blob: 8e4ddbc1b8a793e1289ca863e5a4cde80ccb9e54 [file] [log] [blame]
/*
* Copyright (C) 2017 Apple Inc. All rights reserved.
* Copyright (C) 2017 Yuichiro Kikura (y.kikura@gmail.com)
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "WebGPUCommandBuffer.h"
#if ENABLE(WEBGPU)
#include "GPUCommandBuffer.h"
#include "GPUCommandQueue.h"
#include "Logging.h"
#include "WebGPUCommandQueue.h"
#include "WebGPUComputeCommandEncoder.h"
#include "WebGPUDrawable.h"
#include "WebGPURenderCommandEncoder.h"
#include "WebGPURenderPassDescriptor.h"
#include "WebGPURenderingContext.h"
namespace WebCore {
Ref<WebGPUCommandBuffer> WebGPUCommandBuffer::create(WebGPURenderingContext* context, WebGPUCommandQueue* queue)
{
return adoptRef(*new WebGPUCommandBuffer(context, queue));
}
WebGPUCommandBuffer::WebGPUCommandBuffer(WebGPURenderingContext* context, WebGPUCommandQueue* queue)
: WebGPUObject(context)
{
LOG(WebGPU, "WebGPUCommandBuffer::WebGPUCommandBuffer()");
m_commandBuffer = queue->commandQueue()->createCommandBuffer();
}
WebGPUCommandBuffer::~WebGPUCommandBuffer()
{
LOG(WebGPU, "WebGPUCommandBuffer::~WebGPUCommandBuffer()");
}
void WebGPUCommandBuffer::commit()
{
LOG(WebGPU, "WebGPUCommandBuffer::commit()");
if (!m_commandBuffer)
return;
return m_commandBuffer->commit();
}
void WebGPUCommandBuffer::presentDrawable(WebGPUDrawable& drawable)
{
LOG(WebGPU, "WebGPUCommandBuffer::presentDrawable()");
if (!m_commandBuffer)
return;
return m_commandBuffer->presentDrawable(drawable.drawable());
}
RefPtr<WebGPURenderCommandEncoder> WebGPUCommandBuffer::createRenderCommandEncoderWithDescriptor(WebGPURenderPassDescriptor& descriptor)
{
RefPtr<WebGPURenderCommandEncoder> commandEncoder = WebGPURenderCommandEncoder::create(this->context(), this, &descriptor);
return commandEncoder;
}
RefPtr<WebGPUComputeCommandEncoder> WebGPUCommandBuffer::createComputeCommandEncoder()
{
RefPtr<WebGPUComputeCommandEncoder> commandEncoder = WebGPUComputeCommandEncoder::create(this->context(), this);
return commandEncoder;
}
DOMPromiseProxy<IDLVoid>& WebGPUCommandBuffer::completed()
{
return m_commandBuffer->completed();
}
} // namespace WebCore
#endif