blob: 15f7c85ec5c7652d1b84428dc640c338a7885893 [file] [log] [blame]
var sampleRate = 44100.0;
var renderLengthSeconds = 4;
var delayTimeSeconds = 0.5;
var toneLengthSeconds = 2;
function createToneBuffer(context, frequency, numberOfCycles, sampleRate) {
var duration = numberOfCycles / frequency;
var sampleFrameLength = duration * sampleRate;
var audioBuffer = context.createBuffer(1, sampleFrameLength, sampleRate);
var n = audioBuffer.length;
var data = audioBuffer.getChannelData(0);
for (var i = 0; i < n; ++i)
data[i] = Math.sin(frequency * 2.0*Math.PI * i / sampleRate);
return audioBuffer;
}
function checkDelayedResult(toneBuffer) {
return function(event) {
var renderedBuffer = event.renderedBuffer;
var sourceData = toneBuffer.getChannelData(0);
var renderedData = renderedBuffer.getChannelData(0);
var delayTimeFrames = delayTimeSeconds * sampleRate;
var toneLengthFrames = toneLengthSeconds * sampleRate;
var success = true;
var n = renderedBuffer.length;
for (var i = 0; i < n; ++i) {
if (i < delayTimeFrames) {
// Check that initial portion is 0 (since signal is delayed).
if (renderedData[i] != 0) {
testFailed("Initial portion is not 0 at frame " + i);
success = false;
break;
}
} else if (i >= delayTimeFrames && i < delayTimeFrames + toneLengthFrames) {
// Make sure that the tone data is delayed by exactly the expected number of frames.
var j = i - delayTimeFrames;
if (renderedData[i] != sourceData[j]) {
testFailed("Actual data does not match expected data at frame " + i);
success = false;
break;
}
} else {
// Make sure we have silence after the delayed tone.
if (renderedData[i] != 0) {
testFailed("Final portion is not 0 at frame " + i);
success = false;
break;
}
}
}
if (success) {
testPassed("Test signal was correctly delayed by " + delayTimeSeconds + " sec.");
} else {
testFailed("Test signal was not correctly delayed by " + delayTimeSeconds + " sec.");
}
finishJSTest();
}
}