| <!DOCTYPE html> |
| <html> |
| <script src="../resources/js-test-pre.js"></script> |
| <script src="js/basic-webgpu-functions.js"></script> |
| <script id="library_incomplete" type="x-shader/x-metal"> |
| #include <metal_stdlib> |
| |
| using namespace metal; |
| |
| vertex Vertex vertex_main(uint vid [[vertex_id]]) |
| { |
| Vertex v; |
| switch (vid) { |
| case 0: |
| v.position = float4(-.75, -.75, 0, 1); |
| break; |
| case 1: |
| v.position = float4(.75, -.75, 0, 1); |
| break; |
| case 2: |
| v.position = float4(0, .75, 0, 1); |
| break; |
| default: |
| v.position = float4(0, 0, 0, 1); |
| } |
| return v; |
| } |
| |
| fragment float4 fragment_main(Vertex vertexIn [[stage_in]]) |
| { |
| return float4(1.0, 0.0, 0.0, 1.0); |
| } |
| </script> |
| <script> |
| if (window.testRunner) |
| window.testRunner.dumpAsText(); |
| |
| function setUpShaders() { |
| let shaderDescriptor0 = { |
| code : "Hello World" |
| }; |
| let shaderModule = defaultDevice.createShaderModule(shaderDescriptor0); |
| if (!shaderModule) |
| testPassed("Bad shader code should not create a module."); |
| else |
| testFailed("Bad shader code created a valid module!"); |
| |
| let shaderDescriptor1 = { |
| code : document.getElementById("library_incomplete").text |
| }; |
| |
| shaderModule = defaultDevice.createShaderModule(shaderDescriptor1); |
| if (!shaderModule) |
| testPassed("Incomplete shader code should not create a module."); |
| else |
| testFailed("Incomplete shader code created a valid module!"); |
| |
| let shaderDescriptor2 = { |
| code : shaderCode |
| }; |
| |
| shaderModule = defaultDevice.createShaderModule(shaderDescriptor2); |
| if (shaderModule) |
| testPassed("Shader module created successfully."); |
| else |
| testFailed("Shader module not created successfully!"); |
| } |
| |
| runWebGPUTests([setUpShaders]); |
| |
| successfullyParsed = true; |
| </script> |
| <script src="../resources/js-test-post.js"></script> |
| </html> |