| /* |
| * Copyright (C) 2014 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "GamepadManager.h" |
| |
| #if ENABLE(GAMEPAD) |
| |
| #include "DOMWindow.h" |
| #include "Document.h" |
| #include "EventNames.h" |
| #include "Gamepad.h" |
| #include "GamepadEvent.h" |
| #include "GamepadProvider.h" |
| #include "Logging.h" |
| #include "NavigatorGamepad.h" |
| #include "PlatformGamepad.h" |
| #include <wtf/NeverDestroyed.h> |
| |
| namespace WebCore { |
| |
| static NavigatorGamepad* navigatorGamepadFromDOMWindow(DOMWindow* window) |
| { |
| Navigator* navigator = window->navigator(); |
| if (!navigator) |
| return nullptr; |
| |
| return NavigatorGamepad::from(navigator); |
| } |
| |
| GamepadManager& GamepadManager::singleton() |
| { |
| static NeverDestroyed<GamepadManager> sharedManager; |
| return sharedManager; |
| } |
| |
| GamepadManager::GamepadManager() |
| : m_isMonitoringGamepads(false) |
| { |
| } |
| |
| void GamepadManager::platformGamepadConnected(PlatformGamepad& platformGamepad) |
| { |
| // Notify blind Navigators and Windows about all gamepads except for this one. |
| for (auto* gamepad : GamepadProvider::singleton().platformGamepads()) { |
| if (!gamepad || gamepad == &platformGamepad) |
| continue; |
| |
| makeGamepadVisible(*gamepad, m_gamepadBlindNavigators, m_gamepadBlindDOMWindows); |
| } |
| |
| m_gamepadBlindNavigators.clear(); |
| m_gamepadBlindDOMWindows.clear(); |
| |
| // Notify everyone of this new gamepad. |
| makeGamepadVisible(platformGamepad, m_navigators, m_domWindows); |
| } |
| |
| void GamepadManager::platformGamepadDisconnected(PlatformGamepad& platformGamepad) |
| { |
| Vector<WeakPtr<DOMWindow>> weakWindows; |
| for (auto* domWindow : m_domWindows) |
| weakWindows.append(domWindow->createWeakPtr()); |
| |
| HashSet<NavigatorGamepad*> notifiedNavigators; |
| |
| // Handle the disconnect for all DOMWindows with event listeners and their Navigators. |
| for (auto& window : weakWindows) { |
| // Event dispatch might have made this window go away. |
| if (!window) |
| continue; |
| |
| // This DOMWindow's Navigator might not be accessible. e.g. The DOMWindow might be in the back/forward cache. |
| // If this happens the DOMWindow will not get this gamepaddisconnected event. |
| NavigatorGamepad* navigator = navigatorGamepadFromDOMWindow(window.get()); |
| if (!navigator) |
| continue; |
| |
| // If this Navigator hasn't seen gamepads yet then its Window should not get the disconnect event. |
| if (m_gamepadBlindNavigators.contains(navigator)) |
| continue; |
| |
| Ref<Gamepad> gamepad(navigator->gamepadFromPlatformGamepad(platformGamepad)); |
| |
| navigator->gamepadDisconnected(platformGamepad); |
| notifiedNavigators.add(navigator); |
| |
| window->dispatchEvent(GamepadEvent::create(eventNames().gamepaddisconnectedEvent, gamepad.get()), window->document()); |
| } |
| |
| // Notify all the Navigators that haven't already been notified. |
| for (auto* navigator : m_navigators) { |
| if (!notifiedNavigators.contains(navigator)) |
| navigator->gamepadDisconnected(platformGamepad); |
| } |
| } |
| |
| void GamepadManager::platformGamepadInputActivity(bool shouldMakeGamepadVisible) |
| { |
| if (!shouldMakeGamepadVisible) |
| return; |
| |
| if (m_gamepadBlindNavigators.isEmpty() && m_gamepadBlindDOMWindows.isEmpty()) |
| return; |
| |
| for (auto* gamepad : GamepadProvider::singleton().platformGamepads()) { |
| if (gamepad) |
| makeGamepadVisible(*gamepad, m_gamepadBlindNavigators, m_gamepadBlindDOMWindows); |
| } |
| |
| m_gamepadBlindNavigators.clear(); |
| m_gamepadBlindDOMWindows.clear(); |
| } |
| |
| void GamepadManager::makeGamepadVisible(PlatformGamepad& platformGamepad, HashSet<NavigatorGamepad*>& navigatorSet, HashSet<DOMWindow*>& domWindowSet) |
| { |
| if (navigatorSet.isEmpty() && domWindowSet.isEmpty()) |
| return; |
| |
| for (auto* navigator : navigatorSet) |
| navigator->gamepadConnected(platformGamepad); |
| |
| Vector<WeakPtr<DOMWindow>> weakWindows; |
| for (auto* domWindow : m_domWindows) |
| weakWindows.append(domWindow->createWeakPtr()); |
| |
| for (auto& window : weakWindows) { |
| // Event dispatch might have made this window go away. |
| if (!window) |
| continue; |
| |
| // This DOMWindow's Navigator might not be accessible. e.g. The DOMWindow might be in the back/forward cache. |
| // If this happens the DOMWindow will not get this gamepadconnected event. |
| // The new gamepad will still be visibile to it once it is restored from the back/forward cache. |
| NavigatorGamepad* navigator = navigatorGamepadFromDOMWindow(window.get()); |
| if (!navigator) |
| continue; |
| |
| Ref<Gamepad> gamepad(navigator->gamepadFromPlatformGamepad(platformGamepad)); |
| window->dispatchEvent(GamepadEvent::create(eventNames().gamepadconnectedEvent, gamepad.get()), window->document()); |
| } |
| } |
| |
| void GamepadManager::registerNavigator(NavigatorGamepad* navigator) |
| { |
| LOG(Gamepad, "GamepadManager registering NavigatorGamepad %p", navigator); |
| |
| ASSERT(!m_navigators.contains(navigator)); |
| m_navigators.add(navigator); |
| m_gamepadBlindNavigators.add(navigator); |
| |
| maybeStartMonitoringGamepads(); |
| } |
| |
| void GamepadManager::unregisterNavigator(NavigatorGamepad* navigator) |
| { |
| LOG(Gamepad, "GamepadManager unregistering NavigatorGamepad %p", navigator); |
| |
| ASSERT(m_navigators.contains(navigator)); |
| m_navigators.remove(navigator); |
| m_gamepadBlindNavigators.remove(navigator); |
| |
| maybeStopMonitoringGamepads(); |
| } |
| |
| void GamepadManager::registerDOMWindow(DOMWindow* window) |
| { |
| LOG(Gamepad, "GamepadManager registering DOMWindow %p", window); |
| |
| ASSERT(!m_domWindows.contains(window)); |
| m_domWindows.add(window); |
| |
| // Anytime we register a DOMWindow, we should also double check that its NavigatorGamepad is registered. |
| NavigatorGamepad* navigator = navigatorGamepadFromDOMWindow(window); |
| ASSERT(navigator); |
| |
| if (m_navigators.add(navigator).isNewEntry) |
| m_gamepadBlindNavigators.add(navigator); |
| |
| // If this DOMWindow's NavigatorGamepad was already registered but was still blind, |
| // then this DOMWindow should be blind. |
| if (m_gamepadBlindNavigators.contains(navigator)) |
| m_gamepadBlindDOMWindows.add(window); |
| |
| maybeStartMonitoringGamepads(); |
| } |
| |
| void GamepadManager::unregisterDOMWindow(DOMWindow* window) |
| { |
| LOG(Gamepad, "GamepadManager unregistering DOMWindow %p", window); |
| |
| ASSERT(m_domWindows.contains(window)); |
| m_domWindows.remove(window); |
| m_gamepadBlindDOMWindows.remove(window); |
| |
| maybeStopMonitoringGamepads(); |
| } |
| |
| void GamepadManager::maybeStartMonitoringGamepads() |
| { |
| if (m_isMonitoringGamepads) |
| return; |
| |
| if (!m_navigators.isEmpty() || !m_domWindows.isEmpty()) { |
| LOG(Gamepad, "GamepadManager has %i NavigatorGamepads and %i DOMWindows registered, is starting gamepad monitoring", m_navigators.size(), m_domWindows.size()); |
| m_isMonitoringGamepads = true; |
| GamepadProvider::singleton().startMonitoringGamepads(*this); |
| } |
| } |
| |
| void GamepadManager::maybeStopMonitoringGamepads() |
| { |
| if (!m_isMonitoringGamepads) |
| return; |
| |
| if (m_navigators.isEmpty() && m_domWindows.isEmpty()) { |
| LOG(Gamepad, "GamepadManager has no NavigatorGamepads or DOMWindows registered, is stopping gamepad monitoring"); |
| m_isMonitoringGamepads = false; |
| GamepadProvider::singleton().stopMonitoringGamepads(*this); |
| } |
| } |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(GAMEPAD) |