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/*
* Copyright (C) 2010 University of Szeged
* Copyright (C) 2010 Zoltan Herczeg
* Copyright (C) 2011 Renata Hodovan (reni@webkit.org)
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY UNIVERSITY OF SZEGED ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL UNIVERSITY OF SZEGED OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "RenderSVGResourceFilterPrimitive.h"
#include "SVGFEDiffuseLightingElement.h"
#include "SVGFEFloodElement.h"
#include "SVGFEImage.h"
#include "SVGFESpecularLightingElement.h"
#include "SVGFilterPrimitiveStandardAttributes.h"
#include "SVGNames.h"
#include <wtf/IsoMallocInlines.h>
namespace WebCore {
WTF_MAKE_ISO_ALLOCATED_IMPL(RenderSVGResourceFilterPrimitive);
RenderSVGResourceFilterPrimitive::RenderSVGResourceFilterPrimitive(SVGFilterPrimitiveStandardAttributes& filterPrimitiveElement, RenderStyle&& style)
: RenderSVGHiddenContainer(filterPrimitiveElement, WTFMove(style))
{
}
SVGFilterPrimitiveStandardAttributes& RenderSVGResourceFilterPrimitive::filterPrimitiveElement() const
{
return static_cast<SVGFilterPrimitiveStandardAttributes&>(RenderSVGHiddenContainer::element());
}
void RenderSVGResourceFilterPrimitive::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
{
RenderSVGHiddenContainer::styleDidChange(diff, oldStyle);
auto* filter = parent();
if (!filter)
return;
if (diff == StyleDifferenceEqual || !oldStyle)
return;
const SVGRenderStyle& newStyle = style().svgStyle();
if (is<SVGFEFloodElement>(filterPrimitiveElement())) {
if (newStyle.floodColor() != oldStyle->svgStyle().floodColor())
downcast<RenderSVGResourceFilter>(*filter).primitiveAttributeChanged(this, SVGNames::flood_colorAttr);
if (newStyle.floodOpacity() != oldStyle->svgStyle().floodOpacity())
downcast<RenderSVGResourceFilter>(*filter).primitiveAttributeChanged(this, SVGNames::flood_opacityAttr);
} else if (is<SVGFEDiffuseLightingElement>(filterPrimitiveElement()) || is<SVGFESpecularLightingElement>(filterPrimitiveElement())) {
if (newStyle.lightingColor() != oldStyle->svgStyle().lightingColor())
downcast<RenderSVGResourceFilter>(*filter).primitiveAttributeChanged(this, SVGNames::lighting_colorAttr);
}
}
FloatRect RenderSVGResourceFilterPrimitive::determineFilterPrimitiveSubregion(FilterEffect& effect)
{
auto& filter = downcast<SVGFilter>(effect.filter());
// FETile, FETurbulence, FEFlood don't have input effects, take the filter region as unite rect.
FloatRect subregion;
if (unsigned numberOfInputEffects = effect.inputEffects().size()) {
subregion = determineFilterPrimitiveSubregion(*effect.inputEffect(0));
for (unsigned i = 1; i < numberOfInputEffects; ++i)
subregion.unite(determineFilterPrimitiveSubregion(*effect.inputEffect(i)));
} else
subregion = filter.filterRegionInUserSpace();
// After calling determineFilterPrimitiveSubregion on the target effect, reset the subregion again for <feTile>.
if (effect.filterEffectType() == FilterEffectTypeTile)
subregion = filter.filterRegionInUserSpace();
FloatRect effectBoundaries = effect.effectBoundaries();
if (effect.hasX())
subregion.setX(effectBoundaries.x());
if (effect.hasY())
subregion.setY(effectBoundaries.y());
if (effect.hasWidth())
subregion.setWidth(effectBoundaries.width());
if (effect.hasHeight())
subregion.setHeight(effectBoundaries.height());
effect.setFilterPrimitiveSubregion(subregion);
FloatRect absoluteSubregion = filter.absoluteTransform().mapRect(subregion);
FloatSize filterResolution = filter.filterResolution();
absoluteSubregion.scale(filterResolution);
// Save this before clipping so we can use it to map lighting points from user space to buffer coordinates.
effect.setUnclippedAbsoluteSubregion(absoluteSubregion);
// Clip every filter effect to the filter region.
FloatRect absoluteScaledFilterRegion = filter.filterRegion();
absoluteScaledFilterRegion.scale(filterResolution);
absoluteSubregion.intersect(absoluteScaledFilterRegion);
effect.setMaxEffectRect(absoluteSubregion);
return subregion;
}
} // namespace WebCore