysicalRect(const LayoutPoint& physicalPosition, const LayoutRect& logicalRect);
// Helper methods for computing line counts and heights for line counts.
RootInlineBox* lineAtIndex(int);
int lineCount();
int heightForLineCount(int);
void clearTruncation();
void adjustRectForColumns(LayoutRect&) const;
virtual void adjustForColumns(LayoutSize&, const LayoutPoint&) const;
void adjustForColumnRect(LayoutSize& offset, const LayoutPoint& pointInContainer) const;
void addContinuationWithOutline(RenderInline*);
bool paintsContinuationOutline(RenderInline*);
virtual RenderBoxModelObject* virtualContinuation() const { return continuation(); }
bool isAnonymousBlockContinuation() const { return continuation() && isAnonymousBlock(); }
RenderInline* inlineElementContinuation() const;
RenderBlock* blockElementContinuation() const;
using RenderBoxModelObject::continuation;
using RenderBoxModelObject::setContinuation;
// This function is a convenience helper for creating an anonymous block that inherits its
// style from this RenderBlock.
RenderBlock* createAnonymousBlock(bool isFlexibleBox = false) const;
RenderBlock* createAnonymousColumnsBlock() const;
RenderBlock* createAnonymousColumnSpanBlock() const;
RenderBlock* createAnonymousBlockWithSameTypeAs(RenderBlock* otherAnonymousBlock) const;
static void appendRunsForObject(BidiRunList<BidiRun>&, int start, int end, RenderObject*, InlineBidiResolver&);
static TextRun constructTextRun(RenderObject* context, const Font&, const String&, RenderStyle*,
TextRun::ExpansionBehavior = TextRun::AllowTrailingExpansion | TextRun::ForbidLeadingExpansion, TextRunFlags = DefaultTextRunFlags);
static TextRun constructTextRun(RenderObject* context, const Font&, const UChar*, int length, RenderStyle*,
TextRun::ExpansionBehavior = TextRun::AllowTrailingExpansion | TextRun::ForbidLeadingExpansion, TextRunFlags = DefaultTextRunFlags);
ColumnInfo* columnInfo() const;
int columnGap() const;
// These two functions take the ColumnInfo* to avoid repeated lookups of the info in the global HashMap.
unsigned columnCount(ColumnInfo*) const;
LayoutRect columnRectAt(ColumnInfo*, unsigned) const;
LayoutUnit paginationStrut() const { return m_rareData ? m_rareData->m_paginationStrut : 0; }
void setPaginationStrut(LayoutUnit);
// The page logical offset is the object's offset from the top of the page in the page progression
// direction (so an x-offset in vertical text and a y-offset for horizontal text).
int pageLogicalOffset() const { return m_rareData ? m_rareData->m_pageLogicalOffset : 0; }
void setPageLogicalOffset(int);
// Accessors for logical width/height and margins in the containing block's block-flow direction.
enum ApplyLayoutDeltaMode { ApplyLayoutDelta, DoNotApplyLayoutDelta };
LayoutUnit logicalWidthForChild(const RenderBox* child) { return isHorizontalWritingMode() ? child->width() : child->height(); }
LayoutUnit logicalHeightForChild(const RenderBox* child) { return isHorizontalWritingMode() ? child->height() : child->width(); }
LayoutUnit logicalTopForChild(const RenderBox* child) { return isHorizontalWritingMode() ? child->y() : child->x(); }
LayoutUnit logicalLeftForChild(const RenderBox* child) { return isHorizontalWritingMode() ? child->x() : child->y(); }
void setLogicalLeftForChild(RenderBox* child, LayoutUnit logicalLeft, ApplyLayoutDeltaMode = DoNotApplyLayoutDelta);
void setLogicalTopForChild(RenderBox* child, LayoutUnit logicalTop, ApplyLayoutDeltaMode = DoNotApplyLayoutDelta);
LayoutUnit marginBeforeForChild(const RenderBoxModelObject* child) const;
LayoutUnit marginAfterForChild(const RenderBoxModelObject* child) const;
LayoutUnit marginStartForChild(const RenderBoxModelObject* child) const;
LayoutUnit marginEndForChild(const RenderBoxModelObject* child) const;
LayoutUnit marginLogicalLeftForChild(const RenderBoxModelObject* child) const;
LayoutUnit marginLogicalRightForChild(const RenderBoxModelObject* child) const;
void setMarginStartForChild(RenderBox* child, LayoutUnit);
void setMarginEndForChild(RenderBox* child, LayoutUnit);
void setMarginBeforeForChild(RenderBox* child, LayoutUnit);
void setMarginAfterForChild(RenderBox* child, LayoutUnit);
LayoutUnit collapsedMarginBeforeForChild(const RenderBox* child) const;
LayoutUnit collapsedMarginAfterForChild(const RenderBox* child) const;
void updateLogicalWidthForAlignment(const ETextAlign&, BidiRun* trailingSpaceRun, float& logicalLeft, float& totalLogicalWidth, float& availableLogicalWidth, int expansionOpportunityCount);
virtual void updateFirstLetter();
class MarginValues {
public:
MarginValues(LayoutUnit beforePos, LayoutUnit beforeNeg, LayoutUnit afterPos, LayoutUnit afterNeg)
: m_positiveMarginBefore(beforePos)
, m_negativeMarginBefore(beforeNeg)
, m_positiveMarginAfter(afterPos)
, m_negativeMarginAfter(afterNeg)
{ }
LayoutUnit positiveMarginBefore() const { return m_positiveMarginBefore; }
LayoutUnit negativeMarginBefore() const { return m_negativeMarginBefore; }
LayoutUnit positiveMarginAfter() const { return m_positiveMarginAfter; }
LayoutUnit negativeMarginAfter() const { return m_negativeMarginAfter; }
void setPositiveMarginBefore(LayoutUnit pos) { m_positiveMarginBefore = pos; }
void setNegativeMarginBefore(LayoutUnit neg) { m_negativeMarginBefore = neg; }
void setPositiveMarginAfter(LayoutUnit pos) { m_positiveMarginAfter = pos; }
void setNegativeMarginAfter(LayoutUnit neg) { m_negativeMarginAfter = neg; }
private:
LayoutUnit m_positiveMarginBefore;
LayoutUnit m_negativeMarginBefore;
LayoutUnit m_positiveMarginAfter;
LayoutUnit m_negativeMarginAfter;
};
MarginValues marginValuesForChild(RenderBox* child);
virtual void scrollbarsChanged(bool /*horizontalScrollbarChanged*/, bool /*verticalScrollbarChanged*/) { };
LayoutUnit logicalLeftOffsetForContent(RenderRegion*, LayoutUnit offsetFromLogicalTopOfFirstPage) const;
LayoutUnit logicalRightOffsetForContent(RenderRegion*, LayoutUnit offsetFromLogicalTopOfFirstPage) const;
LayoutUnit availableLogicalWidthForContent(RenderRegion* region, LayoutUnit offsetFromLogicalTopOfFirstPage) const
{
return max<LayoutUnit>(0, logicalRightOffsetForContent(region, offsetFromLogicalTopOfFirstPage) -
logicalLeftOffsetForContent(region, offsetFromLogicalTopOfFirstPage)); }
LayoutUnit startOffsetForContent(RenderRegion* region, LayoutUnit offsetFromLogicalTopOfFirstPage) const
{
return style()->isLeftToRightDirection() ? logicalLeftOffsetForContent(region, offsetFromLogicalTopOfFirstPage)
: logicalWidth() - logicalRightOffsetForContent(region, offsetFromLogicalTopOfFirstPage);
}
LayoutUnit logicalLeftOffsetForContent(LayoutUnit blockOffset) const
{
return logicalLeftOffsetForContent(regionAtBlockOffset(blockOffset), offsetFromLogicalTopOfFirstPage());
}
LayoutUnit logicalRightOffsetForContent(LayoutUnit blockOffset) const
{
return logicalRightOffsetForContent(regionAtBlockOffset(blockOffset), offsetFromLogicalTopOfFirstPage());
}
LayoutUnit availableLogicalWidthForContent(LayoutUnit blockOffset) const
{
return availableLogicalWidthForContent(regionAtBlockOffset(blockOffset), offsetFromLogicalTopOfFirstPage());
}
LayoutUnit startOffsetForContent(LayoutUnit blockOffset) const
{
return startOffsetForContent(regionAtBlockOffset(blockOffset), offsetFromLogicalTopOfFirstPage());
}
LayoutUnit logicalLeftOffsetForContent() const { return isHorizontalWritingMode() ? borderLeft() + paddingLeft() : borderTop() + paddingTop(); }
LayoutUnit logicalRightOffsetForContent() const { return logicalLeftOffsetForContent() + availableLogicalWidth(); }
LayoutUnit startOffsetForContent() const { return style()->isLeftToRightDirection() ? logicalLeftOffsetForContent() : logicalWidth() - logicalRightOffsetForContent(); }
void setStaticInlinePositionForChild(RenderBox*, LayoutUnit blockOffset, LayoutUnit inlinePosition);
LayoutUnit computeStartPositionDeltaForChildAvoidingFloats(const RenderBox* child, LayoutUnit childMarginStart,
LayoutUnit childLogicalWidth, RenderRegion* = 0, LayoutUnit offsetFromLogicalTopOfFirstPage = 0);
#ifndef NDEBUG
void showLineTreeAndMark(const InlineBox* = 0, const char* = 0, const InlineBox* = 0, const char* = 0, const RenderObject* = 0) const;
#endif
protected:
virtual void willBeDestroyed();
// These functions are only used internally to manipulate the render tree structure via remove/insert/appendChildNode.
// Since they are typically called only to move objects around within anonymous blocks (which only have layers in
// the case of column spans), the default for fullRemoveInsert is false rather than true.
void moveChildTo(RenderBlock* to, RenderObject* child, bool fullRemoveInsert = false)
{
return moveChildTo(to, child, 0, fullRemoveInsert);
}
void moveChildTo(RenderBlock* to, RenderObject* child, RenderObject* beforeChild, bool fullRemoveInsert = false);
void moveAllChildrenTo(RenderBlock* to, bool fullRemoveInsert = false)
{
return moveAllChildrenTo(to, 0, fullRemoveInsert);
}
void moveAllChildrenTo(RenderBlock* to, RenderObject* beforeChild, bool fullRemoveInsert = false)
{
return moveChildrenTo(to, firstChild(), 0, beforeChild, fullRemoveInsert);
}
// Move all of the kids from |startChild| up to but excluding |endChild|. 0 can be passed as the endChild to denote
// that all the kids from |startChild| onwards should be added.
void moveChildrenTo(RenderBlock* to, RenderObject* startChild, RenderObject* endChild, bool fullRemoveInsert = false)
{
return moveChildrenTo(to, startChild, endChild, 0, fullRemoveInsert);
}
void moveChildrenTo(RenderBlock* to, RenderObject* startChild, RenderObject* endChild, RenderObject* beforeChild, bool fullRemoveInsert = false);
LayoutUnit maxPositiveMarginBefore() const { return m_rareData ? m_rareData->m_margins.positiveMarginBefore() : RenderBlockRareData::positiveMarginBeforeDefault(this); }
LayoutUnit maxNegativeMarginBefore() const { return m_rareData ? m_rareData->m_margins.negativeMarginBefore() : RenderBlockRareData::negativeMarginBeforeDefault(this); }
LayoutUnit maxPositiveMarginAfter() const { return m_rareData ? m_rareData->m_margins.positiveMarginAfter() : RenderBlockRareData::positiveMarginAfterDefault(this); }
LayoutUnit maxNegativeMarginAfter() const { return m_rareData ? m_rareData->m_margins.negativeMarginAfter() : RenderBlockRareData::negativeMarginAfterDefault(this); }
void setMaxMarginBeforeValues(LayoutUnit pos, LayoutUnit neg);
void setMaxMarginAfterValues(LayoutUnit pos, LayoutUnit neg);
void initMaxMarginValues()
{
if (m_rareData) {
m_rareData->m_margins = MarginValues(RenderBlockRareData::positiveMarginBeforeDefault(this) , RenderBlockRareData::negativeMarginBeforeDefault(this),
RenderBlockRareData::positiveMarginAfterDefault(this), RenderBlockRareData::negativeMarginAfterDefault(this));
m_rareData->m_paginationStrut = 0;
}
}
virtual void layout();
bool layoutPositionedObjects(bool relayoutChildren);
virtual void paint(PaintInfo&, const LayoutPoint&);
virtual void paintObject(PaintInfo&, const LayoutPoint&);
LayoutUnit logicalRightOffsetForLine(LayoutUnit position, LayoutUnit fixedOffset, bool applyTextIndent, LayoutUnit* logicalHeightRemaining = 0) const;
LayoutUnit logicalLeftOffsetForLine(LayoutUnit position, LayoutUnit fixedOffset, bool applyTextIndent, LayoutUnit* logicalHeightRemaining = 0) const;
virtual ETextAlign textAlignmentForLine(bool endsWithSoftBreak) const;
virtual void adjustInlineDirectionLineBounds(int /* expansionOpportunityCount */, float& /* logicalLeft */, float& /* logicalWidth */) const { }
virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const LayoutPoint& pointInContainer, const LayoutPoint& accumulatedOffset, HitTestAction);
virtual void computePreferredLogicalWidths();
virtual LayoutUnit firstLineBoxBaseline() const;
virtual LayoutUnit lastLineBoxBaseline() const;
virtual void updateHitTestResult(HitTestResult&, const LayoutPoint&);
// Delay update scrollbar until finishDelayRepaint() will be
// called. This function is used when a flexbox is laying out its
// descendant. If multiple calls are made to startDelayRepaint(),
// finishDelayRepaint() will do nothing until finishDelayRepaint()
// is called the same number of times.
static void startDelayUpdateScrollInfo();
static void finishDelayUpdateScrollInfo();
virtual void styleWillChange(StyleDifference, const RenderStyle* newStyle);
virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle);
virtual bool hasLineIfEmpty() const;
bool simplifiedLayout();
void simplifiedNormalFlowLayout();
void setDesiredColumnCountAndWidth(int, LayoutUnit);
void computeOverflow(LayoutUnit oldClientAfterEdge, bool recomputeFloats = false);
virtual void addOverflowFromChildren();
void addOverflowFromFloats();
void addOverflowFromPositionedObjects();
void addOverflowFromBlockChildren();
void addOverflowFromInlineChildren();
virtual void addFocusRingRects(Vector<LayoutRect>&, const LayoutPoint&);
#if ENABLE(SVG)
// Only used by RenderSVGText, which explicitely overrides RenderBlock::layoutBlock(), do NOT use for anything else.
void forceLayoutInlineChildren()
{
LayoutUnit repaintLogicalTop = 0;
LayoutUnit repaintLogicalBottom = 0;
layoutInlineChildren(true, repaintLogicalTop, repaintLogicalBottom);
}
#endif
private:
virtual RenderObjectChildList* virtualChildren() { return children(); }
virtual const RenderObjectChildList* virtualChildren() const { return children(); }
virtual const char* renderName() const;
virtual bool isRenderBlock() const { return true; }
virtual bool isBlockFlow() const { return (!isInline() || isReplaced()) && !isTable(); }
virtual bool isInlineBlockOrInlineTable() const { return isInline() && isReplaced(); }
void makeChildrenNonInline(RenderObject* insertionPoint = 0);
virtual void removeLeftoverAnonymousBlock(RenderBlock* child);
virtual void dirtyLinesFromChangedChild(RenderObject* child) { m_lineBoxes.dirtyLinesFromChangedChild(this, child); }
void addChildToContinuation(RenderObject* newChild, RenderObject* beforeChild);
void addChildIgnoringContinuation(RenderObject* newChild, RenderObject* beforeChild);
void addChildToAnonymousColumnBlocks(RenderObject* newChild, RenderObject* beforeChild);
virtual void addChildIgnoringAnonymousColumnBlocks(RenderObject* newChild, RenderObject* beforeChild = 0);
virtual bool isSelfCollapsingBlock() const;
virtual LayoutUnit collapsedMarginBefore() const { return maxPositiveMarginBefore() - maxNegativeMarginBefore(); }
virtual LayoutUnit collapsedMarginAfter() const { return maxPositiveMarginAfter() - maxNegativeMarginAfter(); }
virtual void repaintOverhangingFloats(bool paintAllDescendants);
void layoutBlockChildren(bool relayoutChildren, LayoutUnit& maxFloatLogicalBottom);
void layoutInlineChildren(bool relayoutChildren, LayoutUnit& repaintLogicalTop, LayoutUnit& repaintLogicalBottom);
BidiRun* handleTrailingSpaces(BidiRunList<BidiRun>&, BidiContext*);
virtual void borderFitAdjust(LayoutRect&) const; // Shrink the box in which the border paints if border-fit is set.
virtual void updateBeforeAfterContent(PseudoId);
virtual RootInlineBox* createRootInlineBox(); // Subclassed by SVG and Ruby.
// Called to lay out the legend for a fieldset or the ruby text of a ruby run.
virtual RenderObject* layoutSpecialExcludedChild(bool /*relayoutChildren*/) { return 0; }
struct FloatWithRect {
FloatWithRect(RenderBox* f)
: object(f)
, rect(LayoutRect(f->x() - f->marginLeft(), f->y() - f->marginTop(), f->width() + f->marginLeft() + f->marginRight(), f->height() + f->marginTop() + f->marginBottom()))
, everHadLayout(f->everHadLayout())
{
}
RenderBox* object;
LayoutRect rect;
bool everHadLayout;
};
struct FloatingObject {
WTF_MAKE_NONCOPYABLE(FloatingObject); WTF_MAKE_FAST_ALLOCATED;
public:
// FloatLeftRight is a mask to query for both left and right but not positioned.
// FloatAll is a mask to query for all types of floats.
enum Type { FloatLeft = 1, FloatRight = 2, FloatLeftRight = 3, FloatPositioned = 4, FloatAll = 7 };
FloatingObject(EFloat type)
: m_renderer(0)
, m_originatingLine(0)
, m_paginationStrut(0)
, m_shouldPaint(false)
, m_isDescendant(false)
, m_isPlaced(false)
#ifndef NDEBUG
, m_isInPlacedTree(false)
#endif
{
ASSERT(type != NoFloat);
if (type == LeftFloat)
m_type = FloatLeft;
else if (type == RightFloat)
m_type = FloatRight;
else if (type == PositionedFloat)
m_type = FloatPositioned;
}
FloatingObject(Type type, const LayoutRect& frameRect)
: m_renderer(0)
, m_originatingLine(0)
, m_frameRect(frameRect)
, m_paginationStrut(0)
, m_type(type)
, m_shouldPaint(type != FloatPositioned)
, m_isDescendant(false)
, m_isPlaced(true)
#ifndef NDEBUG
, m_isInPlacedTree(false)
#endif
{
}
Type type() const { return static_cast<Type>(m_type); }
RenderBox* renderer() const { return m_renderer; }
bool isPlaced() const { return m_isPlaced; }
void setIsPlaced(bool placed = true) { m_isPlaced = placed; }
LayoutUnit x() const { ASSERT(isPlaced()); return m_frameRect.x(); }
LayoutUnit maxX() const { ASSERT(isPlaced()); return m_frameRect.maxX(); }
LayoutUnit y() const { ASSERT(isPlaced()); return m_frameRect.y(); }
LayoutUnit maxY() const { ASSERT(isPlaced()); return m_frameRect.maxY(); }
LayoutUnit width() const { return m_frameRect.width(); }
LayoutUnit height() const { return m_frameRect.height(); }
void setX(LayoutUnit x) { ASSERT(!isInPlacedTree()); m_frameRect.setX(x); }
void setY(LayoutUnit y) { ASSERT(!isInPlacedTree()); m_frameRect.setY(y); }
void setWidth(LayoutUnit width) { ASSERT(!isInPlacedTree()); m_frameRect.setWidth(width); }
void setHeight(LayoutUnit height) { ASSERT(!isInPlacedTree()); m_frameRect.setHeight(height); }
const LayoutRect& frameRect() const { ASSERT(isPlaced()); return m_frameRect; }
void setFrameRect(const LayoutRect& frameRect) { ASSERT(!isInPlacedTree()); m_frameRect = frameRect; }
#ifndef NDEBUG
bool isInPlacedTree() const { return m_isInPlacedTree; }
void setIsInPlacedTree(bool value) { m_isInPlacedTree = value; }
#endif
RenderBox* m_renderer;
RootInlineBox* m_originatingLine;
LayoutRect m_frameRect;
int m_paginationStrut;
unsigned m_type : 3; // Type (left/right aligned or positioned)
bool m_shouldPaint : 1;
bool m_isDescendant : 1;
bool m_isPlaced : 1;
#ifndef NDEBUG
bool m_isInPlacedTree : 1;
#endif
};
LayoutPoint flipFloatForWritingModeForChild(const FloatingObject*, const LayoutPoint&) const;
LayoutUnit logicalTopForFloat(const FloatingObject* child) const { return isHorizontalWritingMode() ? child->y() : child->x(); }
LayoutUnit logicalBottomForFloat(const FloatingObject* child) const { return isHorizontalWritingMode() ? child->maxY() : child->maxX(); }
LayoutUnit logicalLeftForFloat(const FloatingObject* child) const { return isHorizontalWritingMode() ? child->x() : child->y(); }
LayoutUnit logicalRightForFloat(const FloatingObject* child) const { return isHorizontalWritingMode() ? child->maxX() : child->maxY(); }
LayoutUnit logicalWidthForFloat(const FloatingObject* child) const { return isHorizontalWritingMode() ? child->width() : child->height(); }
void setLogicalTopForFloat(FloatingObject* child, LayoutUnit logicalTop)
{
if (isHorizontalWritingMode())
child->setY(logicalTop);
else
child->setX(logicalTop);
}
void setLogicalLeftForFloat(FloatingObject* child, LayoutUnit logicalLeft)
{
if (isHorizontalWritingMode())
child->setX(logicalLeft);
else
child->setY(logicalLeft);
}
void setLogicalHeightForFloat(FloatingObject* child, LayoutUnit logicalHeight)
{
if (isHorizontalWritingMode())
child->setHeight(logicalHeight);
else
child->setWidth(logicalHeight);
}
void setLogicalWidthForFloat(FloatingObject* child, LayoutUnit logicalWidth)
{
if (isHorizontalWritingMode())
child->setWidth(logicalWidth);
else
child->setHeight(logicalWidth);
}
LayoutUnit xPositionForFloatIncludingMargin(const FloatingObject* child) const
{
if (isHorizontalWritingMode())
return child->x() + child->renderer()->marginLeft();
else
return child->x() + marginBeforeForChild(child->renderer());
}
LayoutUnit yPositionForFloatIncludingMargin(const FloatingObject* child) const
{
if (isHorizontalWritingMode())
return child->y() + marginBeforeForChild(child->renderer());
else
return child->y() + child->renderer()->marginTop();
}
LayoutPoint computeLogicalLocationForFloat(const FloatingObject*, LayoutUnit logicalTopOffset) const;
// The following functions' implementations are in RenderBlockLineLayout.cpp.
typedef std::pair<RenderText*, LazyLineBreakIterator> LineBreakIteratorInfo;
class LineBreaker {
public:
LineBreaker(RenderBlock* block)
: m_block(block)
{
reset();
}
InlineIterator nextLineBreak(InlineBidiResolver&, LineInfo&, LineBreakIteratorInfo&, FloatingObject* lastFloatFromPreviousLine, unsigned consecutiveHyphenatedLines);
bool lineWasHyphenated() { return m_hyphenated; }
const Vector<RenderBox*>& positionedObjects() { return m_positionedObjects; }
EClear clear() { return m_clear; }
private:
void reset();
void skipTrailingWhitespace(InlineIterator&, const LineInfo&);
void skipLeadingWhitespace(InlineBidiResolver&, LineInfo&, FloatingObject* lastFloatFromPreviousLine, LineWidth&);
RenderBlock* m_block;
bool m_hyphenated;
EClear m_clear;
Vector<RenderBox*> m_positionedObjects;
};
void checkFloatsInCleanLine(RootInlineBox*, Vector<FloatWithRect>&, size_t& floatIndex, bool& encounteredNewFloat, bool& dirtiedByFloat);
RootInlineBox* determineStartPosition(LineLayoutState&, InlineBidiResolver&);
void determineEndPosition(LineLayoutState&, RootInlineBox* startBox, InlineIterator& cleanLineStart, BidiStatus& cleanLineBidiStatus);
bool matchedEndLine(LineLayoutState&, const InlineBidiResolver&, const InlineIterator& endLineStart, const BidiStatus& endLineStatus);
bool checkPaginationAndFloatsAtEndLine(LineLayoutState&);
RootInlineBox* constructLine(BidiRunList<BidiRun>&, const LineInfo&);
InlineFlowBox* createLineBoxes(RenderObject*, const LineInfo&, InlineBox* childBox);
void setMarginsForRubyRun(BidiRun*, RenderRubyRun*, RenderObject*, const LineInfo&);
void computeInlineDirectionPositionsForLine(RootInlineBox*, const LineInfo&, BidiRun* firstRun, BidiRun* trailingSpaceRun, bool reachedEnd, GlyphOverflowAndFallbackFontsMap&, VerticalPositionCache&);
void computeBlockDirectionPositionsForLine(RootInlineBox*, BidiRun*, GlyphOverflowAndFallbackFontsMap&, VerticalPositionCache&);
void deleteEllipsisLineBoxes();
void checkLinesForTextOverflow();
// Positions new floats and also adjust all floats encountered on the line if any of them
// have to move to the next page/column.
bool positionNewFloatOnLine(FloatingObject* newFloat, FloatingObject* lastFloatFromPreviousLine, LineInfo&, LineWidth&);
void appendFloatingObjectToLastLine(FloatingObject*);
// End of functions defined in RenderBlockLineLayout.cpp.
void paintFloats(PaintInfo&, const LayoutPoint&, bool preservePhase = false);
void paintContents(PaintInfo&, const LayoutPoint&);
void paintColumnContents(PaintInfo&, const LayoutPoint&, bool paintFloats = false);
void paintColumnRules(PaintInfo&, const LayoutPoint&);
void paintChildren(PaintInfo&, const LayoutPoint&);
void paintEllipsisBoxes(PaintInfo&, const LayoutPoint&);
void paintSelection(PaintInfo&, const LayoutPoint&);
void paintCaret(PaintInfo&, const LayoutPoint&, CaretType);
FloatingObject* insertFloatingObject(RenderBox*);
void removeFloatingObject(RenderBox*);
void removeFloatingObjectsBelow(FloatingObject*, int logicalOffset);
// Called from lineWidth, to position the floats added in the last line.
// Returns true if and only if it has positioned any floats.
bool positionNewFloats();
bool hasPositionedFloats() const { return m_hasPositionedFloats; }
void addPositionedFloats();
bool positionedFloatsNeedRelayout();
void clearFloats(BlockLayoutPass);
LayoutUnit getClearDelta(RenderBox* child, LayoutUnit yPos);
virtual bool avoidsFloats() const;
bool hasOverhangingFloats() { return parent() && !hasColumns() && containsFloats() && lowestFloatLogicalBottomIncludingPositionedFloats() > logicalHeight(); }
bool hasOverhangingFloat(RenderBox*);
void addIntrudingFloats(RenderBlock* prev, LayoutUnit xoffset, LayoutUnit yoffset);
LayoutUnit addOverhangingFloats(RenderBlock* child, bool makeChildPaintOtherFloats);
LayoutUnit lowestFloatLogicalBottom() const { return lowestFloatLogicalBottom(FloatingObject::FloatLeftRight); }
LayoutUnit lowestFloatLogicalBottomIncludingPositionedFloats() const { return lowestFloatLogicalBottom(FloatingObject::FloatAll); }
LayoutUnit lowestFloatLogicalBottom(FloatingObject::Type) const;
LayoutUnit nextFloatLogicalBottomBelow(LayoutUnit) const;
virtual bool hitTestColumns(const HitTestRequest&, HitTestResult&, const LayoutPoint& pointInContainer, const LayoutPoint& accumulatedOffset, HitTestAction);
virtual bool hitTestContents(const HitTestRequest&, HitTestResult&, const LayoutPoint& pointInContainer, const LayoutPoint& accumulatedOffset, HitTestAction);
bool hitTestFloats(const HitTestRequest&, HitTestResult&, const LayoutPoint& pointInContainer, const LayoutPoint& accumulatedOffset);
virtual bool isPointInOverflowControl(HitTestResult&, const LayoutPoint& pointInContainer, const LayoutPoint& accumulatedOffset);
void computeInlinePreferredLogicalWidths();
void computeBlockPreferredLogicalWidths();
// Obtains the nearest enclosing block (including this block) that contributes a first-line style to our inline
// children.
virtual RenderBlock* firstLineBlock() const;
virtual LayoutRect rectWithOutlineForRepaint(RenderBoxModelObject* repaintContainer, LayoutUnit outlineWidth) const;
virtual RenderStyle* outlineStyleForRepaint() const;
virtual RenderObject* hoverAncestor() const;
virtual void updateDragState(bool dragOn);
virtual void childBecameNonInline(RenderObject* child);
virtual LayoutRect selectionRectForRepaint(RenderBoxModelObject* repaintContainer, bool /*clipToVisibleContent*/)
{
return selectionGapRectsForRepaint(repaintContainer);
}
virtual bool shouldPaintSelectionGaps() const;
bool isSelectionRoot() const;
GapRects selectionGaps(RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock,
LayoutUnit& lastLogicalTop, LayoutUnit& lastLogicalLeft, LayoutUnit& lastLogicalRight, const PaintInfo* = 0);
GapRects inlineSelectionGaps(RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock,
LayoutUnit& lastLogicalTop, LayoutUnit& lastLogicalLeft, LayoutUnit& lastLogicalRight, const PaintInfo*);
GapRects blockSelectionGaps(RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock,
LayoutUnit& lastLogicalTop, LayoutUnit& lastLogicalLeft, LayoutUnit& lastLogicalRight, const PaintInfo*);
LayoutRect blockSelectionGap(RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock,
LayoutUnit lastLogicalTop, LayoutUnit lastLogicalLeft, LayoutUnit lastLogicalRight, LayoutUnit logicalBottom, const PaintInfo*);
LayoutUnit logicalLeftSelectionOffset(RenderBlock* rootBlock, LayoutUnit position);
LayoutUnit logicalRightSelectionOffset(RenderBlock* rootBlock, LayoutUnit position);
virtual void absoluteRects(Vector<LayoutRect>&, const LayoutPoint& accumulatedOffset) const;
virtual void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const;
LayoutUnit desiredColumnWidth() const;
unsigned desiredColumnCount() const;
void paintContinuationOutlines(PaintInfo&, const LayoutPoint&);
virtual LayoutRect localCaretRect(InlineBox*, int caretOffset, LayoutUnit* extraWidthToEndOfLine = 0);
void adjustPointToColumnContents(LayoutPoint&) const;
void adjustForBorderFit(LayoutUnit x, LayoutUnit& left, LayoutUnit& right) const; // Helper function for borderFitAdjust
void markLinesDirtyInBlockRange(LayoutUnit logicalTop, LayoutUnit logicalBottom, RootInlineBox* highest = 0);
void newLine(EClear);
Position positionForBox(InlineBox*, bool start = true) const;
VisiblePosition positionForPointWithInlineChildren(const LayoutPoint&);
// Adjust from painting offsets to the local coords of this renderer
void offsetForContents(LayoutPoint&) const;
virtual void calcColumnWidth();
bool layoutColumns(bool hasSpecifiedPageLogicalHeight, LayoutUnit pageLogicalHeight, LayoutStateMaintainer&);
void makeChildrenAnonymousColumnBlocks(RenderObject* beforeChild, RenderBlock* newBlockBox, RenderObject* newChild);
bool expandsToEncloseOverhangingFloats() const;
void updateScrollInfoAfterLayout();
RenderObject* splitAnonymousBlocksAroundChild(RenderObject* beforeChild);
void splitBlocks(RenderBlock* fromBlock, RenderBlock* toBlock, RenderBlock* middleBlock,
RenderObject* beforeChild, RenderBoxModelObject* oldCont);
void splitFlow(RenderObject* beforeChild, RenderBlock* newBlockBox,
RenderObject* newChild, RenderBoxModelObject* oldCont);
RenderBlock* clone() const;
RenderBlock* continuationBefore(RenderObject* beforeChild);
RenderBlock* containingColumnsBlock(bool allowAnonymousColumnBlock = true);
RenderBlock* columnsBlockForSpanningElement(RenderObject* newChild);
class MarginInfo {
// Collapsing flags for whether we can collapse our margins with our children's margins.
bool m_canCollapseWithChildren : 1;
bool m_canCollapseMarginBeforeWithChildren : 1;
bool m_canCollapseMarginAfterWithChildren : 1;
// Whether or not we are a quirky container, i.e., do we collapse away top and bottom
// margins in our container. Table cells and the body are the common examples. We
// also have a custom style property for Safari RSS to deal with TypePad blog articles.
bool m_quirkContainer : 1;
// This flag tracks whether we are still looking at child margins that can all collapse together at the beginning of a block.
// They may or may not collapse with the top margin of the block (|m_canCollapseTopWithChildren| tells us that), but they will
// always be collapsing with one another. This variable can remain set to true through multiple iterations
// as long as we keep encountering self-collapsing blocks.
bool m_atBeforeSideOfBlock : 1;
// This flag is set when we know we're examining bottom margins and we know we're at the bottom of the block.
bool m_atAfterSideOfBlock : 1;
// These variables are used to detect quirky margins that we need to collapse away (in table cells
// and in the body element).
bool m_marginBeforeQuirk : 1;
bool m_marginAfterQuirk : 1;
bool m_determinedMarginBeforeQuirk : 1;
// These flags track the previous maximal positive and negative margins.
LayoutUnit m_positiveMargin;
LayoutUnit m_negativeMargin;
public:
MarginInfo(RenderBlock*, LayoutUnit beforeBorderPadding, LayoutUnit afterBorderPadding);
void setAtBeforeSideOfBlock(bool b) { m_atBeforeSideOfBlock = b; }
void setAtAfterSideOfBlock(bool b) { m_atAfterSideOfBlock = b; }
void clearMargin() { m_positiveMargin = m_negativeMargin = 0; }
void setMarginBeforeQuirk(bool b) { m_marginBeforeQuirk = b; }
void setMarginAfterQuirk(bool b) { m_marginAfterQuirk = b; }
void setDeterminedMarginBeforeQuirk(bool b) { m_determinedMarginBeforeQuirk = b; }
void setPositiveMargin(LayoutUnit p) { m_positiveMargin = p; }
void setNegativeMargin(LayoutUnit n) { m_negativeMargin = n; }
void setPositiveMarginIfLarger(LayoutUnit p)
{
if (p > m_positiveMargin)
m_positiveMargin = p;
}
void setNegativeMarginIfLarger(LayoutUnit n)
{
if (n > m_negativeMargin)
m_negativeMargin = n;
}
void setMargin(LayoutUnit p, LayoutUnit n) { m_positiveMargin = p; m_negativeMargin = n; }
bool atBeforeSideOfBlock() const { return m_atBeforeSideOfBlock; }
bool canCollapseWithMarginBefore() const { return m_atBeforeSideOfBlock && m_canCollapseMarginBeforeWithChildren; }
bool canCollapseWithMarginAfter() const { return m_atAfterSideOfBlock && m_canCollapseMarginAfterWithChildren; }
bool canCollapseMarginBeforeWithChildren() const { return m_canCollapseMarginBeforeWithChildren; }
bool canCollapseMarginAfterWithChildren() const { return m_canCollapseMarginAfterWithChildren; }
bool quirkContainer() const { return m_quirkContainer; }
bool determinedMarginBeforeQuirk() const { return m_determinedMarginBeforeQuirk; }
bool marginBeforeQuirk() const { return m_marginBeforeQuirk; }
bool marginAfterQuirk() const { return m_marginAfterQuirk; }
LayoutUnit positiveMargin() const { return m_positiveMargin; }
LayoutUnit negativeMargin() const { return m_negativeMargin; }
LayoutUnit margin() const { return m_positiveMargin - m_negativeMargin; }
};
void layoutBlockChild(RenderBox* child, MarginInfo&, LayoutUnit& previousFloatLogicalBottom, LayoutUnit& maxFloatLogicalBottom);
void adjustPositionedBlock(RenderBox* child, const MarginInfo&);
void adjustFloatingBlock(const MarginInfo&);
bool handleSpecialChild(RenderBox* child, const MarginInfo&);
bool handleFloatingChild(RenderBox* child, const MarginInfo&);
bool handlePositionedChild(RenderBox* child, const MarginInfo&);
bool handleRunInChild(RenderBox* child);
LayoutUnit collapseMargins(RenderBox* child, MarginInfo&);
LayoutUnit clearFloatsIfNeeded(RenderBox* child, MarginInfo&, LayoutUnit oldTopPosMargin, LayoutUnit oldTopNegMargin, LayoutUnit yPos);
LayoutUnit estimateLogicalTopPosition(RenderBox* child, const MarginInfo&, LayoutUnit& estimateWithoutPagination);
void determineLogicalLeftPositionForChild(RenderBox* child);
void handleAfterSideOfBlock(LayoutUnit top, LayoutUnit bottom, MarginInfo&);
void setCollapsedBottomMargin(const MarginInfo&);
// End helper functions and structs used by layoutBlockChildren.
// Helper function for layoutInlineChildren()
RootInlineBox* createLineBoxesFromBidiRuns(BidiRunList<BidiRun>&, const InlineIterator& end, LineInfo&, VerticalPositionCache&, BidiRun* trailingSpaceRun);
void layoutRunsAndFloats(LineLayoutState&, bool hasInlineChild);
void layoutRunsAndFloatsInRange(LineLayoutState&, InlineBidiResolver&, const InlineIterator& cleanLineStart, const BidiStatus& cleanLineBidiStatus, unsigned consecutiveHyphenatedLines);
void linkToEndLineIfNeeded(LineLayoutState&);
static void repaintDirtyFloats(Vector<FloatWithRect>& floats);
protected:
// Pagination routines.
// Returns the logicalOffset at the top of the next page. If the offset passed in is already at the top of the current page,
// then nextPageLogicalTop with ExcludePageBoundary will still move to the top of the next page. nextPageLogicalTop with
// IncludePageBoundary set will not.
//
// For a page height of 800px, the first rule will return 800 if the value passed in is 0. The second rule will simply return 0.
enum PageBoundaryRule { ExcludePageBoundary, IncludePageBoundary };
LayoutUnit nextPageLogicalTop(LayoutUnit logicalOffset, PageBoundaryRule = ExcludePageBoundary) const;
bool hasNextPage(LayoutUnit logicalOffset, PageBoundaryRule = ExcludePageBoundary) const;
LayoutUnit applyBeforeBreak(RenderBox* child, LayoutUnit logicalOffset); // If the child has a before break, then return a new yPos that shifts to the top of the next page/column.
LayoutUnit applyAfterBreak(RenderBox* child, LayoutUnit logicalOffset, MarginInfo&); // If the child has an after break, then return a new offset that shifts to the top of the next page/column.
LayoutUnit pageLogicalHeightForOffset(LayoutUnit offset) const;
LayoutUnit pageRemainingLogicalHeightForOffset(LayoutUnit offset, PageBoundaryRule = IncludePageBoundary) const;
bool pushToNextPageWithMinimumLogicalHeight(LayoutUnit& adjustment, LayoutUnit logicalOffset, LayoutUnit minimumLogicalHeight) const;
LayoutUnit adjustForUnsplittableChild(RenderBox* child, LayoutUnit logicalOffset, bool includeMargins = false); // If the child is unsplittable and can't fit on the current page, return the top of the next page/column.
void adjustLinePositionForPagination(RootInlineBox*, LayoutUnit& deltaOffset); // Computes a deltaOffset value that put a line at the top of the next page if it doesn't fit on the current page.
LayoutUnit adjustBlockChildForPagination(LayoutUnit logicalTopAfterClear, LayoutUnit estimateWithoutPagination, RenderBox* child, bool atBeforeSideOfBlock);
// This function is called to test a line box that has moved in the block direction to see if it has ended up in a new
// region/page/column that has a different available line width than the old one. Used to know when you have to dirty a
// line, i.e., that it can't be re-used.
bool lineWidthForPaginatedLineChanged(RootInlineBox*, LayoutUnit lineDelta = 0) const;
bool logicalWidthChangedInRegions() const;
virtual bool requiresColumns(int desiredColumnCount) const;
public:
LayoutUnit offsetFromLogicalTopOfFirstPage() const;
RenderRegion* regionAtBlockOffset(LayoutUnit) const;
RenderRegion* clampToStartAndEndRegions(RenderRegion*) const;
protected:
struct FloatingObjectHashFunctions {
static unsigned hash(FloatingObject* key) { return DefaultHash<RenderBox*>::Hash::hash(key->m_renderer); }
static bool equal(FloatingObject* a, FloatingObject* b) { return a->m_renderer == b->m_renderer; }
static const bool safeToCompareToEmptyOrDeleted = true;
};
struct FloatingObjectHashTranslator {
static unsigned hash(RenderBox* key) { return DefaultHash<RenderBox*>::Hash::hash(key); }
static bool equal(FloatingObject* a, RenderBox* b) { return a->m_renderer == b; }
};
typedef ListHashSet<FloatingObject*, 4, FloatingObjectHashFunctions> FloatingObjectSet;
typedef FloatingObjectSet::const_iterator FloatingObjectSetIterator;
typedef PODInterval<int, FloatingObject*> FloatingObjectInterval;
typedef PODIntervalTree<int, FloatingObject*> FloatingObjectTree;
typedef PODFreeListArena<PODRedBlackTree<FloatingObjectInterval>::Node> IntervalArena;
template <FloatingObject::Type FloatTypeValue>
class FloatIntervalSearchAdapter {
public:
typedef FloatingObjectInterval IntervalType;
FloatIntervalSearchAdapter(const RenderBlock* renderer, int value, LayoutUnit& offset, LayoutUnit* heightRemaining)
: m_renderer(renderer)
, m_value(value)
, m_offset(offset)
, m_heightRemaining(heightRemaining)
{
}
inline int lowValue() const { return m_value; }
inline int highValue() const { return m_value; }
void collectIfNeeded(const IntervalType&) const;
private:
const RenderBlock* m_renderer;
int m_value;
LayoutUnit& m_offset;
LayoutUnit* m_heightRemaining;
};
class FloatingObjects {
public:
FloatingObjects(const RenderBlock* renderer, bool horizontalWritingMode)
: m_placedFloatsTree(UninitializedTree)
, m_leftObjectsCount(0)
, m_rightObjectsCount(0)
, m_positionedObjectsCount(0)
, m_horizontalWritingMode(horizontalWritingMode)
, m_renderer(renderer)
{
}
void clear();
void add(FloatingObject*);
void remove(FloatingObject*);
void addPlacedObject(FloatingObject*);
void removePlacedObject(FloatingObject*);
void setHorizontalWritingMode(bool b = true) { m_horizontalWritingMode = b; }
bool hasLeftObjects() const { return m_leftObjectsCount > 0; }
bool hasRightObjects() const { return m_rightObjectsCount > 0; }
bool hasPositionedObjects() const { return m_positionedObjectsCount > 0; }
const FloatingObjectSet& set() const { return m_set; }
const FloatingObjectTree& placedFloatsTree()
{
computePlacedFloatsTreeIfNeeded();
return m_placedFloatsTree;
}
private:
void computePlacedFloatsTree();
inline void computePlacedFloatsTreeIfNeeded()
{
if (!m_placedFloatsTree.isInitialized())
computePlacedFloatsTree();
}
void increaseObjectsCount(FloatingObject::Type);
void decreaseObjectsCount(FloatingObject::Type);
FloatingObjectInterval intervalForFloatingObject(FloatingObject*);
FloatingObjectSet m_set;
FloatingObjectTree m_placedFloatsTree;
unsigned m_leftObjectsCount;
unsigned m_rightObjectsCount;
unsigned m_positionedObjectsCount;
bool m_horizontalWritingMode;
const RenderBlock* m_renderer;
};
OwnPtr<FloatingObjects> m_floatingObjects;
typedef PositionedObjectsListHashSet::const_iterator Iterator;
OwnPtr<PositionedObjectsListHashSet> m_positionedObjects;
// Allocated only when some of these fields have non-default values
struct RenderBlockRareData {
WTF_MAKE_NONCOPYABLE(RenderBlockRareData); WTF_MAKE_FAST_ALLOCATED;
public:
RenderBlockRareData(const RenderBlock* block)
: m_margins(positiveMarginBeforeDefault(block), negativeMarginBeforeDefault(block), positiveMarginAfterDefault(block), negativeMarginAfterDefault(block))
, m_paginationStrut(0)
, m_pageLogicalOffset(0)
{
}
static LayoutUnit positiveMarginBeforeDefault(const RenderBlock* block)
{
return std::max<LayoutUnit>(block->marginBefore(), 0);
}
static LayoutUnit negativeMarginBeforeDefault(const RenderBlock* block)
{
return std::max<LayoutUnit>(-block->marginBefore(), 0);
}
static LayoutUnit positiveMarginAfterDefault(const RenderBlock* block)
{
return std::max<LayoutUnit>(block->marginAfter(), 0);
}
static LayoutUnit negativeMarginAfterDefault(const RenderBlock* block)
{
return std::max<LayoutUnit>(-block->marginAfter(), 0);
}
MarginValues m_margins;
int m_paginationStrut;
int m_pageLogicalOffset;
};
OwnPtr<RenderBlockRareData> m_rareData;
RenderObjectChildList m_children;
RenderLineBoxList m_lineBoxes; // All of the root line boxes created for this block flow. For example, <div>Hello<br>world.</div> will have two total lines for the <div>.
mutable signed m_lineHeight : 30;
bool m_beingDestroyed : 1;
bool m_hasPositionedFloats : 1;
// RenderRubyBase objects need to be able to split and merge, moving their children around
// (calling moveChildTo, moveAllChildrenTo, and makeChildrenNonInline).
friend class RenderRubyBase;
friend class LineWidth; // Needs to know FloatingObject
private:
// Used to store state between styleWillChange and styleDidChange
static bool s_canPropagateFloatIntoSibling;
};
inline RenderBlock* toRenderBlock(RenderObject* object)
{
ASSERT(!object || object->isRenderBlock());
return static_cast<RenderBlock*>(object);
}
inline const RenderBlock* toRenderBlock(const RenderObject* object)
{
ASSERT(!object || object->isRenderBlock());
return static_cast<const RenderBlock*>(object);
}
// This will catch anyone doing an unnecessary cast.
void toRenderBlock(const RenderBlock*);
#ifndef NDEBUG
// These structures are used by PODIntervalTree for debugging purposes.
template <> struct ValueToString<int> {
static String string(const int value);
};
template<> struct ValueToString<RenderBlock::FloatingObject*> {
static String string(const RenderBlock::FloatingObject*);
};
#endif
} // namespace WebCore
#endif // RenderBlock_h