blob: 6f47cedbc70bc5628be65db7507dbfcf1e503ca5 [file] [log] [blame]
/*
* Copyright (C) 2010, 2011 Apple Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// This all-in-one cpp file cuts down on template bloat to allow us to build our Windows release build.
#include "ActiveDOMCallbackMicrotask.cpp"
#include "ActiveDOMObject.cpp"
#include "AnimationEvent.cpp"
#include "Attr.cpp"
#include "StyleScope.cpp"
#include "BeforeTextInsertedEvent.cpp"
#include "BeforeUnloadEvent.cpp"
#include "CDATASection.cpp"
#include "CharacterData.cpp"
#include "ChildListMutationScope.cpp"
#include "ChildNodeList.cpp"
#include "ClassCollection.cpp"
#include "ClipboardEvent.cpp"
#include "CollectionIndexCache.cpp"
#include "Comment.cpp"
#include "ComposedTreeIterator.cpp"
#include "CompositionEvent.cpp"
#include "ContainerNode.cpp"
#include "ContainerNodeAlgorithms.cpp"
#include "ContextDestructionObserver.cpp"
#include "CustomEvent.cpp"
#include "DOMException.cpp"
#include "DOMImplementation.cpp"
#include "DOMStringList.cpp"
#include "DataTransfer.cpp"
#include "DataTransferItem.cpp"
#include "DatasetDOMStringMap.cpp"
#include "DecodedDataDocumentParser.cpp"
#include "DeviceMotionController.cpp"
#include "DeviceMotionData.cpp"
#include "DeviceMotionEvent.cpp"
#include "DeviceOrientationController.cpp"
#include "DeviceOrientationData.cpp"
#include "DeviceOrientationEvent.cpp"
#include "Document.cpp"
#include "DocumentEventQueue.cpp"
#include "DocumentFragment.cpp"
#include "DocumentMarkerController.cpp"
#include "DocumentOrderedMap.cpp"
#include "DocumentParser.cpp"
#include "DocumentSharedObjectPool.cpp"
#include "DocumentType.cpp"
#include "Element.cpp"
#include "ElementData.cpp"
#include "ElementRareData.cpp"
#include "ErrorEvent.cpp"
#include "Event.cpp"
#include "EventContext.cpp"
#include "EventDispatcher.cpp"
#include "EventListenerMap.cpp"
#include "EventNames.cpp"
#include "EventPath.cpp"
#include "EventTarget.cpp"
#include "ExtensionStyleSheets.cpp"
#include "FocusEvent.cpp"
#include "GenericEventQueue.cpp"
#include "IdTargetObserver.cpp"
#include "IdTargetObserverRegistry.cpp"
#include "InlineStyleSheetOwner.cpp"
#include "InputEvent.cpp"
#include "KeyboardEvent.cpp"
#include "CustomElementReactionQueue.cpp"
#include "LiveNodeList.cpp"
#include "MessageChannel.cpp"
#include "MessageEvent.cpp"
#include "MessagePort.cpp"
#include "Microtasks.cpp"
#include "MouseEvent.cpp"
#include "MouseRelatedEvent.cpp"
#include "MutationEvent.cpp"
#include "MutationObserver.cpp"
#include "MutationObserverInterestGroup.cpp"
#include "MutationObserverRegistration.cpp"
#include "MutationRecord.cpp"
#include "NameNodeList.cpp"
#include "NamedNodeMap.cpp"
#include "Node.cpp"
#include "NodeFilterCondition.cpp"
#include "NodeIterator.cpp"
#include "NodeRareData.cpp"
#include "NodeTraversal.cpp"
#include "OverflowEvent.cpp"
#include "PageTransitionEvent.cpp"
#include "PendingScript.cpp"
#include "PopStateEvent.cpp"
#include "Position.cpp"
#include "PositionIterator.cpp"
#include "ProcessingInstruction.cpp"
#include "ProgressEvent.cpp"
#include "PseudoElement.cpp"
#include "QualifiedName.cpp"
#include "RadioButtonGroups.cpp"
#include "Range.cpp"
#include "RejectedPromiseTracker.cpp"
#include "ScopedEventQueue.cpp"
#include "ScriptElement.cpp"
#include "ScriptExecutionContext.cpp"
#include "ScriptRunner.cpp"
#include "ScriptableDocumentParser.cpp"
#include "ScriptedAnimationController.cpp"
#include "SecurityContext.cpp"
#include "SecurityOriginPolicy.cpp"
#include "SelectorQuery.cpp"
#include "ShadowRoot.cpp"
#include "SlotAssignment.cpp"
#include "SpaceSplitString.cpp"
#include "StaticNodeList.cpp"
#include "StaticRange.cpp"
#include "StringCallback.cpp"
#include "StyledElement.cpp"
#include "TagCollection.cpp"
#include "Text.cpp"
#include "TextEvent.cpp"
#include "TextNodeTraversal.cpp"
#include "Touch.cpp"
#include "TouchEvent.cpp"
#include "TouchList.cpp"
#include "TransformSourceLibxslt.cpp"
#include "TransitionEvent.cpp"
#include "Traversal.cpp"
#include "TreeScope.cpp"
#include "TreeWalker.cpp"
#include "UIEvent.cpp"
#include "UIEventWithKeyState.cpp"
#include "UserActionElementSet.cpp"
#include "UserGestureIndicator.cpp"
#include "UserTypingGestureIndicator.cpp"
#include "ViewportArguments.cpp"
#include "VisitedLinkState.cpp"
#include "WebKitAnimationEvent.cpp"
#include "WebKitTransitionEvent.cpp"
#include "WheelEvent.cpp"
#include "XMLDocumentParser.cpp"
#include "XMLDocumentParserScope.cpp"